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Auto merge of #18750 - Manishearth:transform-generic, r=emilio,xidorn
Make transforms generic This makes the specified and computed value of transform share a generic backing enum. This will eventually be a complete fix for https://bugzilla.mozilla.org/show_bug.cgi?id=1391145 , and also incidentally fixes https://bugzilla.mozilla.org/show_bug.cgi?id=1405881 Currently WIP -- the generic transform exists and is used, but this currently misses some animation and glue cases. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/18750) <!-- Reviewable:end -->
This commit is contained in:
commit
c494d25e24
20 changed files with 1580 additions and 1347 deletions
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@ -291,7 +291,7 @@ pub trait Flow: HasBaseFlow + fmt::Debug + Sync + Send + 'static {
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}
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if !self.as_block().fragment.establishes_stacking_context() ||
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self.as_block().fragment.style.get_box().transform.0.is_none() {
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self.as_block().fragment.style.get_box().transform.0.is_empty() {
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overflow.translate(&position.origin.to_vector());
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return overflow;
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}
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@ -2500,7 +2500,7 @@ impl Fragment {
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/// Returns true if this fragment has a filter, transform, or perspective property set.
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pub fn has_filter_transform_or_perspective(&self) -> bool {
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self.style().get_box().transform.0.is_some() ||
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!self.style().get_box().transform.0.is_empty() ||
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!self.style().get_effects().filter.0.is_empty() ||
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self.style().get_box().perspective != Either::Second(values::None_)
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}
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@ -2560,7 +2560,7 @@ impl Fragment {
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_ => return self.style().get_position().z_index.integer_or(0),
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}
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if self.style().get_box().transform.0.is_some() {
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if !self.style().get_box().transform.0.is_empty() {
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return self.style().get_position().z_index.integer_or(0);
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}
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@ -13,7 +13,7 @@ use std::marker::PhantomData;
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use std::mem;
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use std::ops::{Index, IndexMut};
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use std::slice;
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use values::computed::{Angle, LengthOrPercentage, Percentage};
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use values::computed::{Angle, Length, LengthOrPercentage, Percentage};
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use values::specified::url::SpecifiedUrl;
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impl nsCSSValue {
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@ -104,7 +104,6 @@ impl nsCSSValue {
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/// Returns LengthOrPercentage value.
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pub unsafe fn get_lop(&self) -> LengthOrPercentage {
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use values::computed::Length;
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match self.mUnit {
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nsCSSUnit::eCSSUnit_Pixel => {
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LengthOrPercentage::Length(Length::new(bindings::Gecko_CSSValue_GetNumber(self)))
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@ -119,6 +118,16 @@ impl nsCSSValue {
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}
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}
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/// Returns Length value.
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pub unsafe fn get_length(&self) -> Length {
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match self.mUnit {
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nsCSSUnit::eCSSUnit_Pixel => {
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Length::new(bindings::Gecko_CSSValue_GetNumber(self))
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},
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x => panic!("The unit should not be {:?}", x),
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}
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}
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fn set_valueless_unit(&mut self, unit: nsCSSUnit) {
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debug_assert_eq!(self.mUnit, nsCSSUnit::eCSSUnit_Null);
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debug_assert!(unit as u32 <= nsCSSUnit::eCSSUnit_DummyInherit as u32, "Not a valueless unit");
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@ -2892,18 +2892,50 @@ fn static_assert() {
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}
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${impl_css_url('_moz_binding', 'mBinding.mPtr')}
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<%
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transform_functions = [
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("Matrix3D", "matrix3d", ["number"] * 16),
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("PrefixedMatrix3D", "matrix3d", ["number"] * 12 + ["lopon"] * 2
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+ ["lon"] + ["number"]),
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("Matrix", "matrix", ["number"] * 6),
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("PrefixedMatrix", "matrix", ["number"] * 4 + ["lopon"] * 2),
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("Translate", "translate", ["lop", "optional_lop"]),
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("Translate3D", "translate3d", ["lop", "lop", "length"]),
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("TranslateX", "translatex", ["lop"]),
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("TranslateY", "translatey", ["lop"]),
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("TranslateZ", "translatez", ["length"]),
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("Scale3D", "scale3d", ["number"] * 3),
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("Scale", "scale", ["number", "optional_number"]),
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("ScaleX", "scalex", ["number"]),
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("ScaleY", "scaley", ["number"]),
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("ScaleZ", "scalez", ["number"]),
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("Rotate", "rotate", ["angle"]),
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("Rotate3D", "rotate3d", ["number"] * 3 + ["angle"]),
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("RotateX", "rotatex", ["angle"]),
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("RotateY", "rotatey", ["angle"]),
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("RotateZ", "rotatez", ["angle"]),
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("Skew", "skew", ["angle", "optional_angle"]),
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("SkewX", "skewx", ["angle"]),
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("SkewY", "skewy", ["angle"]),
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("Perspective", "perspective", ["length"]),
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("InterpolateMatrix", "interpolatematrix", ["list"] * 2 + ["percentage"]),
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("AccumulateMatrix", "accumulatematrix", ["list"] * 2 + ["integer_to_percentage"])
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]
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%>
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<%def name="transform_function_arm(name, keyword, items)">
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<%
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has_optional = items[-1].startswith("optional_")
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pattern = None
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if keyword == "matrix3d":
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# m11: number1, m12: number2, ..
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single_patterns = ["m%s: %s" % (str(a / 4 + 1) + str(a % 4 + 1), b + str(a + 1)) for (a, b)
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in enumerate(items)]
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if name == "Matrix":
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pattern = "(ComputedMatrix { %s })" % ", ".join(single_patterns)
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else:
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pattern = "(ComputedMatrixWithPercents { %s })" % ", ".join(single_patterns)
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pattern = "(Matrix3D { %s })" % ", ".join(single_patterns)
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elif keyword == "matrix":
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# a: number1, b: number2, ..
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single_patterns = ["%s: %s" % (chr(ord('a') + a), b + str(a + 1)) for (a, b)
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in enumerate(items)]
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pattern = "(Matrix { %s })" % ", ".join(single_patterns)
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elif keyword == "interpolatematrix":
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pattern = " { from_list: ref list1, to_list: ref list2, progress: percentage3 }"
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elif keyword == "accumulatematrix":
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@ -2921,36 +2953,55 @@ fn static_assert() {
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# need to cast it to f32.
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"integer_to_percentage" : "bindings::Gecko_CSSValue_SetPercentage(%s, %s as f32)",
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"lop" : "%s.set_lop(%s)",
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"lopon" : "set_lopon(%s, %s)",
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"lon" : "set_lon(%s, %s)",
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"angle" : "%s.set_angle(%s)",
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"number" : "bindings::Gecko_CSSValue_SetNumber(%s, %s)",
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# Note: We use nsCSSValueSharedList here, instead of nsCSSValueList_heap
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# because this function is not called on the main thread and
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# nsCSSValueList_heap is not thread safe.
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"list" : "%s.set_shared_list(%s.0.as_ref().unwrap().into_iter().map(&convert_to_ns_css_value));",
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"list" : "%s.set_shared_list(%s.0.iter().map(&convert_to_ns_css_value));",
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}
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%>
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longhands::transform::computed_value::ComputedOperation::${name}${pattern} => {
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bindings::Gecko_CSSValue_SetFunction(gecko_value, ${len(items) + 1});
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::values::generics::transform::TransformOperation::${name}${pattern} => {
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% if has_optional:
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let optional_present = ${items[-1] + str(len(items))}.is_some();
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let len = if optional_present {
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${len(items) + 1}
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} else {
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${len(items)}
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};
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% else:
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let len = ${len(items) + 1};
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% endif
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bindings::Gecko_CSSValue_SetFunction(gecko_value, len);
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bindings::Gecko_CSSValue_SetKeyword(
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bindings::Gecko_CSSValue_GetArrayItem(gecko_value, 0),
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structs::nsCSSKeyword::eCSSKeyword_${keyword}
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);
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% for index, item in enumerate(items):
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% if item == "list":
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debug_assert!(${item}${index + 1}.0.is_some());
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<% replaced_item = item.replace("optional_", "") %>
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% if item.startswith("optional"):
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if let Some(${replaced_item + str(index + 1)}) = ${item + str(index + 1)} {
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% endif
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${css_value_setters[item] % (
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% if item == "list":
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debug_assert!(!${item}${index + 1}.0.is_empty());
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% endif
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${css_value_setters[replaced_item] % (
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"bindings::Gecko_CSSValue_GetArrayItem(gecko_value, %d)" % (index + 1),
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item + str(index + 1)
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replaced_item + str(index + 1)
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)};
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% if item.startswith("optional"):
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}
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% endif
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% endfor
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}
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</%def>
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fn set_single_transform_function(servo_value: &longhands::transform::computed_value::ComputedOperation,
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gecko_value: &mut structs::nsCSSValue /* output */) {
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use properties::longhands::transform::computed_value::ComputedMatrix;
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use properties::longhands::transform::computed_value::ComputedMatrixWithPercents;
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use properties::longhands::transform::computed_value::ComputedOperation;
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use values::computed::{Length, LengthOrNumber, LengthOrPercentage, LengthOrPercentageOrNumber};
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use values::generics::transform::{Matrix, Matrix3D};
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let convert_to_ns_css_value = |item: &ComputedOperation| -> structs::nsCSSValue {
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let mut value = structs::nsCSSValue::null();
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@ -2958,20 +3009,27 @@ fn static_assert() {
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value
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};
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unsafe fn set_lopon(css: &mut structs::nsCSSValue, lopon: LengthOrPercentageOrNumber) {
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let lop = match lopon {
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Either::First(number) => LengthOrPercentage::Length(Length::new(number)),
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Either::Second(lop) => lop,
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};
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css.set_lop(lop);
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}
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unsafe fn set_lon(css: &mut structs::nsCSSValue, lopon: LengthOrNumber) {
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let length = match lopon {
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Either::Second(number) => Length::new(number),
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Either::First(l) => l,
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};
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bindings::Gecko_CSSValue_SetPixelLength(css, length.px())
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}
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unsafe {
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match *servo_value {
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${transform_function_arm("Matrix", "matrix3d", ["number"] * 16)}
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${transform_function_arm("MatrixWithPercents", "matrix3d", ["number"] * 12 + ["lop"] * 2
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+ ["length"] + ["number"])}
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${transform_function_arm("Skew", "skew", ["angle"] * 2)}
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${transform_function_arm("Translate", "translate3d", ["lop", "lop", "length"])}
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${transform_function_arm("Scale", "scale3d", ["number"] * 3)}
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${transform_function_arm("Rotate", "rotate3d", ["number"] * 3 + ["angle"])}
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${transform_function_arm("Perspective", "perspective", ["length"])}
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${transform_function_arm("InterpolateMatrix", "interpolatematrix",
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["list"] * 2 + ["percentage"])}
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${transform_function_arm("AccumulateMatrix", "accumulatematrix",
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["list"] * 2 + ["integer_to_percentage"])}
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% for servo, gecko, format in transform_functions:
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${transform_function_arm(servo, gecko, format)}
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% endfor
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}
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}
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}
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@ -2994,15 +3052,13 @@ fn static_assert() {
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}
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pub fn set_transform(&mut self, other: longhands::transform::computed_value::T) {
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let vec = if let Some(v) = other.0 {
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v
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} else {
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if other.0.is_empty() {
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unsafe {
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self.gecko.mSpecifiedTransform.clear();
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}
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return;
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};
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Self::convert_transform(&vec, &mut self.gecko.mSpecifiedTransform);
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Self::convert_transform(&other.0, &mut self.gecko.mSpecifiedTransform);
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}
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pub fn copy_transform_from(&mut self, other: &Self) {
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@ -3019,11 +3075,13 @@ fn static_assert() {
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css_value_getters = {
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"length" : "Length::new(bindings::Gecko_CSSValue_GetNumber(%s))",
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"lop" : "%s.get_lop()",
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"lopon" : "Either::Second(%s.get_lop())",
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"lon" : "Either::First(%s.get_length())",
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"angle" : "%s.get_angle()",
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"number" : "bindings::Gecko_CSSValue_GetNumber(%s)",
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"percentage" : "Percentage(bindings::Gecko_CSSValue_GetPercentage(%s))",
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"percentage_to_integer" : "bindings::Gecko_CSSValue_GetPercentage(%s) as i32",
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"list" : "TransformList(Some(convert_shared_list_to_operations(%s)))",
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"integer_to_percentage" : "bindings::Gecko_CSSValue_GetPercentage(%s) as i32",
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"list" : "Transform(convert_shared_list_to_operations(%s))",
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}
|
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pre_symbols = "("
|
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post_symbols = ")"
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|
@ -3033,35 +3091,62 @@ fn static_assert() {
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pre_symbols = " {"
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post_symbols = "}"
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elif keyword == "matrix3d":
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pre_symbols = "(ComputedMatrix {"
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pre_symbols = "(Matrix3D {"
|
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post_symbols = "})"
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elif keyword == "matrix":
|
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pre_symbols = "(Matrix {"
|
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post_symbols = "})"
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field_names = None
|
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if keyword == "interpolatematrix":
|
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field_names = ["from_list", "to_list", "progress"]
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elif keyword == "accumulatematrix":
|
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field_names = ["from_list", "to_list", "count"]
|
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|
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%>
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structs::nsCSSKeyword::eCSSKeyword_${keyword} => {
|
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ComputedOperation::${name}${pre_symbols}
|
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<%
|
||||
|
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guard = ""
|
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if name == "Matrix3D" or name == "Matrix":
|
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guard = "if !needs_prefix "
|
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elif name == "PrefixedMatrix3D" or name == "PrefixedMatrix":
|
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guard = "if needs_prefix "
|
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|
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%>
|
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structs::nsCSSKeyword::eCSSKeyword_${keyword} ${guard}=> {
|
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::values::generics::transform::TransformOperation::${name}${pre_symbols}
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% for index, item in enumerate(items):
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% if keyword == "matrix3d":
|
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m${index / 4 + 1}${index % 4 + 1}:
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% elif keyword == "matrix":
|
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${chr(ord('a') + index)}:
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% elif keyword == "interpolatematrix" or keyword == "accumulatematrix":
|
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${field_names[index]}:
|
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% endif
|
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${css_value_getters[item] % (
|
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"bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, %d)" % (index + 1)
|
||||
)},
|
||||
<%
|
||||
getter = css_value_getters[item.replace("optional_", "")] % (
|
||||
"bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, %d)" % (index + 1)
|
||||
)
|
||||
%>
|
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% if item.startswith("optional_"):
|
||||
if (**gecko_value.mValue.mArray.as_ref()).mCount == ${index + 1} {
|
||||
None
|
||||
} else {
|
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Some(${getter})
|
||||
}
|
||||
% else:
|
||||
${getter}
|
||||
% endif
|
||||
,
|
||||
% endfor
|
||||
${post_symbols}
|
||||
},
|
||||
</%def>
|
||||
fn clone_single_transform_function(gecko_value: &structs::nsCSSValue)
|
||||
-> longhands::transform::computed_value::ComputedOperation {
|
||||
use properties::longhands::transform::computed_value::ComputedMatrix;
|
||||
use properties::longhands::transform::computed_value::ComputedOperation;
|
||||
use properties::longhands::transform::computed_value::T as TransformList;
|
||||
use values::computed::{Length, Percentage};
|
||||
use values::generics::transform::{Matrix, Matrix3D};
|
||||
use values::generics::transform::Transform;
|
||||
|
||||
let convert_shared_list_to_operations = |value: &structs::nsCSSValue|
|
||||
-> Vec<ComputedOperation> {
|
||||
|
@ -3080,64 +3165,44 @@ fn static_assert() {
|
|||
bindings::Gecko_CSSValue_GetKeyword(bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 0))
|
||||
};
|
||||
|
||||
let needs_prefix = if transform_function == structs::nsCSSKeyword::eCSSKeyword_matrix3d {
|
||||
unsafe {
|
||||
bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 13).mUnit
|
||||
!= structs::nsCSSUnit::eCSSUnit_Number ||
|
||||
bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 14).mUnit
|
||||
!= structs::nsCSSUnit::eCSSUnit_Number ||
|
||||
bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 15).mUnit
|
||||
!= structs::nsCSSUnit::eCSSUnit_Number
|
||||
}
|
||||
} else {
|
||||
false
|
||||
};
|
||||
|
||||
unsafe {
|
||||
use gecko_bindings::structs::nsCSSKeyword;
|
||||
use values::computed::Angle;
|
||||
|
||||
let get_array_angle = || -> Angle {
|
||||
bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 1).get_angle()
|
||||
};
|
||||
|
||||
match transform_function {
|
||||
${computed_operation_arm("Matrix", "matrix3d", ["number"] * 16)}
|
||||
${computed_operation_arm("Skew", "skew", ["angle"] * 2)}
|
||||
${computed_operation_arm("Translate", "translate3d", ["lop", "lop", "length"])}
|
||||
${computed_operation_arm("Scale", "scale3d", ["number"] * 3)}
|
||||
${computed_operation_arm("Rotate", "rotate3d", ["number"] * 3 + ["angle"])}
|
||||
${computed_operation_arm("Perspective", "perspective", ["length"])}
|
||||
${computed_operation_arm("InterpolateMatrix", "interpolatematrix",
|
||||
["list"] * 2 + ["percentage"])}
|
||||
${computed_operation_arm("AccumulateMatrix", "accumulatematrix",
|
||||
["list"] * 2 + ["percentage_to_integer"])}
|
||||
// FIXME: Bug 1391145 will introduce new types for these keywords. For now, we
|
||||
// temporarily don't use |computed_operation_arm| because these are special cases
|
||||
// for compositor animations when we use Gecko style backend on the main thread,
|
||||
// and I don't want to add too many special cases in |computed_operation_arm|.
|
||||
//
|
||||
// Note: Gecko only converts translate and scale into the corresponding primitive
|
||||
// functions, so we still need to handle the following functions.
|
||||
nsCSSKeyword::eCSSKeyword_skewx => {
|
||||
ComputedOperation::Skew(get_array_angle(), Angle::zero())
|
||||
},
|
||||
nsCSSKeyword::eCSSKeyword_skewy => {
|
||||
ComputedOperation::Skew(Angle::zero(), get_array_angle())
|
||||
},
|
||||
nsCSSKeyword::eCSSKeyword_rotatex => {
|
||||
ComputedOperation::Rotate(1.0, 0.0, 0.0, get_array_angle())
|
||||
},
|
||||
nsCSSKeyword::eCSSKeyword_rotatey => {
|
||||
ComputedOperation::Rotate(0.0, 1.0, 0.0, get_array_angle())
|
||||
},
|
||||
nsCSSKeyword::eCSSKeyword_rotatez | nsCSSKeyword::eCSSKeyword_rotate => {
|
||||
ComputedOperation::Rotate(0.0, 0.0, 1.0, get_array_angle())
|
||||
},
|
||||
% for servo, gecko, format in transform_functions:
|
||||
${computed_operation_arm(servo, gecko, format)}
|
||||
% endfor
|
||||
_ => panic!("{:?} is not an acceptable transform function", transform_function),
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn clone_transform(&self) -> longhands::transform::computed_value::T {
|
||||
use values::generics::transform::Transform;
|
||||
|
||||
if self.gecko.mSpecifiedTransform.mRawPtr.is_null() {
|
||||
return longhands::transform::computed_value::T(None);
|
||||
return Transform(vec!());
|
||||
}
|
||||
let list = unsafe { (*self.gecko.mSpecifiedTransform.to_safe().get()).mHead.as_ref() };
|
||||
Self::clone_transform_from_list(list)
|
||||
}
|
||||
pub fn clone_transform_from_list(list: Option< &structs::root::nsCSSValueList>)
|
||||
-> longhands::transform::computed_value::T {
|
||||
use values::generics::transform::Transform;
|
||||
|
||||
let result = match list {
|
||||
Some(list) => {
|
||||
let vec: Vec<_> = list
|
||||
.into_iter()
|
||||
list.into_iter()
|
||||
.filter_map(|value| {
|
||||
// Handle none transform.
|
||||
if value.is_none() {
|
||||
|
@ -3146,12 +3211,11 @@ fn static_assert() {
|
|||
Some(Self::clone_single_transform_function(value))
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
if !vec.is_empty() { Some(vec) } else { None }
|
||||
.collect::<Vec<_>>()
|
||||
},
|
||||
_ => None,
|
||||
_ => vec![],
|
||||
};
|
||||
longhands::transform::computed_value::T(result)
|
||||
Transform(result)
|
||||
}
|
||||
|
||||
${impl_transition_time_value('delay', 'Delay')}
|
||||
|
|
|
@ -18,9 +18,6 @@ use properties::longhands::font_weight::computed_value::T as FontWeight;
|
|||
use properties::longhands::font_stretch::computed_value::T as FontStretch;
|
||||
#[cfg(feature = "gecko")]
|
||||
use properties::longhands::font_variation_settings::computed_value::T as FontVariationSettings;
|
||||
use properties::longhands::transform::computed_value::ComputedMatrix;
|
||||
use properties::longhands::transform::computed_value::ComputedOperation as TransformOperation;
|
||||
use properties::longhands::transform::computed_value::T as TransformList;
|
||||
use properties::longhands::visibility::computed_value::T as Visibility;
|
||||
#[cfg(feature = "gecko")]
|
||||
use properties::PropertyId;
|
||||
|
@ -28,7 +25,6 @@ use properties::{LonghandId, ShorthandId};
|
|||
use selectors::parser::SelectorParseErrorKind;
|
||||
use servo_arc::Arc;
|
||||
use smallvec::SmallVec;
|
||||
use std::borrow::Cow;
|
||||
use std::cmp;
|
||||
use std::fmt;
|
||||
#[cfg(feature = "gecko")] use hash::FnvHashMap;
|
||||
|
@ -46,7 +42,10 @@ use values::computed::{LengthOrPercentageOrNone, MaxLength};
|
|||
use values::computed::{NonNegativeNumber, Number, NumberOrPercentage, Percentage};
|
||||
use values::computed::length::NonNegativeLengthOrPercentage;
|
||||
use values::computed::ToComputedValue;
|
||||
use values::computed::transform::DirectionVector;
|
||||
use values::computed::transform::{DirectionVector, Matrix, Matrix3D};
|
||||
use values::computed::transform::TransformOperation as ComputedTransformOperation;
|
||||
use values::computed::transform::Transform as ComputedTransform;
|
||||
use values::generics::transform::{Transform, TransformOperation};
|
||||
use values::distance::{ComputeSquaredDistance, SquaredDistance};
|
||||
#[cfg(feature = "gecko")] use values::generics::FontSettings as GenericFontSettings;
|
||||
#[cfg(feature = "gecko")] use values::generics::FontSettingTag as GenericFontSettingTag;
|
||||
|
@ -1014,60 +1013,6 @@ impl ToAnimatedZero for ClipRect {
|
|||
fn to_animated_zero(&self) -> Result<Self, ()> { Err(()) }
|
||||
}
|
||||
|
||||
/// Build an equivalent 'identity transform function list' based
|
||||
/// on an existing transform list.
|
||||
/// <http://dev.w3.org/csswg/css-transforms/#none-transform-animation>
|
||||
impl ToAnimatedZero for TransformOperation {
|
||||
fn to_animated_zero(&self) -> Result<Self, ()> {
|
||||
match *self {
|
||||
TransformOperation::Matrix(..) => {
|
||||
Ok(TransformOperation::Matrix(ComputedMatrix::identity()))
|
||||
},
|
||||
TransformOperation::MatrixWithPercents(..) => {
|
||||
// FIXME(nox): Should be MatrixWithPercents value.
|
||||
Ok(TransformOperation::Matrix(ComputedMatrix::identity()))
|
||||
},
|
||||
TransformOperation::Skew(sx, sy) => {
|
||||
Ok(TransformOperation::Skew(
|
||||
sx.to_animated_zero()?,
|
||||
sy.to_animated_zero()?,
|
||||
))
|
||||
},
|
||||
TransformOperation::Translate(ref tx, ref ty, ref tz) => {
|
||||
Ok(TransformOperation::Translate(
|
||||
tx.to_animated_zero()?,
|
||||
ty.to_animated_zero()?,
|
||||
tz.to_animated_zero()?,
|
||||
))
|
||||
},
|
||||
TransformOperation::Scale(..) => {
|
||||
Ok(TransformOperation::Scale(1.0, 1.0, 1.0))
|
||||
},
|
||||
TransformOperation::Rotate(x, y, z, a) => {
|
||||
let (x, y, z, _) = TransformList::get_normalized_vector_and_angle(x, y, z, a);
|
||||
Ok(TransformOperation::Rotate(x, y, z, Angle::zero()))
|
||||
},
|
||||
TransformOperation::Perspective(..) |
|
||||
TransformOperation::AccumulateMatrix { .. } |
|
||||
TransformOperation::InterpolateMatrix { .. } => {
|
||||
// Perspective: We convert a perspective function into an equivalent
|
||||
// ComputedMatrix, and then decompose/interpolate/recompose these matrices.
|
||||
// AccumulateMatrix/InterpolateMatrix: We do interpolation on
|
||||
// AccumulateMatrix/InterpolateMatrix by reading it as a ComputedMatrix
|
||||
// (with layout information), and then do matrix interpolation.
|
||||
//
|
||||
// Therefore, we use an identity matrix to represent the identity transform list.
|
||||
// http://dev.w3.org/csswg/css-transforms/#identity-transform-function
|
||||
//
|
||||
// FIXME(nox): This does not actually work, given the impl of
|
||||
// Animate for TransformOperation bails out if the two given
|
||||
// values are dissimilar.
|
||||
Ok(TransformOperation::Matrix(ComputedMatrix::identity()))
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn animate_multiplicative_factor(
|
||||
this: CSSFloat,
|
||||
other: CSSFloat,
|
||||
|
@ -1077,9 +1022,17 @@ fn animate_multiplicative_factor(
|
|||
}
|
||||
|
||||
/// <http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms>
|
||||
impl Animate for TransformOperation {
|
||||
impl Animate for ComputedTransformOperation {
|
||||
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
|
||||
match (self, other) {
|
||||
(
|
||||
&TransformOperation::Matrix3D(ref this),
|
||||
&TransformOperation::Matrix3D(ref other),
|
||||
) => {
|
||||
Ok(TransformOperation::Matrix3D(
|
||||
this.animate(other, procedure)?,
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::Matrix(ref this),
|
||||
&TransformOperation::Matrix(ref other),
|
||||
|
@ -1098,93 +1051,231 @@ impl Animate for TransformOperation {
|
|||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::Translate(ref fx, ref fy, ref fz),
|
||||
&TransformOperation::Translate(ref tx, ref ty, ref tz),
|
||||
&TransformOperation::SkewX(ref f),
|
||||
&TransformOperation::SkewX(ref t),
|
||||
) => {
|
||||
Ok(TransformOperation::Translate(
|
||||
Ok(TransformOperation::SkewX(
|
||||
f.animate(t, procedure)?,
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::SkewY(ref f),
|
||||
&TransformOperation::SkewY(ref t),
|
||||
) => {
|
||||
Ok(TransformOperation::SkewY(
|
||||
f.animate(t, procedure)?,
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
|
||||
&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
|
||||
) => {
|
||||
Ok(TransformOperation::Translate3D(
|
||||
fx.animate(tx, procedure)?,
|
||||
fy.animate(ty, procedure)?,
|
||||
fz.animate(tz, procedure)?,
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::Scale(ref fx, ref fy, ref fz),
|
||||
&TransformOperation::Scale(ref tx, ref ty, ref tz),
|
||||
&TransformOperation::Translate(ref fx, ref fy),
|
||||
&TransformOperation::Translate(ref tx, ref ty),
|
||||
) => {
|
||||
Ok(TransformOperation::Scale(
|
||||
Ok(TransformOperation::Translate(
|
||||
fx.animate(tx, procedure)?,
|
||||
fy.animate(ty, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::TranslateX(ref f),
|
||||
&TransformOperation::TranslateX(ref t),
|
||||
) => {
|
||||
Ok(TransformOperation::TranslateX(
|
||||
f.animate(t, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::TranslateY(ref f),
|
||||
&TransformOperation::TranslateY(ref t),
|
||||
) => {
|
||||
Ok(TransformOperation::TranslateY(
|
||||
f.animate(t, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::TranslateZ(ref f),
|
||||
&TransformOperation::TranslateZ(ref t),
|
||||
) => {
|
||||
Ok(TransformOperation::TranslateZ(
|
||||
f.animate(t, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::Scale3D(ref fx, ref fy, ref fz),
|
||||
&TransformOperation::Scale3D(ref tx, ref ty, ref tz),
|
||||
) => {
|
||||
Ok(TransformOperation::Scale3D(
|
||||
animate_multiplicative_factor(*fx, *tx, procedure)?,
|
||||
animate_multiplicative_factor(*fy, *ty, procedure)?,
|
||||
animate_multiplicative_factor(*fz, *tz, procedure)?,
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::Rotate(fx, fy, fz, fa),
|
||||
&TransformOperation::Rotate(tx, ty, tz, ta),
|
||||
&TransformOperation::ScaleX(ref f),
|
||||
&TransformOperation::ScaleX(ref t),
|
||||
) => {
|
||||
Ok(TransformOperation::ScaleX(
|
||||
animate_multiplicative_factor(*f, *t, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::ScaleY(ref f),
|
||||
&TransformOperation::ScaleY(ref t),
|
||||
) => {
|
||||
Ok(TransformOperation::ScaleY(
|
||||
animate_multiplicative_factor(*f, *t, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::ScaleZ(ref f),
|
||||
&TransformOperation::ScaleZ(ref t),
|
||||
) => {
|
||||
Ok(TransformOperation::ScaleZ(
|
||||
animate_multiplicative_factor(*f, *t, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::Rotate3D(fx, fy, fz, fa),
|
||||
&TransformOperation::Rotate3D(tx, ty, tz, ta),
|
||||
) => {
|
||||
let (fx, fy, fz, fa) =
|
||||
TransformList::get_normalized_vector_and_angle(fx, fy, fz, fa);
|
||||
ComputedTransform::get_normalized_vector_and_angle(fx, fy, fz, fa);
|
||||
let (tx, ty, tz, ta) =
|
||||
TransformList::get_normalized_vector_and_angle(tx, ty, tz, ta);
|
||||
ComputedTransform::get_normalized_vector_and_angle(tx, ty, tz, ta);
|
||||
if (fx, fy, fz) == (tx, ty, tz) {
|
||||
let ia = fa.animate(&ta, procedure)?;
|
||||
Ok(TransformOperation::Rotate(fx, fy, fz, ia))
|
||||
Ok(TransformOperation::Rotate3D(fx, fy, fz, ia))
|
||||
} else {
|
||||
let matrix_f = rotate_to_matrix(fx, fy, fz, fa);
|
||||
let matrix_t = rotate_to_matrix(tx, ty, tz, ta);
|
||||
Ok(TransformOperation::Matrix(
|
||||
Ok(TransformOperation::Matrix3D(
|
||||
matrix_f.animate(&matrix_t, procedure)?,
|
||||
))
|
||||
}
|
||||
},
|
||||
(
|
||||
&TransformOperation::RotateX(fa),
|
||||
&TransformOperation::RotateX(ta),
|
||||
) => {
|
||||
Ok(TransformOperation::RotateX(
|
||||
fa.animate(&ta, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::RotateY(fa),
|
||||
&TransformOperation::RotateY(ta),
|
||||
) => {
|
||||
Ok(TransformOperation::RotateY(
|
||||
fa.animate(&ta, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::RotateZ(fa),
|
||||
&TransformOperation::RotateZ(ta),
|
||||
) => {
|
||||
Ok(TransformOperation::RotateZ(
|
||||
fa.animate(&ta, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::Rotate(fa),
|
||||
&TransformOperation::Rotate(ta),
|
||||
) => {
|
||||
Ok(TransformOperation::Rotate(
|
||||
fa.animate(&ta, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::Rotate(fa),
|
||||
&TransformOperation::RotateZ(ta),
|
||||
) => {
|
||||
Ok(TransformOperation::Rotate(
|
||||
fa.animate(&ta, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::RotateZ(fa),
|
||||
&TransformOperation::Rotate(ta),
|
||||
) => {
|
||||
Ok(TransformOperation::Rotate(
|
||||
fa.animate(&ta, procedure)?
|
||||
))
|
||||
},
|
||||
(
|
||||
&TransformOperation::Perspective(ref fd),
|
||||
&TransformOperation::Perspective(ref td),
|
||||
) => {
|
||||
let mut fd_matrix = ComputedMatrix::identity();
|
||||
let mut td_matrix = ComputedMatrix::identity();
|
||||
let mut fd_matrix = Matrix3D::identity();
|
||||
let mut td_matrix = Matrix3D::identity();
|
||||
if fd.px() > 0. {
|
||||
fd_matrix.m34 = -1. / fd.px();
|
||||
}
|
||||
if td.px() > 0. {
|
||||
td_matrix.m34 = -1. / td.px();
|
||||
}
|
||||
Ok(TransformOperation::Matrix(
|
||||
Ok(TransformOperation::Matrix3D(
|
||||
fd_matrix.animate(&td_matrix, procedure)?,
|
||||
))
|
||||
},
|
||||
_ if self.is_translate() && other.is_translate() => {
|
||||
self.to_translate_3d().animate(&other.to_translate_3d(), procedure)
|
||||
}
|
||||
_ if self.is_scale() && other.is_scale() => {
|
||||
self.to_scale_3d().animate(&other.to_scale_3d(), procedure)
|
||||
}
|
||||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_matched_operation(first: &TransformOperation, second: &TransformOperation) -> bool {
|
||||
fn is_matched_operation(first: &ComputedTransformOperation, second: &ComputedTransformOperation) -> bool {
|
||||
match (first, second) {
|
||||
(&TransformOperation::Matrix(..),
|
||||
&TransformOperation::Matrix(..)) |
|
||||
(&TransformOperation::MatrixWithPercents(..),
|
||||
&TransformOperation::MatrixWithPercents(..)) |
|
||||
(&TransformOperation::Matrix3D(..),
|
||||
&TransformOperation::Matrix3D(..)) |
|
||||
(&TransformOperation::Skew(..),
|
||||
&TransformOperation::Skew(..)) |
|
||||
(&TransformOperation::Translate(..),
|
||||
&TransformOperation::Translate(..)) |
|
||||
(&TransformOperation::Scale(..),
|
||||
&TransformOperation::Scale(..)) |
|
||||
(&TransformOperation::SkewX(..),
|
||||
&TransformOperation::SkewX(..)) |
|
||||
(&TransformOperation::SkewY(..),
|
||||
&TransformOperation::SkewY(..)) |
|
||||
(&TransformOperation::Rotate(..),
|
||||
&TransformOperation::Rotate(..)) |
|
||||
(&TransformOperation::Rotate3D(..),
|
||||
&TransformOperation::Rotate3D(..)) |
|
||||
(&TransformOperation::RotateX(..),
|
||||
&TransformOperation::RotateX(..)) |
|
||||
(&TransformOperation::RotateY(..),
|
||||
&TransformOperation::RotateY(..)) |
|
||||
(&TransformOperation::RotateZ(..),
|
||||
&TransformOperation::RotateZ(..)) |
|
||||
(&TransformOperation::Perspective(..),
|
||||
&TransformOperation::Perspective(..)) => true,
|
||||
// we animate scale and translate operations against each other
|
||||
(a, b) if a.is_translate() && b.is_translate() => true,
|
||||
(a, b) if a.is_scale() && b.is_scale() => true,
|
||||
// InterpolateMatrix and AccumulateMatrix are for mismatched transform.
|
||||
_ => false
|
||||
}
|
||||
}
|
||||
|
||||
/// <https://www.w3.org/TR/css-transforms-1/#Rotate3dDefined>
|
||||
fn rotate_to_matrix(x: f32, y: f32, z: f32, a: Angle) -> ComputedMatrix {
|
||||
fn rotate_to_matrix(x: f32, y: f32, z: f32, a: Angle) -> Matrix3D {
|
||||
let half_rad = a.radians() / 2.0;
|
||||
let sc = (half_rad).sin() * (half_rad).cos();
|
||||
let sq = (half_rad).sin().powi(2);
|
||||
|
||||
ComputedMatrix {
|
||||
Matrix3D {
|
||||
m11: 1.0 - 2.0 * (y * y + z * z) * sq,
|
||||
m12: 2.0 * (x * y * sq + z * sc),
|
||||
m13: 2.0 * (x * z * sq - y * sc),
|
||||
|
@ -1214,7 +1305,7 @@ fn rotate_to_matrix(x: f32, y: f32, z: f32, a: Angle) -> ComputedMatrix {
|
|||
// FIXME: We use custom derive for ComputeSquaredDistance. However, If possible, we should convert
|
||||
// the InnerMatrix2D into types with physical meaning. This custom derive computes the squared
|
||||
// distance from each matrix item, and this makes the result different from that in Gecko if we
|
||||
// have skew factor in the ComputedMatrix.
|
||||
// have skew factor in the Matrix3D.
|
||||
pub struct InnerMatrix2D {
|
||||
pub m11: CSSFloat, pub m12: CSSFloat,
|
||||
pub m21: CSSFloat, pub m22: CSSFloat,
|
||||
|
@ -1324,7 +1415,7 @@ impl ComputeSquaredDistance for MatrixDecomposed2D {
|
|||
}
|
||||
}
|
||||
|
||||
impl Animate for ComputedMatrix {
|
||||
impl Animate for Matrix3D {
|
||||
#[cfg(feature = "servo")]
|
||||
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
|
||||
if self.is_3d() || other.is_3d() {
|
||||
|
@ -1332,7 +1423,7 @@ impl Animate for ComputedMatrix {
|
|||
let decomposed_to = decompose_3d_matrix(*other);
|
||||
match (decomposed_from, decomposed_to) {
|
||||
(Ok(this), Ok(other)) => {
|
||||
Ok(ComputedMatrix::from(this.animate(&other, procedure)?))
|
||||
Ok(Matrix3D::from(this.animate(&other, procedure)?))
|
||||
},
|
||||
// Matrices can be undecomposable due to couple reasons, e.g.,
|
||||
// non-invertible matrices. In this case, we should report Err
|
||||
|
@ -1342,11 +1433,13 @@ impl Animate for ComputedMatrix {
|
|||
} else {
|
||||
let this = MatrixDecomposed2D::from(*self);
|
||||
let other = MatrixDecomposed2D::from(*other);
|
||||
Ok(ComputedMatrix::from(this.animate(&other, procedure)?))
|
||||
Ok(Matrix3D::from(this.animate(&other, procedure)?))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "gecko")]
|
||||
// Gecko doesn't exactly follow the spec here; we use a different procedure
|
||||
// to match it
|
||||
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
|
||||
let (from, to) = if self.is_3d() || other.is_3d() {
|
||||
(decompose_3d_matrix(*self), decompose_3d_matrix(*other))
|
||||
|
@ -1355,7 +1448,7 @@ impl Animate for ComputedMatrix {
|
|||
};
|
||||
match (from, to) {
|
||||
(Ok(from), Ok(to)) => {
|
||||
Ok(ComputedMatrix::from(from.animate(&to, procedure)?))
|
||||
Ok(Matrix3D::from(from.animate(&to, procedure)?))
|
||||
},
|
||||
// Matrices can be undecomposable due to couple reasons, e.g.,
|
||||
// non-invertible matrices. In this case, we should report Err here,
|
||||
|
@ -1365,7 +1458,35 @@ impl Animate for ComputedMatrix {
|
|||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for ComputedMatrix {
|
||||
impl Animate for Matrix {
|
||||
#[cfg(feature = "servo")]
|
||||
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
|
||||
let this = Matrix3D::from(*self);
|
||||
let other = Matrix3D::from(*other);
|
||||
let this = MatrixDecomposed2D::from(this);
|
||||
let other = MatrixDecomposed2D::from(other);
|
||||
Ok(Matrix3D::from(this.animate(&other, procedure)?).into_2d()?)
|
||||
}
|
||||
|
||||
#[cfg(feature = "gecko")]
|
||||
// Gecko doesn't exactly follow the spec here; we use a different procedure
|
||||
// to match it
|
||||
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
|
||||
let from = decompose_2d_matrix(&(*self).into());
|
||||
let to = decompose_2d_matrix(&(*other).into());
|
||||
match (from, to) {
|
||||
(Ok(from), Ok(to)) => {
|
||||
Matrix3D::from(from.animate(&to, procedure)?).into_2d()
|
||||
},
|
||||
// Matrices can be undecomposable due to couple reasons, e.g.,
|
||||
// non-invertible matrices. In this case, we should report Err here,
|
||||
// and let the caller do the fallback procedure.
|
||||
_ => Err(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for Matrix3D {
|
||||
#[inline]
|
||||
#[cfg(feature = "servo")]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
|
@ -1392,10 +1513,10 @@ impl ComputeSquaredDistance for ComputedMatrix {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<ComputedMatrix> for MatrixDecomposed2D {
|
||||
impl From<Matrix3D> for MatrixDecomposed2D {
|
||||
/// Decompose a 2D matrix.
|
||||
/// <https://drafts.csswg.org/css-transforms/#decomposing-a-2d-matrix>
|
||||
fn from(matrix: ComputedMatrix) -> MatrixDecomposed2D {
|
||||
fn from(matrix: Matrix3D) -> MatrixDecomposed2D {
|
||||
let mut row0x = matrix.m11;
|
||||
let mut row0y = matrix.m12;
|
||||
let mut row1x = matrix.m21;
|
||||
|
@ -1456,11 +1577,11 @@ impl From<ComputedMatrix> for MatrixDecomposed2D {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<MatrixDecomposed2D> for ComputedMatrix {
|
||||
impl From<MatrixDecomposed2D> for Matrix3D {
|
||||
/// Recompose a 2D matrix.
|
||||
/// <https://drafts.csswg.org/css-transforms/#recomposing-to-a-2d-matrix>
|
||||
fn from(decomposed: MatrixDecomposed2D) -> ComputedMatrix {
|
||||
let mut computed_matrix = ComputedMatrix::identity();
|
||||
fn from(decomposed: MatrixDecomposed2D) -> Matrix3D {
|
||||
let mut computed_matrix = Matrix3D::identity();
|
||||
computed_matrix.m11 = decomposed.matrix.m11;
|
||||
computed_matrix.m12 = decomposed.matrix.m12;
|
||||
computed_matrix.m21 = decomposed.matrix.m21;
|
||||
|
@ -1475,7 +1596,7 @@ impl From<MatrixDecomposed2D> for ComputedMatrix {
|
|||
let cos_angle = angle.cos();
|
||||
let sin_angle = angle.sin();
|
||||
|
||||
let mut rotate_matrix = ComputedMatrix::identity();
|
||||
let mut rotate_matrix = Matrix3D::identity();
|
||||
rotate_matrix.m11 = cos_angle;
|
||||
rotate_matrix.m12 = sin_angle;
|
||||
rotate_matrix.m21 = -sin_angle;
|
||||
|
@ -1494,9 +1615,9 @@ impl From<MatrixDecomposed2D> for ComputedMatrix {
|
|||
}
|
||||
|
||||
#[cfg(feature = "gecko")]
|
||||
impl<'a> From< &'a RawGeckoGfxMatrix4x4> for ComputedMatrix {
|
||||
fn from(m: &'a RawGeckoGfxMatrix4x4) -> ComputedMatrix {
|
||||
ComputedMatrix {
|
||||
impl<'a> From< &'a RawGeckoGfxMatrix4x4> for Matrix3D {
|
||||
fn from(m: &'a RawGeckoGfxMatrix4x4) -> Matrix3D {
|
||||
Matrix3D {
|
||||
m11: m[0], m12: m[1], m13: m[2], m14: m[3],
|
||||
m21: m[4], m22: m[5], m23: m[6], m24: m[7],
|
||||
m31: m[8], m32: m[9], m33: m[10], m34: m[11],
|
||||
|
@ -1506,8 +1627,8 @@ impl<'a> From< &'a RawGeckoGfxMatrix4x4> for ComputedMatrix {
|
|||
}
|
||||
|
||||
#[cfg(feature = "gecko")]
|
||||
impl From<ComputedMatrix> for RawGeckoGfxMatrix4x4 {
|
||||
fn from(matrix: ComputedMatrix) -> RawGeckoGfxMatrix4x4 {
|
||||
impl From<Matrix3D> for RawGeckoGfxMatrix4x4 {
|
||||
fn from(matrix: Matrix3D) -> RawGeckoGfxMatrix4x4 {
|
||||
[ matrix.m11, matrix.m12, matrix.m13, matrix.m14,
|
||||
matrix.m21, matrix.m22, matrix.m23, matrix.m24,
|
||||
matrix.m31, matrix.m32, matrix.m33, matrix.m34,
|
||||
|
@ -1597,7 +1718,7 @@ impl ComputeSquaredDistance for Quaternion {
|
|||
|
||||
/// Decompose a 3D matrix.
|
||||
/// <https://drafts.csswg.org/css-transforms/#decomposing-a-3d-matrix>
|
||||
fn decompose_3d_matrix(mut matrix: ComputedMatrix) -> Result<MatrixDecomposed3D, ()> {
|
||||
fn decompose_3d_matrix(mut matrix: Matrix3D) -> Result<MatrixDecomposed3D, ()> {
|
||||
// Normalize the matrix.
|
||||
if matrix.m44 == 0.0 {
|
||||
return Err(());
|
||||
|
@ -1635,7 +1756,7 @@ fn decompose_3d_matrix(mut matrix: ComputedMatrix) -> Result<MatrixDecomposed3D,
|
|||
perspective_matrix = perspective_matrix.inverse().unwrap();
|
||||
|
||||
// Transpose perspective_matrix
|
||||
perspective_matrix = ComputedMatrix {
|
||||
perspective_matrix = Matrix3D {
|
||||
% for i in range(1, 5):
|
||||
% for j in range(1, 5):
|
||||
m${i}${j}: perspective_matrix.m${j}${i},
|
||||
|
@ -1743,7 +1864,7 @@ fn decompose_3d_matrix(mut matrix: ComputedMatrix) -> Result<MatrixDecomposed3D,
|
|||
/// Decompose a 2D matrix for Gecko.
|
||||
// Use the algorithm from nsStyleTransformMatrix::Decompose2DMatrix() in Gecko.
|
||||
#[cfg(feature = "gecko")]
|
||||
fn decompose_2d_matrix(matrix: &ComputedMatrix) -> Result<MatrixDecomposed3D, ()> {
|
||||
fn decompose_2d_matrix(matrix: &Matrix3D) -> Result<MatrixDecomposed3D, ()> {
|
||||
// The index is column-major, so the equivalent transform matrix is:
|
||||
// | m11 m21 0 m41 | => | m11 m21 | and translate(m41, m42)
|
||||
// | m12 m22 0 m42 | | m12 m22 |
|
||||
|
@ -1928,11 +2049,11 @@ impl Animate for MatrixDecomposed3D {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<MatrixDecomposed3D> for ComputedMatrix {
|
||||
impl From<MatrixDecomposed3D> for Matrix3D {
|
||||
/// Recompose a 3D matrix.
|
||||
/// <https://drafts.csswg.org/css-transforms/#recomposing-to-a-3d-matrix>
|
||||
fn from(decomposed: MatrixDecomposed3D) -> ComputedMatrix {
|
||||
let mut matrix = ComputedMatrix::identity();
|
||||
fn from(decomposed: MatrixDecomposed3D) -> Matrix3D {
|
||||
let mut matrix = Matrix3D::identity();
|
||||
|
||||
// Apply perspective
|
||||
% for i in range(1, 5):
|
||||
|
@ -1954,7 +2075,7 @@ impl From<MatrixDecomposed3D> for ComputedMatrix {
|
|||
|
||||
// Construct a composite rotation matrix from the quaternion values
|
||||
// rotationMatrix is a identity 4x4 matrix initially
|
||||
let mut rotation_matrix = ComputedMatrix::identity();
|
||||
let mut rotation_matrix = Matrix3D::identity();
|
||||
rotation_matrix.m11 = 1.0 - 2.0 * (y * y + z * z) as f32;
|
||||
rotation_matrix.m12 = 2.0 * (x * y + z * w) as f32;
|
||||
rotation_matrix.m13 = 2.0 * (x * z - y * w) as f32;
|
||||
|
@ -1968,7 +2089,7 @@ impl From<MatrixDecomposed3D> for ComputedMatrix {
|
|||
matrix = multiply(rotation_matrix, matrix);
|
||||
|
||||
// Apply skew
|
||||
let mut temp = ComputedMatrix::identity();
|
||||
let mut temp = Matrix3D::identity();
|
||||
if decomposed.skew.2 != 0.0 {
|
||||
temp.m32 = decomposed.skew.2;
|
||||
matrix = multiply(temp, matrix);
|
||||
|
@ -1998,7 +2119,7 @@ impl From<MatrixDecomposed3D> for ComputedMatrix {
|
|||
}
|
||||
|
||||
// Multiplication of two 4x4 matrices.
|
||||
fn multiply(a: ComputedMatrix, b: ComputedMatrix) -> ComputedMatrix {
|
||||
fn multiply(a: Matrix3D, b: Matrix3D) -> Matrix3D {
|
||||
let mut a_clone = a;
|
||||
% for i in range(1, 5):
|
||||
% for j in range(1, 5):
|
||||
|
@ -2011,7 +2132,7 @@ fn multiply(a: ComputedMatrix, b: ComputedMatrix) -> ComputedMatrix {
|
|||
a_clone
|
||||
}
|
||||
|
||||
impl ComputedMatrix {
|
||||
impl Matrix3D {
|
||||
fn is_3d(&self) -> bool {
|
||||
self.m13 != 0.0 || self.m14 != 0.0 ||
|
||||
self.m23 != 0.0 || self.m24 != 0.0 ||
|
||||
|
@ -2046,7 +2167,7 @@ impl ComputedMatrix {
|
|||
self.m11 * self.m22 * self.m33 * self.m44
|
||||
}
|
||||
|
||||
fn inverse(&self) -> Option<ComputedMatrix> {
|
||||
fn inverse(&self) -> Option<Matrix3D> {
|
||||
let mut det = self.determinant();
|
||||
|
||||
if det == 0.0 {
|
||||
|
@ -2054,7 +2175,7 @@ impl ComputedMatrix {
|
|||
}
|
||||
|
||||
det = 1.0 / det;
|
||||
let x = ComputedMatrix {
|
||||
let x = Matrix3D {
|
||||
m11: det *
|
||||
(self.m23*self.m34*self.m42 - self.m24*self.m33*self.m42 +
|
||||
self.m24*self.m32*self.m43 - self.m22*self.m34*self.m43 -
|
||||
|
@ -2126,85 +2247,86 @@ impl ComputedMatrix {
|
|||
}
|
||||
|
||||
/// <https://drafts.csswg.org/css-transforms/#interpolation-of-transforms>
|
||||
impl Animate for TransformList {
|
||||
impl Animate for ComputedTransform {
|
||||
#[inline]
|
||||
fn animate(
|
||||
&self,
|
||||
other: &Self,
|
||||
other_: &Self,
|
||||
procedure: Procedure,
|
||||
) -> Result<Self, ()> {
|
||||
if self.0.is_none() && other.0.is_none() {
|
||||
return Ok(TransformList(None));
|
||||
|
||||
let animate_equal_lists = |this: &[ComputedTransformOperation],
|
||||
other: &[ComputedTransformOperation]|
|
||||
-> Result<ComputedTransform, ()> {
|
||||
Ok(Transform(this.iter().zip(other)
|
||||
.map(|(this, other)| this.animate(other, procedure))
|
||||
.collect::<Result<Vec<_>, _>>()?))
|
||||
// If we can't animate for a pair of matched transform lists
|
||||
// this means we have at least one undecomposable matrix,
|
||||
// so we should bubble out Err here, and let the caller do
|
||||
// the fallback procedure.
|
||||
};
|
||||
if self.0.is_empty() && other_.0.is_empty() {
|
||||
return Ok(Transform(vec![]));
|
||||
}
|
||||
|
||||
|
||||
let this = &self.0;
|
||||
let other = &other_.0;
|
||||
|
||||
if procedure == Procedure::Add {
|
||||
let this = self.0.as_ref().map_or(&[][..], |l| l);
|
||||
let other = other.0.as_ref().map_or(&[][..], |l| l);
|
||||
let result = this.iter().chain(other).cloned().collect::<Vec<_>>();
|
||||
return Ok(TransformList(if result.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(result)
|
||||
}));
|
||||
return Ok(Transform(result));
|
||||
}
|
||||
|
||||
let this = if self.0.is_some() {
|
||||
Cow::Borrowed(self)
|
||||
} else {
|
||||
Cow::Owned(other.to_animated_zero()?)
|
||||
};
|
||||
let other = if other.0.is_some() {
|
||||
Cow::Borrowed(other)
|
||||
} else {
|
||||
Cow::Owned(self.to_animated_zero()?)
|
||||
};
|
||||
|
||||
// For matched transform lists.
|
||||
{
|
||||
let this = (*this).0.as_ref().map_or(&[][..], |l| l);
|
||||
let other = (*other).0.as_ref().map_or(&[][..], |l| l);
|
||||
if this.len() == other.len() {
|
||||
let is_matched_transforms = this.iter().zip(other).all(|(this, other)| {
|
||||
is_matched_operation(this, other)
|
||||
});
|
||||
|
||||
if is_matched_transforms {
|
||||
let result = this.iter().zip(other).map(|(this, other)| {
|
||||
this.animate(other, procedure)
|
||||
}).collect::<Result<Vec<_>, _>>();
|
||||
if let Ok(list) = result {
|
||||
return Ok(TransformList(if list.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(list)
|
||||
}));
|
||||
}
|
||||
|
||||
// Can't animate for a pair of matched transform lists?
|
||||
// This means we have at least one undecomposable matrix,
|
||||
// so we should report Err here, and let the caller do
|
||||
// the fallback procedure.
|
||||
return Err(());
|
||||
return animate_equal_lists(this, other);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For mismatched transform lists.
|
||||
let mut owned_this = this.clone();
|
||||
let mut owned_other = other.clone();
|
||||
|
||||
if this.is_empty() {
|
||||
let this = other_.to_animated_zero()?.0;
|
||||
if this.iter().zip(other).all(|(this, other)| is_matched_operation(this, other)) {
|
||||
return animate_equal_lists(&this, other)
|
||||
}
|
||||
owned_this = this;
|
||||
}
|
||||
if other.is_empty() {
|
||||
let other = self.to_animated_zero()?.0;
|
||||
if this.iter().zip(&other).all(|(this, other)| is_matched_operation(this, other)) {
|
||||
return animate_equal_lists(this, &other)
|
||||
}
|
||||
owned_other = other;
|
||||
}
|
||||
|
||||
match procedure {
|
||||
Procedure::Add => Err(()),
|
||||
Procedure::Interpolate { progress } => {
|
||||
Ok(TransformList(Some(vec![TransformOperation::InterpolateMatrix {
|
||||
from_list: this.into_owned(),
|
||||
to_list: other.into_owned(),
|
||||
Ok(Transform(vec![TransformOperation::InterpolateMatrix {
|
||||
from_list: Transform(owned_this),
|
||||
to_list: Transform(owned_other),
|
||||
progress: Percentage(progress as f32),
|
||||
}])))
|
||||
}]))
|
||||
},
|
||||
Procedure::Accumulate { count } => {
|
||||
Ok(TransformList(Some(vec![TransformOperation::AccumulateMatrix {
|
||||
from_list: this.into_owned(),
|
||||
to_list: other.into_owned(),
|
||||
Ok(Transform(vec![TransformOperation::AccumulateMatrix {
|
||||
from_list: Transform(owned_this),
|
||||
to_list: Transform(owned_other),
|
||||
count: cmp::min(count, i32::max_value() as u64) as i32,
|
||||
}])))
|
||||
}]))
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -2214,15 +2336,38 @@ impl Animate for TransformList {
|
|||
// to trace the distance travelled by a point as its transform is interpolated between the two
|
||||
// lists. That, however, proves to be quite complicated so we take a simple approach for now.
|
||||
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1318591#c0.
|
||||
impl ComputeSquaredDistance for TransformOperation {
|
||||
impl ComputeSquaredDistance for ComputedTransformOperation {
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
// For translate, We don't want to require doing layout in order to calculate the result, so
|
||||
// drop the percentage part. However, dropping percentage makes us impossible to
|
||||
// compute the distance for the percentage-percentage case, but Gecko uses the
|
||||
// same formula, so it's fine for now.
|
||||
// Note: We use pixel value to compute the distance for translate, so we have to
|
||||
// convert Au into px.
|
||||
let extract_pixel_length = |lop: &LengthOrPercentage| {
|
||||
match *lop {
|
||||
LengthOrPercentage::Length(px) => px.px(),
|
||||
LengthOrPercentage::Percentage(_) => 0.,
|
||||
LengthOrPercentage::Calc(calc) => calc.length().px(),
|
||||
}
|
||||
};
|
||||
match (self, other) {
|
||||
(
|
||||
&TransformOperation::Matrix3D(ref this),
|
||||
&TransformOperation::Matrix3D(ref other),
|
||||
) => {
|
||||
this.compute_squared_distance(other)
|
||||
},
|
||||
(
|
||||
&TransformOperation::Matrix(ref this),
|
||||
&TransformOperation::Matrix(ref other),
|
||||
) => {
|
||||
this.compute_squared_distance(other)
|
||||
let this: Matrix3D = (*this).into();
|
||||
let other: Matrix3D = (*other).into();
|
||||
this.compute_squared_distance(&other)
|
||||
},
|
||||
|
||||
|
||||
(
|
||||
&TransformOperation::Skew(ref fx, ref fy),
|
||||
&TransformOperation::Skew(ref tx, ref ty),
|
||||
|
@ -2233,23 +2378,18 @@ impl ComputeSquaredDistance for TransformOperation {
|
|||
)
|
||||
},
|
||||
(
|
||||
&TransformOperation::Translate(ref fx, ref fy, ref fz),
|
||||
&TransformOperation::Translate(ref tx, ref ty, ref tz),
|
||||
&TransformOperation::SkewX(ref f),
|
||||
&TransformOperation::SkewX(ref t),
|
||||
) | (
|
||||
&TransformOperation::SkewY(ref f),
|
||||
&TransformOperation::SkewY(ref t),
|
||||
) => {
|
||||
f.compute_squared_distance(&t)
|
||||
},
|
||||
(
|
||||
&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
|
||||
&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
|
||||
) => {
|
||||
// We don't want to require doing layout in order to calculate the result, so
|
||||
// drop the percentage part. However, dropping percentage makes us impossible to
|
||||
// compute the distance for the percentage-percentage case, but Gecko uses the
|
||||
// same formula, so it's fine for now.
|
||||
// Note: We use pixel value to compute the distance for translate, so we have to
|
||||
// convert Au into px.
|
||||
let extract_pixel_length = |lop: &LengthOrPercentage| {
|
||||
match *lop {
|
||||
LengthOrPercentage::Length(px) => px.px(),
|
||||
LengthOrPercentage::Percentage(_) => 0.,
|
||||
LengthOrPercentage::Calc(calc) => calc.length().px(),
|
||||
}
|
||||
};
|
||||
|
||||
let fx = extract_pixel_length(&fx);
|
||||
let fy = extract_pixel_length(&fy);
|
||||
let tx = extract_pixel_length(&tx);
|
||||
|
@ -2262,8 +2402,8 @@ impl ComputeSquaredDistance for TransformOperation {
|
|||
)
|
||||
},
|
||||
(
|
||||
&TransformOperation::Scale(ref fx, ref fy, ref fz),
|
||||
&TransformOperation::Scale(ref tx, ref ty, ref tz),
|
||||
&TransformOperation::Scale3D(ref fx, ref fy, ref fz),
|
||||
&TransformOperation::Scale3D(ref tx, ref ty, ref tz),
|
||||
) => {
|
||||
Ok(
|
||||
fx.compute_squared_distance(&tx)? +
|
||||
|
@ -2272,13 +2412,13 @@ impl ComputeSquaredDistance for TransformOperation {
|
|||
)
|
||||
},
|
||||
(
|
||||
&TransformOperation::Rotate(fx, fy, fz, fa),
|
||||
&TransformOperation::Rotate(tx, ty, tz, ta),
|
||||
&TransformOperation::Rotate3D(fx, fy, fz, fa),
|
||||
&TransformOperation::Rotate3D(tx, ty, tz, ta),
|
||||
) => {
|
||||
let (fx, fy, fz, angle1) =
|
||||
TransformList::get_normalized_vector_and_angle(fx, fy, fz, fa);
|
||||
ComputedTransform::get_normalized_vector_and_angle(fx, fy, fz, fa);
|
||||
let (tx, ty, tz, angle2) =
|
||||
TransformList::get_normalized_vector_and_angle(tx, ty, tz, ta);
|
||||
ComputedTransform::get_normalized_vector_and_angle(tx, ty, tz, ta);
|
||||
if (fx, fy, fz) == (tx, ty, tz) {
|
||||
angle1.compute_squared_distance(&angle2)
|
||||
} else {
|
||||
|
@ -2289,12 +2429,30 @@ impl ComputeSquaredDistance for TransformOperation {
|
|||
q1.compute_squared_distance(&q2)
|
||||
}
|
||||
}
|
||||
(
|
||||
&TransformOperation::RotateX(fa),
|
||||
&TransformOperation::RotateX(ta),
|
||||
) |
|
||||
(
|
||||
&TransformOperation::RotateY(fa),
|
||||
&TransformOperation::RotateY(ta),
|
||||
) |
|
||||
(
|
||||
&TransformOperation::RotateZ(fa),
|
||||
&TransformOperation::RotateZ(ta),
|
||||
) |
|
||||
(
|
||||
&TransformOperation::Rotate(fa),
|
||||
&TransformOperation::Rotate(ta),
|
||||
) => {
|
||||
fa.compute_squared_distance(&ta)
|
||||
}
|
||||
(
|
||||
&TransformOperation::Perspective(ref fd),
|
||||
&TransformOperation::Perspective(ref td),
|
||||
) => {
|
||||
let mut fd_matrix = ComputedMatrix::identity();
|
||||
let mut td_matrix = ComputedMatrix::identity();
|
||||
let mut fd_matrix = Matrix3D::identity();
|
||||
let mut td_matrix = Matrix3D::identity();
|
||||
if fd.px() > 0. {
|
||||
fd_matrix.m34 = -1. / fd.px();
|
||||
}
|
||||
|
@ -2306,27 +2464,36 @@ impl ComputeSquaredDistance for TransformOperation {
|
|||
}
|
||||
(
|
||||
&TransformOperation::Perspective(ref p),
|
||||
&TransformOperation::Matrix(ref m),
|
||||
&TransformOperation::Matrix3D(ref m),
|
||||
) | (
|
||||
&TransformOperation::Matrix(ref m),
|
||||
&TransformOperation::Matrix3D(ref m),
|
||||
&TransformOperation::Perspective(ref p),
|
||||
) => {
|
||||
let mut p_matrix = ComputedMatrix::identity();
|
||||
let mut p_matrix = Matrix3D::identity();
|
||||
if p.px() > 0. {
|
||||
p_matrix.m34 = -1. / p.px();
|
||||
}
|
||||
p_matrix.compute_squared_distance(&m)
|
||||
}
|
||||
// Gecko cross-interpolates amongst all translate and all scale
|
||||
// functions (See ToPrimitive in layout/style/StyleAnimationValue.cpp)
|
||||
// without falling back to InterpolateMatrix
|
||||
_ if self.is_translate() && other.is_translate() => {
|
||||
self.to_translate_3d().compute_squared_distance(&other.to_translate_3d())
|
||||
}
|
||||
_ if self.is_scale() && other.is_scale() => {
|
||||
self.to_scale_3d().compute_squared_distance(&other.to_scale_3d())
|
||||
}
|
||||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for TransformList {
|
||||
impl ComputeSquaredDistance for ComputedTransform {
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
let list1 = self.0.as_ref().map_or(&[][..], |l| l);
|
||||
let list2 = other.0.as_ref().map_or(&[][..], |l| l);
|
||||
let list1 = &self.0;
|
||||
let list2 = &other.0;
|
||||
|
||||
let squared_dist: Result<SquaredDistance, _> = list1.iter().zip_longest(list2).map(|it| {
|
||||
match it {
|
||||
|
@ -2342,28 +2509,14 @@ impl ComputeSquaredDistance for TransformList {
|
|||
// Roll back to matrix interpolation if there is any Err(()) in the transform lists, such
|
||||
// as mismatched transform functions.
|
||||
if let Err(_) = squared_dist {
|
||||
let matrix1: ComputedMatrix = self.to_transform_3d_matrix(None).ok_or(())?.into();
|
||||
let matrix2: ComputedMatrix = other.to_transform_3d_matrix(None).ok_or(())?.into();
|
||||
let matrix1: Matrix3D = self.to_transform_3d_matrix(None).ok_or(())?.into();
|
||||
let matrix2: Matrix3D = other.to_transform_3d_matrix(None).ok_or(())?.into();
|
||||
return matrix1.compute_squared_distance(&matrix2);
|
||||
}
|
||||
squared_dist
|
||||
}
|
||||
}
|
||||
|
||||
impl ToAnimatedZero for TransformList {
|
||||
#[inline]
|
||||
fn to_animated_zero(&self) -> Result<Self, ()> {
|
||||
match self.0 {
|
||||
None => Ok(TransformList(None)),
|
||||
Some(ref list) => {
|
||||
Ok(TransformList(Some(
|
||||
list.iter().map(|op| op.to_animated_zero()).collect::<Result<Vec<_>, _>>()?
|
||||
)))
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Animated SVGPaint
|
||||
pub type IntermediateSVGPaint = SVGPaint<AnimatedRGBA, ComputedUrl>;
|
||||
|
||||
|
|
|
@ -571,533 +571,28 @@ ${helpers.predefined_type(
|
|||
animation_value_type="ComputedValue"
|
||||
flags="CREATES_STACKING_CONTEXT FIXPOS_CB"
|
||||
spec="https://drafts.csswg.org/css-transforms/#propdef-transform">
|
||||
use values::computed::{LengthOrPercentageOrNumber as ComputedLoPoNumber, LengthOrNumber as ComputedLoN};
|
||||
use values::computed::{LengthOrPercentage as ComputedLoP, Length as ComputedLength};
|
||||
use values::generics::transform::Matrix;
|
||||
use values::specified::{Angle, Integer, Length, LengthOrPercentage};
|
||||
use values::specified::{LengthOrNumber, LengthOrPercentageOrNumber as LoPoNumber, Number};
|
||||
use style_traits::ToCss;
|
||||
use values::generics::transform::Transform;
|
||||
|
||||
use std::fmt;
|
||||
|
||||
pub mod computed_value {
|
||||
use values::CSSFloat;
|
||||
use values::computed;
|
||||
use values::computed::{Length, LengthOrPercentage};
|
||||
|
||||
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq)]
|
||||
pub struct ComputedMatrix {
|
||||
pub m11: CSSFloat, pub m12: CSSFloat, pub m13: CSSFloat, pub m14: CSSFloat,
|
||||
pub m21: CSSFloat, pub m22: CSSFloat, pub m23: CSSFloat, pub m24: CSSFloat,
|
||||
pub m31: CSSFloat, pub m32: CSSFloat, pub m33: CSSFloat, pub m34: CSSFloat,
|
||||
pub m41: CSSFloat, pub m42: CSSFloat, pub m43: CSSFloat, pub m44: CSSFloat,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq)]
|
||||
pub struct ComputedMatrixWithPercents {
|
||||
pub m11: CSSFloat, pub m12: CSSFloat, pub m13: CSSFloat, pub m14: CSSFloat,
|
||||
pub m21: CSSFloat, pub m22: CSSFloat, pub m23: CSSFloat, pub m24: CSSFloat,
|
||||
pub m31: CSSFloat, pub m32: CSSFloat, pub m33: CSSFloat, pub m34: CSSFloat,
|
||||
pub m41: LengthOrPercentage, pub m42: LengthOrPercentage,
|
||||
pub m43: Length, pub m44: CSSFloat,
|
||||
}
|
||||
|
||||
impl ComputedMatrix {
|
||||
pub fn identity() -> ComputedMatrix {
|
||||
ComputedMatrix {
|
||||
m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
|
||||
m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
|
||||
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
|
||||
m41: 0.0, m42: 0.0, m43: 0.0, m44: 1.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputedMatrixWithPercents {
|
||||
pub fn identity() -> ComputedMatrixWithPercents {
|
||||
ComputedMatrixWithPercents {
|
||||
m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
|
||||
m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
|
||||
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
|
||||
m41: LengthOrPercentage::zero(), m42: LengthOrPercentage::zero(),
|
||||
m43: Length::new(0.), m44: 1.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
|
||||
pub enum ComputedOperation {
|
||||
Matrix(ComputedMatrix),
|
||||
// For `-moz-transform` matrix and matrix3d.
|
||||
MatrixWithPercents(ComputedMatrixWithPercents),
|
||||
Skew(computed::Angle, computed::Angle),
|
||||
Translate(computed::LengthOrPercentage,
|
||||
computed::LengthOrPercentage,
|
||||
computed::Length),
|
||||
Scale(CSSFloat, CSSFloat, CSSFloat),
|
||||
Rotate(CSSFloat, CSSFloat, CSSFloat, computed::Angle),
|
||||
Perspective(computed::Length),
|
||||
// For mismatched transform lists.
|
||||
// A vector of |ComputedOperation| could contain an |InterpolateMatrix| and other
|
||||
// |ComputedOperation|s, and multiple nested |InterpolateMatrix|s is acceptable.
|
||||
// e.g.
|
||||
// [ InterpolateMatrix { from_list: [ InterpolateMatrix { ... },
|
||||
// Scale(...) ],
|
||||
// to_list: [ AccumulateMatrix { from_list: ...,
|
||||
// to_list: [ InterpolateMatrix,
|
||||
// ... ],
|
||||
// count: ... } ],
|
||||
// progress: ... } ]
|
||||
InterpolateMatrix { from_list: T,
|
||||
to_list: T,
|
||||
progress: computed::Percentage },
|
||||
// For accumulate operation of mismatched transform lists.
|
||||
AccumulateMatrix { from_list: T,
|
||||
to_list: T,
|
||||
count: computed::Integer },
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
|
||||
pub struct T(pub Option<Vec<ComputedOperation>>);
|
||||
pub use values::computed::transform::Transform as T;
|
||||
pub use values::computed::transform::TransformOperation as ComputedOperation;
|
||||
}
|
||||
|
||||
/// Describes a single parsed
|
||||
/// [Transform Function](https://drafts.csswg.org/css-transforms/#typedef-transform-function).
|
||||
///
|
||||
/// Multiple transform functions compose a transformation.
|
||||
///
|
||||
/// Some transformations can be expressed by other more general functions.
|
||||
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
|
||||
pub enum SpecifiedOperation {
|
||||
/// Represents a 2D 2x3 matrix.
|
||||
Matrix(Matrix<Number>),
|
||||
/// Represents a 3D 4x4 matrix with percentage and length values.
|
||||
/// For `moz-transform`.
|
||||
PrefixedMatrix(Matrix<Number, LoPoNumber>),
|
||||
/// Represents a 3D 4x4 matrix.
|
||||
Matrix3D {
|
||||
m11: Number, m12: Number, m13: Number, m14: Number,
|
||||
m21: Number, m22: Number, m23: Number, m24: Number,
|
||||
m31: Number, m32: Number, m33: Number, m34: Number,
|
||||
m41: Number, m42: Number, m43: Number, m44: Number,
|
||||
},
|
||||
/// Represents a 3D 4x4 matrix with percentage and length values.
|
||||
/// For `moz-transform`.
|
||||
PrefixedMatrix3D {
|
||||
m11: Number, m12: Number, m13: Number, m14: Number,
|
||||
m21: Number, m22: Number, m23: Number, m24: Number,
|
||||
m31: Number, m32: Number, m33: Number, m34: Number,
|
||||
m41: LoPoNumber, m42: LoPoNumber, m43: LengthOrNumber, m44: Number,
|
||||
},
|
||||
/// A 2D skew.
|
||||
///
|
||||
/// If the second angle is not provided it is assumed zero.
|
||||
Skew(Angle, Option<Angle>),
|
||||
SkewX(Angle),
|
||||
SkewY(Angle),
|
||||
Translate(LengthOrPercentage, Option<LengthOrPercentage>),
|
||||
TranslateX(LengthOrPercentage),
|
||||
TranslateY(LengthOrPercentage),
|
||||
TranslateZ(Length),
|
||||
Translate3D(LengthOrPercentage, LengthOrPercentage, Length),
|
||||
/// A 2D scaling factor.
|
||||
///
|
||||
/// `scale(2)` is parsed as `Scale(Number::new(2.0), None)` and is equivalent to
|
||||
/// writing `scale(2, 2)` (`Scale(Number::new(2.0), Some(Number::new(2.0)))`).
|
||||
///
|
||||
/// Negative values are allowed and flip the element.
|
||||
Scale(Number, Option<Number>),
|
||||
ScaleX(Number),
|
||||
ScaleY(Number),
|
||||
ScaleZ(Number),
|
||||
Scale3D(Number, Number, Number),
|
||||
/// Describes a 2D Rotation.
|
||||
///
|
||||
/// In a 3D scene `rotate(angle)` is equivalent to `rotateZ(angle)`.
|
||||
Rotate(Angle),
|
||||
/// Rotation in 3D space around the x-axis.
|
||||
RotateX(Angle),
|
||||
/// Rotation in 3D space around the y-axis.
|
||||
RotateY(Angle),
|
||||
/// Rotation in 3D space around the z-axis.
|
||||
RotateZ(Angle),
|
||||
/// Rotation in 3D space.
|
||||
///
|
||||
/// Generalization of rotateX, rotateY and rotateZ.
|
||||
Rotate3D(Number, Number, Number, Angle),
|
||||
/// Specifies a perspective projection matrix.
|
||||
///
|
||||
/// Part of CSS Transform Module Level 2 and defined at
|
||||
/// [§ 13.1. 3D Transform Function](https://drafts.csswg.org/css-transforms-2/#funcdef-perspective).
|
||||
///
|
||||
/// The value must be greater than or equal to zero.
|
||||
Perspective(specified::Length),
|
||||
/// A intermediate type for interpolation of mismatched transform lists.
|
||||
InterpolateMatrix { from_list: SpecifiedValue,
|
||||
to_list: SpecifiedValue,
|
||||
progress: computed::Percentage },
|
||||
/// A intermediate type for accumulation of mismatched transform lists.
|
||||
AccumulateMatrix { from_list: SpecifiedValue,
|
||||
to_list: SpecifiedValue,
|
||||
count: Integer },
|
||||
}
|
||||
|
||||
impl ToCss for computed_value::T {
|
||||
fn to_css<W>(&self, _: &mut W) -> fmt::Result where W: fmt::Write {
|
||||
// TODO(pcwalton)
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl ToCss for SpecifiedOperation {
|
||||
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
|
||||
match *self {
|
||||
SpecifiedOperation::Matrix(ref m) => m.to_css(dest),
|
||||
SpecifiedOperation::PrefixedMatrix(ref m) => m.to_css(dest),
|
||||
SpecifiedOperation::Matrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
m41, m42, m43, m44,
|
||||
} => {
|
||||
serialize_function!(dest, matrix3d(
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
m41, m42, m43, m44,
|
||||
))
|
||||
}
|
||||
SpecifiedOperation::PrefixedMatrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
ref m41, ref m42, ref m43, m44,
|
||||
} => {
|
||||
serialize_function!(dest, matrix3d(
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
m41, m42, m43, m44,
|
||||
))
|
||||
}
|
||||
SpecifiedOperation::Skew(ax, None) => {
|
||||
serialize_function!(dest, skew(ax))
|
||||
}
|
||||
SpecifiedOperation::Skew(ax, Some(ay)) => {
|
||||
serialize_function!(dest, skew(ax, ay))
|
||||
}
|
||||
SpecifiedOperation::SkewX(angle) => {
|
||||
serialize_function!(dest, skewX(angle))
|
||||
}
|
||||
SpecifiedOperation::SkewY(angle) => {
|
||||
serialize_function!(dest, skewY(angle))
|
||||
}
|
||||
SpecifiedOperation::Translate(ref tx, None) => {
|
||||
serialize_function!(dest, translate(tx))
|
||||
}
|
||||
SpecifiedOperation::Translate(ref tx, Some(ref ty)) => {
|
||||
serialize_function!(dest, translate(tx, ty))
|
||||
}
|
||||
SpecifiedOperation::TranslateX(ref tx) => {
|
||||
serialize_function!(dest, translateX(tx))
|
||||
}
|
||||
SpecifiedOperation::TranslateY(ref ty) => {
|
||||
serialize_function!(dest, translateY(ty))
|
||||
}
|
||||
SpecifiedOperation::TranslateZ(ref tz) => {
|
||||
serialize_function!(dest, translateZ(tz))
|
||||
}
|
||||
SpecifiedOperation::Translate3D(ref tx, ref ty, ref tz) => {
|
||||
serialize_function!(dest, translate3d(tx, ty, tz))
|
||||
}
|
||||
SpecifiedOperation::Scale(factor, None) => {
|
||||
serialize_function!(dest, scale(factor))
|
||||
}
|
||||
SpecifiedOperation::Scale(sx, Some(sy)) => {
|
||||
serialize_function!(dest, scale(sx, sy))
|
||||
}
|
||||
SpecifiedOperation::ScaleX(sx) => {
|
||||
serialize_function!(dest, scaleX(sx))
|
||||
}
|
||||
SpecifiedOperation::ScaleY(sy) => {
|
||||
serialize_function!(dest, scaleY(sy))
|
||||
}
|
||||
SpecifiedOperation::ScaleZ(sz) => {
|
||||
serialize_function!(dest, scaleZ(sz))
|
||||
}
|
||||
SpecifiedOperation::Scale3D(sx, sy, sz) => {
|
||||
serialize_function!(dest, scale3d(sx, sy, sz))
|
||||
}
|
||||
SpecifiedOperation::Rotate(theta) => {
|
||||
serialize_function!(dest, rotate(theta))
|
||||
}
|
||||
SpecifiedOperation::RotateX(theta) => {
|
||||
serialize_function!(dest, rotateX(theta))
|
||||
}
|
||||
SpecifiedOperation::RotateY(theta) => {
|
||||
serialize_function!(dest, rotateY(theta))
|
||||
}
|
||||
SpecifiedOperation::RotateZ(theta) => {
|
||||
serialize_function!(dest, rotateZ(theta))
|
||||
}
|
||||
SpecifiedOperation::Rotate3D(x, y, z, theta) => {
|
||||
serialize_function!(dest, rotate3d(x, y, z, theta))
|
||||
}
|
||||
SpecifiedOperation::Perspective(ref length) => {
|
||||
serialize_function!(dest, perspective(length))
|
||||
}
|
||||
SpecifiedOperation::InterpolateMatrix { ref from_list, ref to_list, progress } => {
|
||||
serialize_function!(dest, interpolatematrix(from_list, to_list, progress))
|
||||
}
|
||||
SpecifiedOperation::AccumulateMatrix { ref from_list, ref to_list, count } => {
|
||||
serialize_function!(dest, accumulatematrix(from_list, to_list, count))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
|
||||
pub struct SpecifiedValue(Vec<SpecifiedOperation>);
|
||||
|
||||
impl ToCss for SpecifiedValue {
|
||||
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
|
||||
|
||||
if self.0.is_empty() {
|
||||
return dest.write_str("none")
|
||||
}
|
||||
|
||||
let mut first = true;
|
||||
for operation in &self.0 {
|
||||
if !first {
|
||||
dest.write_str(" ")?;
|
||||
}
|
||||
first = false;
|
||||
operation.to_css(dest)?
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
pub use values::specified::transform::Transform as SpecifiedValue;
|
||||
pub use values::specified::transform::TransformOperation as SpecifiedOperation;
|
||||
|
||||
#[inline]
|
||||
pub fn get_initial_value() -> computed_value::T {
|
||||
computed_value::T(None)
|
||||
Transform(vec![])
|
||||
}
|
||||
|
||||
// Allow unitless zero angle for rotate() and skew() to align with gecko
|
||||
fn parse_internal<'i, 't>(
|
||||
context: &ParserContext,
|
||||
input: &mut Parser<'i, 't>,
|
||||
prefixed: bool,
|
||||
) -> Result<SpecifiedValue,ParseError<'i>> {
|
||||
use style_traits::{Separator, Space};
|
||||
|
||||
if input.try(|input| input.expect_ident_matching("none")).is_ok() {
|
||||
return Ok(SpecifiedValue(Vec::new()))
|
||||
}
|
||||
|
||||
Ok(SpecifiedValue(Space::parse(input, |input| {
|
||||
let function = input.expect_function()?.clone();
|
||||
input.parse_nested_block(|input| {
|
||||
let result = match_ignore_ascii_case! { &function,
|
||||
"matrix" => {
|
||||
let a = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let b = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let c = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let d = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
if !prefixed {
|
||||
// Standard matrix parsing.
|
||||
let e = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let f = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::Matrix(Matrix { a, b, c, d, e, f }))
|
||||
} else {
|
||||
// Non-standard prefixed matrix parsing for -moz-transform.
|
||||
let e = LoPoNumber::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let f = LoPoNumber::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::PrefixedMatrix(Matrix { a, b, c, d, e, f }))
|
||||
}
|
||||
},
|
||||
"matrix3d" => {
|
||||
let m11 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m12 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m13 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m14 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m21 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m22 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m23 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m24 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m31 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m32 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m33 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m34 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
if !prefixed {
|
||||
// Standard matrix3d parsing.
|
||||
let m41 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m42 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m43 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m44 = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::Matrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
m41, m42, m43, m44,
|
||||
})
|
||||
} else {
|
||||
// Non-standard prefixed matrix parsing for -moz-transform.
|
||||
let m41 = LoPoNumber::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m42 = LoPoNumber::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m43 = LengthOrNumber::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m44 = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::PrefixedMatrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
m41, m42, m43, m44,
|
||||
})
|
||||
}
|
||||
},
|
||||
"translate" => {
|
||||
let sx = specified::LengthOrPercentage::parse(context, input)?;
|
||||
if input.try(|input| input.expect_comma()).is_ok() {
|
||||
let sy = specified::LengthOrPercentage::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::Translate(sx, Some(sy)))
|
||||
} else {
|
||||
Ok(SpecifiedOperation::Translate(sx, None))
|
||||
}
|
||||
},
|
||||
"translatex" => {
|
||||
let tx = specified::LengthOrPercentage::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::TranslateX(tx))
|
||||
},
|
||||
"translatey" => {
|
||||
let ty = specified::LengthOrPercentage::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::TranslateY(ty))
|
||||
},
|
||||
"translatez" => {
|
||||
let tz = specified::Length::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::TranslateZ(tz))
|
||||
},
|
||||
"translate3d" => {
|
||||
let tx = specified::LengthOrPercentage::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let ty = specified::LengthOrPercentage::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let tz = specified::Length::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::Translate3D(tx, ty, tz))
|
||||
},
|
||||
"scale" => {
|
||||
let sx = specified::parse_number(context, input)?;
|
||||
if input.try(|input| input.expect_comma()).is_ok() {
|
||||
let sy = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::Scale(sx, Some(sy)))
|
||||
} else {
|
||||
Ok(SpecifiedOperation::Scale(sx, None))
|
||||
}
|
||||
},
|
||||
"scalex" => {
|
||||
let sx = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::ScaleX(sx))
|
||||
},
|
||||
"scaley" => {
|
||||
let sy = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::ScaleY(sy))
|
||||
},
|
||||
"scalez" => {
|
||||
let sz = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::ScaleZ(sz))
|
||||
},
|
||||
"scale3d" => {
|
||||
let sx = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let sy = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let sz = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::Scale3D(sx, sy, sz))
|
||||
},
|
||||
"rotate" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::Rotate(theta))
|
||||
},
|
||||
"rotatex" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::RotateX(theta))
|
||||
},
|
||||
"rotatey" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::RotateY(theta))
|
||||
},
|
||||
"rotatez" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::RotateZ(theta))
|
||||
},
|
||||
"rotate3d" => {
|
||||
let ax = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let ay = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let az = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
// TODO(gw): Check that the axis can be normalized.
|
||||
Ok(SpecifiedOperation::Rotate3D(ax, ay, az, theta))
|
||||
},
|
||||
"skew" => {
|
||||
let ax = specified::Angle::parse_with_unitless(context, input)?;
|
||||
if input.try(|input| input.expect_comma()).is_ok() {
|
||||
let ay = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::Skew(ax, Some(ay)))
|
||||
} else {
|
||||
Ok(SpecifiedOperation::Skew(ax, None))
|
||||
}
|
||||
},
|
||||
"skewx" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::SkewX(theta))
|
||||
},
|
||||
"skewy" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::SkewY(theta))
|
||||
},
|
||||
"perspective" => {
|
||||
let d = specified::Length::parse_non_negative(context, input)?;
|
||||
Ok(SpecifiedOperation::Perspective(d))
|
||||
},
|
||||
_ => Err(()),
|
||||
};
|
||||
result
|
||||
.map_err(|()| input.new_custom_error(StyleParseErrorKind::UnexpectedFunction(function.clone())))
|
||||
})
|
||||
})?))
|
||||
}
|
||||
|
||||
/// Parses `transform` property.
|
||||
#[inline]
|
||||
pub fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>)
|
||||
-> Result<SpecifiedValue,ParseError<'i>> {
|
||||
parse_internal(context, input, false)
|
||||
SpecifiedValue::parse_internal(context, input, false)
|
||||
}
|
||||
|
||||
/// Parses `-moz-transform` property. This prefixed property also accepts LengthOrPercentage
|
||||
|
@ -1105,341 +600,7 @@ ${helpers.predefined_type(
|
|||
#[inline]
|
||||
pub fn parse_prefixed<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>)
|
||||
-> Result<SpecifiedValue,ParseError<'i>> {
|
||||
parse_internal(context, input, true)
|
||||
}
|
||||
|
||||
impl ToComputedValue for SpecifiedValue {
|
||||
type ComputedValue = computed_value::T;
|
||||
|
||||
#[inline]
|
||||
fn to_computed_value(&self, context: &Context) -> computed_value::T {
|
||||
if self.0.is_empty() {
|
||||
return computed_value::T(None)
|
||||
}
|
||||
|
||||
let mut result = vec!();
|
||||
for operation in &self.0 {
|
||||
match *operation {
|
||||
SpecifiedOperation::Matrix(Matrix { a, b, c, d, e, f }) => {
|
||||
let mut comp = computed_value::ComputedMatrix::identity();
|
||||
comp.m11 = a.to_computed_value(context);
|
||||
comp.m12 = b.to_computed_value(context);
|
||||
comp.m21 = c.to_computed_value(context);
|
||||
comp.m22 = d.to_computed_value(context);
|
||||
comp.m41 = e.to_computed_value(context);
|
||||
comp.m42 = f.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Matrix(comp));
|
||||
}
|
||||
SpecifiedOperation::PrefixedMatrix(Matrix { a, b, c, d, ref e, ref f }) => {
|
||||
let mut comp = computed_value::ComputedMatrixWithPercents::identity();
|
||||
comp.m11 = a.to_computed_value(context);
|
||||
comp.m12 = b.to_computed_value(context);
|
||||
comp.m21 = c.to_computed_value(context);
|
||||
comp.m22 = d.to_computed_value(context);
|
||||
comp.m41 = lopon_to_lop(&e.to_computed_value(context));
|
||||
comp.m42 = lopon_to_lop(&f.to_computed_value(context));
|
||||
result.push(computed_value::ComputedOperation::MatrixWithPercents(comp));
|
||||
}
|
||||
SpecifiedOperation::Matrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
ref m41, ref m42, ref m43, m44 } => {
|
||||
let comp = computed_value::ComputedMatrix {
|
||||
m11: m11.to_computed_value(context),
|
||||
m12: m12.to_computed_value(context),
|
||||
m13: m13.to_computed_value(context),
|
||||
m14: m14.to_computed_value(context),
|
||||
m21: m21.to_computed_value(context),
|
||||
m22: m22.to_computed_value(context),
|
||||
m23: m23.to_computed_value(context),
|
||||
m24: m24.to_computed_value(context),
|
||||
m31: m31.to_computed_value(context),
|
||||
m32: m32.to_computed_value(context),
|
||||
m33: m33.to_computed_value(context),
|
||||
m34: m34.to_computed_value(context),
|
||||
m41: m41.to_computed_value(context),
|
||||
m42: m42.to_computed_value(context),
|
||||
m43: m43.to_computed_value(context),
|
||||
m44: m44.to_computed_value(context),
|
||||
};
|
||||
result.push(computed_value::ComputedOperation::Matrix(comp));
|
||||
}
|
||||
SpecifiedOperation::PrefixedMatrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
ref m41, ref m42, ref m43, m44 } => {
|
||||
let comp = computed_value::ComputedMatrixWithPercents {
|
||||
m11: m11.to_computed_value(context),
|
||||
m12: m12.to_computed_value(context),
|
||||
m13: m13.to_computed_value(context),
|
||||
m14: m14.to_computed_value(context),
|
||||
m21: m21.to_computed_value(context),
|
||||
m22: m22.to_computed_value(context),
|
||||
m23: m23.to_computed_value(context),
|
||||
m24: m24.to_computed_value(context),
|
||||
m31: m31.to_computed_value(context),
|
||||
m32: m32.to_computed_value(context),
|
||||
m33: m33.to_computed_value(context),
|
||||
m34: m34.to_computed_value(context),
|
||||
m41: lopon_to_lop(&m41.to_computed_value(context)),
|
||||
m42: lopon_to_lop(&m42.to_computed_value(context)),
|
||||
m43: lon_to_length(&m43.to_computed_value(context)),
|
||||
m44: m44.to_computed_value(context),
|
||||
};
|
||||
result.push(computed_value::ComputedOperation::MatrixWithPercents(comp));
|
||||
}
|
||||
SpecifiedOperation::Translate(ref tx, None) => {
|
||||
let tx = tx.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(
|
||||
tx,
|
||||
computed::length::LengthOrPercentage::zero(),
|
||||
computed::length::Length::new(0.)));
|
||||
}
|
||||
SpecifiedOperation::Translate(ref tx, Some(ref ty)) => {
|
||||
let tx = tx.to_computed_value(context);
|
||||
let ty = ty.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(
|
||||
tx,
|
||||
ty,
|
||||
computed::length::Length::new(0.)));
|
||||
}
|
||||
SpecifiedOperation::TranslateX(ref tx) => {
|
||||
let tx = tx.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(
|
||||
tx,
|
||||
computed::length::LengthOrPercentage::zero(),
|
||||
computed::length::Length::new(0.)));
|
||||
}
|
||||
SpecifiedOperation::TranslateY(ref ty) => {
|
||||
let ty = ty.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(
|
||||
computed::length::LengthOrPercentage::zero(),
|
||||
ty,
|
||||
computed::length::Length::new(0.)));
|
||||
}
|
||||
SpecifiedOperation::TranslateZ(ref tz) => {
|
||||
let tz = tz.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(
|
||||
computed::length::LengthOrPercentage::zero(),
|
||||
computed::length::LengthOrPercentage::zero(),
|
||||
tz));
|
||||
}
|
||||
SpecifiedOperation::Translate3D(ref tx, ref ty, ref tz) => {
|
||||
let tx = tx.to_computed_value(context);
|
||||
let ty = ty.to_computed_value(context);
|
||||
let tz = tz.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(tx, ty, tz));
|
||||
}
|
||||
SpecifiedOperation::Scale(factor, None) => {
|
||||
let factor = factor.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(factor, factor, 1.0));
|
||||
}
|
||||
SpecifiedOperation::Scale(sx, Some(sy)) => {
|
||||
let sx = sx.to_computed_value(context);
|
||||
let sy = sy.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(sx, sy, 1.0));
|
||||
}
|
||||
SpecifiedOperation::ScaleX(sx) => {
|
||||
let sx = sx.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(sx, 1.0, 1.0));
|
||||
}
|
||||
SpecifiedOperation::ScaleY(sy) => {
|
||||
let sy = sy.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(1.0, sy, 1.0));
|
||||
}
|
||||
SpecifiedOperation::ScaleZ(sz) => {
|
||||
let sz = sz.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(1.0, 1.0, sz));
|
||||
}
|
||||
SpecifiedOperation::Scale3D(sx, sy, sz) => {
|
||||
let sx = sx.to_computed_value(context);
|
||||
let sy = sy.to_computed_value(context);
|
||||
let sz = sz.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(sx, sy, sz));
|
||||
}
|
||||
SpecifiedOperation::Rotate(theta) => {
|
||||
let theta = theta.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Rotate(0.0, 0.0, 1.0, theta));
|
||||
}
|
||||
SpecifiedOperation::RotateX(theta) => {
|
||||
let theta = theta.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Rotate(1.0, 0.0, 0.0, theta));
|
||||
}
|
||||
SpecifiedOperation::RotateY(theta) => {
|
||||
let theta = theta.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Rotate(0.0, 1.0, 0.0, theta));
|
||||
}
|
||||
SpecifiedOperation::RotateZ(theta) => {
|
||||
let theta = theta.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Rotate(0.0, 0.0, 1.0, theta));
|
||||
}
|
||||
SpecifiedOperation::Rotate3D(ax, ay, az, theta) => {
|
||||
let ax = ax.to_computed_value(context);
|
||||
let ay = ay.to_computed_value(context);
|
||||
let az = az.to_computed_value(context);
|
||||
let theta = theta.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Rotate(ax, ay, az, theta));
|
||||
}
|
||||
SpecifiedOperation::Skew(theta_x, None) => {
|
||||
let theta_x = theta_x.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Skew(theta_x, computed::Angle::zero()));
|
||||
}
|
||||
SpecifiedOperation::Skew(theta_x, Some(theta_y)) => {
|
||||
let theta_x = theta_x.to_computed_value(context);
|
||||
let theta_y = theta_y.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Skew(theta_x, theta_y));
|
||||
}
|
||||
SpecifiedOperation::SkewX(theta_x) => {
|
||||
let theta_x = theta_x.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Skew(theta_x, computed::Angle::zero()));
|
||||
}
|
||||
SpecifiedOperation::SkewY(theta_y) => {
|
||||
let theta_y = theta_y.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Skew(computed::Angle::zero(), theta_y));
|
||||
}
|
||||
SpecifiedOperation::Perspective(ref d) => {
|
||||
result.push(computed_value::ComputedOperation::Perspective(d.to_computed_value(context)));
|
||||
}
|
||||
SpecifiedOperation::InterpolateMatrix { ref from_list, ref to_list, progress } => {
|
||||
result.push(computed_value::ComputedOperation::InterpolateMatrix {
|
||||
from_list: from_list.to_computed_value(context),
|
||||
to_list: to_list.to_computed_value(context),
|
||||
progress: progress
|
||||
});
|
||||
}
|
||||
SpecifiedOperation::AccumulateMatrix { ref from_list, ref to_list, count } => {
|
||||
result.push(computed_value::ComputedOperation::AccumulateMatrix {
|
||||
from_list: from_list.to_computed_value(context),
|
||||
to_list: to_list.to_computed_value(context),
|
||||
count: count.value()
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
computed_value::T(Some(result))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn from_computed_value(computed: &computed_value::T) -> Self {
|
||||
SpecifiedValue(computed.0.as_ref().map(|computed| {
|
||||
let mut result = vec![];
|
||||
for operation in computed {
|
||||
match *operation {
|
||||
computed_value::ComputedOperation::Matrix(ref computed) => {
|
||||
result.push(SpecifiedOperation::Matrix3D {
|
||||
m11: Number::from_computed_value(&computed.m11),
|
||||
m12: Number::from_computed_value(&computed.m12),
|
||||
m13: Number::from_computed_value(&computed.m13),
|
||||
m14: Number::from_computed_value(&computed.m14),
|
||||
m21: Number::from_computed_value(&computed.m21),
|
||||
m22: Number::from_computed_value(&computed.m22),
|
||||
m23: Number::from_computed_value(&computed.m23),
|
||||
m24: Number::from_computed_value(&computed.m24),
|
||||
m31: Number::from_computed_value(&computed.m31),
|
||||
m32: Number::from_computed_value(&computed.m32),
|
||||
m33: Number::from_computed_value(&computed.m33),
|
||||
m34: Number::from_computed_value(&computed.m34),
|
||||
m41: Number::from_computed_value(&computed.m41),
|
||||
m42: Number::from_computed_value(&computed.m42),
|
||||
m43: Number::from_computed_value(&computed.m43),
|
||||
m44: Number::from_computed_value(&computed.m44),
|
||||
});
|
||||
}
|
||||
computed_value::ComputedOperation::MatrixWithPercents(ref computed) => {
|
||||
result.push(SpecifiedOperation::PrefixedMatrix3D {
|
||||
m11: Number::from_computed_value(&computed.m11),
|
||||
m12: Number::from_computed_value(&computed.m12),
|
||||
m13: Number::from_computed_value(&computed.m13),
|
||||
m14: Number::from_computed_value(&computed.m14),
|
||||
m21: Number::from_computed_value(&computed.m21),
|
||||
m22: Number::from_computed_value(&computed.m22),
|
||||
m23: Number::from_computed_value(&computed.m23),
|
||||
m24: Number::from_computed_value(&computed.m24),
|
||||
m31: Number::from_computed_value(&computed.m31),
|
||||
m32: Number::from_computed_value(&computed.m32),
|
||||
m33: Number::from_computed_value(&computed.m33),
|
||||
m34: Number::from_computed_value(&computed.m34),
|
||||
m41: Either::Second(LengthOrPercentage::from_computed_value(&computed.m41)),
|
||||
m42: Either::Second(LengthOrPercentage::from_computed_value(&computed.m42)),
|
||||
m43: LengthOrNumber::from_computed_value(&Either::First(computed.m43)),
|
||||
m44: Number::from_computed_value(&computed.m44),
|
||||
});
|
||||
}
|
||||
computed_value::ComputedOperation::Translate(ref tx, ref ty, ref tz) => {
|
||||
// XXXManishearth we lose information here; perhaps we should try to
|
||||
// recover the original function? Not sure if this can be observed.
|
||||
result.push(SpecifiedOperation::Translate3D(
|
||||
ToComputedValue::from_computed_value(tx),
|
||||
ToComputedValue::from_computed_value(ty),
|
||||
ToComputedValue::from_computed_value(tz)));
|
||||
}
|
||||
computed_value::ComputedOperation::Scale(ref sx, ref sy, ref sz) => {
|
||||
result.push(SpecifiedOperation::Scale3D(
|
||||
Number::from_computed_value(sx),
|
||||
Number::from_computed_value(sy),
|
||||
Number::from_computed_value(sz)));
|
||||
}
|
||||
computed_value::ComputedOperation::Rotate(ref ax, ref ay, ref az, ref theta) => {
|
||||
result.push(SpecifiedOperation::Rotate3D(
|
||||
Number::from_computed_value(ax),
|
||||
Number::from_computed_value(ay),
|
||||
Number::from_computed_value(az),
|
||||
specified::Angle::from_computed_value(theta)));
|
||||
}
|
||||
computed_value::ComputedOperation::Skew(ref theta_x, ref theta_y) => {
|
||||
result.push(SpecifiedOperation::Skew(
|
||||
specified::Angle::from_computed_value(theta_x),
|
||||
Some(specified::Angle::from_computed_value(theta_y))))
|
||||
}
|
||||
computed_value::ComputedOperation::Perspective(ref d) => {
|
||||
result.push(SpecifiedOperation::Perspective(
|
||||
ToComputedValue::from_computed_value(d)
|
||||
));
|
||||
}
|
||||
computed_value::ComputedOperation::InterpolateMatrix { ref from_list,
|
||||
ref to_list,
|
||||
progress } => {
|
||||
result.push(SpecifiedOperation::InterpolateMatrix {
|
||||
from_list: SpecifiedValue::from_computed_value(from_list),
|
||||
to_list: SpecifiedValue::from_computed_value(to_list),
|
||||
progress: progress
|
||||
});
|
||||
}
|
||||
computed_value::ComputedOperation::AccumulateMatrix { ref from_list,
|
||||
ref to_list,
|
||||
count } => {
|
||||
result.push(SpecifiedOperation::AccumulateMatrix {
|
||||
from_list: SpecifiedValue::from_computed_value(from_list),
|
||||
to_list: SpecifiedValue::from_computed_value(to_list),
|
||||
count: Integer::new(count)
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
result
|
||||
}).unwrap_or(Vec::new()))
|
||||
}
|
||||
}
|
||||
|
||||
// Converts computed LengthOrPercentageOrNumber into computed
|
||||
// LengthOrPercentage. Number maps into Length (pixel unit)
|
||||
fn lopon_to_lop(value: &ComputedLoPoNumber) -> ComputedLoP {
|
||||
match *value {
|
||||
Either::First(number) => ComputedLoP::Length(ComputedLength::new(number)),
|
||||
Either::Second(length_or_percentage) => length_or_percentage,
|
||||
}
|
||||
}
|
||||
|
||||
// Converts computed LengthOrNumber into computed Length.
|
||||
// Number maps into Length.
|
||||
fn lon_to_length(value: &ComputedLoN) -> ComputedLength {
|
||||
match *value {
|
||||
Either::First(length) => length,
|
||||
Either::Second(number) => ComputedLength::new(number),
|
||||
}
|
||||
SpecifiedValue::parse_internal(context, input, true)
|
||||
}
|
||||
</%helpers:longhand>
|
||||
|
||||
|
|
|
@ -2410,30 +2410,30 @@ impl ComputedValuesInner {
|
|||
/// Whether given this transform value, the compositor would require a
|
||||
/// layer.
|
||||
pub fn transform_requires_layer(&self) -> bool {
|
||||
use values::generics::transform::TransformOperation;
|
||||
// Check if the transform matrix is 2D or 3D
|
||||
if let Some(ref transform_list) = self.get_box().transform.0 {
|
||||
for transform in transform_list {
|
||||
match *transform {
|
||||
computed_values::transform::ComputedOperation::Perspective(..) => {
|
||||
for transform in &self.get_box().transform.0 {
|
||||
match *transform {
|
||||
TransformOperation::Perspective(..) => {
|
||||
return true;
|
||||
}
|
||||
TransformOperation::Matrix3D(m) => {
|
||||
// See http://dev.w3.org/csswg/css-transforms/#2d-matrix
|
||||
if m.m31 != 0.0 || m.m32 != 0.0 ||
|
||||
m.m13 != 0.0 || m.m23 != 0.0 ||
|
||||
m.m43 != 0.0 || m.m14 != 0.0 ||
|
||||
m.m24 != 0.0 || m.m34 != 0.0 ||
|
||||
m.m33 != 1.0 || m.m44 != 1.0 {
|
||||
return true;
|
||||
}
|
||||
computed_values::transform::ComputedOperation::Matrix(m) => {
|
||||
// See http://dev.w3.org/csswg/css-transforms/#2d-matrix
|
||||
if m.m31 != 0.0 || m.m32 != 0.0 ||
|
||||
m.m13 != 0.0 || m.m23 != 0.0 ||
|
||||
m.m43 != 0.0 || m.m14 != 0.0 ||
|
||||
m.m24 != 0.0 || m.m34 != 0.0 ||
|
||||
m.m33 != 1.0 || m.m44 != 1.0 {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
computed_values::transform::ComputedOperation::Translate(_, _, z) => {
|
||||
if z.px() != 0. {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
TransformOperation::Translate3D(_, _, z) |
|
||||
TransformOperation::TranslateZ(z) => {
|
||||
if z.px() != 0. {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -706,6 +706,11 @@ impl CSSPixelLength {
|
|||
pub fn abs(self) -> Self {
|
||||
CSSPixelLength::new(self.0.abs())
|
||||
}
|
||||
|
||||
/// Zero value
|
||||
pub fn zero() -> Self {
|
||||
CSSPixelLength::new(0.)
|
||||
}
|
||||
}
|
||||
|
||||
impl ToCss for CSSPixelLength {
|
||||
|
|
|
@ -6,14 +6,29 @@
|
|||
|
||||
use app_units::Au;
|
||||
use euclid::{Rect, Transform3D, Vector3D};
|
||||
use properties::longhands::transform::computed_value::{ComputedOperation, ComputedMatrix};
|
||||
use properties::longhands::transform::computed_value::T as TransformList;
|
||||
use std::f32;
|
||||
use super::CSSFloat;
|
||||
use values::computed::{Angle, Length, LengthOrPercentage, Number, Percentage};
|
||||
use super::{CSSFloat, Either};
|
||||
use values::animated::ToAnimatedZero;
|
||||
use values::computed::{Angle, Integer, Length, LengthOrPercentage, Number, Percentage};
|
||||
use values::computed::{LengthOrNumber, LengthOrPercentageOrNumber};
|
||||
use values::generics::transform::{Matrix as GenericMatrix, Matrix3D as GenericMatrix3D};
|
||||
use values::generics::transform::{Transform as GenericTransform, TransformOperation as GenericTransformOperation};
|
||||
use values::generics::transform::TimingFunction as GenericTimingFunction;
|
||||
use values::generics::transform::TransformOrigin as GenericTransformOrigin;
|
||||
|
||||
/// A single operation in a computed CSS `transform`
|
||||
pub type TransformOperation = GenericTransformOperation<
|
||||
Angle,
|
||||
Number,
|
||||
Length,
|
||||
Integer,
|
||||
LengthOrNumber,
|
||||
LengthOrPercentage,
|
||||
LengthOrPercentageOrNumber,
|
||||
>;
|
||||
/// A computed CSS `transform`
|
||||
pub type Transform = GenericTransform<TransformOperation>;
|
||||
|
||||
/// The computed value of a CSS `<transform-origin>`
|
||||
pub type TransformOrigin = GenericTransformOrigin<LengthOrPercentage, LengthOrPercentage, Length>;
|
||||
|
||||
|
@ -35,9 +50,106 @@ impl TransformOrigin {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<ComputedMatrix> for Transform3D<CSSFloat> {
|
||||
/// computed value of matrix3d()
|
||||
pub type Matrix3D = GenericMatrix3D<Number>;
|
||||
/// computed value of matrix3d() in -moz-transform
|
||||
pub type PrefixedMatrix3D = GenericMatrix3D<Number, LengthOrPercentageOrNumber, LengthOrNumber>;
|
||||
/// computed value of matrix()
|
||||
pub type Matrix = GenericMatrix<Number>;
|
||||
/// computed value of matrix() in -moz-transform
|
||||
pub type PrefixedMatrix = GenericMatrix<Number, LengthOrPercentageOrNumber>;
|
||||
|
||||
// we rustfmt_skip here because we want the matrices to look like
|
||||
// matrices instead of being split across lines
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl Matrix3D {
|
||||
#[inline]
|
||||
fn from(m: ComputedMatrix) -> Self {
|
||||
/// Get an identity matrix
|
||||
pub fn identity() -> Self {
|
||||
Self {
|
||||
m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
|
||||
m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
|
||||
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
|
||||
m41: 0., m42: 0., m43: 0., m44: 1.0
|
||||
}
|
||||
}
|
||||
|
||||
/// Convert to a 2D Matrix
|
||||
pub fn into_2d(self) -> Result<Matrix, ()> {
|
||||
if self.m13 == 0. && self.m23 == 0. &&
|
||||
self.m31 == 0. && self.m32 == 0. &&
|
||||
self.m33 == 1. && self.m34 == 0. &&
|
||||
self.m14 == 0. && self.m24 == 0. &&
|
||||
self.m43 == 0. && self.m44 == 1. {
|
||||
Ok(Matrix {
|
||||
a: self.m11, c: self.m21, e: self.m41,
|
||||
b: self.m12, d: self.m22, f: self.m42,
|
||||
})
|
||||
} else {
|
||||
Err(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl PrefixedMatrix3D {
|
||||
#[inline]
|
||||
/// Get an identity matrix
|
||||
pub fn identity() -> Self {
|
||||
Self {
|
||||
m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
|
||||
m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
|
||||
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
|
||||
m41: Either::First(0.), m42: Either::First(0.),
|
||||
m43: Either::First(Length::new(0.)), m44: 1.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl Matrix {
|
||||
#[inline]
|
||||
/// Get an identity matrix
|
||||
pub fn identity() -> Self {
|
||||
Self {
|
||||
a: 1., c: 0., /* 0 0*/
|
||||
b: 0., d: 1., /* 0 0*/
|
||||
/* 0 0 1 0 */
|
||||
e: 0., f: 0., /* 0 1 */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl From<Matrix> for Matrix3D {
|
||||
fn from(m: Matrix) -> Self {
|
||||
Self {
|
||||
m11: m.a, m12: m.b, m13: 0.0, m14: 0.0,
|
||||
m21: m.c, m22: m.d, m23: 0.0, m24: 0.0,
|
||||
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
|
||||
m41: m.e, m42: m.f, m43: 0.0, m44: 1.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl PrefixedMatrix {
|
||||
#[inline]
|
||||
/// Get an identity matrix
|
||||
pub fn identity() -> Self {
|
||||
Self {
|
||||
a: 1., c: 0., /* 0 0 */
|
||||
b: 0., d: 1., /* 0 0 */
|
||||
/* 0 0 1 0 */
|
||||
e: Either::First(0.), f: Either::First(0.), /* 0 1 */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl From<Matrix3D> for Transform3D<CSSFloat> {
|
||||
#[inline]
|
||||
fn from(m: Matrix3D) -> Self {
|
||||
Transform3D::row_major(
|
||||
m.m11, m.m12, m.m13, m.m14,
|
||||
m.m21, m.m22, m.m23, m.m24,
|
||||
|
@ -46,10 +158,11 @@ impl From<ComputedMatrix> for Transform3D<CSSFloat> {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<Transform3D<CSSFloat>> for ComputedMatrix {
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl From<Transform3D<CSSFloat>> for Matrix3D {
|
||||
#[inline]
|
||||
fn from(m: Transform3D<CSSFloat>) -> Self {
|
||||
ComputedMatrix {
|
||||
Matrix3D {
|
||||
m11: m.m11, m12: m.m12, m13: m.m13, m14: m.m14,
|
||||
m21: m.m21, m22: m.m22, m23: m.m23, m24: m.m24,
|
||||
m31: m.m31, m32: m.m32, m33: m.m33, m34: m.m34,
|
||||
|
@ -58,75 +171,283 @@ impl From<Transform3D<CSSFloat>> for ComputedMatrix {
|
|||
}
|
||||
}
|
||||
|
||||
impl TransformList {
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl From<Matrix> for Transform3D<CSSFloat> {
|
||||
#[inline]
|
||||
fn from(m: Matrix) -> Self {
|
||||
Transform3D::row_major(
|
||||
m.a, m.b, 0.0, 0.0,
|
||||
m.c, m.d, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0,
|
||||
m.e, m.f, 0.0, 1.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl TransformOperation {
|
||||
/// Convert to a Translate3D.
|
||||
///
|
||||
/// Must be called on a Translate function
|
||||
pub fn to_translate_3d(&self) -> Self {
|
||||
match *self {
|
||||
GenericTransformOperation::Translate3D(..) => self.clone(),
|
||||
GenericTransformOperation::TranslateX(ref x) |
|
||||
GenericTransformOperation::Translate(ref x, None) => {
|
||||
GenericTransformOperation::Translate3D(x.clone(), LengthOrPercentage::zero(), Length::zero())
|
||||
},
|
||||
GenericTransformOperation::Translate(ref x, Some(ref y)) => {
|
||||
GenericTransformOperation::Translate3D(x.clone(), y.clone(), Length::zero())
|
||||
},
|
||||
GenericTransformOperation::TranslateY(ref y) => {
|
||||
GenericTransformOperation::Translate3D(LengthOrPercentage::zero(), y.clone(), Length::zero())
|
||||
},
|
||||
GenericTransformOperation::TranslateZ(ref z) => {
|
||||
GenericTransformOperation::Translate3D(
|
||||
LengthOrPercentage::zero(),
|
||||
LengthOrPercentage::zero(),
|
||||
z.clone(),
|
||||
)
|
||||
},
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
/// Convert to a Scale3D.
|
||||
///
|
||||
/// Must be called on a Scale function
|
||||
pub fn to_scale_3d(&self) -> Self {
|
||||
match *self {
|
||||
GenericTransformOperation::Scale3D(..) => self.clone(),
|
||||
GenericTransformOperation::Scale(s, None) => GenericTransformOperation::Scale3D(s, s, 1.),
|
||||
GenericTransformOperation::Scale(x, Some(y)) => GenericTransformOperation::Scale3D(x, y, 1.),
|
||||
GenericTransformOperation::ScaleX(x) => GenericTransformOperation::Scale3D(x, 1., 1.),
|
||||
GenericTransformOperation::ScaleY(y) => GenericTransformOperation::Scale3D(1., y, 1.),
|
||||
GenericTransformOperation::ScaleZ(z) => GenericTransformOperation::Scale3D(1., 1., z),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Build an equivalent 'identity transform function list' based
|
||||
/// on an existing transform list.
|
||||
/// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
|
||||
impl ToAnimatedZero for TransformOperation {
|
||||
fn to_animated_zero(&self) -> Result<Self, ()> {
|
||||
match *self {
|
||||
GenericTransformOperation::Matrix3D(..) => Ok(GenericTransformOperation::Matrix3D(Matrix3D::identity())),
|
||||
GenericTransformOperation::PrefixedMatrix3D(..) => {
|
||||
Ok(GenericTransformOperation::PrefixedMatrix3D(
|
||||
PrefixedMatrix3D::identity(),
|
||||
))
|
||||
},
|
||||
GenericTransformOperation::Matrix(..) => Ok(GenericTransformOperation::Matrix(Matrix::identity())),
|
||||
GenericTransformOperation::PrefixedMatrix(..) => {
|
||||
Ok(GenericTransformOperation::PrefixedMatrix(
|
||||
PrefixedMatrix::identity(),
|
||||
))
|
||||
},
|
||||
GenericTransformOperation::Skew(sx, sy) => {
|
||||
Ok(GenericTransformOperation::Skew(
|
||||
sx.to_animated_zero()?,
|
||||
sy.to_animated_zero()?,
|
||||
))
|
||||
},
|
||||
GenericTransformOperation::SkewX(s) => Ok(GenericTransformOperation::SkewX(s.to_animated_zero()?)),
|
||||
GenericTransformOperation::SkewY(s) => Ok(GenericTransformOperation::SkewY(s.to_animated_zero()?)),
|
||||
GenericTransformOperation::Translate3D(ref tx, ref ty, ref tz) => {
|
||||
Ok(GenericTransformOperation::Translate3D(
|
||||
tx.to_animated_zero()?,
|
||||
ty.to_animated_zero()?,
|
||||
tz.to_animated_zero()?,
|
||||
))
|
||||
},
|
||||
GenericTransformOperation::Translate(ref tx, ref ty) => {
|
||||
Ok(GenericTransformOperation::Translate(
|
||||
tx.to_animated_zero()?,
|
||||
ty.to_animated_zero()?,
|
||||
))
|
||||
},
|
||||
GenericTransformOperation::TranslateX(ref t) => {
|
||||
Ok(GenericTransformOperation::TranslateX(t.to_animated_zero()?))
|
||||
},
|
||||
GenericTransformOperation::TranslateY(ref t) => {
|
||||
Ok(GenericTransformOperation::TranslateY(t.to_animated_zero()?))
|
||||
},
|
||||
GenericTransformOperation::TranslateZ(ref t) => {
|
||||
Ok(GenericTransformOperation::TranslateZ(t.to_animated_zero()?))
|
||||
},
|
||||
GenericTransformOperation::Scale3D(..) => Ok(GenericTransformOperation::Scale3D(1.0, 1.0, 1.0)),
|
||||
GenericTransformOperation::Scale(_, _) => Ok(GenericTransformOperation::Scale(1.0, Some(1.0))),
|
||||
GenericTransformOperation::ScaleX(..) => Ok(GenericTransformOperation::ScaleX(1.0)),
|
||||
GenericTransformOperation::ScaleY(..) => Ok(GenericTransformOperation::ScaleY(1.0)),
|
||||
GenericTransformOperation::ScaleZ(..) => Ok(GenericTransformOperation::ScaleZ(1.0)),
|
||||
GenericTransformOperation::Rotate3D(x, y, z, a) => {
|
||||
let (x, y, z, _) = Transform::get_normalized_vector_and_angle(x, y, z, a);
|
||||
Ok(GenericTransformOperation::Rotate3D(x, y, z, Angle::zero()))
|
||||
},
|
||||
GenericTransformOperation::RotateX(_) => Ok(GenericTransformOperation::RotateX(Angle::zero())),
|
||||
GenericTransformOperation::RotateY(_) => Ok(GenericTransformOperation::RotateY(Angle::zero())),
|
||||
GenericTransformOperation::RotateZ(_) => Ok(GenericTransformOperation::RotateZ(Angle::zero())),
|
||||
GenericTransformOperation::Rotate(_) => Ok(GenericTransformOperation::Rotate(Angle::zero())),
|
||||
GenericTransformOperation::Perspective(..) |
|
||||
GenericTransformOperation::AccumulateMatrix {
|
||||
..
|
||||
} |
|
||||
GenericTransformOperation::InterpolateMatrix {
|
||||
..
|
||||
} => {
|
||||
// Perspective: We convert a perspective function into an equivalent
|
||||
// ComputedMatrix, and then decompose/interpolate/recompose these matrices.
|
||||
// AccumulateMatrix/InterpolateMatrix: We do interpolation on
|
||||
// AccumulateMatrix/InterpolateMatrix by reading it as a ComputedMatrix
|
||||
// (with layout information), and then do matrix interpolation.
|
||||
//
|
||||
// Therefore, we use an identity matrix to represent the identity transform list.
|
||||
// http://dev.w3.org/csswg/css-transforms/#identity-transform-function
|
||||
Ok(GenericTransformOperation::Matrix3D(Matrix3D::identity()))
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl ToAnimatedZero for Transform {
|
||||
#[inline]
|
||||
fn to_animated_zero(&self) -> Result<Self, ()> {
|
||||
Ok(GenericTransform(self.0
|
||||
.iter()
|
||||
.map(|op| op.to_animated_zero())
|
||||
.collect::<Result<Vec<_>, _>>()?))
|
||||
}
|
||||
}
|
||||
|
||||
impl Transform {
|
||||
/// Return the equivalent 3d matrix of this transform list.
|
||||
/// If |reference_box| is None, we will drop the percent part from translate because
|
||||
/// we can resolve it without the layout info.
|
||||
pub fn to_transform_3d_matrix(&self, reference_box: Option<&Rect<Au>>)
|
||||
-> Option<Transform3D<CSSFloat>> {
|
||||
pub fn to_transform_3d_matrix(&self, reference_box: Option<&Rect<Au>>) -> Option<Transform3D<CSSFloat>> {
|
||||
let mut transform = Transform3D::identity();
|
||||
let list = match self.0.as_ref() {
|
||||
Some(list) => list,
|
||||
None => return None,
|
||||
};
|
||||
let list = &self.0;
|
||||
if list.len() == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let extract_pixel_length = |lop: &LengthOrPercentage| {
|
||||
match *lop {
|
||||
LengthOrPercentage::Length(px) => px.px(),
|
||||
LengthOrPercentage::Percentage(_) => 0.,
|
||||
LengthOrPercentage::Calc(calc) => calc.length().px(),
|
||||
}
|
||||
let extract_pixel_length = |lop: &LengthOrPercentage| match *lop {
|
||||
LengthOrPercentage::Length(px) => px.px(),
|
||||
LengthOrPercentage::Percentage(_) => 0.,
|
||||
LengthOrPercentage::Calc(calc) => calc.length().px(),
|
||||
};
|
||||
|
||||
for operation in list {
|
||||
let matrix = match *operation {
|
||||
ComputedOperation::Rotate(ax, ay, az, theta) => {
|
||||
GenericTransformOperation::Rotate3D(ax, ay, az, theta) => {
|
||||
let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
|
||||
let (ax, ay, az, theta) =
|
||||
Self::get_normalized_vector_and_angle(ax, ay, az, theta);
|
||||
let (ax, ay, az, theta) = Self::get_normalized_vector_and_angle(ax, ay, az, theta);
|
||||
Transform3D::create_rotation(ax, ay, az, theta.into())
|
||||
}
|
||||
ComputedOperation::Perspective(d) => {
|
||||
Self::create_perspective_matrix(d.px())
|
||||
}
|
||||
ComputedOperation::Scale(sx, sy, sz) => {
|
||||
Transform3D::create_scale(sx, sy, sz)
|
||||
}
|
||||
ComputedOperation::Translate(tx, ty, tz) => {
|
||||
},
|
||||
GenericTransformOperation::RotateX(theta) => {
|
||||
let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
|
||||
Transform3D::create_rotation(1., 0., 0., theta.into())
|
||||
},
|
||||
GenericTransformOperation::RotateY(theta) => {
|
||||
let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
|
||||
Transform3D::create_rotation(0., 1., 0., theta.into())
|
||||
},
|
||||
GenericTransformOperation::RotateZ(theta) |
|
||||
GenericTransformOperation::Rotate(theta) => {
|
||||
let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
|
||||
Transform3D::create_rotation(0., 0., 1., theta.into())
|
||||
},
|
||||
GenericTransformOperation::Perspective(d) => Self::create_perspective_matrix(d.px()),
|
||||
GenericTransformOperation::Scale3D(sx, sy, sz) => Transform3D::create_scale(sx, sy, sz),
|
||||
GenericTransformOperation::Scale(sx, sy) => Transform3D::create_scale(sx, sy.unwrap_or(sx), 1.),
|
||||
GenericTransformOperation::ScaleX(s) => Transform3D::create_scale(s, 1., 1.),
|
||||
GenericTransformOperation::ScaleY(s) => Transform3D::create_scale(1., s, 1.),
|
||||
GenericTransformOperation::ScaleZ(s) => Transform3D::create_scale(1., 1., s),
|
||||
GenericTransformOperation::Translate3D(tx, ty, tz) => {
|
||||
let (tx, ty) = match reference_box {
|
||||
Some(relative_border_box) => {
|
||||
(tx.to_pixel_length(relative_border_box.size.width).px(),
|
||||
ty.to_pixel_length(relative_border_box.size.height).px())
|
||||
(
|
||||
tx.to_pixel_length(relative_border_box.size.width).px(),
|
||||
ty.to_pixel_length(relative_border_box.size.height).px(),
|
||||
)
|
||||
},
|
||||
None => {
|
||||
// If we don't have reference box, we cannot resolve the used value,
|
||||
// so only retrieve the length part. This will be used for computing
|
||||
// distance without any layout info.
|
||||
(extract_pixel_length(&tx), extract_pixel_length(&ty))
|
||||
}
|
||||
},
|
||||
};
|
||||
let tz = tz.px();
|
||||
Transform3D::create_translation(tx, ty, tz)
|
||||
}
|
||||
ComputedOperation::Matrix(m) => {
|
||||
m.into()
|
||||
}
|
||||
ComputedOperation::MatrixWithPercents(_) => {
|
||||
},
|
||||
GenericTransformOperation::Translate(tx, Some(ty)) => {
|
||||
let (tx, ty) = match reference_box {
|
||||
Some(relative_border_box) => {
|
||||
(
|
||||
tx.to_pixel_length(relative_border_box.size.width).px(),
|
||||
ty.to_pixel_length(relative_border_box.size.height).px(),
|
||||
)
|
||||
},
|
||||
None => {
|
||||
// If we don't have reference box, we cannot resolve the used value,
|
||||
// so only retrieve the length part. This will be used for computing
|
||||
// distance without any layout info.
|
||||
(extract_pixel_length(&tx), extract_pixel_length(&ty))
|
||||
},
|
||||
};
|
||||
Transform3D::create_translation(tx, ty, 0.)
|
||||
},
|
||||
GenericTransformOperation::TranslateX(t) |
|
||||
GenericTransformOperation::Translate(t, None) => {
|
||||
let t = match reference_box {
|
||||
Some(relative_border_box) => t.to_pixel_length(relative_border_box.size.width).px(),
|
||||
None => {
|
||||
// If we don't have reference box, we cannot resolve the used value,
|
||||
// so only retrieve the length part. This will be used for computing
|
||||
// distance without any layout info.
|
||||
extract_pixel_length(&t)
|
||||
},
|
||||
};
|
||||
Transform3D::create_translation(t, 0., 0.)
|
||||
},
|
||||
GenericTransformOperation::TranslateY(t) => {
|
||||
let t = match reference_box {
|
||||
Some(relative_border_box) => t.to_pixel_length(relative_border_box.size.height).px(),
|
||||
None => {
|
||||
// If we don't have reference box, we cannot resolve the used value,
|
||||
// so only retrieve the length part. This will be used for computing
|
||||
// distance without any layout info.
|
||||
extract_pixel_length(&t)
|
||||
},
|
||||
};
|
||||
Transform3D::create_translation(0., t, 0.)
|
||||
},
|
||||
GenericTransformOperation::TranslateZ(z) => Transform3D::create_translation(0., 0., z.px()),
|
||||
GenericTransformOperation::Skew(theta_x, theta_y) => {
|
||||
Transform3D::create_skew(theta_x.into(), theta_y.unwrap_or(Angle::zero()).into())
|
||||
},
|
||||
GenericTransformOperation::SkewX(theta) => Transform3D::create_skew(theta.into(), Angle::zero().into()),
|
||||
GenericTransformOperation::SkewY(theta) => Transform3D::create_skew(Angle::zero().into(), theta.into()),
|
||||
GenericTransformOperation::Matrix3D(m) => m.into(),
|
||||
GenericTransformOperation::Matrix(m) => m.into(),
|
||||
GenericTransformOperation::PrefixedMatrix3D(_) |
|
||||
GenericTransformOperation::PrefixedMatrix(_) => {
|
||||
// `-moz-transform` is not implemented in Servo yet.
|
||||
unreachable!()
|
||||
}
|
||||
ComputedOperation::Skew(theta_x, theta_y) => {
|
||||
Transform3D::create_skew(theta_x.into(), theta_y.into())
|
||||
}
|
||||
ComputedOperation::InterpolateMatrix { .. } |
|
||||
ComputedOperation::AccumulateMatrix { .. } => {
|
||||
},
|
||||
GenericTransformOperation::InterpolateMatrix {
|
||||
..
|
||||
} |
|
||||
GenericTransformOperation::AccumulateMatrix {
|
||||
..
|
||||
} => {
|
||||
// TODO: Convert InterpolateMatrix/AccmulateMatrix into a valid Transform3D by
|
||||
// the reference box and do interpolation on these two Transform3D matrices.
|
||||
// Both Gecko and Servo don't support this for computing distance, and Servo
|
||||
// doesn't support animations on InterpolateMatrix/AccumulateMatrix, so
|
||||
// return None.
|
||||
return None;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
transform = transform.pre_mul(&matrix);
|
||||
|
@ -153,8 +474,7 @@ impl TransformList {
|
|||
}
|
||||
|
||||
/// Return the normalized direction vector and its angle for Rotate3D.
|
||||
pub fn get_normalized_vector_and_angle(x: f32, y: f32, z: f32, angle: Angle)
|
||||
-> (f32, f32, f32, Angle) {
|
||||
pub fn get_normalized_vector_and_angle(x: f32, y: f32, z: f32, angle: Angle) -> (f32, f32, f32, Angle) {
|
||||
use euclid::approxeq::ApproxEq;
|
||||
use euclid::num::Zero;
|
||||
let vector = DirectionVector::new(x, y, z);
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
use std::fmt;
|
||||
use style_traits::ToCss;
|
||||
use values::CSSFloat;
|
||||
use values::{computed, CSSFloat};
|
||||
|
||||
/// A generic 2D transformation matrix.
|
||||
#[allow(missing_docs)]
|
||||
|
@ -21,6 +21,16 @@ pub struct Matrix<T, U = T> {
|
|||
pub f: U,
|
||||
}
|
||||
|
||||
#[allow(missing_docs)]
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, ToComputedValue)]
|
||||
pub struct Matrix3D<T, U = T, V = T> {
|
||||
pub m11: T, pub m12: T, pub m13: T, pub m14: T,
|
||||
pub m21: T, pub m22: T, pub m23: T, pub m24: T,
|
||||
pub m31: T, pub m32: T, pub m33: T, pub m34: T,
|
||||
pub m41: U, pub m42: U, pub m43: V, pub m44: T,
|
||||
}
|
||||
|
||||
/// A generic transform origin.
|
||||
#[derive(Animate, Clone, ComputeSquaredDistance, Copy, Debug)]
|
||||
#[derive(MallocSizeOf, PartialEq, ToAnimatedZero, ToComputedValue, ToCss)]
|
||||
|
@ -42,7 +52,12 @@ pub enum TimingFunction<Integer, Number> {
|
|||
Keyword(TimingKeyword),
|
||||
/// `cubic-bezier(<number>, <number>, <number>, <number>)`
|
||||
#[allow(missing_docs)]
|
||||
CubicBezier { x1: Number, y1: Number, x2: Number, y2: Number },
|
||||
CubicBezier {
|
||||
x1: Number,
|
||||
y1: Number,
|
||||
x2: Number,
|
||||
y2: Number,
|
||||
},
|
||||
/// `step-start | step-end | steps(<integer>, [ start | end ]?)`
|
||||
Steps(Integer, StepPosition),
|
||||
/// `frames(<integer>)`
|
||||
|
@ -94,7 +109,12 @@ where
|
|||
{
|
||||
match *self {
|
||||
TimingFunction::Keyword(keyword) => keyword.to_css(dest),
|
||||
TimingFunction::CubicBezier { ref x1, ref y1, ref x2, ref y2 } => {
|
||||
TimingFunction::CubicBezier {
|
||||
ref x1,
|
||||
ref y1,
|
||||
ref x2,
|
||||
ref y2,
|
||||
} => {
|
||||
dest.write_str("cubic-bezier(")?;
|
||||
x1.to_css(dest)?;
|
||||
dest.write_str(", ")?;
|
||||
|
@ -137,3 +157,296 @@ impl TimingKeyword {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
|
||||
#[derive(ToComputedValue)]
|
||||
/// A single operation in the list of a `transform` value
|
||||
pub enum TransformOperation<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber> {
|
||||
/// Represents a 2D 2x3 matrix.
|
||||
Matrix(Matrix<Number>),
|
||||
/// Represents a 3D 4x4 matrix with percentage and length values.
|
||||
/// For `moz-transform`.
|
||||
PrefixedMatrix(Matrix<Number, LoPoNumber>),
|
||||
/// Represents a 3D 4x4 matrix.
|
||||
#[allow(missing_docs)]
|
||||
Matrix3D(Matrix3D<Number>),
|
||||
/// Represents a 3D 4x4 matrix with percentage and length values.
|
||||
/// For `moz-transform`.
|
||||
#[allow(missing_docs)]
|
||||
PrefixedMatrix3D(Matrix3D<Number, LoPoNumber, LengthOrNumber>),
|
||||
/// A 2D skew.
|
||||
///
|
||||
/// If the second angle is not provided it is assumed zero.
|
||||
///
|
||||
/// Syntax can be skew(angle) or skew(angle, angle)
|
||||
Skew(Angle, Option<Angle>),
|
||||
/// skewX(angle)
|
||||
SkewX(Angle),
|
||||
/// skewY(angle)
|
||||
SkewY(Angle),
|
||||
/// translate(x, y) or translate(x)
|
||||
Translate(LengthOrPercentage, Option<LengthOrPercentage>),
|
||||
/// translateX(x)
|
||||
TranslateX(LengthOrPercentage),
|
||||
/// translateY(y)
|
||||
TranslateY(LengthOrPercentage),
|
||||
/// translateZ(z)
|
||||
TranslateZ(Length),
|
||||
/// translate3d(x, y, z)
|
||||
Translate3D(LengthOrPercentage, LengthOrPercentage, Length),
|
||||
/// A 2D scaling factor.
|
||||
///
|
||||
/// `scale(2)` is parsed as `Scale(Number::new(2.0), None)` and is equivalent to
|
||||
/// writing `scale(2, 2)` (`Scale(Number::new(2.0), Some(Number::new(2.0)))`).
|
||||
///
|
||||
/// Negative values are allowed and flip the element.
|
||||
///
|
||||
/// Syntax can be scale(factor) or scale(factor, factor)
|
||||
Scale(Number, Option<Number>),
|
||||
/// scaleX(factor)
|
||||
ScaleX(Number),
|
||||
/// scaleY(factor)
|
||||
ScaleY(Number),
|
||||
/// scaleZ(factor)
|
||||
ScaleZ(Number),
|
||||
/// scale3D(factorX, factorY, factorZ)
|
||||
Scale3D(Number, Number, Number),
|
||||
/// Describes a 2D Rotation.
|
||||
///
|
||||
/// In a 3D scene `rotate(angle)` is equivalent to `rotateZ(angle)`.
|
||||
Rotate(Angle),
|
||||
/// Rotation in 3D space around the x-axis.
|
||||
RotateX(Angle),
|
||||
/// Rotation in 3D space around the y-axis.
|
||||
RotateY(Angle),
|
||||
/// Rotation in 3D space around the z-axis.
|
||||
RotateZ(Angle),
|
||||
/// Rotation in 3D space.
|
||||
///
|
||||
/// Generalization of rotateX, rotateY and rotateZ.
|
||||
Rotate3D(Number, Number, Number, Angle),
|
||||
/// Specifies a perspective projection matrix.
|
||||
///
|
||||
/// Part of CSS Transform Module Level 2 and defined at
|
||||
/// [§ 13.1. 3D Transform Function](https://drafts.csswg.org/css-transforms-2/#funcdef-perspective).
|
||||
///
|
||||
/// The value must be greater than or equal to zero.
|
||||
Perspective(Length),
|
||||
/// A intermediate type for interpolation of mismatched transform lists.
|
||||
#[allow(missing_docs)]
|
||||
InterpolateMatrix {
|
||||
#[compute(ignore_bound)]
|
||||
from_list: Transform<
|
||||
TransformOperation<
|
||||
Angle,
|
||||
Number,
|
||||
Length,
|
||||
Integer,
|
||||
LengthOrNumber,
|
||||
LengthOrPercentage,
|
||||
LoPoNumber,
|
||||
>,
|
||||
>,
|
||||
#[compute(ignore_bound)]
|
||||
to_list: Transform<
|
||||
TransformOperation<
|
||||
Angle,
|
||||
Number,
|
||||
Length,
|
||||
Integer,
|
||||
LengthOrNumber,
|
||||
LengthOrPercentage,
|
||||
LoPoNumber,
|
||||
>,
|
||||
>,
|
||||
#[compute(clone)]
|
||||
progress: computed::Percentage,
|
||||
},
|
||||
/// A intermediate type for accumulation of mismatched transform lists.
|
||||
#[allow(missing_docs)]
|
||||
AccumulateMatrix {
|
||||
#[compute(ignore_bound)]
|
||||
from_list: Transform<
|
||||
TransformOperation<
|
||||
Angle,
|
||||
Number,
|
||||
Length,
|
||||
Integer,
|
||||
LengthOrNumber,
|
||||
LengthOrPercentage,
|
||||
LoPoNumber,
|
||||
>,
|
||||
>,
|
||||
#[compute(ignore_bound)]
|
||||
to_list: Transform<
|
||||
TransformOperation<
|
||||
Angle,
|
||||
Number,
|
||||
Length,
|
||||
Integer,
|
||||
LengthOrNumber,
|
||||
LengthOrPercentage,
|
||||
LoPoNumber,
|
||||
>,
|
||||
>,
|
||||
count: Integer,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Animate, ToComputedValue)]
|
||||
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
|
||||
/// A value of the `transform` property
|
||||
pub struct Transform<T>(pub Vec<T>);
|
||||
|
||||
impl<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber>
|
||||
TransformOperation<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber> {
|
||||
/// Check if it is any translate function
|
||||
pub fn is_translate(&self) -> bool {
|
||||
use self::TransformOperation::*;
|
||||
match *self {
|
||||
Translate(..) | Translate3D(..) | TranslateX(..) | TranslateY(..) | TranslateZ(..) => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if it is any scale function
|
||||
pub fn is_scale(&self) -> bool {
|
||||
use self::TransformOperation::*;
|
||||
match *self {
|
||||
Scale(..) | Scale3D(..) | ScaleX(..) | ScaleY(..) | ScaleZ(..) => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl<Angle: ToCss + Copy, Number: ToCss + Copy, Length: ToCss,
|
||||
Integer: ToCss + Copy, LengthOrNumber: ToCss, LengthOrPercentage: ToCss, LoPoNumber: ToCss>
|
||||
ToCss for
|
||||
TransformOperation<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber> {
|
||||
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
|
||||
match *self {
|
||||
TransformOperation::Matrix(ref m) => m.to_css(dest),
|
||||
TransformOperation::PrefixedMatrix(ref m) => m.to_css(dest),
|
||||
TransformOperation::Matrix3D(Matrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
m41, m42, m43, m44,
|
||||
}) => {
|
||||
serialize_function!(dest, matrix3d(
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
m41, m42, m43, m44,
|
||||
))
|
||||
}
|
||||
TransformOperation::PrefixedMatrix3D(Matrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
ref m41, ref m42, ref m43, m44,
|
||||
}) => {
|
||||
serialize_function!(dest, matrix3d(
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
m41, m42, m43, m44,
|
||||
))
|
||||
}
|
||||
TransformOperation::Skew(ax, None) => {
|
||||
serialize_function!(dest, skew(ax))
|
||||
}
|
||||
TransformOperation::Skew(ax, Some(ay)) => {
|
||||
serialize_function!(dest, skew(ax, ay))
|
||||
}
|
||||
TransformOperation::SkewX(angle) => {
|
||||
serialize_function!(dest, skewX(angle))
|
||||
}
|
||||
TransformOperation::SkewY(angle) => {
|
||||
serialize_function!(dest, skewY(angle))
|
||||
}
|
||||
TransformOperation::Translate(ref tx, None) => {
|
||||
serialize_function!(dest, translate(tx))
|
||||
}
|
||||
TransformOperation::Translate(ref tx, Some(ref ty)) => {
|
||||
serialize_function!(dest, translate(tx, ty))
|
||||
}
|
||||
TransformOperation::TranslateX(ref tx) => {
|
||||
serialize_function!(dest, translateX(tx))
|
||||
}
|
||||
TransformOperation::TranslateY(ref ty) => {
|
||||
serialize_function!(dest, translateY(ty))
|
||||
}
|
||||
TransformOperation::TranslateZ(ref tz) => {
|
||||
serialize_function!(dest, translateZ(tz))
|
||||
}
|
||||
TransformOperation::Translate3D(ref tx, ref ty, ref tz) => {
|
||||
serialize_function!(dest, translate3d(tx, ty, tz))
|
||||
}
|
||||
TransformOperation::Scale(factor, None) => {
|
||||
serialize_function!(dest, scale(factor))
|
||||
}
|
||||
TransformOperation::Scale(sx, Some(sy)) => {
|
||||
serialize_function!(dest, scale(sx, sy))
|
||||
}
|
||||
TransformOperation::ScaleX(sx) => {
|
||||
serialize_function!(dest, scaleX(sx))
|
||||
}
|
||||
TransformOperation::ScaleY(sy) => {
|
||||
serialize_function!(dest, scaleY(sy))
|
||||
}
|
||||
TransformOperation::ScaleZ(sz) => {
|
||||
serialize_function!(dest, scaleZ(sz))
|
||||
}
|
||||
TransformOperation::Scale3D(sx, sy, sz) => {
|
||||
serialize_function!(dest, scale3d(sx, sy, sz))
|
||||
}
|
||||
TransformOperation::Rotate(theta) => {
|
||||
serialize_function!(dest, rotate(theta))
|
||||
}
|
||||
TransformOperation::RotateX(theta) => {
|
||||
serialize_function!(dest, rotateX(theta))
|
||||
}
|
||||
TransformOperation::RotateY(theta) => {
|
||||
serialize_function!(dest, rotateY(theta))
|
||||
}
|
||||
TransformOperation::RotateZ(theta) => {
|
||||
serialize_function!(dest, rotateZ(theta))
|
||||
}
|
||||
TransformOperation::Rotate3D(x, y, z, theta) => {
|
||||
serialize_function!(dest, rotate3d(x, y, z, theta))
|
||||
}
|
||||
TransformOperation::Perspective(ref length) => {
|
||||
serialize_function!(dest, perspective(length))
|
||||
}
|
||||
TransformOperation::InterpolateMatrix { ref from_list, ref to_list, progress } => {
|
||||
serialize_function!(dest, interpolatematrix(from_list, to_list, progress))
|
||||
}
|
||||
TransformOperation::AccumulateMatrix { ref from_list, ref to_list, count } => {
|
||||
serialize_function!(dest, accumulatematrix(from_list, to_list, count))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: ToCss> ToCss for Transform<T> {
|
||||
fn to_css<W>(&self, dest: &mut W) -> fmt::Result
|
||||
where
|
||||
W: fmt::Write,
|
||||
{
|
||||
if self.0.is_empty() {
|
||||
return dest.write_str("none");
|
||||
}
|
||||
|
||||
let mut first = true;
|
||||
for operation in &self.0 {
|
||||
if !first {
|
||||
dest.write_str(" ")?;
|
||||
}
|
||||
first = false;
|
||||
operation.to_css(dest)?
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,15 +11,249 @@ use style_traits::{ParseError, StyleParseErrorKind};
|
|||
use values::computed::{Context, LengthOrPercentage as ComputedLengthOrPercentage};
|
||||
use values::computed::{Percentage as ComputedPercentage, ToComputedValue};
|
||||
use values::computed::transform::TimingFunction as ComputedTimingFunction;
|
||||
use values::generics::transform::{StepPosition, TimingFunction as GenericTimingFunction};
|
||||
use values::generics::transform::{Matrix3D, Transform as GenericTransform};
|
||||
use values::generics::transform::{StepPosition, TimingFunction as GenericTimingFunction, Matrix};
|
||||
use values::generics::transform::{TimingKeyword, TransformOrigin as GenericTransformOrigin};
|
||||
use values::specified::{Integer, Number};
|
||||
use values::specified::length::{Length, LengthOrPercentage};
|
||||
use values::generics::transform::TransformOperation as GenericTransformOperation;
|
||||
use values::specified::{self, Angle, Number, Length, Integer};
|
||||
use values::specified::{LengthOrNumber, LengthOrPercentage, LengthOrPercentageOrNumber};
|
||||
use values::specified::position::{Side, X, Y};
|
||||
|
||||
/// A single operation in a specified CSS `transform`
|
||||
pub type TransformOperation = GenericTransformOperation<
|
||||
Angle,
|
||||
Number,
|
||||
Length,
|
||||
Integer,
|
||||
LengthOrNumber,
|
||||
LengthOrPercentage,
|
||||
LengthOrPercentageOrNumber,
|
||||
>;
|
||||
/// A specified CSS `transform`
|
||||
pub type Transform = GenericTransform<TransformOperation>;
|
||||
|
||||
/// The specified value of a CSS `<transform-origin>`
|
||||
pub type TransformOrigin = GenericTransformOrigin<OriginComponent<X>, OriginComponent<Y>, Length>;
|
||||
|
||||
|
||||
impl Transform {
|
||||
/// Internal parse function for deciding if we wish to accept prefixed values or not
|
||||
// Allow unitless zero angle for rotate() and skew() to align with gecko
|
||||
pub fn parse_internal<'i, 't>(
|
||||
context: &ParserContext,
|
||||
input: &mut Parser<'i, 't>,
|
||||
prefixed: bool,
|
||||
) -> Result<Self, ParseError<'i>> {
|
||||
use style_traits::{Separator, Space};
|
||||
|
||||
if input
|
||||
.try(|input| input.expect_ident_matching("none"))
|
||||
.is_ok()
|
||||
{
|
||||
return Ok(GenericTransform(Vec::new()));
|
||||
}
|
||||
|
||||
Ok(GenericTransform(Space::parse(input, |input| {
|
||||
let function = input.expect_function()?.clone();
|
||||
input.parse_nested_block(|input| {
|
||||
let location = input.current_source_location();
|
||||
let result =
|
||||
match_ignore_ascii_case! { &function,
|
||||
"matrix" => {
|
||||
let a = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let b = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let c = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let d = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
if !prefixed {
|
||||
// Standard matrix parsing.
|
||||
let e = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let f = specified::parse_number(context, input)?;
|
||||
Ok(GenericTransformOperation::Matrix(Matrix { a, b, c, d, e, f }))
|
||||
} else {
|
||||
// Non-standard prefixed matrix parsing for -moz-transform.
|
||||
let e = LengthOrPercentageOrNumber::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let f = LengthOrPercentageOrNumber::parse(context, input)?;
|
||||
Ok(GenericTransformOperation::PrefixedMatrix(Matrix { a, b, c, d, e, f }))
|
||||
}
|
||||
},
|
||||
"matrix3d" => {
|
||||
let m11 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m12 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m13 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m14 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m21 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m22 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m23 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m24 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m31 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m32 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m33 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m34 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
if !prefixed {
|
||||
// Standard matrix3d parsing.
|
||||
let m41 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m42 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m43 = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m44 = specified::parse_number(context, input)?;
|
||||
Ok(GenericTransformOperation::Matrix3D(Matrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
m41, m42, m43, m44,
|
||||
}))
|
||||
} else {
|
||||
// Non-standard prefixed matrix parsing for -moz-transform.
|
||||
let m41 = LengthOrPercentageOrNumber::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m42 = LengthOrPercentageOrNumber::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m43 = LengthOrNumber::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let m44 = specified::parse_number(context, input)?;
|
||||
Ok(GenericTransformOperation::PrefixedMatrix3D(Matrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
m41, m42, m43, m44,
|
||||
}))
|
||||
}
|
||||
},
|
||||
"translate" => {
|
||||
let sx = specified::LengthOrPercentage::parse(context, input)?;
|
||||
if input.try(|input| input.expect_comma()).is_ok() {
|
||||
let sy = specified::LengthOrPercentage::parse(context, input)?;
|
||||
Ok(GenericTransformOperation::Translate(sx, Some(sy)))
|
||||
} else {
|
||||
Ok(GenericTransformOperation::Translate(sx, None))
|
||||
}
|
||||
},
|
||||
"translatex" => {
|
||||
let tx = specified::LengthOrPercentage::parse(context, input)?;
|
||||
Ok(GenericTransformOperation::TranslateX(tx))
|
||||
},
|
||||
"translatey" => {
|
||||
let ty = specified::LengthOrPercentage::parse(context, input)?;
|
||||
Ok(GenericTransformOperation::TranslateY(ty))
|
||||
},
|
||||
"translatez" => {
|
||||
let tz = specified::Length::parse(context, input)?;
|
||||
Ok(GenericTransformOperation::TranslateZ(tz))
|
||||
},
|
||||
"translate3d" => {
|
||||
let tx = specified::LengthOrPercentage::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let ty = specified::LengthOrPercentage::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let tz = specified::Length::parse(context, input)?;
|
||||
Ok(GenericTransformOperation::Translate3D(tx, ty, tz))
|
||||
},
|
||||
"scale" => {
|
||||
let sx = specified::parse_number(context, input)?;
|
||||
if input.try(|input| input.expect_comma()).is_ok() {
|
||||
let sy = specified::parse_number(context, input)?;
|
||||
Ok(GenericTransformOperation::Scale(sx, Some(sy)))
|
||||
} else {
|
||||
Ok(GenericTransformOperation::Scale(sx, None))
|
||||
}
|
||||
},
|
||||
"scalex" => {
|
||||
let sx = specified::parse_number(context, input)?;
|
||||
Ok(GenericTransformOperation::ScaleX(sx))
|
||||
},
|
||||
"scaley" => {
|
||||
let sy = specified::parse_number(context, input)?;
|
||||
Ok(GenericTransformOperation::ScaleY(sy))
|
||||
},
|
||||
"scalez" => {
|
||||
let sz = specified::parse_number(context, input)?;
|
||||
Ok(GenericTransformOperation::ScaleZ(sz))
|
||||
},
|
||||
"scale3d" => {
|
||||
let sx = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let sy = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let sz = specified::parse_number(context, input)?;
|
||||
Ok(GenericTransformOperation::Scale3D(sx, sy, sz))
|
||||
},
|
||||
"rotate" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(GenericTransformOperation::Rotate(theta))
|
||||
},
|
||||
"rotatex" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(GenericTransformOperation::RotateX(theta))
|
||||
},
|
||||
"rotatey" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(GenericTransformOperation::RotateY(theta))
|
||||
},
|
||||
"rotatez" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(GenericTransformOperation::RotateZ(theta))
|
||||
},
|
||||
"rotate3d" => {
|
||||
let ax = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let ay = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let az = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
// TODO(gw): Check that the axis can be normalized.
|
||||
Ok(GenericTransformOperation::Rotate3D(ax, ay, az, theta))
|
||||
},
|
||||
"skew" => {
|
||||
let ax = specified::Angle::parse_with_unitless(context, input)?;
|
||||
if input.try(|input| input.expect_comma()).is_ok() {
|
||||
let ay = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(GenericTransformOperation::Skew(ax, Some(ay)))
|
||||
} else {
|
||||
Ok(GenericTransformOperation::Skew(ax, None))
|
||||
}
|
||||
},
|
||||
"skewx" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(GenericTransformOperation::SkewX(theta))
|
||||
},
|
||||
"skewy" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(GenericTransformOperation::SkewY(theta))
|
||||
},
|
||||
"perspective" => {
|
||||
let d = specified::Length::parse_non_negative(context, input)?;
|
||||
Ok(GenericTransformOperation::Perspective(d))
|
||||
},
|
||||
_ => Err(()),
|
||||
};
|
||||
result
|
||||
.map_err(|()| location.new_custom_error(StyleParseErrorKind::UnexpectedFunction(function.clone())))
|
||||
})
|
||||
})?))
|
||||
}
|
||||
}
|
||||
|
||||
/// The specified value of a component of a CSS `<transform-origin>`.
|
||||
#[derive(Clone, Debug, MallocSizeOf, PartialEq, ToCss)]
|
||||
pub enum OriginComponent<S> {
|
||||
|
@ -37,7 +271,9 @@ pub type TimingFunction = GenericTimingFunction<Integer, Number>;
|
|||
impl Parse for TransformOrigin {
|
||||
fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>> {
|
||||
let parse_depth = |input: &mut Parser| {
|
||||
input.try(|i| Length::parse(context, i)).unwrap_or(Length::from_px(0.))
|
||||
input.try(|i| Length::parse(context, i)).unwrap_or(
|
||||
Length::from_px(0.),
|
||||
)
|
||||
};
|
||||
match input.try(|i| OriginComponent::parse(context, i)) {
|
||||
Ok(x_origin @ OriginComponent::Center) => {
|
||||
|
@ -84,7 +320,8 @@ impl Parse for TransformOrigin {
|
|||
}
|
||||
|
||||
impl<S> Parse for OriginComponent<S>
|
||||
where S: Parse,
|
||||
where
|
||||
S: Parse,
|
||||
{
|
||||
fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>> {
|
||||
if input.try(|i| i.expect_ident_matching("center")).is_ok() {
|
||||
|
@ -99,18 +336,15 @@ impl<S> Parse for OriginComponent<S>
|
|||
}
|
||||
|
||||
impl<S> ToComputedValue for OriginComponent<S>
|
||||
where S: Side,
|
||||
where
|
||||
S: Side,
|
||||
{
|
||||
type ComputedValue = ComputedLengthOrPercentage;
|
||||
|
||||
fn to_computed_value(&self, context: &Context) -> Self::ComputedValue {
|
||||
match *self {
|
||||
OriginComponent::Center => {
|
||||
ComputedLengthOrPercentage::Percentage(ComputedPercentage(0.5))
|
||||
},
|
||||
OriginComponent::Length(ref length) => {
|
||||
length.to_computed_value(context)
|
||||
},
|
||||
OriginComponent::Center => ComputedLengthOrPercentage::Percentage(ComputedPercentage(0.5)),
|
||||
OriginComponent::Length(ref length) => length.to_computed_value(context),
|
||||
OriginComponent::Side(ref keyword) => {
|
||||
let p = ComputedPercentage(if keyword.is_start() { 0. } else { 1. });
|
||||
ComputedLengthOrPercentage::Percentage(p)
|
||||
|
@ -139,7 +373,9 @@ fn allow_frames_timing() -> bool {
|
|||
|
||||
#[cfg(feature = "servo")]
|
||||
#[inline]
|
||||
fn allow_frames_timing() -> bool { true }
|
||||
fn allow_frames_timing() -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
impl Parse for TimingFunction {
|
||||
fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>> {
|
||||
|
@ -147,7 +383,8 @@ impl Parse for TimingFunction {
|
|||
return Ok(GenericTimingFunction::Keyword(keyword));
|
||||
}
|
||||
if let Ok(ident) = input.try(|i| i.expect_ident_cloned()) {
|
||||
let position = match_ignore_ascii_case! { &ident,
|
||||
let position =
|
||||
match_ignore_ascii_case! { &ident,
|
||||
"step-start" => StepPosition::Start,
|
||||
"step-end" => StepPosition::End,
|
||||
_ => return Err(input.new_custom_error(SelectorParseErrorKind::UnexpectedIdent(ident.clone()))),
|
||||
|
@ -201,10 +438,13 @@ impl ToComputedValue for TimingFunction {
|
|||
#[inline]
|
||||
fn to_computed_value(&self, context: &Context) -> Self::ComputedValue {
|
||||
match *self {
|
||||
GenericTimingFunction::Keyword(keyword) => {
|
||||
GenericTimingFunction::Keyword(keyword)
|
||||
},
|
||||
GenericTimingFunction::CubicBezier { x1, y1, x2, y2 } => {
|
||||
GenericTimingFunction::Keyword(keyword) => GenericTimingFunction::Keyword(keyword),
|
||||
GenericTimingFunction::CubicBezier {
|
||||
x1,
|
||||
y1,
|
||||
x2,
|
||||
y2,
|
||||
} => {
|
||||
GenericTimingFunction::CubicBezier {
|
||||
x1: x1.to_computed_value(context),
|
||||
y1: y1.to_computed_value(context),
|
||||
|
@ -213,15 +453,10 @@ impl ToComputedValue for TimingFunction {
|
|||
}
|
||||
},
|
||||
GenericTimingFunction::Steps(steps, position) => {
|
||||
GenericTimingFunction::Steps(
|
||||
steps.to_computed_value(context) as u32,
|
||||
position,
|
||||
)
|
||||
GenericTimingFunction::Steps(steps.to_computed_value(context) as u32, position)
|
||||
},
|
||||
GenericTimingFunction::Frames(frames) => {
|
||||
GenericTimingFunction::Frames(
|
||||
frames.to_computed_value(context) as u32,
|
||||
)
|
||||
GenericTimingFunction::Frames(frames.to_computed_value(context) as u32)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -229,10 +464,13 @@ impl ToComputedValue for TimingFunction {
|
|||
#[inline]
|
||||
fn from_computed_value(computed: &Self::ComputedValue) -> Self {
|
||||
match *computed {
|
||||
GenericTimingFunction::Keyword(keyword) => {
|
||||
GenericTimingFunction::Keyword(keyword)
|
||||
},
|
||||
GenericTimingFunction::CubicBezier { ref x1, ref y1, ref x2, ref y2 } => {
|
||||
GenericTimingFunction::Keyword(keyword) => GenericTimingFunction::Keyword(keyword),
|
||||
GenericTimingFunction::CubicBezier {
|
||||
ref x1,
|
||||
ref y1,
|
||||
ref x2,
|
||||
ref y2,
|
||||
} => {
|
||||
GenericTimingFunction::CubicBezier {
|
||||
x1: Number::from_computed_value(x1),
|
||||
y1: Number::from_computed_value(y1),
|
||||
|
@ -241,15 +479,10 @@ impl ToComputedValue for TimingFunction {
|
|||
}
|
||||
},
|
||||
GenericTimingFunction::Steps(steps, position) => {
|
||||
GenericTimingFunction::Steps(
|
||||
Integer::from_computed_value(&(steps as i32)),
|
||||
position,
|
||||
)
|
||||
GenericTimingFunction::Steps(Integer::from_computed_value(&(steps as i32)), position)
|
||||
},
|
||||
GenericTimingFunction::Frames(frames) => {
|
||||
GenericTimingFunction::Frames(
|
||||
Integer::from_computed_value(&(frames as i32)),
|
||||
)
|
||||
GenericTimingFunction::Frames(Integer::from_computed_value(&(frames as i32)))
|
||||
},
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,9 @@ pub fn derive(input: DeriveInput) -> Tokens {
|
|||
}
|
||||
quote! { ::std::clone::Clone::clone(#binding) }
|
||||
} else {
|
||||
where_clause.add_trait_bound(&binding.field.ty);
|
||||
if !attrs.ignore_bound {
|
||||
where_clause.add_trait_bound(&binding.field.ty);
|
||||
}
|
||||
quote! {
|
||||
::values::computed::ToComputedValue::to_computed_value(#binding, context)
|
||||
}
|
||||
|
@ -68,4 +70,5 @@ pub fn derive(input: DeriveInput) -> Tokens {
|
|||
#[derive(Default, FromField)]
|
||||
struct ComputedValueAttrs {
|
||||
clone: bool,
|
||||
ignore_bound: bool,
|
||||
}
|
||||
|
|
|
@ -716,13 +716,12 @@ pub extern "C" fn Servo_AnimationValue_GetTransform(
|
|||
let value = AnimationValue::as_arc(&value);
|
||||
if let AnimationValue::Transform(ref servo_list) = **value {
|
||||
let list = unsafe { &mut *list };
|
||||
match servo_list.0 {
|
||||
Some(ref servo_list) => {
|
||||
style_structs::Box::convert_transform(servo_list, list);
|
||||
},
|
||||
None => unsafe {
|
||||
if servo_list.0.is_empty() {
|
||||
unsafe {
|
||||
list.set_move(RefPtr::from_addrefed(Gecko_NewNoneTransform()));
|
||||
}
|
||||
} else {
|
||||
style_structs::Box::convert_transform(&servo_list.0, list);
|
||||
}
|
||||
} else {
|
||||
panic!("The AnimationValue should be transform");
|
||||
|
@ -2522,10 +2521,10 @@ pub extern "C" fn Servo_MatrixTransform_Operate(matrix_operator: MatrixTransform
|
|||
progress: f64,
|
||||
output: *mut RawGeckoGfxMatrix4x4) {
|
||||
use self::MatrixTransformOperator::{Accumulate, Interpolate};
|
||||
use style::properties::longhands::transform::computed_value::ComputedMatrix;
|
||||
use style::values::computed::transform::Matrix3D;
|
||||
|
||||
let from = ComputedMatrix::from(unsafe { from.as_ref() }.expect("not a valid 'from' matrix"));
|
||||
let to = ComputedMatrix::from(unsafe { to.as_ref() }.expect("not a valid 'to' matrix"));
|
||||
let from = Matrix3D::from(unsafe { from.as_ref() }.expect("not a valid 'from' matrix"));
|
||||
let to = Matrix3D::from(unsafe { to.as_ref() }.expect("not a valid 'to' matrix"));
|
||||
let result = match matrix_operator {
|
||||
Interpolate => from.animate(&to, Procedure::Interpolate { progress }),
|
||||
Accumulate => from.animate(&to, Procedure::Accumulate { count: progress as u64 }),
|
||||
|
|
|
@ -3,10 +3,9 @@
|
|||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use cssparser::RGBA;
|
||||
use style::properties::longhands::transform::computed_value::ComputedOperation as TransformOperation;
|
||||
use style::properties::longhands::transform::computed_value::T as TransformList;
|
||||
use style::values::animated::{Animate, Procedure, ToAnimatedValue};
|
||||
use style::values::computed::Percentage;
|
||||
use style::values::generics::transform::{Transform, TransformOperation};
|
||||
|
||||
fn interpolate_rgba(from: RGBA, to: RGBA, progress: f64) -> RGBA {
|
||||
let from = from.to_animated_value();
|
||||
|
@ -66,35 +65,35 @@ fn test_rgba_color_interepolation_out_of_range_clamped_2() {
|
|||
fn test_transform_interpolation_on_translate() {
|
||||
use style::values::computed::{CalcLengthOrPercentage, Length, LengthOrPercentage};
|
||||
|
||||
let from = TransformList(Some(vec![
|
||||
TransformOperation::Translate(LengthOrPercentage::Length(Length::new(0.)),
|
||||
LengthOrPercentage::Length(Length::new(100.)),
|
||||
Length::new(25.))]));
|
||||
let to = TransformList(Some(vec![
|
||||
TransformOperation::Translate(LengthOrPercentage::Length(Length::new(100.)),
|
||||
LengthOrPercentage::Length(Length::new(0.)),
|
||||
Length::new(75.))]));
|
||||
let from = Transform(vec![
|
||||
TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(0.)),
|
||||
LengthOrPercentage::Length(Length::new(100.)),
|
||||
Length::new(25.))]);
|
||||
let to = Transform(vec![
|
||||
TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
|
||||
LengthOrPercentage::Length(Length::new(0.)),
|
||||
Length::new(75.))]);
|
||||
assert_eq!(
|
||||
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
|
||||
TransformList(Some(vec![TransformOperation::Translate(
|
||||
Transform(vec![TransformOperation::Translate3D(
|
||||
LengthOrPercentage::Length(Length::new(50.)),
|
||||
LengthOrPercentage::Length(Length::new(50.)),
|
||||
Length::new(50.),
|
||||
)]))
|
||||
)])
|
||||
);
|
||||
|
||||
let from = TransformList(Some(vec![TransformOperation::Translate(
|
||||
let from = Transform(vec![TransformOperation::Translate3D(
|
||||
LengthOrPercentage::Percentage(Percentage(0.5)),
|
||||
LengthOrPercentage::Percentage(Percentage(1.0)),
|
||||
Length::new(25.),
|
||||
)]));
|
||||
let to = TransformList(Some(vec![
|
||||
TransformOperation::Translate(LengthOrPercentage::Length(Length::new(100.)),
|
||||
LengthOrPercentage::Length(Length::new(50.)),
|
||||
Length::new(75.))]));
|
||||
)]);
|
||||
let to = Transform(vec![
|
||||
TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
|
||||
LengthOrPercentage::Length(Length::new(50.)),
|
||||
Length::new(75.))]);
|
||||
assert_eq!(
|
||||
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
|
||||
TransformList(Some(vec![TransformOperation::Translate(
|
||||
Transform(vec![TransformOperation::Translate3D(
|
||||
// calc(50px + 25%)
|
||||
LengthOrPercentage::Calc(CalcLengthOrPercentage::new(Length::new(50.),
|
||||
Some(Percentage(0.25)))),
|
||||
|
@ -102,17 +101,17 @@ fn test_transform_interpolation_on_translate() {
|
|||
LengthOrPercentage::Calc(CalcLengthOrPercentage::new(Length::new(25.),
|
||||
Some(Percentage(0.5)))),
|
||||
Length::new(50.),
|
||||
)]))
|
||||
)])
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_transform_interpolation_on_scale() {
|
||||
let from = TransformList(Some(vec![TransformOperation::Scale(1.0, 2.0, 1.0)]));
|
||||
let to = TransformList(Some(vec![TransformOperation::Scale(2.0, 4.0, 2.0)]));
|
||||
let from = Transform(vec![TransformOperation::Scale3D(1.0, 2.0, 1.0)]);
|
||||
let to = Transform(vec![TransformOperation::Scale3D(2.0, 4.0, 2.0)]);
|
||||
assert_eq!(
|
||||
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
|
||||
TransformList(Some(vec![TransformOperation::Scale(1.5, 3.0, 1.5)]))
|
||||
Transform(vec![TransformOperation::Scale3D(1.5, 3.0, 1.5)])
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -120,15 +119,15 @@ fn test_transform_interpolation_on_scale() {
|
|||
fn test_transform_interpolation_on_rotate() {
|
||||
use style::values::computed::Angle;
|
||||
|
||||
let from = TransformList(Some(vec![TransformOperation::Rotate(0.0, 0.0, 1.0,
|
||||
Angle::from_radians(0.0))]));
|
||||
let to = TransformList(Some(vec![TransformOperation::Rotate(0.0, 0.0, 1.0,
|
||||
Angle::from_radians(100.0))]));
|
||||
let from = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
|
||||
Angle::from_radians(0.0))]);
|
||||
let to = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
|
||||
Angle::from_radians(100.0))]);
|
||||
assert_eq!(
|
||||
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
|
||||
TransformList(Some(vec![
|
||||
TransformOperation::Rotate(0.0, 0.0, 1.0, Angle::from_radians(50.0)),
|
||||
]))
|
||||
Transform(vec![
|
||||
TransformOperation::Rotate3D(0.0, 0.0, 1.0, Angle::from_radians(50.0)),
|
||||
])
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -136,16 +135,16 @@ fn test_transform_interpolation_on_rotate() {
|
|||
fn test_transform_interpolation_on_skew() {
|
||||
use style::values::computed::Angle;
|
||||
|
||||
let from = TransformList(Some(vec![TransformOperation::Skew(Angle::from_radians(0.0),
|
||||
Angle::from_radians(100.0))]));
|
||||
let to = TransformList(Some(vec![TransformOperation::Skew(Angle::from_radians(100.0),
|
||||
Angle::from_radians(0.0))]));
|
||||
let from = Transform(vec![TransformOperation::Skew(Angle::from_radians(0.0),
|
||||
Some(Angle::from_radians(100.0)))]);
|
||||
let to = Transform(vec![TransformOperation::Skew(Angle::from_radians(100.0),
|
||||
Some(Angle::from_radians(0.0)))]);
|
||||
assert_eq!(
|
||||
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
|
||||
TransformList(Some(vec![TransformOperation::Skew(
|
||||
Transform(vec![TransformOperation::Skew(
|
||||
Angle::from_radians(50.0),
|
||||
Angle::from_radians(50.0),
|
||||
)]))
|
||||
Some(Angle::from_radians(50.0)),
|
||||
)])
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -153,18 +152,18 @@ fn test_transform_interpolation_on_skew() {
|
|||
fn test_transform_interpolation_on_mismatched_lists() {
|
||||
use style::values::computed::{Angle, Length, LengthOrPercentage};
|
||||
|
||||
let from = TransformList(Some(vec![TransformOperation::Rotate(0.0, 0.0, 1.0,
|
||||
Angle::from_radians(100.0))]));
|
||||
let to = TransformList(Some(vec![
|
||||
TransformOperation::Translate(LengthOrPercentage::Length(Length::new(100.)),
|
||||
LengthOrPercentage::Length(Length::new(0.)),
|
||||
Length::new(0.))]));
|
||||
let from = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
|
||||
Angle::from_radians(100.0))]);
|
||||
let to = Transform(vec![
|
||||
TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
|
||||
LengthOrPercentage::Length(Length::new(0.)),
|
||||
Length::new(0.))]);
|
||||
assert_eq!(
|
||||
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
|
||||
TransformList(Some(vec![TransformOperation::InterpolateMatrix {
|
||||
Transform(vec![TransformOperation::InterpolateMatrix {
|
||||
from_list: from.clone(),
|
||||
to_list: to.clone(),
|
||||
progress: Percentage(0.5),
|
||||
}]))
|
||||
}])
|
||||
);
|
||||
}
|
||||
|
|
|
@ -725,8 +725,9 @@ mod shorthand_serialization {
|
|||
|
||||
mod transform {
|
||||
pub use super::*;
|
||||
use style::properties::longhands::transform::SpecifiedOperation;
|
||||
use style::values::generics::transform::TransformOperation;
|
||||
use style::values::specified::{Angle, Number};
|
||||
use style::values::specified::transform::TransformOperation as SpecifiedOperation;
|
||||
|
||||
#[test]
|
||||
fn should_serialize_none_correctly() {
|
||||
|
@ -736,41 +737,41 @@ mod shorthand_serialization {
|
|||
}
|
||||
|
||||
#[inline(always)]
|
||||
fn validate_serialization<T: ToCss>(op: &T, expected_string: &'static str) {
|
||||
fn validate_serialization(op: &SpecifiedOperation, expected_string: &'static str) {
|
||||
let css_string = op.to_css_string();
|
||||
assert_eq!(css_string, expected_string);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn transform_scale() {
|
||||
validate_serialization(&SpecifiedOperation::Scale(Number::new(1.3), None), "scale(1.3)");
|
||||
validate_serialization(&TransformOperation::Scale(Number::new(1.3), None), "scale(1.3)");
|
||||
validate_serialization(
|
||||
&SpecifiedOperation::Scale(Number::new(2.0), Some(Number::new(2.0))),
|
||||
&TransformOperation::Scale(Number::new(2.0), Some(Number::new(2.0))),
|
||||
"scale(2, 2)");
|
||||
validate_serialization(&SpecifiedOperation::ScaleX(Number::new(42.0)), "scaleX(42)");
|
||||
validate_serialization(&SpecifiedOperation::ScaleY(Number::new(0.3)), "scaleY(0.3)");
|
||||
validate_serialization(&SpecifiedOperation::ScaleZ(Number::new(1.0)), "scaleZ(1)");
|
||||
validate_serialization(&TransformOperation::ScaleX(Number::new(42.0)), "scaleX(42)");
|
||||
validate_serialization(&TransformOperation::ScaleY(Number::new(0.3)), "scaleY(0.3)");
|
||||
validate_serialization(&TransformOperation::ScaleZ(Number::new(1.0)), "scaleZ(1)");
|
||||
validate_serialization(
|
||||
&SpecifiedOperation::Scale3D(Number::new(4.0), Number::new(5.0), Number::new(6.0)),
|
||||
&TransformOperation::Scale3D(Number::new(4.0), Number::new(5.0), Number::new(6.0)),
|
||||
"scale3d(4, 5, 6)");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn transform_skew() {
|
||||
validate_serialization(
|
||||
&SpecifiedOperation::Skew(Angle::from_degrees(42.3, false), None),
|
||||
&TransformOperation::Skew(Angle::from_degrees(42.3, false), None),
|
||||
"skew(42.3deg)");
|
||||
validate_serialization(
|
||||
&SpecifiedOperation::Skew(Angle::from_gradians(-50.0, false), Some(Angle::from_turns(0.73, false))),
|
||||
&TransformOperation::Skew(Angle::from_gradians(-50.0, false), Some(Angle::from_turns(0.73, false))),
|
||||
"skew(-50grad, 0.73turn)");
|
||||
validate_serialization(
|
||||
&SpecifiedOperation::SkewX(Angle::from_radians(0.31, false)), "skewX(0.31rad)");
|
||||
&TransformOperation::SkewX(Angle::from_radians(0.31, false)), "skewX(0.31rad)");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn transform_rotate() {
|
||||
validate_serialization(
|
||||
&SpecifiedOperation::Rotate(Angle::from_turns(35.0, false)),
|
||||
&TransformOperation::Rotate(Angle::from_turns(35.0, false)),
|
||||
"rotate(35turn)"
|
||||
)
|
||||
}
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
[2d-rotate-js.html]
|
||||
type: testharness
|
||||
[this should make a small green square rotated 30 degrees, and the browser should return the rotation as 30 degrees as the computed value NOT a matrix]
|
||||
expected: FAIL
|
||||
|
||||
[JS test: Rotate via javascript must show the correct computed rotation]
|
||||
expected: FAIL
|
||||
|
|
@ -11,7 +11,3 @@
|
|||
|
||||
[Matrix for skew]
|
||||
expected: FAIL
|
||||
|
||||
[Matrix for general transform]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
[transform_translate_invalid.html]
|
||||
type: testharness
|
||||
[transform_translate_null_null]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[transform_translate_max.html]
|
||||
type: testharness
|
||||
[transform_translate_max]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[transform_translate_min.html]
|
||||
type: testharness
|
||||
[transform_translate_min]
|
||||
expected: FAIL
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue