Auto merge of #18750 - Manishearth:transform-generic, r=emilio,xidorn

Make transforms generic

This makes the specified and computed value of transform share a generic
backing enum.

This will eventually be a complete fix for
https://bugzilla.mozilla.org/show_bug.cgi?id=1391145 , and also
incidentally fixes https://bugzilla.mozilla.org/show_bug.cgi?id=1405881

Currently WIP -- the generic transform exists and is used, but this
currently misses some animation and glue cases.

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This commit is contained in:
bors-servo 2017-11-02 17:02:07 -05:00 committed by GitHub
commit c494d25e24
20 changed files with 1580 additions and 1347 deletions

View file

@ -291,7 +291,7 @@ pub trait Flow: HasBaseFlow + fmt::Debug + Sync + Send + 'static {
} }
if !self.as_block().fragment.establishes_stacking_context() || if !self.as_block().fragment.establishes_stacking_context() ||
self.as_block().fragment.style.get_box().transform.0.is_none() { self.as_block().fragment.style.get_box().transform.0.is_empty() {
overflow.translate(&position.origin.to_vector()); overflow.translate(&position.origin.to_vector());
return overflow; return overflow;
} }

View file

@ -2500,7 +2500,7 @@ impl Fragment {
/// Returns true if this fragment has a filter, transform, or perspective property set. /// Returns true if this fragment has a filter, transform, or perspective property set.
pub fn has_filter_transform_or_perspective(&self) -> bool { pub fn has_filter_transform_or_perspective(&self) -> bool {
self.style().get_box().transform.0.is_some() || !self.style().get_box().transform.0.is_empty() ||
!self.style().get_effects().filter.0.is_empty() || !self.style().get_effects().filter.0.is_empty() ||
self.style().get_box().perspective != Either::Second(values::None_) self.style().get_box().perspective != Either::Second(values::None_)
} }
@ -2560,7 +2560,7 @@ impl Fragment {
_ => return self.style().get_position().z_index.integer_or(0), _ => return self.style().get_position().z_index.integer_or(0),
} }
if self.style().get_box().transform.0.is_some() { if !self.style().get_box().transform.0.is_empty() {
return self.style().get_position().z_index.integer_or(0); return self.style().get_position().z_index.integer_or(0);
} }

View file

@ -13,7 +13,7 @@ use std::marker::PhantomData;
use std::mem; use std::mem;
use std::ops::{Index, IndexMut}; use std::ops::{Index, IndexMut};
use std::slice; use std::slice;
use values::computed::{Angle, LengthOrPercentage, Percentage}; use values::computed::{Angle, Length, LengthOrPercentage, Percentage};
use values::specified::url::SpecifiedUrl; use values::specified::url::SpecifiedUrl;
impl nsCSSValue { impl nsCSSValue {
@ -104,7 +104,6 @@ impl nsCSSValue {
/// Returns LengthOrPercentage value. /// Returns LengthOrPercentage value.
pub unsafe fn get_lop(&self) -> LengthOrPercentage { pub unsafe fn get_lop(&self) -> LengthOrPercentage {
use values::computed::Length;
match self.mUnit { match self.mUnit {
nsCSSUnit::eCSSUnit_Pixel => { nsCSSUnit::eCSSUnit_Pixel => {
LengthOrPercentage::Length(Length::new(bindings::Gecko_CSSValue_GetNumber(self))) LengthOrPercentage::Length(Length::new(bindings::Gecko_CSSValue_GetNumber(self)))
@ -119,6 +118,16 @@ impl nsCSSValue {
} }
} }
/// Returns Length value.
pub unsafe fn get_length(&self) -> Length {
match self.mUnit {
nsCSSUnit::eCSSUnit_Pixel => {
Length::new(bindings::Gecko_CSSValue_GetNumber(self))
},
x => panic!("The unit should not be {:?}", x),
}
}
fn set_valueless_unit(&mut self, unit: nsCSSUnit) { fn set_valueless_unit(&mut self, unit: nsCSSUnit) {
debug_assert_eq!(self.mUnit, nsCSSUnit::eCSSUnit_Null); debug_assert_eq!(self.mUnit, nsCSSUnit::eCSSUnit_Null);
debug_assert!(unit as u32 <= nsCSSUnit::eCSSUnit_DummyInherit as u32, "Not a valueless unit"); debug_assert!(unit as u32 <= nsCSSUnit::eCSSUnit_DummyInherit as u32, "Not a valueless unit");

View file

@ -2892,18 +2892,50 @@ fn static_assert() {
} }
${impl_css_url('_moz_binding', 'mBinding.mPtr')} ${impl_css_url('_moz_binding', 'mBinding.mPtr')}
<%
transform_functions = [
("Matrix3D", "matrix3d", ["number"] * 16),
("PrefixedMatrix3D", "matrix3d", ["number"] * 12 + ["lopon"] * 2
+ ["lon"] + ["number"]),
("Matrix", "matrix", ["number"] * 6),
("PrefixedMatrix", "matrix", ["number"] * 4 + ["lopon"] * 2),
("Translate", "translate", ["lop", "optional_lop"]),
("Translate3D", "translate3d", ["lop", "lop", "length"]),
("TranslateX", "translatex", ["lop"]),
("TranslateY", "translatey", ["lop"]),
("TranslateZ", "translatez", ["length"]),
("Scale3D", "scale3d", ["number"] * 3),
("Scale", "scale", ["number", "optional_number"]),
("ScaleX", "scalex", ["number"]),
("ScaleY", "scaley", ["number"]),
("ScaleZ", "scalez", ["number"]),
("Rotate", "rotate", ["angle"]),
("Rotate3D", "rotate3d", ["number"] * 3 + ["angle"]),
("RotateX", "rotatex", ["angle"]),
("RotateY", "rotatey", ["angle"]),
("RotateZ", "rotatez", ["angle"]),
("Skew", "skew", ["angle", "optional_angle"]),
("SkewX", "skewx", ["angle"]),
("SkewY", "skewy", ["angle"]),
("Perspective", "perspective", ["length"]),
("InterpolateMatrix", "interpolatematrix", ["list"] * 2 + ["percentage"]),
("AccumulateMatrix", "accumulatematrix", ["list"] * 2 + ["integer_to_percentage"])
]
%>
<%def name="transform_function_arm(name, keyword, items)"> <%def name="transform_function_arm(name, keyword, items)">
<% <%
has_optional = items[-1].startswith("optional_")
pattern = None pattern = None
if keyword == "matrix3d": if keyword == "matrix3d":
# m11: number1, m12: number2, .. # m11: number1, m12: number2, ..
single_patterns = ["m%s: %s" % (str(a / 4 + 1) + str(a % 4 + 1), b + str(a + 1)) for (a, b) single_patterns = ["m%s: %s" % (str(a / 4 + 1) + str(a % 4 + 1), b + str(a + 1)) for (a, b)
in enumerate(items)] in enumerate(items)]
if name == "Matrix": pattern = "(Matrix3D { %s })" % ", ".join(single_patterns)
pattern = "(ComputedMatrix { %s })" % ", ".join(single_patterns) elif keyword == "matrix":
else: # a: number1, b: number2, ..
pattern = "(ComputedMatrixWithPercents { %s })" % ", ".join(single_patterns) single_patterns = ["%s: %s" % (chr(ord('a') + a), b + str(a + 1)) for (a, b)
in enumerate(items)]
pattern = "(Matrix { %s })" % ", ".join(single_patterns)
elif keyword == "interpolatematrix": elif keyword == "interpolatematrix":
pattern = " { from_list: ref list1, to_list: ref list2, progress: percentage3 }" pattern = " { from_list: ref list1, to_list: ref list2, progress: percentage3 }"
elif keyword == "accumulatematrix": elif keyword == "accumulatematrix":
@ -2921,36 +2953,55 @@ fn static_assert() {
# need to cast it to f32. # need to cast it to f32.
"integer_to_percentage" : "bindings::Gecko_CSSValue_SetPercentage(%s, %s as f32)", "integer_to_percentage" : "bindings::Gecko_CSSValue_SetPercentage(%s, %s as f32)",
"lop" : "%s.set_lop(%s)", "lop" : "%s.set_lop(%s)",
"lopon" : "set_lopon(%s, %s)",
"lon" : "set_lon(%s, %s)",
"angle" : "%s.set_angle(%s)", "angle" : "%s.set_angle(%s)",
"number" : "bindings::Gecko_CSSValue_SetNumber(%s, %s)", "number" : "bindings::Gecko_CSSValue_SetNumber(%s, %s)",
# Note: We use nsCSSValueSharedList here, instead of nsCSSValueList_heap # Note: We use nsCSSValueSharedList here, instead of nsCSSValueList_heap
# because this function is not called on the main thread and # because this function is not called on the main thread and
# nsCSSValueList_heap is not thread safe. # nsCSSValueList_heap is not thread safe.
"list" : "%s.set_shared_list(%s.0.as_ref().unwrap().into_iter().map(&convert_to_ns_css_value));", "list" : "%s.set_shared_list(%s.0.iter().map(&convert_to_ns_css_value));",
} }
%> %>
longhands::transform::computed_value::ComputedOperation::${name}${pattern} => { ::values::generics::transform::TransformOperation::${name}${pattern} => {
bindings::Gecko_CSSValue_SetFunction(gecko_value, ${len(items) + 1}); % if has_optional:
let optional_present = ${items[-1] + str(len(items))}.is_some();
let len = if optional_present {
${len(items) + 1}
} else {
${len(items)}
};
% else:
let len = ${len(items) + 1};
% endif
bindings::Gecko_CSSValue_SetFunction(gecko_value, len);
bindings::Gecko_CSSValue_SetKeyword( bindings::Gecko_CSSValue_SetKeyword(
bindings::Gecko_CSSValue_GetArrayItem(gecko_value, 0), bindings::Gecko_CSSValue_GetArrayItem(gecko_value, 0),
structs::nsCSSKeyword::eCSSKeyword_${keyword} structs::nsCSSKeyword::eCSSKeyword_${keyword}
); );
% for index, item in enumerate(items): % for index, item in enumerate(items):
% if item == "list": <% replaced_item = item.replace("optional_", "") %>
debug_assert!(${item}${index + 1}.0.is_some()); % if item.startswith("optional"):
if let Some(${replaced_item + str(index + 1)}) = ${item + str(index + 1)} {
% endif % endif
${css_value_setters[item] % ( % if item == "list":
debug_assert!(!${item}${index + 1}.0.is_empty());
% endif
${css_value_setters[replaced_item] % (
"bindings::Gecko_CSSValue_GetArrayItem(gecko_value, %d)" % (index + 1), "bindings::Gecko_CSSValue_GetArrayItem(gecko_value, %d)" % (index + 1),
item + str(index + 1) replaced_item + str(index + 1)
)}; )};
% if item.startswith("optional"):
}
% endif
% endfor % endfor
} }
</%def> </%def>
fn set_single_transform_function(servo_value: &longhands::transform::computed_value::ComputedOperation, fn set_single_transform_function(servo_value: &longhands::transform::computed_value::ComputedOperation,
gecko_value: &mut structs::nsCSSValue /* output */) { gecko_value: &mut structs::nsCSSValue /* output */) {
use properties::longhands::transform::computed_value::ComputedMatrix;
use properties::longhands::transform::computed_value::ComputedMatrixWithPercents;
use properties::longhands::transform::computed_value::ComputedOperation; use properties::longhands::transform::computed_value::ComputedOperation;
use values::computed::{Length, LengthOrNumber, LengthOrPercentage, LengthOrPercentageOrNumber};
use values::generics::transform::{Matrix, Matrix3D};
let convert_to_ns_css_value = |item: &ComputedOperation| -> structs::nsCSSValue { let convert_to_ns_css_value = |item: &ComputedOperation| -> structs::nsCSSValue {
let mut value = structs::nsCSSValue::null(); let mut value = structs::nsCSSValue::null();
@ -2958,20 +3009,27 @@ fn static_assert() {
value value
}; };
unsafe fn set_lopon(css: &mut structs::nsCSSValue, lopon: LengthOrPercentageOrNumber) {
let lop = match lopon {
Either::First(number) => LengthOrPercentage::Length(Length::new(number)),
Either::Second(lop) => lop,
};
css.set_lop(lop);
}
unsafe fn set_lon(css: &mut structs::nsCSSValue, lopon: LengthOrNumber) {
let length = match lopon {
Either::Second(number) => Length::new(number),
Either::First(l) => l,
};
bindings::Gecko_CSSValue_SetPixelLength(css, length.px())
}
unsafe { unsafe {
match *servo_value { match *servo_value {
${transform_function_arm("Matrix", "matrix3d", ["number"] * 16)} % for servo, gecko, format in transform_functions:
${transform_function_arm("MatrixWithPercents", "matrix3d", ["number"] * 12 + ["lop"] * 2 ${transform_function_arm(servo, gecko, format)}
+ ["length"] + ["number"])} % endfor
${transform_function_arm("Skew", "skew", ["angle"] * 2)}
${transform_function_arm("Translate", "translate3d", ["lop", "lop", "length"])}
${transform_function_arm("Scale", "scale3d", ["number"] * 3)}
${transform_function_arm("Rotate", "rotate3d", ["number"] * 3 + ["angle"])}
${transform_function_arm("Perspective", "perspective", ["length"])}
${transform_function_arm("InterpolateMatrix", "interpolatematrix",
["list"] * 2 + ["percentage"])}
${transform_function_arm("AccumulateMatrix", "accumulatematrix",
["list"] * 2 + ["integer_to_percentage"])}
} }
} }
} }
@ -2994,15 +3052,13 @@ fn static_assert() {
} }
pub fn set_transform(&mut self, other: longhands::transform::computed_value::T) { pub fn set_transform(&mut self, other: longhands::transform::computed_value::T) {
let vec = if let Some(v) = other.0 { if other.0.is_empty() {
v
} else {
unsafe { unsafe {
self.gecko.mSpecifiedTransform.clear(); self.gecko.mSpecifiedTransform.clear();
} }
return; return;
}; };
Self::convert_transform(&vec, &mut self.gecko.mSpecifiedTransform); Self::convert_transform(&other.0, &mut self.gecko.mSpecifiedTransform);
} }
pub fn copy_transform_from(&mut self, other: &Self) { pub fn copy_transform_from(&mut self, other: &Self) {
@ -3019,11 +3075,13 @@ fn static_assert() {
css_value_getters = { css_value_getters = {
"length" : "Length::new(bindings::Gecko_CSSValue_GetNumber(%s))", "length" : "Length::new(bindings::Gecko_CSSValue_GetNumber(%s))",
"lop" : "%s.get_lop()", "lop" : "%s.get_lop()",
"lopon" : "Either::Second(%s.get_lop())",
"lon" : "Either::First(%s.get_length())",
"angle" : "%s.get_angle()", "angle" : "%s.get_angle()",
"number" : "bindings::Gecko_CSSValue_GetNumber(%s)", "number" : "bindings::Gecko_CSSValue_GetNumber(%s)",
"percentage" : "Percentage(bindings::Gecko_CSSValue_GetPercentage(%s))", "percentage" : "Percentage(bindings::Gecko_CSSValue_GetPercentage(%s))",
"percentage_to_integer" : "bindings::Gecko_CSSValue_GetPercentage(%s) as i32", "integer_to_percentage" : "bindings::Gecko_CSSValue_GetPercentage(%s) as i32",
"list" : "TransformList(Some(convert_shared_list_to_operations(%s)))", "list" : "Transform(convert_shared_list_to_operations(%s))",
} }
pre_symbols = "(" pre_symbols = "("
post_symbols = ")" post_symbols = ")"
@ -3033,35 +3091,62 @@ fn static_assert() {
pre_symbols = " {" pre_symbols = " {"
post_symbols = "}" post_symbols = "}"
elif keyword == "matrix3d": elif keyword == "matrix3d":
pre_symbols = "(ComputedMatrix {" pre_symbols = "(Matrix3D {"
post_symbols = "})"
elif keyword == "matrix":
pre_symbols = "(Matrix {"
post_symbols = "})" post_symbols = "})"
field_names = None field_names = None
if keyword == "interpolatematrix": if keyword == "interpolatematrix":
field_names = ["from_list", "to_list", "progress"] field_names = ["from_list", "to_list", "progress"]
elif keyword == "accumulatematrix": elif keyword == "accumulatematrix":
field_names = ["from_list", "to_list", "count"] field_names = ["from_list", "to_list", "count"]
%> %>
structs::nsCSSKeyword::eCSSKeyword_${keyword} => { <%
ComputedOperation::${name}${pre_symbols}
guard = ""
if name == "Matrix3D" or name == "Matrix":
guard = "if !needs_prefix "
elif name == "PrefixedMatrix3D" or name == "PrefixedMatrix":
guard = "if needs_prefix "
%>
structs::nsCSSKeyword::eCSSKeyword_${keyword} ${guard}=> {
::values::generics::transform::TransformOperation::${name}${pre_symbols}
% for index, item in enumerate(items): % for index, item in enumerate(items):
% if keyword == "matrix3d": % if keyword == "matrix3d":
m${index / 4 + 1}${index % 4 + 1}: m${index / 4 + 1}${index % 4 + 1}:
% elif keyword == "matrix":
${chr(ord('a') + index)}:
% elif keyword == "interpolatematrix" or keyword == "accumulatematrix": % elif keyword == "interpolatematrix" or keyword == "accumulatematrix":
${field_names[index]}: ${field_names[index]}:
% endif % endif
${css_value_getters[item] % ( <%
"bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, %d)" % (index + 1) getter = css_value_getters[item.replace("optional_", "")] % (
)}, "bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, %d)" % (index + 1)
)
%>
% if item.startswith("optional_"):
if (**gecko_value.mValue.mArray.as_ref()).mCount == ${index + 1} {
None
} else {
Some(${getter})
}
% else:
${getter}
% endif
,
% endfor % endfor
${post_symbols} ${post_symbols}
}, },
</%def> </%def>
fn clone_single_transform_function(gecko_value: &structs::nsCSSValue) fn clone_single_transform_function(gecko_value: &structs::nsCSSValue)
-> longhands::transform::computed_value::ComputedOperation { -> longhands::transform::computed_value::ComputedOperation {
use properties::longhands::transform::computed_value::ComputedMatrix;
use properties::longhands::transform::computed_value::ComputedOperation; use properties::longhands::transform::computed_value::ComputedOperation;
use properties::longhands::transform::computed_value::T as TransformList;
use values::computed::{Length, Percentage}; use values::computed::{Length, Percentage};
use values::generics::transform::{Matrix, Matrix3D};
use values::generics::transform::Transform;
let convert_shared_list_to_operations = |value: &structs::nsCSSValue| let convert_shared_list_to_operations = |value: &structs::nsCSSValue|
-> Vec<ComputedOperation> { -> Vec<ComputedOperation> {
@ -3080,64 +3165,44 @@ fn static_assert() {
bindings::Gecko_CSSValue_GetKeyword(bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 0)) bindings::Gecko_CSSValue_GetKeyword(bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 0))
}; };
let needs_prefix = if transform_function == structs::nsCSSKeyword::eCSSKeyword_matrix3d {
unsafe {
bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 13).mUnit
!= structs::nsCSSUnit::eCSSUnit_Number ||
bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 14).mUnit
!= structs::nsCSSUnit::eCSSUnit_Number ||
bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 15).mUnit
!= structs::nsCSSUnit::eCSSUnit_Number
}
} else {
false
};
unsafe { unsafe {
use gecko_bindings::structs::nsCSSKeyword;
use values::computed::Angle;
let get_array_angle = || -> Angle {
bindings::Gecko_CSSValue_GetArrayItemConst(gecko_value, 1).get_angle()
};
match transform_function { match transform_function {
${computed_operation_arm("Matrix", "matrix3d", ["number"] * 16)} % for servo, gecko, format in transform_functions:
${computed_operation_arm("Skew", "skew", ["angle"] * 2)} ${computed_operation_arm(servo, gecko, format)}
${computed_operation_arm("Translate", "translate3d", ["lop", "lop", "length"])} % endfor
${computed_operation_arm("Scale", "scale3d", ["number"] * 3)}
${computed_operation_arm("Rotate", "rotate3d", ["number"] * 3 + ["angle"])}
${computed_operation_arm("Perspective", "perspective", ["length"])}
${computed_operation_arm("InterpolateMatrix", "interpolatematrix",
["list"] * 2 + ["percentage"])}
${computed_operation_arm("AccumulateMatrix", "accumulatematrix",
["list"] * 2 + ["percentage_to_integer"])}
// FIXME: Bug 1391145 will introduce new types for these keywords. For now, we
// temporarily don't use |computed_operation_arm| because these are special cases
// for compositor animations when we use Gecko style backend on the main thread,
// and I don't want to add too many special cases in |computed_operation_arm|.
//
// Note: Gecko only converts translate and scale into the corresponding primitive
// functions, so we still need to handle the following functions.
nsCSSKeyword::eCSSKeyword_skewx => {
ComputedOperation::Skew(get_array_angle(), Angle::zero())
},
nsCSSKeyword::eCSSKeyword_skewy => {
ComputedOperation::Skew(Angle::zero(), get_array_angle())
},
nsCSSKeyword::eCSSKeyword_rotatex => {
ComputedOperation::Rotate(1.0, 0.0, 0.0, get_array_angle())
},
nsCSSKeyword::eCSSKeyword_rotatey => {
ComputedOperation::Rotate(0.0, 1.0, 0.0, get_array_angle())
},
nsCSSKeyword::eCSSKeyword_rotatez | nsCSSKeyword::eCSSKeyword_rotate => {
ComputedOperation::Rotate(0.0, 0.0, 1.0, get_array_angle())
},
_ => panic!("{:?} is not an acceptable transform function", transform_function), _ => panic!("{:?} is not an acceptable transform function", transform_function),
} }
} }
} }
pub fn clone_transform(&self) -> longhands::transform::computed_value::T { pub fn clone_transform(&self) -> longhands::transform::computed_value::T {
use values::generics::transform::Transform;
if self.gecko.mSpecifiedTransform.mRawPtr.is_null() { if self.gecko.mSpecifiedTransform.mRawPtr.is_null() {
return longhands::transform::computed_value::T(None); return Transform(vec!());
} }
let list = unsafe { (*self.gecko.mSpecifiedTransform.to_safe().get()).mHead.as_ref() }; let list = unsafe { (*self.gecko.mSpecifiedTransform.to_safe().get()).mHead.as_ref() };
Self::clone_transform_from_list(list) Self::clone_transform_from_list(list)
} }
pub fn clone_transform_from_list(list: Option< &structs::root::nsCSSValueList>) pub fn clone_transform_from_list(list: Option< &structs::root::nsCSSValueList>)
-> longhands::transform::computed_value::T { -> longhands::transform::computed_value::T {
use values::generics::transform::Transform;
let result = match list { let result = match list {
Some(list) => { Some(list) => {
let vec: Vec<_> = list list.into_iter()
.into_iter()
.filter_map(|value| { .filter_map(|value| {
// Handle none transform. // Handle none transform.
if value.is_none() { if value.is_none() {
@ -3146,12 +3211,11 @@ fn static_assert() {
Some(Self::clone_single_transform_function(value)) Some(Self::clone_single_transform_function(value))
} }
}) })
.collect(); .collect::<Vec<_>>()
if !vec.is_empty() { Some(vec) } else { None }
}, },
_ => None, _ => vec![],
}; };
longhands::transform::computed_value::T(result) Transform(result)
} }
${impl_transition_time_value('delay', 'Delay')} ${impl_transition_time_value('delay', 'Delay')}

View file

@ -18,9 +18,6 @@ use properties::longhands::font_weight::computed_value::T as FontWeight;
use properties::longhands::font_stretch::computed_value::T as FontStretch; use properties::longhands::font_stretch::computed_value::T as FontStretch;
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
use properties::longhands::font_variation_settings::computed_value::T as FontVariationSettings; use properties::longhands::font_variation_settings::computed_value::T as FontVariationSettings;
use properties::longhands::transform::computed_value::ComputedMatrix;
use properties::longhands::transform::computed_value::ComputedOperation as TransformOperation;
use properties::longhands::transform::computed_value::T as TransformList;
use properties::longhands::visibility::computed_value::T as Visibility; use properties::longhands::visibility::computed_value::T as Visibility;
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
use properties::PropertyId; use properties::PropertyId;
@ -28,7 +25,6 @@ use properties::{LonghandId, ShorthandId};
use selectors::parser::SelectorParseErrorKind; use selectors::parser::SelectorParseErrorKind;
use servo_arc::Arc; use servo_arc::Arc;
use smallvec::SmallVec; use smallvec::SmallVec;
use std::borrow::Cow;
use std::cmp; use std::cmp;
use std::fmt; use std::fmt;
#[cfg(feature = "gecko")] use hash::FnvHashMap; #[cfg(feature = "gecko")] use hash::FnvHashMap;
@ -46,7 +42,10 @@ use values::computed::{LengthOrPercentageOrNone, MaxLength};
use values::computed::{NonNegativeNumber, Number, NumberOrPercentage, Percentage}; use values::computed::{NonNegativeNumber, Number, NumberOrPercentage, Percentage};
use values::computed::length::NonNegativeLengthOrPercentage; use values::computed::length::NonNegativeLengthOrPercentage;
use values::computed::ToComputedValue; use values::computed::ToComputedValue;
use values::computed::transform::DirectionVector; use values::computed::transform::{DirectionVector, Matrix, Matrix3D};
use values::computed::transform::TransformOperation as ComputedTransformOperation;
use values::computed::transform::Transform as ComputedTransform;
use values::generics::transform::{Transform, TransformOperation};
use values::distance::{ComputeSquaredDistance, SquaredDistance}; use values::distance::{ComputeSquaredDistance, SquaredDistance};
#[cfg(feature = "gecko")] use values::generics::FontSettings as GenericFontSettings; #[cfg(feature = "gecko")] use values::generics::FontSettings as GenericFontSettings;
#[cfg(feature = "gecko")] use values::generics::FontSettingTag as GenericFontSettingTag; #[cfg(feature = "gecko")] use values::generics::FontSettingTag as GenericFontSettingTag;
@ -1014,60 +1013,6 @@ impl ToAnimatedZero for ClipRect {
fn to_animated_zero(&self) -> Result<Self, ()> { Err(()) } fn to_animated_zero(&self) -> Result<Self, ()> { Err(()) }
} }
/// Build an equivalent 'identity transform function list' based
/// on an existing transform list.
/// <http://dev.w3.org/csswg/css-transforms/#none-transform-animation>
impl ToAnimatedZero for TransformOperation {
fn to_animated_zero(&self) -> Result<Self, ()> {
match *self {
TransformOperation::Matrix(..) => {
Ok(TransformOperation::Matrix(ComputedMatrix::identity()))
},
TransformOperation::MatrixWithPercents(..) => {
// FIXME(nox): Should be MatrixWithPercents value.
Ok(TransformOperation::Matrix(ComputedMatrix::identity()))
},
TransformOperation::Skew(sx, sy) => {
Ok(TransformOperation::Skew(
sx.to_animated_zero()?,
sy.to_animated_zero()?,
))
},
TransformOperation::Translate(ref tx, ref ty, ref tz) => {
Ok(TransformOperation::Translate(
tx.to_animated_zero()?,
ty.to_animated_zero()?,
tz.to_animated_zero()?,
))
},
TransformOperation::Scale(..) => {
Ok(TransformOperation::Scale(1.0, 1.0, 1.0))
},
TransformOperation::Rotate(x, y, z, a) => {
let (x, y, z, _) = TransformList::get_normalized_vector_and_angle(x, y, z, a);
Ok(TransformOperation::Rotate(x, y, z, Angle::zero()))
},
TransformOperation::Perspective(..) |
TransformOperation::AccumulateMatrix { .. } |
TransformOperation::InterpolateMatrix { .. } => {
// Perspective: We convert a perspective function into an equivalent
// ComputedMatrix, and then decompose/interpolate/recompose these matrices.
// AccumulateMatrix/InterpolateMatrix: We do interpolation on
// AccumulateMatrix/InterpolateMatrix by reading it as a ComputedMatrix
// (with layout information), and then do matrix interpolation.
//
// Therefore, we use an identity matrix to represent the identity transform list.
// http://dev.w3.org/csswg/css-transforms/#identity-transform-function
//
// FIXME(nox): This does not actually work, given the impl of
// Animate for TransformOperation bails out if the two given
// values are dissimilar.
Ok(TransformOperation::Matrix(ComputedMatrix::identity()))
},
}
}
}
fn animate_multiplicative_factor( fn animate_multiplicative_factor(
this: CSSFloat, this: CSSFloat,
other: CSSFloat, other: CSSFloat,
@ -1077,9 +1022,17 @@ fn animate_multiplicative_factor(
} }
/// <http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms> /// <http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms>
impl Animate for TransformOperation { impl Animate for ComputedTransformOperation {
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> { fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
match (self, other) { match (self, other) {
(
&TransformOperation::Matrix3D(ref this),
&TransformOperation::Matrix3D(ref other),
) => {
Ok(TransformOperation::Matrix3D(
this.animate(other, procedure)?,
))
},
( (
&TransformOperation::Matrix(ref this), &TransformOperation::Matrix(ref this),
&TransformOperation::Matrix(ref other), &TransformOperation::Matrix(ref other),
@ -1098,93 +1051,231 @@ impl Animate for TransformOperation {
)) ))
}, },
( (
&TransformOperation::Translate(ref fx, ref fy, ref fz), &TransformOperation::SkewX(ref f),
&TransformOperation::Translate(ref tx, ref ty, ref tz), &TransformOperation::SkewX(ref t),
) => { ) => {
Ok(TransformOperation::Translate( Ok(TransformOperation::SkewX(
f.animate(t, procedure)?,
))
},
(
&TransformOperation::SkewY(ref f),
&TransformOperation::SkewY(ref t),
) => {
Ok(TransformOperation::SkewY(
f.animate(t, procedure)?,
))
},
(
&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
) => {
Ok(TransformOperation::Translate3D(
fx.animate(tx, procedure)?, fx.animate(tx, procedure)?,
fy.animate(ty, procedure)?, fy.animate(ty, procedure)?,
fz.animate(tz, procedure)?, fz.animate(tz, procedure)?,
)) ))
}, },
( (
&TransformOperation::Scale(ref fx, ref fy, ref fz), &TransformOperation::Translate(ref fx, ref fy),
&TransformOperation::Scale(ref tx, ref ty, ref tz), &TransformOperation::Translate(ref tx, ref ty),
) => { ) => {
Ok(TransformOperation::Scale( Ok(TransformOperation::Translate(
fx.animate(tx, procedure)?,
fy.animate(ty, procedure)?
))
},
(
&TransformOperation::TranslateX(ref f),
&TransformOperation::TranslateX(ref t),
) => {
Ok(TransformOperation::TranslateX(
f.animate(t, procedure)?
))
},
(
&TransformOperation::TranslateY(ref f),
&TransformOperation::TranslateY(ref t),
) => {
Ok(TransformOperation::TranslateY(
f.animate(t, procedure)?
))
},
(
&TransformOperation::TranslateZ(ref f),
&TransformOperation::TranslateZ(ref t),
) => {
Ok(TransformOperation::TranslateZ(
f.animate(t, procedure)?
))
},
(
&TransformOperation::Scale3D(ref fx, ref fy, ref fz),
&TransformOperation::Scale3D(ref tx, ref ty, ref tz),
) => {
Ok(TransformOperation::Scale3D(
animate_multiplicative_factor(*fx, *tx, procedure)?, animate_multiplicative_factor(*fx, *tx, procedure)?,
animate_multiplicative_factor(*fy, *ty, procedure)?, animate_multiplicative_factor(*fy, *ty, procedure)?,
animate_multiplicative_factor(*fz, *tz, procedure)?, animate_multiplicative_factor(*fz, *tz, procedure)?,
)) ))
}, },
( (
&TransformOperation::Rotate(fx, fy, fz, fa), &TransformOperation::ScaleX(ref f),
&TransformOperation::Rotate(tx, ty, tz, ta), &TransformOperation::ScaleX(ref t),
) => {
Ok(TransformOperation::ScaleX(
animate_multiplicative_factor(*f, *t, procedure)?
))
},
(
&TransformOperation::ScaleY(ref f),
&TransformOperation::ScaleY(ref t),
) => {
Ok(TransformOperation::ScaleY(
animate_multiplicative_factor(*f, *t, procedure)?
))
},
(
&TransformOperation::ScaleZ(ref f),
&TransformOperation::ScaleZ(ref t),
) => {
Ok(TransformOperation::ScaleZ(
animate_multiplicative_factor(*f, *t, procedure)?
))
},
(
&TransformOperation::Rotate3D(fx, fy, fz, fa),
&TransformOperation::Rotate3D(tx, ty, tz, ta),
) => { ) => {
let (fx, fy, fz, fa) = let (fx, fy, fz, fa) =
TransformList::get_normalized_vector_and_angle(fx, fy, fz, fa); ComputedTransform::get_normalized_vector_and_angle(fx, fy, fz, fa);
let (tx, ty, tz, ta) = let (tx, ty, tz, ta) =
TransformList::get_normalized_vector_and_angle(tx, ty, tz, ta); ComputedTransform::get_normalized_vector_and_angle(tx, ty, tz, ta);
if (fx, fy, fz) == (tx, ty, tz) { if (fx, fy, fz) == (tx, ty, tz) {
let ia = fa.animate(&ta, procedure)?; let ia = fa.animate(&ta, procedure)?;
Ok(TransformOperation::Rotate(fx, fy, fz, ia)) Ok(TransformOperation::Rotate3D(fx, fy, fz, ia))
} else { } else {
let matrix_f = rotate_to_matrix(fx, fy, fz, fa); let matrix_f = rotate_to_matrix(fx, fy, fz, fa);
let matrix_t = rotate_to_matrix(tx, ty, tz, ta); let matrix_t = rotate_to_matrix(tx, ty, tz, ta);
Ok(TransformOperation::Matrix( Ok(TransformOperation::Matrix3D(
matrix_f.animate(&matrix_t, procedure)?, matrix_f.animate(&matrix_t, procedure)?,
)) ))
} }
}, },
(
&TransformOperation::RotateX(fa),
&TransformOperation::RotateX(ta),
) => {
Ok(TransformOperation::RotateX(
fa.animate(&ta, procedure)?
))
},
(
&TransformOperation::RotateY(fa),
&TransformOperation::RotateY(ta),
) => {
Ok(TransformOperation::RotateY(
fa.animate(&ta, procedure)?
))
},
(
&TransformOperation::RotateZ(fa),
&TransformOperation::RotateZ(ta),
) => {
Ok(TransformOperation::RotateZ(
fa.animate(&ta, procedure)?
))
},
(
&TransformOperation::Rotate(fa),
&TransformOperation::Rotate(ta),
) => {
Ok(TransformOperation::Rotate(
fa.animate(&ta, procedure)?
))
},
(
&TransformOperation::Rotate(fa),
&TransformOperation::RotateZ(ta),
) => {
Ok(TransformOperation::Rotate(
fa.animate(&ta, procedure)?
))
},
(
&TransformOperation::RotateZ(fa),
&TransformOperation::Rotate(ta),
) => {
Ok(TransformOperation::Rotate(
fa.animate(&ta, procedure)?
))
},
( (
&TransformOperation::Perspective(ref fd), &TransformOperation::Perspective(ref fd),
&TransformOperation::Perspective(ref td), &TransformOperation::Perspective(ref td),
) => { ) => {
let mut fd_matrix = ComputedMatrix::identity(); let mut fd_matrix = Matrix3D::identity();
let mut td_matrix = ComputedMatrix::identity(); let mut td_matrix = Matrix3D::identity();
if fd.px() > 0. { if fd.px() > 0. {
fd_matrix.m34 = -1. / fd.px(); fd_matrix.m34 = -1. / fd.px();
} }
if td.px() > 0. { if td.px() > 0. {
td_matrix.m34 = -1. / td.px(); td_matrix.m34 = -1. / td.px();
} }
Ok(TransformOperation::Matrix( Ok(TransformOperation::Matrix3D(
fd_matrix.animate(&td_matrix, procedure)?, fd_matrix.animate(&td_matrix, procedure)?,
)) ))
}, },
_ if self.is_translate() && other.is_translate() => {
self.to_translate_3d().animate(&other.to_translate_3d(), procedure)
}
_ if self.is_scale() && other.is_scale() => {
self.to_scale_3d().animate(&other.to_scale_3d(), procedure)
}
_ => Err(()), _ => Err(()),
} }
} }
} }
fn is_matched_operation(first: &TransformOperation, second: &TransformOperation) -> bool { fn is_matched_operation(first: &ComputedTransformOperation, second: &ComputedTransformOperation) -> bool {
match (first, second) { match (first, second) {
(&TransformOperation::Matrix(..), (&TransformOperation::Matrix(..),
&TransformOperation::Matrix(..)) | &TransformOperation::Matrix(..)) |
(&TransformOperation::MatrixWithPercents(..), (&TransformOperation::Matrix3D(..),
&TransformOperation::MatrixWithPercents(..)) | &TransformOperation::Matrix3D(..)) |
(&TransformOperation::Skew(..), (&TransformOperation::Skew(..),
&TransformOperation::Skew(..)) | &TransformOperation::Skew(..)) |
(&TransformOperation::Translate(..), (&TransformOperation::SkewX(..),
&TransformOperation::Translate(..)) | &TransformOperation::SkewX(..)) |
(&TransformOperation::Scale(..), (&TransformOperation::SkewY(..),
&TransformOperation::Scale(..)) | &TransformOperation::SkewY(..)) |
(&TransformOperation::Rotate(..), (&TransformOperation::Rotate(..),
&TransformOperation::Rotate(..)) | &TransformOperation::Rotate(..)) |
(&TransformOperation::Rotate3D(..),
&TransformOperation::Rotate3D(..)) |
(&TransformOperation::RotateX(..),
&TransformOperation::RotateX(..)) |
(&TransformOperation::RotateY(..),
&TransformOperation::RotateY(..)) |
(&TransformOperation::RotateZ(..),
&TransformOperation::RotateZ(..)) |
(&TransformOperation::Perspective(..), (&TransformOperation::Perspective(..),
&TransformOperation::Perspective(..)) => true, &TransformOperation::Perspective(..)) => true,
// we animate scale and translate operations against each other
(a, b) if a.is_translate() && b.is_translate() => true,
(a, b) if a.is_scale() && b.is_scale() => true,
// InterpolateMatrix and AccumulateMatrix are for mismatched transform. // InterpolateMatrix and AccumulateMatrix are for mismatched transform.
_ => false _ => false
} }
} }
/// <https://www.w3.org/TR/css-transforms-1/#Rotate3dDefined> /// <https://www.w3.org/TR/css-transforms-1/#Rotate3dDefined>
fn rotate_to_matrix(x: f32, y: f32, z: f32, a: Angle) -> ComputedMatrix { fn rotate_to_matrix(x: f32, y: f32, z: f32, a: Angle) -> Matrix3D {
let half_rad = a.radians() / 2.0; let half_rad = a.radians() / 2.0;
let sc = (half_rad).sin() * (half_rad).cos(); let sc = (half_rad).sin() * (half_rad).cos();
let sq = (half_rad).sin().powi(2); let sq = (half_rad).sin().powi(2);
ComputedMatrix { Matrix3D {
m11: 1.0 - 2.0 * (y * y + z * z) * sq, m11: 1.0 - 2.0 * (y * y + z * z) * sq,
m12: 2.0 * (x * y * sq + z * sc), m12: 2.0 * (x * y * sq + z * sc),
m13: 2.0 * (x * z * sq - y * sc), m13: 2.0 * (x * z * sq - y * sc),
@ -1214,7 +1305,7 @@ fn rotate_to_matrix(x: f32, y: f32, z: f32, a: Angle) -> ComputedMatrix {
// FIXME: We use custom derive for ComputeSquaredDistance. However, If possible, we should convert // FIXME: We use custom derive for ComputeSquaredDistance. However, If possible, we should convert
// the InnerMatrix2D into types with physical meaning. This custom derive computes the squared // the InnerMatrix2D into types with physical meaning. This custom derive computes the squared
// distance from each matrix item, and this makes the result different from that in Gecko if we // distance from each matrix item, and this makes the result different from that in Gecko if we
// have skew factor in the ComputedMatrix. // have skew factor in the Matrix3D.
pub struct InnerMatrix2D { pub struct InnerMatrix2D {
pub m11: CSSFloat, pub m12: CSSFloat, pub m11: CSSFloat, pub m12: CSSFloat,
pub m21: CSSFloat, pub m22: CSSFloat, pub m21: CSSFloat, pub m22: CSSFloat,
@ -1324,7 +1415,7 @@ impl ComputeSquaredDistance for MatrixDecomposed2D {
} }
} }
impl Animate for ComputedMatrix { impl Animate for Matrix3D {
#[cfg(feature = "servo")] #[cfg(feature = "servo")]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> { fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
if self.is_3d() || other.is_3d() { if self.is_3d() || other.is_3d() {
@ -1332,7 +1423,7 @@ impl Animate for ComputedMatrix {
let decomposed_to = decompose_3d_matrix(*other); let decomposed_to = decompose_3d_matrix(*other);
match (decomposed_from, decomposed_to) { match (decomposed_from, decomposed_to) {
(Ok(this), Ok(other)) => { (Ok(this), Ok(other)) => {
Ok(ComputedMatrix::from(this.animate(&other, procedure)?)) Ok(Matrix3D::from(this.animate(&other, procedure)?))
}, },
// Matrices can be undecomposable due to couple reasons, e.g., // Matrices can be undecomposable due to couple reasons, e.g.,
// non-invertible matrices. In this case, we should report Err // non-invertible matrices. In this case, we should report Err
@ -1342,11 +1433,13 @@ impl Animate for ComputedMatrix {
} else { } else {
let this = MatrixDecomposed2D::from(*self); let this = MatrixDecomposed2D::from(*self);
let other = MatrixDecomposed2D::from(*other); let other = MatrixDecomposed2D::from(*other);
Ok(ComputedMatrix::from(this.animate(&other, procedure)?)) Ok(Matrix3D::from(this.animate(&other, procedure)?))
} }
} }
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
// Gecko doesn't exactly follow the spec here; we use a different procedure
// to match it
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> { fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
let (from, to) = if self.is_3d() || other.is_3d() { let (from, to) = if self.is_3d() || other.is_3d() {
(decompose_3d_matrix(*self), decompose_3d_matrix(*other)) (decompose_3d_matrix(*self), decompose_3d_matrix(*other))
@ -1355,7 +1448,7 @@ impl Animate for ComputedMatrix {
}; };
match (from, to) { match (from, to) {
(Ok(from), Ok(to)) => { (Ok(from), Ok(to)) => {
Ok(ComputedMatrix::from(from.animate(&to, procedure)?)) Ok(Matrix3D::from(from.animate(&to, procedure)?))
}, },
// Matrices can be undecomposable due to couple reasons, e.g., // Matrices can be undecomposable due to couple reasons, e.g.,
// non-invertible matrices. In this case, we should report Err here, // non-invertible matrices. In this case, we should report Err here,
@ -1365,7 +1458,35 @@ impl Animate for ComputedMatrix {
} }
} }
impl ComputeSquaredDistance for ComputedMatrix { impl Animate for Matrix {
#[cfg(feature = "servo")]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
let this = Matrix3D::from(*self);
let other = Matrix3D::from(*other);
let this = MatrixDecomposed2D::from(this);
let other = MatrixDecomposed2D::from(other);
Ok(Matrix3D::from(this.animate(&other, procedure)?).into_2d()?)
}
#[cfg(feature = "gecko")]
// Gecko doesn't exactly follow the spec here; we use a different procedure
// to match it
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
let from = decompose_2d_matrix(&(*self).into());
let to = decompose_2d_matrix(&(*other).into());
match (from, to) {
(Ok(from), Ok(to)) => {
Matrix3D::from(from.animate(&to, procedure)?).into_2d()
},
// Matrices can be undecomposable due to couple reasons, e.g.,
// non-invertible matrices. In this case, we should report Err here,
// and let the caller do the fallback procedure.
_ => Err(())
}
}
}
impl ComputeSquaredDistance for Matrix3D {
#[inline] #[inline]
#[cfg(feature = "servo")] #[cfg(feature = "servo")]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> { fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
@ -1392,10 +1513,10 @@ impl ComputeSquaredDistance for ComputedMatrix {
} }
} }
impl From<ComputedMatrix> for MatrixDecomposed2D { impl From<Matrix3D> for MatrixDecomposed2D {
/// Decompose a 2D matrix. /// Decompose a 2D matrix.
/// <https://drafts.csswg.org/css-transforms/#decomposing-a-2d-matrix> /// <https://drafts.csswg.org/css-transforms/#decomposing-a-2d-matrix>
fn from(matrix: ComputedMatrix) -> MatrixDecomposed2D { fn from(matrix: Matrix3D) -> MatrixDecomposed2D {
let mut row0x = matrix.m11; let mut row0x = matrix.m11;
let mut row0y = matrix.m12; let mut row0y = matrix.m12;
let mut row1x = matrix.m21; let mut row1x = matrix.m21;
@ -1456,11 +1577,11 @@ impl From<ComputedMatrix> for MatrixDecomposed2D {
} }
} }
impl From<MatrixDecomposed2D> for ComputedMatrix { impl From<MatrixDecomposed2D> for Matrix3D {
/// Recompose a 2D matrix. /// Recompose a 2D matrix.
/// <https://drafts.csswg.org/css-transforms/#recomposing-to-a-2d-matrix> /// <https://drafts.csswg.org/css-transforms/#recomposing-to-a-2d-matrix>
fn from(decomposed: MatrixDecomposed2D) -> ComputedMatrix { fn from(decomposed: MatrixDecomposed2D) -> Matrix3D {
let mut computed_matrix = ComputedMatrix::identity(); let mut computed_matrix = Matrix3D::identity();
computed_matrix.m11 = decomposed.matrix.m11; computed_matrix.m11 = decomposed.matrix.m11;
computed_matrix.m12 = decomposed.matrix.m12; computed_matrix.m12 = decomposed.matrix.m12;
computed_matrix.m21 = decomposed.matrix.m21; computed_matrix.m21 = decomposed.matrix.m21;
@ -1475,7 +1596,7 @@ impl From<MatrixDecomposed2D> for ComputedMatrix {
let cos_angle = angle.cos(); let cos_angle = angle.cos();
let sin_angle = angle.sin(); let sin_angle = angle.sin();
let mut rotate_matrix = ComputedMatrix::identity(); let mut rotate_matrix = Matrix3D::identity();
rotate_matrix.m11 = cos_angle; rotate_matrix.m11 = cos_angle;
rotate_matrix.m12 = sin_angle; rotate_matrix.m12 = sin_angle;
rotate_matrix.m21 = -sin_angle; rotate_matrix.m21 = -sin_angle;
@ -1494,9 +1615,9 @@ impl From<MatrixDecomposed2D> for ComputedMatrix {
} }
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
impl<'a> From< &'a RawGeckoGfxMatrix4x4> for ComputedMatrix { impl<'a> From< &'a RawGeckoGfxMatrix4x4> for Matrix3D {
fn from(m: &'a RawGeckoGfxMatrix4x4) -> ComputedMatrix { fn from(m: &'a RawGeckoGfxMatrix4x4) -> Matrix3D {
ComputedMatrix { Matrix3D {
m11: m[0], m12: m[1], m13: m[2], m14: m[3], m11: m[0], m12: m[1], m13: m[2], m14: m[3],
m21: m[4], m22: m[5], m23: m[6], m24: m[7], m21: m[4], m22: m[5], m23: m[6], m24: m[7],
m31: m[8], m32: m[9], m33: m[10], m34: m[11], m31: m[8], m32: m[9], m33: m[10], m34: m[11],
@ -1506,8 +1627,8 @@ impl<'a> From< &'a RawGeckoGfxMatrix4x4> for ComputedMatrix {
} }
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
impl From<ComputedMatrix> for RawGeckoGfxMatrix4x4 { impl From<Matrix3D> for RawGeckoGfxMatrix4x4 {
fn from(matrix: ComputedMatrix) -> RawGeckoGfxMatrix4x4 { fn from(matrix: Matrix3D) -> RawGeckoGfxMatrix4x4 {
[ matrix.m11, matrix.m12, matrix.m13, matrix.m14, [ matrix.m11, matrix.m12, matrix.m13, matrix.m14,
matrix.m21, matrix.m22, matrix.m23, matrix.m24, matrix.m21, matrix.m22, matrix.m23, matrix.m24,
matrix.m31, matrix.m32, matrix.m33, matrix.m34, matrix.m31, matrix.m32, matrix.m33, matrix.m34,
@ -1597,7 +1718,7 @@ impl ComputeSquaredDistance for Quaternion {
/// Decompose a 3D matrix. /// Decompose a 3D matrix.
/// <https://drafts.csswg.org/css-transforms/#decomposing-a-3d-matrix> /// <https://drafts.csswg.org/css-transforms/#decomposing-a-3d-matrix>
fn decompose_3d_matrix(mut matrix: ComputedMatrix) -> Result<MatrixDecomposed3D, ()> { fn decompose_3d_matrix(mut matrix: Matrix3D) -> Result<MatrixDecomposed3D, ()> {
// Normalize the matrix. // Normalize the matrix.
if matrix.m44 == 0.0 { if matrix.m44 == 0.0 {
return Err(()); return Err(());
@ -1635,7 +1756,7 @@ fn decompose_3d_matrix(mut matrix: ComputedMatrix) -> Result<MatrixDecomposed3D,
perspective_matrix = perspective_matrix.inverse().unwrap(); perspective_matrix = perspective_matrix.inverse().unwrap();
// Transpose perspective_matrix // Transpose perspective_matrix
perspective_matrix = ComputedMatrix { perspective_matrix = Matrix3D {
% for i in range(1, 5): % for i in range(1, 5):
% for j in range(1, 5): % for j in range(1, 5):
m${i}${j}: perspective_matrix.m${j}${i}, m${i}${j}: perspective_matrix.m${j}${i},
@ -1743,7 +1864,7 @@ fn decompose_3d_matrix(mut matrix: ComputedMatrix) -> Result<MatrixDecomposed3D,
/// Decompose a 2D matrix for Gecko. /// Decompose a 2D matrix for Gecko.
// Use the algorithm from nsStyleTransformMatrix::Decompose2DMatrix() in Gecko. // Use the algorithm from nsStyleTransformMatrix::Decompose2DMatrix() in Gecko.
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
fn decompose_2d_matrix(matrix: &ComputedMatrix) -> Result<MatrixDecomposed3D, ()> { fn decompose_2d_matrix(matrix: &Matrix3D) -> Result<MatrixDecomposed3D, ()> {
// The index is column-major, so the equivalent transform matrix is: // The index is column-major, so the equivalent transform matrix is:
// | m11 m21 0 m41 | => | m11 m21 | and translate(m41, m42) // | m11 m21 0 m41 | => | m11 m21 | and translate(m41, m42)
// | m12 m22 0 m42 | | m12 m22 | // | m12 m22 0 m42 | | m12 m22 |
@ -1928,11 +2049,11 @@ impl Animate for MatrixDecomposed3D {
} }
} }
impl From<MatrixDecomposed3D> for ComputedMatrix { impl From<MatrixDecomposed3D> for Matrix3D {
/// Recompose a 3D matrix. /// Recompose a 3D matrix.
/// <https://drafts.csswg.org/css-transforms/#recomposing-to-a-3d-matrix> /// <https://drafts.csswg.org/css-transforms/#recomposing-to-a-3d-matrix>
fn from(decomposed: MatrixDecomposed3D) -> ComputedMatrix { fn from(decomposed: MatrixDecomposed3D) -> Matrix3D {
let mut matrix = ComputedMatrix::identity(); let mut matrix = Matrix3D::identity();
// Apply perspective // Apply perspective
% for i in range(1, 5): % for i in range(1, 5):
@ -1954,7 +2075,7 @@ impl From<MatrixDecomposed3D> for ComputedMatrix {
// Construct a composite rotation matrix from the quaternion values // Construct a composite rotation matrix from the quaternion values
// rotationMatrix is a identity 4x4 matrix initially // rotationMatrix is a identity 4x4 matrix initially
let mut rotation_matrix = ComputedMatrix::identity(); let mut rotation_matrix = Matrix3D::identity();
rotation_matrix.m11 = 1.0 - 2.0 * (y * y + z * z) as f32; rotation_matrix.m11 = 1.0 - 2.0 * (y * y + z * z) as f32;
rotation_matrix.m12 = 2.0 * (x * y + z * w) as f32; rotation_matrix.m12 = 2.0 * (x * y + z * w) as f32;
rotation_matrix.m13 = 2.0 * (x * z - y * w) as f32; rotation_matrix.m13 = 2.0 * (x * z - y * w) as f32;
@ -1968,7 +2089,7 @@ impl From<MatrixDecomposed3D> for ComputedMatrix {
matrix = multiply(rotation_matrix, matrix); matrix = multiply(rotation_matrix, matrix);
// Apply skew // Apply skew
let mut temp = ComputedMatrix::identity(); let mut temp = Matrix3D::identity();
if decomposed.skew.2 != 0.0 { if decomposed.skew.2 != 0.0 {
temp.m32 = decomposed.skew.2; temp.m32 = decomposed.skew.2;
matrix = multiply(temp, matrix); matrix = multiply(temp, matrix);
@ -1998,7 +2119,7 @@ impl From<MatrixDecomposed3D> for ComputedMatrix {
} }
// Multiplication of two 4x4 matrices. // Multiplication of two 4x4 matrices.
fn multiply(a: ComputedMatrix, b: ComputedMatrix) -> ComputedMatrix { fn multiply(a: Matrix3D, b: Matrix3D) -> Matrix3D {
let mut a_clone = a; let mut a_clone = a;
% for i in range(1, 5): % for i in range(1, 5):
% for j in range(1, 5): % for j in range(1, 5):
@ -2011,7 +2132,7 @@ fn multiply(a: ComputedMatrix, b: ComputedMatrix) -> ComputedMatrix {
a_clone a_clone
} }
impl ComputedMatrix { impl Matrix3D {
fn is_3d(&self) -> bool { fn is_3d(&self) -> bool {
self.m13 != 0.0 || self.m14 != 0.0 || self.m13 != 0.0 || self.m14 != 0.0 ||
self.m23 != 0.0 || self.m24 != 0.0 || self.m23 != 0.0 || self.m24 != 0.0 ||
@ -2046,7 +2167,7 @@ impl ComputedMatrix {
self.m11 * self.m22 * self.m33 * self.m44 self.m11 * self.m22 * self.m33 * self.m44
} }
fn inverse(&self) -> Option<ComputedMatrix> { fn inverse(&self) -> Option<Matrix3D> {
let mut det = self.determinant(); let mut det = self.determinant();
if det == 0.0 { if det == 0.0 {
@ -2054,7 +2175,7 @@ impl ComputedMatrix {
} }
det = 1.0 / det; det = 1.0 / det;
let x = ComputedMatrix { let x = Matrix3D {
m11: det * m11: det *
(self.m23*self.m34*self.m42 - self.m24*self.m33*self.m42 + (self.m23*self.m34*self.m42 - self.m24*self.m33*self.m42 +
self.m24*self.m32*self.m43 - self.m22*self.m34*self.m43 - self.m24*self.m32*self.m43 - self.m22*self.m34*self.m43 -
@ -2126,85 +2247,86 @@ impl ComputedMatrix {
} }
/// <https://drafts.csswg.org/css-transforms/#interpolation-of-transforms> /// <https://drafts.csswg.org/css-transforms/#interpolation-of-transforms>
impl Animate for TransformList { impl Animate for ComputedTransform {
#[inline] #[inline]
fn animate( fn animate(
&self, &self,
other: &Self, other_: &Self,
procedure: Procedure, procedure: Procedure,
) -> Result<Self, ()> { ) -> Result<Self, ()> {
if self.0.is_none() && other.0.is_none() {
return Ok(TransformList(None)); let animate_equal_lists = |this: &[ComputedTransformOperation],
other: &[ComputedTransformOperation]|
-> Result<ComputedTransform, ()> {
Ok(Transform(this.iter().zip(other)
.map(|(this, other)| this.animate(other, procedure))
.collect::<Result<Vec<_>, _>>()?))
// If we can't animate for a pair of matched transform lists
// this means we have at least one undecomposable matrix,
// so we should bubble out Err here, and let the caller do
// the fallback procedure.
};
if self.0.is_empty() && other_.0.is_empty() {
return Ok(Transform(vec![]));
} }
let this = &self.0;
let other = &other_.0;
if procedure == Procedure::Add { if procedure == Procedure::Add {
let this = self.0.as_ref().map_or(&[][..], |l| l);
let other = other.0.as_ref().map_or(&[][..], |l| l);
let result = this.iter().chain(other).cloned().collect::<Vec<_>>(); let result = this.iter().chain(other).cloned().collect::<Vec<_>>();
return Ok(TransformList(if result.is_empty() { return Ok(Transform(result));
None
} else {
Some(result)
}));
} }
let this = if self.0.is_some() {
Cow::Borrowed(self)
} else {
Cow::Owned(other.to_animated_zero()?)
};
let other = if other.0.is_some() {
Cow::Borrowed(other)
} else {
Cow::Owned(self.to_animated_zero()?)
};
// For matched transform lists. // For matched transform lists.
{ {
let this = (*this).0.as_ref().map_or(&[][..], |l| l);
let other = (*other).0.as_ref().map_or(&[][..], |l| l);
if this.len() == other.len() { if this.len() == other.len() {
let is_matched_transforms = this.iter().zip(other).all(|(this, other)| { let is_matched_transforms = this.iter().zip(other).all(|(this, other)| {
is_matched_operation(this, other) is_matched_operation(this, other)
}); });
if is_matched_transforms { if is_matched_transforms {
let result = this.iter().zip(other).map(|(this, other)| { return animate_equal_lists(this, other);
this.animate(other, procedure)
}).collect::<Result<Vec<_>, _>>();
if let Ok(list) = result {
return Ok(TransformList(if list.is_empty() {
None
} else {
Some(list)
}));
}
// Can't animate for a pair of matched transform lists?
// This means we have at least one undecomposable matrix,
// so we should report Err here, and let the caller do
// the fallback procedure.
return Err(());
} }
} }
} }
// For mismatched transform lists. // For mismatched transform lists.
let mut owned_this = this.clone();
let mut owned_other = other.clone();
if this.is_empty() {
let this = other_.to_animated_zero()?.0;
if this.iter().zip(other).all(|(this, other)| is_matched_operation(this, other)) {
return animate_equal_lists(&this, other)
}
owned_this = this;
}
if other.is_empty() {
let other = self.to_animated_zero()?.0;
if this.iter().zip(&other).all(|(this, other)| is_matched_operation(this, other)) {
return animate_equal_lists(this, &other)
}
owned_other = other;
}
match procedure { match procedure {
Procedure::Add => Err(()), Procedure::Add => Err(()),
Procedure::Interpolate { progress } => { Procedure::Interpolate { progress } => {
Ok(TransformList(Some(vec![TransformOperation::InterpolateMatrix { Ok(Transform(vec![TransformOperation::InterpolateMatrix {
from_list: this.into_owned(), from_list: Transform(owned_this),
to_list: other.into_owned(), to_list: Transform(owned_other),
progress: Percentage(progress as f32), progress: Percentage(progress as f32),
}]))) }]))
}, },
Procedure::Accumulate { count } => { Procedure::Accumulate { count } => {
Ok(TransformList(Some(vec![TransformOperation::AccumulateMatrix { Ok(Transform(vec![TransformOperation::AccumulateMatrix {
from_list: this.into_owned(), from_list: Transform(owned_this),
to_list: other.into_owned(), to_list: Transform(owned_other),
count: cmp::min(count, i32::max_value() as u64) as i32, count: cmp::min(count, i32::max_value() as u64) as i32,
}]))) }]))
}, },
} }
} }
@ -2214,15 +2336,38 @@ impl Animate for TransformList {
// to trace the distance travelled by a point as its transform is interpolated between the two // to trace the distance travelled by a point as its transform is interpolated between the two
// lists. That, however, proves to be quite complicated so we take a simple approach for now. // lists. That, however, proves to be quite complicated so we take a simple approach for now.
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1318591#c0. // See https://bugzilla.mozilla.org/show_bug.cgi?id=1318591#c0.
impl ComputeSquaredDistance for TransformOperation { impl ComputeSquaredDistance for ComputedTransformOperation {
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> { fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
// For translate, We don't want to require doing layout in order to calculate the result, so
// drop the percentage part. However, dropping percentage makes us impossible to
// compute the distance for the percentage-percentage case, but Gecko uses the
// same formula, so it's fine for now.
// Note: We use pixel value to compute the distance for translate, so we have to
// convert Au into px.
let extract_pixel_length = |lop: &LengthOrPercentage| {
match *lop {
LengthOrPercentage::Length(px) => px.px(),
LengthOrPercentage::Percentage(_) => 0.,
LengthOrPercentage::Calc(calc) => calc.length().px(),
}
};
match (self, other) { match (self, other) {
(
&TransformOperation::Matrix3D(ref this),
&TransformOperation::Matrix3D(ref other),
) => {
this.compute_squared_distance(other)
},
( (
&TransformOperation::Matrix(ref this), &TransformOperation::Matrix(ref this),
&TransformOperation::Matrix(ref other), &TransformOperation::Matrix(ref other),
) => { ) => {
this.compute_squared_distance(other) let this: Matrix3D = (*this).into();
let other: Matrix3D = (*other).into();
this.compute_squared_distance(&other)
}, },
( (
&TransformOperation::Skew(ref fx, ref fy), &TransformOperation::Skew(ref fx, ref fy),
&TransformOperation::Skew(ref tx, ref ty), &TransformOperation::Skew(ref tx, ref ty),
@ -2233,23 +2378,18 @@ impl ComputeSquaredDistance for TransformOperation {
) )
}, },
( (
&TransformOperation::Translate(ref fx, ref fy, ref fz), &TransformOperation::SkewX(ref f),
&TransformOperation::Translate(ref tx, ref ty, ref tz), &TransformOperation::SkewX(ref t),
) | (
&TransformOperation::SkewY(ref f),
&TransformOperation::SkewY(ref t),
) => {
f.compute_squared_distance(&t)
},
(
&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
) => { ) => {
// We don't want to require doing layout in order to calculate the result, so
// drop the percentage part. However, dropping percentage makes us impossible to
// compute the distance for the percentage-percentage case, but Gecko uses the
// same formula, so it's fine for now.
// Note: We use pixel value to compute the distance for translate, so we have to
// convert Au into px.
let extract_pixel_length = |lop: &LengthOrPercentage| {
match *lop {
LengthOrPercentage::Length(px) => px.px(),
LengthOrPercentage::Percentage(_) => 0.,
LengthOrPercentage::Calc(calc) => calc.length().px(),
}
};
let fx = extract_pixel_length(&fx); let fx = extract_pixel_length(&fx);
let fy = extract_pixel_length(&fy); let fy = extract_pixel_length(&fy);
let tx = extract_pixel_length(&tx); let tx = extract_pixel_length(&tx);
@ -2262,8 +2402,8 @@ impl ComputeSquaredDistance for TransformOperation {
) )
}, },
( (
&TransformOperation::Scale(ref fx, ref fy, ref fz), &TransformOperation::Scale3D(ref fx, ref fy, ref fz),
&TransformOperation::Scale(ref tx, ref ty, ref tz), &TransformOperation::Scale3D(ref tx, ref ty, ref tz),
) => { ) => {
Ok( Ok(
fx.compute_squared_distance(&tx)? + fx.compute_squared_distance(&tx)? +
@ -2272,13 +2412,13 @@ impl ComputeSquaredDistance for TransformOperation {
) )
}, },
( (
&TransformOperation::Rotate(fx, fy, fz, fa), &TransformOperation::Rotate3D(fx, fy, fz, fa),
&TransformOperation::Rotate(tx, ty, tz, ta), &TransformOperation::Rotate3D(tx, ty, tz, ta),
) => { ) => {
let (fx, fy, fz, angle1) = let (fx, fy, fz, angle1) =
TransformList::get_normalized_vector_and_angle(fx, fy, fz, fa); ComputedTransform::get_normalized_vector_and_angle(fx, fy, fz, fa);
let (tx, ty, tz, angle2) = let (tx, ty, tz, angle2) =
TransformList::get_normalized_vector_and_angle(tx, ty, tz, ta); ComputedTransform::get_normalized_vector_and_angle(tx, ty, tz, ta);
if (fx, fy, fz) == (tx, ty, tz) { if (fx, fy, fz) == (tx, ty, tz) {
angle1.compute_squared_distance(&angle2) angle1.compute_squared_distance(&angle2)
} else { } else {
@ -2289,12 +2429,30 @@ impl ComputeSquaredDistance for TransformOperation {
q1.compute_squared_distance(&q2) q1.compute_squared_distance(&q2)
} }
} }
(
&TransformOperation::RotateX(fa),
&TransformOperation::RotateX(ta),
) |
(
&TransformOperation::RotateY(fa),
&TransformOperation::RotateY(ta),
) |
(
&TransformOperation::RotateZ(fa),
&TransformOperation::RotateZ(ta),
) |
(
&TransformOperation::Rotate(fa),
&TransformOperation::Rotate(ta),
) => {
fa.compute_squared_distance(&ta)
}
( (
&TransformOperation::Perspective(ref fd), &TransformOperation::Perspective(ref fd),
&TransformOperation::Perspective(ref td), &TransformOperation::Perspective(ref td),
) => { ) => {
let mut fd_matrix = ComputedMatrix::identity(); let mut fd_matrix = Matrix3D::identity();
let mut td_matrix = ComputedMatrix::identity(); let mut td_matrix = Matrix3D::identity();
if fd.px() > 0. { if fd.px() > 0. {
fd_matrix.m34 = -1. / fd.px(); fd_matrix.m34 = -1. / fd.px();
} }
@ -2306,27 +2464,36 @@ impl ComputeSquaredDistance for TransformOperation {
} }
( (
&TransformOperation::Perspective(ref p), &TransformOperation::Perspective(ref p),
&TransformOperation::Matrix(ref m), &TransformOperation::Matrix3D(ref m),
) | ( ) | (
&TransformOperation::Matrix(ref m), &TransformOperation::Matrix3D(ref m),
&TransformOperation::Perspective(ref p), &TransformOperation::Perspective(ref p),
) => { ) => {
let mut p_matrix = ComputedMatrix::identity(); let mut p_matrix = Matrix3D::identity();
if p.px() > 0. { if p.px() > 0. {
p_matrix.m34 = -1. / p.px(); p_matrix.m34 = -1. / p.px();
} }
p_matrix.compute_squared_distance(&m) p_matrix.compute_squared_distance(&m)
} }
// Gecko cross-interpolates amongst all translate and all scale
// functions (See ToPrimitive in layout/style/StyleAnimationValue.cpp)
// without falling back to InterpolateMatrix
_ if self.is_translate() && other.is_translate() => {
self.to_translate_3d().compute_squared_distance(&other.to_translate_3d())
}
_ if self.is_scale() && other.is_scale() => {
self.to_scale_3d().compute_squared_distance(&other.to_scale_3d())
}
_ => Err(()), _ => Err(()),
} }
} }
} }
impl ComputeSquaredDistance for TransformList { impl ComputeSquaredDistance for ComputedTransform {
#[inline] #[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> { fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
let list1 = self.0.as_ref().map_or(&[][..], |l| l); let list1 = &self.0;
let list2 = other.0.as_ref().map_or(&[][..], |l| l); let list2 = &other.0;
let squared_dist: Result<SquaredDistance, _> = list1.iter().zip_longest(list2).map(|it| { let squared_dist: Result<SquaredDistance, _> = list1.iter().zip_longest(list2).map(|it| {
match it { match it {
@ -2342,28 +2509,14 @@ impl ComputeSquaredDistance for TransformList {
// Roll back to matrix interpolation if there is any Err(()) in the transform lists, such // Roll back to matrix interpolation if there is any Err(()) in the transform lists, such
// as mismatched transform functions. // as mismatched transform functions.
if let Err(_) = squared_dist { if let Err(_) = squared_dist {
let matrix1: ComputedMatrix = self.to_transform_3d_matrix(None).ok_or(())?.into(); let matrix1: Matrix3D = self.to_transform_3d_matrix(None).ok_or(())?.into();
let matrix2: ComputedMatrix = other.to_transform_3d_matrix(None).ok_or(())?.into(); let matrix2: Matrix3D = other.to_transform_3d_matrix(None).ok_or(())?.into();
return matrix1.compute_squared_distance(&matrix2); return matrix1.compute_squared_distance(&matrix2);
} }
squared_dist squared_dist
} }
} }
impl ToAnimatedZero for TransformList {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
match self.0 {
None => Ok(TransformList(None)),
Some(ref list) => {
Ok(TransformList(Some(
list.iter().map(|op| op.to_animated_zero()).collect::<Result<Vec<_>, _>>()?
)))
},
}
}
}
/// Animated SVGPaint /// Animated SVGPaint
pub type IntermediateSVGPaint = SVGPaint<AnimatedRGBA, ComputedUrl>; pub type IntermediateSVGPaint = SVGPaint<AnimatedRGBA, ComputedUrl>;

View file

@ -571,533 +571,28 @@ ${helpers.predefined_type(
animation_value_type="ComputedValue" animation_value_type="ComputedValue"
flags="CREATES_STACKING_CONTEXT FIXPOS_CB" flags="CREATES_STACKING_CONTEXT FIXPOS_CB"
spec="https://drafts.csswg.org/css-transforms/#propdef-transform"> spec="https://drafts.csswg.org/css-transforms/#propdef-transform">
use values::computed::{LengthOrPercentageOrNumber as ComputedLoPoNumber, LengthOrNumber as ComputedLoN}; use values::generics::transform::Transform;
use values::computed::{LengthOrPercentage as ComputedLoP, Length as ComputedLength};
use values::generics::transform::Matrix;
use values::specified::{Angle, Integer, Length, LengthOrPercentage};
use values::specified::{LengthOrNumber, LengthOrPercentageOrNumber as LoPoNumber, Number};
use style_traits::ToCss;
use std::fmt;
pub mod computed_value { pub mod computed_value {
use values::CSSFloat; pub use values::computed::transform::Transform as T;
use values::computed; pub use values::computed::transform::TransformOperation as ComputedOperation;
use values::computed::{Length, LengthOrPercentage};
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq)]
pub struct ComputedMatrix {
pub m11: CSSFloat, pub m12: CSSFloat, pub m13: CSSFloat, pub m14: CSSFloat,
pub m21: CSSFloat, pub m22: CSSFloat, pub m23: CSSFloat, pub m24: CSSFloat,
pub m31: CSSFloat, pub m32: CSSFloat, pub m33: CSSFloat, pub m34: CSSFloat,
pub m41: CSSFloat, pub m42: CSSFloat, pub m43: CSSFloat, pub m44: CSSFloat,
}
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq)]
pub struct ComputedMatrixWithPercents {
pub m11: CSSFloat, pub m12: CSSFloat, pub m13: CSSFloat, pub m14: CSSFloat,
pub m21: CSSFloat, pub m22: CSSFloat, pub m23: CSSFloat, pub m24: CSSFloat,
pub m31: CSSFloat, pub m32: CSSFloat, pub m33: CSSFloat, pub m34: CSSFloat,
pub m41: LengthOrPercentage, pub m42: LengthOrPercentage,
pub m43: Length, pub m44: CSSFloat,
}
impl ComputedMatrix {
pub fn identity() -> ComputedMatrix {
ComputedMatrix {
m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
m41: 0.0, m42: 0.0, m43: 0.0, m44: 1.0
}
}
}
impl ComputedMatrixWithPercents {
pub fn identity() -> ComputedMatrixWithPercents {
ComputedMatrixWithPercents {
m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
m41: LengthOrPercentage::zero(), m42: LengthOrPercentage::zero(),
m43: Length::new(0.), m44: 1.0
}
}
}
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
pub enum ComputedOperation {
Matrix(ComputedMatrix),
// For `-moz-transform` matrix and matrix3d.
MatrixWithPercents(ComputedMatrixWithPercents),
Skew(computed::Angle, computed::Angle),
Translate(computed::LengthOrPercentage,
computed::LengthOrPercentage,
computed::Length),
Scale(CSSFloat, CSSFloat, CSSFloat),
Rotate(CSSFloat, CSSFloat, CSSFloat, computed::Angle),
Perspective(computed::Length),
// For mismatched transform lists.
// A vector of |ComputedOperation| could contain an |InterpolateMatrix| and other
// |ComputedOperation|s, and multiple nested |InterpolateMatrix|s is acceptable.
// e.g.
// [ InterpolateMatrix { from_list: [ InterpolateMatrix { ... },
// Scale(...) ],
// to_list: [ AccumulateMatrix { from_list: ...,
// to_list: [ InterpolateMatrix,
// ... ],
// count: ... } ],
// progress: ... } ]
InterpolateMatrix { from_list: T,
to_list: T,
progress: computed::Percentage },
// For accumulate operation of mismatched transform lists.
AccumulateMatrix { from_list: T,
to_list: T,
count: computed::Integer },
}
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
pub struct T(pub Option<Vec<ComputedOperation>>);
} }
/// Describes a single parsed pub use values::specified::transform::Transform as SpecifiedValue;
/// [Transform Function](https://drafts.csswg.org/css-transforms/#typedef-transform-function). pub use values::specified::transform::TransformOperation as SpecifiedOperation;
///
/// Multiple transform functions compose a transformation.
///
/// Some transformations can be expressed by other more general functions.
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
pub enum SpecifiedOperation {
/// Represents a 2D 2x3 matrix.
Matrix(Matrix<Number>),
/// Represents a 3D 4x4 matrix with percentage and length values.
/// For `moz-transform`.
PrefixedMatrix(Matrix<Number, LoPoNumber>),
/// Represents a 3D 4x4 matrix.
Matrix3D {
m11: Number, m12: Number, m13: Number, m14: Number,
m21: Number, m22: Number, m23: Number, m24: Number,
m31: Number, m32: Number, m33: Number, m34: Number,
m41: Number, m42: Number, m43: Number, m44: Number,
},
/// Represents a 3D 4x4 matrix with percentage and length values.
/// For `moz-transform`.
PrefixedMatrix3D {
m11: Number, m12: Number, m13: Number, m14: Number,
m21: Number, m22: Number, m23: Number, m24: Number,
m31: Number, m32: Number, m33: Number, m34: Number,
m41: LoPoNumber, m42: LoPoNumber, m43: LengthOrNumber, m44: Number,
},
/// A 2D skew.
///
/// If the second angle is not provided it is assumed zero.
Skew(Angle, Option<Angle>),
SkewX(Angle),
SkewY(Angle),
Translate(LengthOrPercentage, Option<LengthOrPercentage>),
TranslateX(LengthOrPercentage),
TranslateY(LengthOrPercentage),
TranslateZ(Length),
Translate3D(LengthOrPercentage, LengthOrPercentage, Length),
/// A 2D scaling factor.
///
/// `scale(2)` is parsed as `Scale(Number::new(2.0), None)` and is equivalent to
/// writing `scale(2, 2)` (`Scale(Number::new(2.0), Some(Number::new(2.0)))`).
///
/// Negative values are allowed and flip the element.
Scale(Number, Option<Number>),
ScaleX(Number),
ScaleY(Number),
ScaleZ(Number),
Scale3D(Number, Number, Number),
/// Describes a 2D Rotation.
///
/// In a 3D scene `rotate(angle)` is equivalent to `rotateZ(angle)`.
Rotate(Angle),
/// Rotation in 3D space around the x-axis.
RotateX(Angle),
/// Rotation in 3D space around the y-axis.
RotateY(Angle),
/// Rotation in 3D space around the z-axis.
RotateZ(Angle),
/// Rotation in 3D space.
///
/// Generalization of rotateX, rotateY and rotateZ.
Rotate3D(Number, Number, Number, Angle),
/// Specifies a perspective projection matrix.
///
/// Part of CSS Transform Module Level 2 and defined at
/// [§ 13.1. 3D Transform Function](https://drafts.csswg.org/css-transforms-2/#funcdef-perspective).
///
/// The value must be greater than or equal to zero.
Perspective(specified::Length),
/// A intermediate type for interpolation of mismatched transform lists.
InterpolateMatrix { from_list: SpecifiedValue,
to_list: SpecifiedValue,
progress: computed::Percentage },
/// A intermediate type for accumulation of mismatched transform lists.
AccumulateMatrix { from_list: SpecifiedValue,
to_list: SpecifiedValue,
count: Integer },
}
impl ToCss for computed_value::T {
fn to_css<W>(&self, _: &mut W) -> fmt::Result where W: fmt::Write {
// TODO(pcwalton)
Ok(())
}
}
impl ToCss for SpecifiedOperation {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
match *self {
SpecifiedOperation::Matrix(ref m) => m.to_css(dest),
SpecifiedOperation::PrefixedMatrix(ref m) => m.to_css(dest),
SpecifiedOperation::Matrix3D {
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
} => {
serialize_function!(dest, matrix3d(
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
))
}
SpecifiedOperation::PrefixedMatrix3D {
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
ref m41, ref m42, ref m43, m44,
} => {
serialize_function!(dest, matrix3d(
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
))
}
SpecifiedOperation::Skew(ax, None) => {
serialize_function!(dest, skew(ax))
}
SpecifiedOperation::Skew(ax, Some(ay)) => {
serialize_function!(dest, skew(ax, ay))
}
SpecifiedOperation::SkewX(angle) => {
serialize_function!(dest, skewX(angle))
}
SpecifiedOperation::SkewY(angle) => {
serialize_function!(dest, skewY(angle))
}
SpecifiedOperation::Translate(ref tx, None) => {
serialize_function!(dest, translate(tx))
}
SpecifiedOperation::Translate(ref tx, Some(ref ty)) => {
serialize_function!(dest, translate(tx, ty))
}
SpecifiedOperation::TranslateX(ref tx) => {
serialize_function!(dest, translateX(tx))
}
SpecifiedOperation::TranslateY(ref ty) => {
serialize_function!(dest, translateY(ty))
}
SpecifiedOperation::TranslateZ(ref tz) => {
serialize_function!(dest, translateZ(tz))
}
SpecifiedOperation::Translate3D(ref tx, ref ty, ref tz) => {
serialize_function!(dest, translate3d(tx, ty, tz))
}
SpecifiedOperation::Scale(factor, None) => {
serialize_function!(dest, scale(factor))
}
SpecifiedOperation::Scale(sx, Some(sy)) => {
serialize_function!(dest, scale(sx, sy))
}
SpecifiedOperation::ScaleX(sx) => {
serialize_function!(dest, scaleX(sx))
}
SpecifiedOperation::ScaleY(sy) => {
serialize_function!(dest, scaleY(sy))
}
SpecifiedOperation::ScaleZ(sz) => {
serialize_function!(dest, scaleZ(sz))
}
SpecifiedOperation::Scale3D(sx, sy, sz) => {
serialize_function!(dest, scale3d(sx, sy, sz))
}
SpecifiedOperation::Rotate(theta) => {
serialize_function!(dest, rotate(theta))
}
SpecifiedOperation::RotateX(theta) => {
serialize_function!(dest, rotateX(theta))
}
SpecifiedOperation::RotateY(theta) => {
serialize_function!(dest, rotateY(theta))
}
SpecifiedOperation::RotateZ(theta) => {
serialize_function!(dest, rotateZ(theta))
}
SpecifiedOperation::Rotate3D(x, y, z, theta) => {
serialize_function!(dest, rotate3d(x, y, z, theta))
}
SpecifiedOperation::Perspective(ref length) => {
serialize_function!(dest, perspective(length))
}
SpecifiedOperation::InterpolateMatrix { ref from_list, ref to_list, progress } => {
serialize_function!(dest, interpolatematrix(from_list, to_list, progress))
}
SpecifiedOperation::AccumulateMatrix { ref from_list, ref to_list, count } => {
serialize_function!(dest, accumulatematrix(from_list, to_list, count))
}
}
}
}
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
pub struct SpecifiedValue(Vec<SpecifiedOperation>);
impl ToCss for SpecifiedValue {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
if self.0.is_empty() {
return dest.write_str("none")
}
let mut first = true;
for operation in &self.0 {
if !first {
dest.write_str(" ")?;
}
first = false;
operation.to_css(dest)?
}
Ok(())
}
}
#[inline] #[inline]
pub fn get_initial_value() -> computed_value::T { pub fn get_initial_value() -> computed_value::T {
computed_value::T(None) Transform(vec![])
} }
// Allow unitless zero angle for rotate() and skew() to align with gecko
fn parse_internal<'i, 't>(
context: &ParserContext,
input: &mut Parser<'i, 't>,
prefixed: bool,
) -> Result<SpecifiedValue,ParseError<'i>> {
use style_traits::{Separator, Space};
if input.try(|input| input.expect_ident_matching("none")).is_ok() {
return Ok(SpecifiedValue(Vec::new()))
}
Ok(SpecifiedValue(Space::parse(input, |input| {
let function = input.expect_function()?.clone();
input.parse_nested_block(|input| {
let result = match_ignore_ascii_case! { &function,
"matrix" => {
let a = specified::parse_number(context, input)?;
input.expect_comma()?;
let b = specified::parse_number(context, input)?;
input.expect_comma()?;
let c = specified::parse_number(context, input)?;
input.expect_comma()?;
let d = specified::parse_number(context, input)?;
input.expect_comma()?;
if !prefixed {
// Standard matrix parsing.
let e = specified::parse_number(context, input)?;
input.expect_comma()?;
let f = specified::parse_number(context, input)?;
Ok(SpecifiedOperation::Matrix(Matrix { a, b, c, d, e, f }))
} else {
// Non-standard prefixed matrix parsing for -moz-transform.
let e = LoPoNumber::parse(context, input)?;
input.expect_comma()?;
let f = LoPoNumber::parse(context, input)?;
Ok(SpecifiedOperation::PrefixedMatrix(Matrix { a, b, c, d, e, f }))
}
},
"matrix3d" => {
let m11 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m12 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m13 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m14 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m21 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m22 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m23 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m24 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m31 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m32 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m33 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m34 = specified::parse_number(context, input)?;
input.expect_comma()?;
if !prefixed {
// Standard matrix3d parsing.
let m41 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m42 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m43 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m44 = specified::parse_number(context, input)?;
Ok(SpecifiedOperation::Matrix3D {
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
})
} else {
// Non-standard prefixed matrix parsing for -moz-transform.
let m41 = LoPoNumber::parse(context, input)?;
input.expect_comma()?;
let m42 = LoPoNumber::parse(context, input)?;
input.expect_comma()?;
let m43 = LengthOrNumber::parse(context, input)?;
input.expect_comma()?;
let m44 = specified::parse_number(context, input)?;
Ok(SpecifiedOperation::PrefixedMatrix3D {
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
})
}
},
"translate" => {
let sx = specified::LengthOrPercentage::parse(context, input)?;
if input.try(|input| input.expect_comma()).is_ok() {
let sy = specified::LengthOrPercentage::parse(context, input)?;
Ok(SpecifiedOperation::Translate(sx, Some(sy)))
} else {
Ok(SpecifiedOperation::Translate(sx, None))
}
},
"translatex" => {
let tx = specified::LengthOrPercentage::parse(context, input)?;
Ok(SpecifiedOperation::TranslateX(tx))
},
"translatey" => {
let ty = specified::LengthOrPercentage::parse(context, input)?;
Ok(SpecifiedOperation::TranslateY(ty))
},
"translatez" => {
let tz = specified::Length::parse(context, input)?;
Ok(SpecifiedOperation::TranslateZ(tz))
},
"translate3d" => {
let tx = specified::LengthOrPercentage::parse(context, input)?;
input.expect_comma()?;
let ty = specified::LengthOrPercentage::parse(context, input)?;
input.expect_comma()?;
let tz = specified::Length::parse(context, input)?;
Ok(SpecifiedOperation::Translate3D(tx, ty, tz))
},
"scale" => {
let sx = specified::parse_number(context, input)?;
if input.try(|input| input.expect_comma()).is_ok() {
let sy = specified::parse_number(context, input)?;
Ok(SpecifiedOperation::Scale(sx, Some(sy)))
} else {
Ok(SpecifiedOperation::Scale(sx, None))
}
},
"scalex" => {
let sx = specified::parse_number(context, input)?;
Ok(SpecifiedOperation::ScaleX(sx))
},
"scaley" => {
let sy = specified::parse_number(context, input)?;
Ok(SpecifiedOperation::ScaleY(sy))
},
"scalez" => {
let sz = specified::parse_number(context, input)?;
Ok(SpecifiedOperation::ScaleZ(sz))
},
"scale3d" => {
let sx = specified::parse_number(context, input)?;
input.expect_comma()?;
let sy = specified::parse_number(context, input)?;
input.expect_comma()?;
let sz = specified::parse_number(context, input)?;
Ok(SpecifiedOperation::Scale3D(sx, sy, sz))
},
"rotate" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(SpecifiedOperation::Rotate(theta))
},
"rotatex" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(SpecifiedOperation::RotateX(theta))
},
"rotatey" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(SpecifiedOperation::RotateY(theta))
},
"rotatez" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(SpecifiedOperation::RotateZ(theta))
},
"rotate3d" => {
let ax = specified::parse_number(context, input)?;
input.expect_comma()?;
let ay = specified::parse_number(context, input)?;
input.expect_comma()?;
let az = specified::parse_number(context, input)?;
input.expect_comma()?;
let theta = specified::Angle::parse_with_unitless(context, input)?;
// TODO(gw): Check that the axis can be normalized.
Ok(SpecifiedOperation::Rotate3D(ax, ay, az, theta))
},
"skew" => {
let ax = specified::Angle::parse_with_unitless(context, input)?;
if input.try(|input| input.expect_comma()).is_ok() {
let ay = specified::Angle::parse_with_unitless(context, input)?;
Ok(SpecifiedOperation::Skew(ax, Some(ay)))
} else {
Ok(SpecifiedOperation::Skew(ax, None))
}
},
"skewx" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(SpecifiedOperation::SkewX(theta))
},
"skewy" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(SpecifiedOperation::SkewY(theta))
},
"perspective" => {
let d = specified::Length::parse_non_negative(context, input)?;
Ok(SpecifiedOperation::Perspective(d))
},
_ => Err(()),
};
result
.map_err(|()| input.new_custom_error(StyleParseErrorKind::UnexpectedFunction(function.clone())))
})
})?))
}
/// Parses `transform` property. /// Parses `transform` property.
#[inline] #[inline]
pub fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) pub fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>)
-> Result<SpecifiedValue,ParseError<'i>> { -> Result<SpecifiedValue,ParseError<'i>> {
parse_internal(context, input, false) SpecifiedValue::parse_internal(context, input, false)
} }
/// Parses `-moz-transform` property. This prefixed property also accepts LengthOrPercentage /// Parses `-moz-transform` property. This prefixed property also accepts LengthOrPercentage
@ -1105,341 +600,7 @@ ${helpers.predefined_type(
#[inline] #[inline]
pub fn parse_prefixed<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) pub fn parse_prefixed<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>)
-> Result<SpecifiedValue,ParseError<'i>> { -> Result<SpecifiedValue,ParseError<'i>> {
parse_internal(context, input, true) SpecifiedValue::parse_internal(context, input, true)
}
impl ToComputedValue for SpecifiedValue {
type ComputedValue = computed_value::T;
#[inline]
fn to_computed_value(&self, context: &Context) -> computed_value::T {
if self.0.is_empty() {
return computed_value::T(None)
}
let mut result = vec!();
for operation in &self.0 {
match *operation {
SpecifiedOperation::Matrix(Matrix { a, b, c, d, e, f }) => {
let mut comp = computed_value::ComputedMatrix::identity();
comp.m11 = a.to_computed_value(context);
comp.m12 = b.to_computed_value(context);
comp.m21 = c.to_computed_value(context);
comp.m22 = d.to_computed_value(context);
comp.m41 = e.to_computed_value(context);
comp.m42 = f.to_computed_value(context);
result.push(computed_value::ComputedOperation::Matrix(comp));
}
SpecifiedOperation::PrefixedMatrix(Matrix { a, b, c, d, ref e, ref f }) => {
let mut comp = computed_value::ComputedMatrixWithPercents::identity();
comp.m11 = a.to_computed_value(context);
comp.m12 = b.to_computed_value(context);
comp.m21 = c.to_computed_value(context);
comp.m22 = d.to_computed_value(context);
comp.m41 = lopon_to_lop(&e.to_computed_value(context));
comp.m42 = lopon_to_lop(&f.to_computed_value(context));
result.push(computed_value::ComputedOperation::MatrixWithPercents(comp));
}
SpecifiedOperation::Matrix3D {
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
ref m41, ref m42, ref m43, m44 } => {
let comp = computed_value::ComputedMatrix {
m11: m11.to_computed_value(context),
m12: m12.to_computed_value(context),
m13: m13.to_computed_value(context),
m14: m14.to_computed_value(context),
m21: m21.to_computed_value(context),
m22: m22.to_computed_value(context),
m23: m23.to_computed_value(context),
m24: m24.to_computed_value(context),
m31: m31.to_computed_value(context),
m32: m32.to_computed_value(context),
m33: m33.to_computed_value(context),
m34: m34.to_computed_value(context),
m41: m41.to_computed_value(context),
m42: m42.to_computed_value(context),
m43: m43.to_computed_value(context),
m44: m44.to_computed_value(context),
};
result.push(computed_value::ComputedOperation::Matrix(comp));
}
SpecifiedOperation::PrefixedMatrix3D {
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
ref m41, ref m42, ref m43, m44 } => {
let comp = computed_value::ComputedMatrixWithPercents {
m11: m11.to_computed_value(context),
m12: m12.to_computed_value(context),
m13: m13.to_computed_value(context),
m14: m14.to_computed_value(context),
m21: m21.to_computed_value(context),
m22: m22.to_computed_value(context),
m23: m23.to_computed_value(context),
m24: m24.to_computed_value(context),
m31: m31.to_computed_value(context),
m32: m32.to_computed_value(context),
m33: m33.to_computed_value(context),
m34: m34.to_computed_value(context),
m41: lopon_to_lop(&m41.to_computed_value(context)),
m42: lopon_to_lop(&m42.to_computed_value(context)),
m43: lon_to_length(&m43.to_computed_value(context)),
m44: m44.to_computed_value(context),
};
result.push(computed_value::ComputedOperation::MatrixWithPercents(comp));
}
SpecifiedOperation::Translate(ref tx, None) => {
let tx = tx.to_computed_value(context);
result.push(computed_value::ComputedOperation::Translate(
tx,
computed::length::LengthOrPercentage::zero(),
computed::length::Length::new(0.)));
}
SpecifiedOperation::Translate(ref tx, Some(ref ty)) => {
let tx = tx.to_computed_value(context);
let ty = ty.to_computed_value(context);
result.push(computed_value::ComputedOperation::Translate(
tx,
ty,
computed::length::Length::new(0.)));
}
SpecifiedOperation::TranslateX(ref tx) => {
let tx = tx.to_computed_value(context);
result.push(computed_value::ComputedOperation::Translate(
tx,
computed::length::LengthOrPercentage::zero(),
computed::length::Length::new(0.)));
}
SpecifiedOperation::TranslateY(ref ty) => {
let ty = ty.to_computed_value(context);
result.push(computed_value::ComputedOperation::Translate(
computed::length::LengthOrPercentage::zero(),
ty,
computed::length::Length::new(0.)));
}
SpecifiedOperation::TranslateZ(ref tz) => {
let tz = tz.to_computed_value(context);
result.push(computed_value::ComputedOperation::Translate(
computed::length::LengthOrPercentage::zero(),
computed::length::LengthOrPercentage::zero(),
tz));
}
SpecifiedOperation::Translate3D(ref tx, ref ty, ref tz) => {
let tx = tx.to_computed_value(context);
let ty = ty.to_computed_value(context);
let tz = tz.to_computed_value(context);
result.push(computed_value::ComputedOperation::Translate(tx, ty, tz));
}
SpecifiedOperation::Scale(factor, None) => {
let factor = factor.to_computed_value(context);
result.push(computed_value::ComputedOperation::Scale(factor, factor, 1.0));
}
SpecifiedOperation::Scale(sx, Some(sy)) => {
let sx = sx.to_computed_value(context);
let sy = sy.to_computed_value(context);
result.push(computed_value::ComputedOperation::Scale(sx, sy, 1.0));
}
SpecifiedOperation::ScaleX(sx) => {
let sx = sx.to_computed_value(context);
result.push(computed_value::ComputedOperation::Scale(sx, 1.0, 1.0));
}
SpecifiedOperation::ScaleY(sy) => {
let sy = sy.to_computed_value(context);
result.push(computed_value::ComputedOperation::Scale(1.0, sy, 1.0));
}
SpecifiedOperation::ScaleZ(sz) => {
let sz = sz.to_computed_value(context);
result.push(computed_value::ComputedOperation::Scale(1.0, 1.0, sz));
}
SpecifiedOperation::Scale3D(sx, sy, sz) => {
let sx = sx.to_computed_value(context);
let sy = sy.to_computed_value(context);
let sz = sz.to_computed_value(context);
result.push(computed_value::ComputedOperation::Scale(sx, sy, sz));
}
SpecifiedOperation::Rotate(theta) => {
let theta = theta.to_computed_value(context);
result.push(computed_value::ComputedOperation::Rotate(0.0, 0.0, 1.0, theta));
}
SpecifiedOperation::RotateX(theta) => {
let theta = theta.to_computed_value(context);
result.push(computed_value::ComputedOperation::Rotate(1.0, 0.0, 0.0, theta));
}
SpecifiedOperation::RotateY(theta) => {
let theta = theta.to_computed_value(context);
result.push(computed_value::ComputedOperation::Rotate(0.0, 1.0, 0.0, theta));
}
SpecifiedOperation::RotateZ(theta) => {
let theta = theta.to_computed_value(context);
result.push(computed_value::ComputedOperation::Rotate(0.0, 0.0, 1.0, theta));
}
SpecifiedOperation::Rotate3D(ax, ay, az, theta) => {
let ax = ax.to_computed_value(context);
let ay = ay.to_computed_value(context);
let az = az.to_computed_value(context);
let theta = theta.to_computed_value(context);
result.push(computed_value::ComputedOperation::Rotate(ax, ay, az, theta));
}
SpecifiedOperation::Skew(theta_x, None) => {
let theta_x = theta_x.to_computed_value(context);
result.push(computed_value::ComputedOperation::Skew(theta_x, computed::Angle::zero()));
}
SpecifiedOperation::Skew(theta_x, Some(theta_y)) => {
let theta_x = theta_x.to_computed_value(context);
let theta_y = theta_y.to_computed_value(context);
result.push(computed_value::ComputedOperation::Skew(theta_x, theta_y));
}
SpecifiedOperation::SkewX(theta_x) => {
let theta_x = theta_x.to_computed_value(context);
result.push(computed_value::ComputedOperation::Skew(theta_x, computed::Angle::zero()));
}
SpecifiedOperation::SkewY(theta_y) => {
let theta_y = theta_y.to_computed_value(context);
result.push(computed_value::ComputedOperation::Skew(computed::Angle::zero(), theta_y));
}
SpecifiedOperation::Perspective(ref d) => {
result.push(computed_value::ComputedOperation::Perspective(d.to_computed_value(context)));
}
SpecifiedOperation::InterpolateMatrix { ref from_list, ref to_list, progress } => {
result.push(computed_value::ComputedOperation::InterpolateMatrix {
from_list: from_list.to_computed_value(context),
to_list: to_list.to_computed_value(context),
progress: progress
});
}
SpecifiedOperation::AccumulateMatrix { ref from_list, ref to_list, count } => {
result.push(computed_value::ComputedOperation::AccumulateMatrix {
from_list: from_list.to_computed_value(context),
to_list: to_list.to_computed_value(context),
count: count.value()
});
}
};
}
computed_value::T(Some(result))
}
#[inline]
fn from_computed_value(computed: &computed_value::T) -> Self {
SpecifiedValue(computed.0.as_ref().map(|computed| {
let mut result = vec![];
for operation in computed {
match *operation {
computed_value::ComputedOperation::Matrix(ref computed) => {
result.push(SpecifiedOperation::Matrix3D {
m11: Number::from_computed_value(&computed.m11),
m12: Number::from_computed_value(&computed.m12),
m13: Number::from_computed_value(&computed.m13),
m14: Number::from_computed_value(&computed.m14),
m21: Number::from_computed_value(&computed.m21),
m22: Number::from_computed_value(&computed.m22),
m23: Number::from_computed_value(&computed.m23),
m24: Number::from_computed_value(&computed.m24),
m31: Number::from_computed_value(&computed.m31),
m32: Number::from_computed_value(&computed.m32),
m33: Number::from_computed_value(&computed.m33),
m34: Number::from_computed_value(&computed.m34),
m41: Number::from_computed_value(&computed.m41),
m42: Number::from_computed_value(&computed.m42),
m43: Number::from_computed_value(&computed.m43),
m44: Number::from_computed_value(&computed.m44),
});
}
computed_value::ComputedOperation::MatrixWithPercents(ref computed) => {
result.push(SpecifiedOperation::PrefixedMatrix3D {
m11: Number::from_computed_value(&computed.m11),
m12: Number::from_computed_value(&computed.m12),
m13: Number::from_computed_value(&computed.m13),
m14: Number::from_computed_value(&computed.m14),
m21: Number::from_computed_value(&computed.m21),
m22: Number::from_computed_value(&computed.m22),
m23: Number::from_computed_value(&computed.m23),
m24: Number::from_computed_value(&computed.m24),
m31: Number::from_computed_value(&computed.m31),
m32: Number::from_computed_value(&computed.m32),
m33: Number::from_computed_value(&computed.m33),
m34: Number::from_computed_value(&computed.m34),
m41: Either::Second(LengthOrPercentage::from_computed_value(&computed.m41)),
m42: Either::Second(LengthOrPercentage::from_computed_value(&computed.m42)),
m43: LengthOrNumber::from_computed_value(&Either::First(computed.m43)),
m44: Number::from_computed_value(&computed.m44),
});
}
computed_value::ComputedOperation::Translate(ref tx, ref ty, ref tz) => {
// XXXManishearth we lose information here; perhaps we should try to
// recover the original function? Not sure if this can be observed.
result.push(SpecifiedOperation::Translate3D(
ToComputedValue::from_computed_value(tx),
ToComputedValue::from_computed_value(ty),
ToComputedValue::from_computed_value(tz)));
}
computed_value::ComputedOperation::Scale(ref sx, ref sy, ref sz) => {
result.push(SpecifiedOperation::Scale3D(
Number::from_computed_value(sx),
Number::from_computed_value(sy),
Number::from_computed_value(sz)));
}
computed_value::ComputedOperation::Rotate(ref ax, ref ay, ref az, ref theta) => {
result.push(SpecifiedOperation::Rotate3D(
Number::from_computed_value(ax),
Number::from_computed_value(ay),
Number::from_computed_value(az),
specified::Angle::from_computed_value(theta)));
}
computed_value::ComputedOperation::Skew(ref theta_x, ref theta_y) => {
result.push(SpecifiedOperation::Skew(
specified::Angle::from_computed_value(theta_x),
Some(specified::Angle::from_computed_value(theta_y))))
}
computed_value::ComputedOperation::Perspective(ref d) => {
result.push(SpecifiedOperation::Perspective(
ToComputedValue::from_computed_value(d)
));
}
computed_value::ComputedOperation::InterpolateMatrix { ref from_list,
ref to_list,
progress } => {
result.push(SpecifiedOperation::InterpolateMatrix {
from_list: SpecifiedValue::from_computed_value(from_list),
to_list: SpecifiedValue::from_computed_value(to_list),
progress: progress
});
}
computed_value::ComputedOperation::AccumulateMatrix { ref from_list,
ref to_list,
count } => {
result.push(SpecifiedOperation::AccumulateMatrix {
from_list: SpecifiedValue::from_computed_value(from_list),
to_list: SpecifiedValue::from_computed_value(to_list),
count: Integer::new(count)
});
}
};
}
result
}).unwrap_or(Vec::new()))
}
}
// Converts computed LengthOrPercentageOrNumber into computed
// LengthOrPercentage. Number maps into Length (pixel unit)
fn lopon_to_lop(value: &ComputedLoPoNumber) -> ComputedLoP {
match *value {
Either::First(number) => ComputedLoP::Length(ComputedLength::new(number)),
Either::Second(length_or_percentage) => length_or_percentage,
}
}
// Converts computed LengthOrNumber into computed Length.
// Number maps into Length.
fn lon_to_length(value: &ComputedLoN) -> ComputedLength {
match *value {
Either::First(length) => length,
Either::Second(number) => ComputedLength::new(number),
}
} }
</%helpers:longhand> </%helpers:longhand>

View file

@ -2410,30 +2410,30 @@ impl ComputedValuesInner {
/// Whether given this transform value, the compositor would require a /// Whether given this transform value, the compositor would require a
/// layer. /// layer.
pub fn transform_requires_layer(&self) -> bool { pub fn transform_requires_layer(&self) -> bool {
use values::generics::transform::TransformOperation;
// Check if the transform matrix is 2D or 3D // Check if the transform matrix is 2D or 3D
if let Some(ref transform_list) = self.get_box().transform.0 { for transform in &self.get_box().transform.0 {
for transform in transform_list { match *transform {
match *transform { TransformOperation::Perspective(..) => {
computed_values::transform::ComputedOperation::Perspective(..) => { return true;
}
TransformOperation::Matrix3D(m) => {
// See http://dev.w3.org/csswg/css-transforms/#2d-matrix
if m.m31 != 0.0 || m.m32 != 0.0 ||
m.m13 != 0.0 || m.m23 != 0.0 ||
m.m43 != 0.0 || m.m14 != 0.0 ||
m.m24 != 0.0 || m.m34 != 0.0 ||
m.m33 != 1.0 || m.m44 != 1.0 {
return true; return true;
} }
computed_values::transform::ComputedOperation::Matrix(m) => {
// See http://dev.w3.org/csswg/css-transforms/#2d-matrix
if m.m31 != 0.0 || m.m32 != 0.0 ||
m.m13 != 0.0 || m.m23 != 0.0 ||
m.m43 != 0.0 || m.m14 != 0.0 ||
m.m24 != 0.0 || m.m34 != 0.0 ||
m.m33 != 1.0 || m.m44 != 1.0 {
return true;
}
}
computed_values::transform::ComputedOperation::Translate(_, _, z) => {
if z.px() != 0. {
return true;
}
}
_ => {}
} }
TransformOperation::Translate3D(_, _, z) |
TransformOperation::TranslateZ(z) => {
if z.px() != 0. {
return true;
}
}
_ => {}
} }
} }

View file

@ -706,6 +706,11 @@ impl CSSPixelLength {
pub fn abs(self) -> Self { pub fn abs(self) -> Self {
CSSPixelLength::new(self.0.abs()) CSSPixelLength::new(self.0.abs())
} }
/// Zero value
pub fn zero() -> Self {
CSSPixelLength::new(0.)
}
} }
impl ToCss for CSSPixelLength { impl ToCss for CSSPixelLength {

View file

@ -6,14 +6,29 @@
use app_units::Au; use app_units::Au;
use euclid::{Rect, Transform3D, Vector3D}; use euclid::{Rect, Transform3D, Vector3D};
use properties::longhands::transform::computed_value::{ComputedOperation, ComputedMatrix};
use properties::longhands::transform::computed_value::T as TransformList;
use std::f32; use std::f32;
use super::CSSFloat; use super::{CSSFloat, Either};
use values::computed::{Angle, Length, LengthOrPercentage, Number, Percentage}; use values::animated::ToAnimatedZero;
use values::computed::{Angle, Integer, Length, LengthOrPercentage, Number, Percentage};
use values::computed::{LengthOrNumber, LengthOrPercentageOrNumber};
use values::generics::transform::{Matrix as GenericMatrix, Matrix3D as GenericMatrix3D};
use values::generics::transform::{Transform as GenericTransform, TransformOperation as GenericTransformOperation};
use values::generics::transform::TimingFunction as GenericTimingFunction; use values::generics::transform::TimingFunction as GenericTimingFunction;
use values::generics::transform::TransformOrigin as GenericTransformOrigin; use values::generics::transform::TransformOrigin as GenericTransformOrigin;
/// A single operation in a computed CSS `transform`
pub type TransformOperation = GenericTransformOperation<
Angle,
Number,
Length,
Integer,
LengthOrNumber,
LengthOrPercentage,
LengthOrPercentageOrNumber,
>;
/// A computed CSS `transform`
pub type Transform = GenericTransform<TransformOperation>;
/// The computed value of a CSS `<transform-origin>` /// The computed value of a CSS `<transform-origin>`
pub type TransformOrigin = GenericTransformOrigin<LengthOrPercentage, LengthOrPercentage, Length>; pub type TransformOrigin = GenericTransformOrigin<LengthOrPercentage, LengthOrPercentage, Length>;
@ -35,9 +50,106 @@ impl TransformOrigin {
} }
} }
impl From<ComputedMatrix> for Transform3D<CSSFloat> { /// computed value of matrix3d()
pub type Matrix3D = GenericMatrix3D<Number>;
/// computed value of matrix3d() in -moz-transform
pub type PrefixedMatrix3D = GenericMatrix3D<Number, LengthOrPercentageOrNumber, LengthOrNumber>;
/// computed value of matrix()
pub type Matrix = GenericMatrix<Number>;
/// computed value of matrix() in -moz-transform
pub type PrefixedMatrix = GenericMatrix<Number, LengthOrPercentageOrNumber>;
// we rustfmt_skip here because we want the matrices to look like
// matrices instead of being split across lines
#[cfg_attr(rustfmt, rustfmt_skip)]
impl Matrix3D {
#[inline] #[inline]
fn from(m: ComputedMatrix) -> Self { /// Get an identity matrix
pub fn identity() -> Self {
Self {
m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
m41: 0., m42: 0., m43: 0., m44: 1.0
}
}
/// Convert to a 2D Matrix
pub fn into_2d(self) -> Result<Matrix, ()> {
if self.m13 == 0. && self.m23 == 0. &&
self.m31 == 0. && self.m32 == 0. &&
self.m33 == 1. && self.m34 == 0. &&
self.m14 == 0. && self.m24 == 0. &&
self.m43 == 0. && self.m44 == 1. {
Ok(Matrix {
a: self.m11, c: self.m21, e: self.m41,
b: self.m12, d: self.m22, f: self.m42,
})
} else {
Err(())
}
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl PrefixedMatrix3D {
#[inline]
/// Get an identity matrix
pub fn identity() -> Self {
Self {
m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
m41: Either::First(0.), m42: Either::First(0.),
m43: Either::First(Length::new(0.)), m44: 1.0
}
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl Matrix {
#[inline]
/// Get an identity matrix
pub fn identity() -> Self {
Self {
a: 1., c: 0., /* 0 0*/
b: 0., d: 1., /* 0 0*/
/* 0 0 1 0 */
e: 0., f: 0., /* 0 1 */
}
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl From<Matrix> for Matrix3D {
fn from(m: Matrix) -> Self {
Self {
m11: m.a, m12: m.b, m13: 0.0, m14: 0.0,
m21: m.c, m22: m.d, m23: 0.0, m24: 0.0,
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
m41: m.e, m42: m.f, m43: 0.0, m44: 1.0
}
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl PrefixedMatrix {
#[inline]
/// Get an identity matrix
pub fn identity() -> Self {
Self {
a: 1., c: 0., /* 0 0 */
b: 0., d: 1., /* 0 0 */
/* 0 0 1 0 */
e: Either::First(0.), f: Either::First(0.), /* 0 1 */
}
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl From<Matrix3D> for Transform3D<CSSFloat> {
#[inline]
fn from(m: Matrix3D) -> Self {
Transform3D::row_major( Transform3D::row_major(
m.m11, m.m12, m.m13, m.m14, m.m11, m.m12, m.m13, m.m14,
m.m21, m.m22, m.m23, m.m24, m.m21, m.m22, m.m23, m.m24,
@ -46,10 +158,11 @@ impl From<ComputedMatrix> for Transform3D<CSSFloat> {
} }
} }
impl From<Transform3D<CSSFloat>> for ComputedMatrix { #[cfg_attr(rustfmt, rustfmt_skip)]
impl From<Transform3D<CSSFloat>> for Matrix3D {
#[inline] #[inline]
fn from(m: Transform3D<CSSFloat>) -> Self { fn from(m: Transform3D<CSSFloat>) -> Self {
ComputedMatrix { Matrix3D {
m11: m.m11, m12: m.m12, m13: m.m13, m14: m.m14, m11: m.m11, m12: m.m12, m13: m.m13, m14: m.m14,
m21: m.m21, m22: m.m22, m23: m.m23, m24: m.m24, m21: m.m21, m22: m.m22, m23: m.m23, m24: m.m24,
m31: m.m31, m32: m.m32, m33: m.m33, m34: m.m34, m31: m.m31, m32: m.m32, m33: m.m33, m34: m.m34,
@ -58,75 +171,283 @@ impl From<Transform3D<CSSFloat>> for ComputedMatrix {
} }
} }
impl TransformList { #[cfg_attr(rustfmt, rustfmt_skip)]
impl From<Matrix> for Transform3D<CSSFloat> {
#[inline]
fn from(m: Matrix) -> Self {
Transform3D::row_major(
m.a, m.b, 0.0, 0.0,
m.c, m.d, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
m.e, m.f, 0.0, 1.0)
}
}
impl TransformOperation {
/// Convert to a Translate3D.
///
/// Must be called on a Translate function
pub fn to_translate_3d(&self) -> Self {
match *self {
GenericTransformOperation::Translate3D(..) => self.clone(),
GenericTransformOperation::TranslateX(ref x) |
GenericTransformOperation::Translate(ref x, None) => {
GenericTransformOperation::Translate3D(x.clone(), LengthOrPercentage::zero(), Length::zero())
},
GenericTransformOperation::Translate(ref x, Some(ref y)) => {
GenericTransformOperation::Translate3D(x.clone(), y.clone(), Length::zero())
},
GenericTransformOperation::TranslateY(ref y) => {
GenericTransformOperation::Translate3D(LengthOrPercentage::zero(), y.clone(), Length::zero())
},
GenericTransformOperation::TranslateZ(ref z) => {
GenericTransformOperation::Translate3D(
LengthOrPercentage::zero(),
LengthOrPercentage::zero(),
z.clone(),
)
},
_ => unreachable!(),
}
}
/// Convert to a Scale3D.
///
/// Must be called on a Scale function
pub fn to_scale_3d(&self) -> Self {
match *self {
GenericTransformOperation::Scale3D(..) => self.clone(),
GenericTransformOperation::Scale(s, None) => GenericTransformOperation::Scale3D(s, s, 1.),
GenericTransformOperation::Scale(x, Some(y)) => GenericTransformOperation::Scale3D(x, y, 1.),
GenericTransformOperation::ScaleX(x) => GenericTransformOperation::Scale3D(x, 1., 1.),
GenericTransformOperation::ScaleY(y) => GenericTransformOperation::Scale3D(1., y, 1.),
GenericTransformOperation::ScaleZ(z) => GenericTransformOperation::Scale3D(1., 1., z),
_ => unreachable!(),
}
}
}
/// Build an equivalent 'identity transform function list' based
/// on an existing transform list.
/// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
impl ToAnimatedZero for TransformOperation {
fn to_animated_zero(&self) -> Result<Self, ()> {
match *self {
GenericTransformOperation::Matrix3D(..) => Ok(GenericTransformOperation::Matrix3D(Matrix3D::identity())),
GenericTransformOperation::PrefixedMatrix3D(..) => {
Ok(GenericTransformOperation::PrefixedMatrix3D(
PrefixedMatrix3D::identity(),
))
},
GenericTransformOperation::Matrix(..) => Ok(GenericTransformOperation::Matrix(Matrix::identity())),
GenericTransformOperation::PrefixedMatrix(..) => {
Ok(GenericTransformOperation::PrefixedMatrix(
PrefixedMatrix::identity(),
))
},
GenericTransformOperation::Skew(sx, sy) => {
Ok(GenericTransformOperation::Skew(
sx.to_animated_zero()?,
sy.to_animated_zero()?,
))
},
GenericTransformOperation::SkewX(s) => Ok(GenericTransformOperation::SkewX(s.to_animated_zero()?)),
GenericTransformOperation::SkewY(s) => Ok(GenericTransformOperation::SkewY(s.to_animated_zero()?)),
GenericTransformOperation::Translate3D(ref tx, ref ty, ref tz) => {
Ok(GenericTransformOperation::Translate3D(
tx.to_animated_zero()?,
ty.to_animated_zero()?,
tz.to_animated_zero()?,
))
},
GenericTransformOperation::Translate(ref tx, ref ty) => {
Ok(GenericTransformOperation::Translate(
tx.to_animated_zero()?,
ty.to_animated_zero()?,
))
},
GenericTransformOperation::TranslateX(ref t) => {
Ok(GenericTransformOperation::TranslateX(t.to_animated_zero()?))
},
GenericTransformOperation::TranslateY(ref t) => {
Ok(GenericTransformOperation::TranslateY(t.to_animated_zero()?))
},
GenericTransformOperation::TranslateZ(ref t) => {
Ok(GenericTransformOperation::TranslateZ(t.to_animated_zero()?))
},
GenericTransformOperation::Scale3D(..) => Ok(GenericTransformOperation::Scale3D(1.0, 1.0, 1.0)),
GenericTransformOperation::Scale(_, _) => Ok(GenericTransformOperation::Scale(1.0, Some(1.0))),
GenericTransformOperation::ScaleX(..) => Ok(GenericTransformOperation::ScaleX(1.0)),
GenericTransformOperation::ScaleY(..) => Ok(GenericTransformOperation::ScaleY(1.0)),
GenericTransformOperation::ScaleZ(..) => Ok(GenericTransformOperation::ScaleZ(1.0)),
GenericTransformOperation::Rotate3D(x, y, z, a) => {
let (x, y, z, _) = Transform::get_normalized_vector_and_angle(x, y, z, a);
Ok(GenericTransformOperation::Rotate3D(x, y, z, Angle::zero()))
},
GenericTransformOperation::RotateX(_) => Ok(GenericTransformOperation::RotateX(Angle::zero())),
GenericTransformOperation::RotateY(_) => Ok(GenericTransformOperation::RotateY(Angle::zero())),
GenericTransformOperation::RotateZ(_) => Ok(GenericTransformOperation::RotateZ(Angle::zero())),
GenericTransformOperation::Rotate(_) => Ok(GenericTransformOperation::Rotate(Angle::zero())),
GenericTransformOperation::Perspective(..) |
GenericTransformOperation::AccumulateMatrix {
..
} |
GenericTransformOperation::InterpolateMatrix {
..
} => {
// Perspective: We convert a perspective function into an equivalent
// ComputedMatrix, and then decompose/interpolate/recompose these matrices.
// AccumulateMatrix/InterpolateMatrix: We do interpolation on
// AccumulateMatrix/InterpolateMatrix by reading it as a ComputedMatrix
// (with layout information), and then do matrix interpolation.
//
// Therefore, we use an identity matrix to represent the identity transform list.
// http://dev.w3.org/csswg/css-transforms/#identity-transform-function
Ok(GenericTransformOperation::Matrix3D(Matrix3D::identity()))
},
}
}
}
impl ToAnimatedZero for Transform {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
Ok(GenericTransform(self.0
.iter()
.map(|op| op.to_animated_zero())
.collect::<Result<Vec<_>, _>>()?))
}
}
impl Transform {
/// Return the equivalent 3d matrix of this transform list. /// Return the equivalent 3d matrix of this transform list.
/// If |reference_box| is None, we will drop the percent part from translate because /// If |reference_box| is None, we will drop the percent part from translate because
/// we can resolve it without the layout info. /// we can resolve it without the layout info.
pub fn to_transform_3d_matrix(&self, reference_box: Option<&Rect<Au>>) pub fn to_transform_3d_matrix(&self, reference_box: Option<&Rect<Au>>) -> Option<Transform3D<CSSFloat>> {
-> Option<Transform3D<CSSFloat>> {
let mut transform = Transform3D::identity(); let mut transform = Transform3D::identity();
let list = match self.0.as_ref() { let list = &self.0;
Some(list) => list, if list.len() == 0 {
None => return None, return None;
}; }
let extract_pixel_length = |lop: &LengthOrPercentage| { let extract_pixel_length = |lop: &LengthOrPercentage| match *lop {
match *lop { LengthOrPercentage::Length(px) => px.px(),
LengthOrPercentage::Length(px) => px.px(), LengthOrPercentage::Percentage(_) => 0.,
LengthOrPercentage::Percentage(_) => 0., LengthOrPercentage::Calc(calc) => calc.length().px(),
LengthOrPercentage::Calc(calc) => calc.length().px(),
}
}; };
for operation in list { for operation in list {
let matrix = match *operation { let matrix = match *operation {
ComputedOperation::Rotate(ax, ay, az, theta) => { GenericTransformOperation::Rotate3D(ax, ay, az, theta) => {
let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians()); let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
let (ax, ay, az, theta) = let (ax, ay, az, theta) = Self::get_normalized_vector_and_angle(ax, ay, az, theta);
Self::get_normalized_vector_and_angle(ax, ay, az, theta);
Transform3D::create_rotation(ax, ay, az, theta.into()) Transform3D::create_rotation(ax, ay, az, theta.into())
} },
ComputedOperation::Perspective(d) => { GenericTransformOperation::RotateX(theta) => {
Self::create_perspective_matrix(d.px()) let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
} Transform3D::create_rotation(1., 0., 0., theta.into())
ComputedOperation::Scale(sx, sy, sz) => { },
Transform3D::create_scale(sx, sy, sz) GenericTransformOperation::RotateY(theta) => {
} let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
ComputedOperation::Translate(tx, ty, tz) => { Transform3D::create_rotation(0., 1., 0., theta.into())
},
GenericTransformOperation::RotateZ(theta) |
GenericTransformOperation::Rotate(theta) => {
let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
Transform3D::create_rotation(0., 0., 1., theta.into())
},
GenericTransformOperation::Perspective(d) => Self::create_perspective_matrix(d.px()),
GenericTransformOperation::Scale3D(sx, sy, sz) => Transform3D::create_scale(sx, sy, sz),
GenericTransformOperation::Scale(sx, sy) => Transform3D::create_scale(sx, sy.unwrap_or(sx), 1.),
GenericTransformOperation::ScaleX(s) => Transform3D::create_scale(s, 1., 1.),
GenericTransformOperation::ScaleY(s) => Transform3D::create_scale(1., s, 1.),
GenericTransformOperation::ScaleZ(s) => Transform3D::create_scale(1., 1., s),
GenericTransformOperation::Translate3D(tx, ty, tz) => {
let (tx, ty) = match reference_box { let (tx, ty) = match reference_box {
Some(relative_border_box) => { Some(relative_border_box) => {
(tx.to_pixel_length(relative_border_box.size.width).px(), (
ty.to_pixel_length(relative_border_box.size.height).px()) tx.to_pixel_length(relative_border_box.size.width).px(),
ty.to_pixel_length(relative_border_box.size.height).px(),
)
}, },
None => { None => {
// If we don't have reference box, we cannot resolve the used value, // If we don't have reference box, we cannot resolve the used value,
// so only retrieve the length part. This will be used for computing // so only retrieve the length part. This will be used for computing
// distance without any layout info. // distance without any layout info.
(extract_pixel_length(&tx), extract_pixel_length(&ty)) (extract_pixel_length(&tx), extract_pixel_length(&ty))
} },
}; };
let tz = tz.px(); let tz = tz.px();
Transform3D::create_translation(tx, ty, tz) Transform3D::create_translation(tx, ty, tz)
} },
ComputedOperation::Matrix(m) => { GenericTransformOperation::Translate(tx, Some(ty)) => {
m.into() let (tx, ty) = match reference_box {
} Some(relative_border_box) => {
ComputedOperation::MatrixWithPercents(_) => { (
tx.to_pixel_length(relative_border_box.size.width).px(),
ty.to_pixel_length(relative_border_box.size.height).px(),
)
},
None => {
// If we don't have reference box, we cannot resolve the used value,
// so only retrieve the length part. This will be used for computing
// distance without any layout info.
(extract_pixel_length(&tx), extract_pixel_length(&ty))
},
};
Transform3D::create_translation(tx, ty, 0.)
},
GenericTransformOperation::TranslateX(t) |
GenericTransformOperation::Translate(t, None) => {
let t = match reference_box {
Some(relative_border_box) => t.to_pixel_length(relative_border_box.size.width).px(),
None => {
// If we don't have reference box, we cannot resolve the used value,
// so only retrieve the length part. This will be used for computing
// distance without any layout info.
extract_pixel_length(&t)
},
};
Transform3D::create_translation(t, 0., 0.)
},
GenericTransformOperation::TranslateY(t) => {
let t = match reference_box {
Some(relative_border_box) => t.to_pixel_length(relative_border_box.size.height).px(),
None => {
// If we don't have reference box, we cannot resolve the used value,
// so only retrieve the length part. This will be used for computing
// distance without any layout info.
extract_pixel_length(&t)
},
};
Transform3D::create_translation(0., t, 0.)
},
GenericTransformOperation::TranslateZ(z) => Transform3D::create_translation(0., 0., z.px()),
GenericTransformOperation::Skew(theta_x, theta_y) => {
Transform3D::create_skew(theta_x.into(), theta_y.unwrap_or(Angle::zero()).into())
},
GenericTransformOperation::SkewX(theta) => Transform3D::create_skew(theta.into(), Angle::zero().into()),
GenericTransformOperation::SkewY(theta) => Transform3D::create_skew(Angle::zero().into(), theta.into()),
GenericTransformOperation::Matrix3D(m) => m.into(),
GenericTransformOperation::Matrix(m) => m.into(),
GenericTransformOperation::PrefixedMatrix3D(_) |
GenericTransformOperation::PrefixedMatrix(_) => {
// `-moz-transform` is not implemented in Servo yet. // `-moz-transform` is not implemented in Servo yet.
unreachable!() unreachable!()
} },
ComputedOperation::Skew(theta_x, theta_y) => { GenericTransformOperation::InterpolateMatrix {
Transform3D::create_skew(theta_x.into(), theta_y.into()) ..
} } |
ComputedOperation::InterpolateMatrix { .. } | GenericTransformOperation::AccumulateMatrix {
ComputedOperation::AccumulateMatrix { .. } => { ..
} => {
// TODO: Convert InterpolateMatrix/AccmulateMatrix into a valid Transform3D by // TODO: Convert InterpolateMatrix/AccmulateMatrix into a valid Transform3D by
// the reference box and do interpolation on these two Transform3D matrices. // the reference box and do interpolation on these two Transform3D matrices.
// Both Gecko and Servo don't support this for computing distance, and Servo // Both Gecko and Servo don't support this for computing distance, and Servo
// doesn't support animations on InterpolateMatrix/AccumulateMatrix, so // doesn't support animations on InterpolateMatrix/AccumulateMatrix, so
// return None. // return None.
return None; return None;
} },
}; };
transform = transform.pre_mul(&matrix); transform = transform.pre_mul(&matrix);
@ -153,8 +474,7 @@ impl TransformList {
} }
/// Return the normalized direction vector and its angle for Rotate3D. /// Return the normalized direction vector and its angle for Rotate3D.
pub fn get_normalized_vector_and_angle(x: f32, y: f32, z: f32, angle: Angle) pub fn get_normalized_vector_and_angle(x: f32, y: f32, z: f32, angle: Angle) -> (f32, f32, f32, Angle) {
-> (f32, f32, f32, Angle) {
use euclid::approxeq::ApproxEq; use euclid::approxeq::ApproxEq;
use euclid::num::Zero; use euclid::num::Zero;
let vector = DirectionVector::new(x, y, z); let vector = DirectionVector::new(x, y, z);

View file

@ -6,7 +6,7 @@
use std::fmt; use std::fmt;
use style_traits::ToCss; use style_traits::ToCss;
use values::CSSFloat; use values::{computed, CSSFloat};
/// A generic 2D transformation matrix. /// A generic 2D transformation matrix.
#[allow(missing_docs)] #[allow(missing_docs)]
@ -21,6 +21,16 @@ pub struct Matrix<T, U = T> {
pub f: U, pub f: U,
} }
#[allow(missing_docs)]
#[cfg_attr(rustfmt, rustfmt_skip)]
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, ToComputedValue)]
pub struct Matrix3D<T, U = T, V = T> {
pub m11: T, pub m12: T, pub m13: T, pub m14: T,
pub m21: T, pub m22: T, pub m23: T, pub m24: T,
pub m31: T, pub m32: T, pub m33: T, pub m34: T,
pub m41: U, pub m42: U, pub m43: V, pub m44: T,
}
/// A generic transform origin. /// A generic transform origin.
#[derive(Animate, Clone, ComputeSquaredDistance, Copy, Debug)] #[derive(Animate, Clone, ComputeSquaredDistance, Copy, Debug)]
#[derive(MallocSizeOf, PartialEq, ToAnimatedZero, ToComputedValue, ToCss)] #[derive(MallocSizeOf, PartialEq, ToAnimatedZero, ToComputedValue, ToCss)]
@ -42,7 +52,12 @@ pub enum TimingFunction<Integer, Number> {
Keyword(TimingKeyword), Keyword(TimingKeyword),
/// `cubic-bezier(<number>, <number>, <number>, <number>)` /// `cubic-bezier(<number>, <number>, <number>, <number>)`
#[allow(missing_docs)] #[allow(missing_docs)]
CubicBezier { x1: Number, y1: Number, x2: Number, y2: Number }, CubicBezier {
x1: Number,
y1: Number,
x2: Number,
y2: Number,
},
/// `step-start | step-end | steps(<integer>, [ start | end ]?)` /// `step-start | step-end | steps(<integer>, [ start | end ]?)`
Steps(Integer, StepPosition), Steps(Integer, StepPosition),
/// `frames(<integer>)` /// `frames(<integer>)`
@ -94,7 +109,12 @@ where
{ {
match *self { match *self {
TimingFunction::Keyword(keyword) => keyword.to_css(dest), TimingFunction::Keyword(keyword) => keyword.to_css(dest),
TimingFunction::CubicBezier { ref x1, ref y1, ref x2, ref y2 } => { TimingFunction::CubicBezier {
ref x1,
ref y1,
ref x2,
ref y2,
} => {
dest.write_str("cubic-bezier(")?; dest.write_str("cubic-bezier(")?;
x1.to_css(dest)?; x1.to_css(dest)?;
dest.write_str(", ")?; dest.write_str(", ")?;
@ -137,3 +157,296 @@ impl TimingKeyword {
} }
} }
} }
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
#[derive(ToComputedValue)]
/// A single operation in the list of a `transform` value
pub enum TransformOperation<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber> {
/// Represents a 2D 2x3 matrix.
Matrix(Matrix<Number>),
/// Represents a 3D 4x4 matrix with percentage and length values.
/// For `moz-transform`.
PrefixedMatrix(Matrix<Number, LoPoNumber>),
/// Represents a 3D 4x4 matrix.
#[allow(missing_docs)]
Matrix3D(Matrix3D<Number>),
/// Represents a 3D 4x4 matrix with percentage and length values.
/// For `moz-transform`.
#[allow(missing_docs)]
PrefixedMatrix3D(Matrix3D<Number, LoPoNumber, LengthOrNumber>),
/// A 2D skew.
///
/// If the second angle is not provided it is assumed zero.
///
/// Syntax can be skew(angle) or skew(angle, angle)
Skew(Angle, Option<Angle>),
/// skewX(angle)
SkewX(Angle),
/// skewY(angle)
SkewY(Angle),
/// translate(x, y) or translate(x)
Translate(LengthOrPercentage, Option<LengthOrPercentage>),
/// translateX(x)
TranslateX(LengthOrPercentage),
/// translateY(y)
TranslateY(LengthOrPercentage),
/// translateZ(z)
TranslateZ(Length),
/// translate3d(x, y, z)
Translate3D(LengthOrPercentage, LengthOrPercentage, Length),
/// A 2D scaling factor.
///
/// `scale(2)` is parsed as `Scale(Number::new(2.0), None)` and is equivalent to
/// writing `scale(2, 2)` (`Scale(Number::new(2.0), Some(Number::new(2.0)))`).
///
/// Negative values are allowed and flip the element.
///
/// Syntax can be scale(factor) or scale(factor, factor)
Scale(Number, Option<Number>),
/// scaleX(factor)
ScaleX(Number),
/// scaleY(factor)
ScaleY(Number),
/// scaleZ(factor)
ScaleZ(Number),
/// scale3D(factorX, factorY, factorZ)
Scale3D(Number, Number, Number),
/// Describes a 2D Rotation.
///
/// In a 3D scene `rotate(angle)` is equivalent to `rotateZ(angle)`.
Rotate(Angle),
/// Rotation in 3D space around the x-axis.
RotateX(Angle),
/// Rotation in 3D space around the y-axis.
RotateY(Angle),
/// Rotation in 3D space around the z-axis.
RotateZ(Angle),
/// Rotation in 3D space.
///
/// Generalization of rotateX, rotateY and rotateZ.
Rotate3D(Number, Number, Number, Angle),
/// Specifies a perspective projection matrix.
///
/// Part of CSS Transform Module Level 2 and defined at
/// [§ 13.1. 3D Transform Function](https://drafts.csswg.org/css-transforms-2/#funcdef-perspective).
///
/// The value must be greater than or equal to zero.
Perspective(Length),
/// A intermediate type for interpolation of mismatched transform lists.
#[allow(missing_docs)]
InterpolateMatrix {
#[compute(ignore_bound)]
from_list: Transform<
TransformOperation<
Angle,
Number,
Length,
Integer,
LengthOrNumber,
LengthOrPercentage,
LoPoNumber,
>,
>,
#[compute(ignore_bound)]
to_list: Transform<
TransformOperation<
Angle,
Number,
Length,
Integer,
LengthOrNumber,
LengthOrPercentage,
LoPoNumber,
>,
>,
#[compute(clone)]
progress: computed::Percentage,
},
/// A intermediate type for accumulation of mismatched transform lists.
#[allow(missing_docs)]
AccumulateMatrix {
#[compute(ignore_bound)]
from_list: Transform<
TransformOperation<
Angle,
Number,
Length,
Integer,
LengthOrNumber,
LengthOrPercentage,
LoPoNumber,
>,
>,
#[compute(ignore_bound)]
to_list: Transform<
TransformOperation<
Angle,
Number,
Length,
Integer,
LengthOrNumber,
LengthOrPercentage,
LoPoNumber,
>,
>,
count: Integer,
},
}
#[derive(Animate, ToComputedValue)]
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
/// A value of the `transform` property
pub struct Transform<T>(pub Vec<T>);
impl<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber>
TransformOperation<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber> {
/// Check if it is any translate function
pub fn is_translate(&self) -> bool {
use self::TransformOperation::*;
match *self {
Translate(..) | Translate3D(..) | TranslateX(..) | TranslateY(..) | TranslateZ(..) => true,
_ => false,
}
}
/// Check if it is any scale function
pub fn is_scale(&self) -> bool {
use self::TransformOperation::*;
match *self {
Scale(..) | Scale3D(..) | ScaleX(..) | ScaleY(..) | ScaleZ(..) => true,
_ => false,
}
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl<Angle: ToCss + Copy, Number: ToCss + Copy, Length: ToCss,
Integer: ToCss + Copy, LengthOrNumber: ToCss, LengthOrPercentage: ToCss, LoPoNumber: ToCss>
ToCss for
TransformOperation<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber> {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
match *self {
TransformOperation::Matrix(ref m) => m.to_css(dest),
TransformOperation::PrefixedMatrix(ref m) => m.to_css(dest),
TransformOperation::Matrix3D(Matrix3D {
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
}) => {
serialize_function!(dest, matrix3d(
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
))
}
TransformOperation::PrefixedMatrix3D(Matrix3D {
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
ref m41, ref m42, ref m43, m44,
}) => {
serialize_function!(dest, matrix3d(
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
))
}
TransformOperation::Skew(ax, None) => {
serialize_function!(dest, skew(ax))
}
TransformOperation::Skew(ax, Some(ay)) => {
serialize_function!(dest, skew(ax, ay))
}
TransformOperation::SkewX(angle) => {
serialize_function!(dest, skewX(angle))
}
TransformOperation::SkewY(angle) => {
serialize_function!(dest, skewY(angle))
}
TransformOperation::Translate(ref tx, None) => {
serialize_function!(dest, translate(tx))
}
TransformOperation::Translate(ref tx, Some(ref ty)) => {
serialize_function!(dest, translate(tx, ty))
}
TransformOperation::TranslateX(ref tx) => {
serialize_function!(dest, translateX(tx))
}
TransformOperation::TranslateY(ref ty) => {
serialize_function!(dest, translateY(ty))
}
TransformOperation::TranslateZ(ref tz) => {
serialize_function!(dest, translateZ(tz))
}
TransformOperation::Translate3D(ref tx, ref ty, ref tz) => {
serialize_function!(dest, translate3d(tx, ty, tz))
}
TransformOperation::Scale(factor, None) => {
serialize_function!(dest, scale(factor))
}
TransformOperation::Scale(sx, Some(sy)) => {
serialize_function!(dest, scale(sx, sy))
}
TransformOperation::ScaleX(sx) => {
serialize_function!(dest, scaleX(sx))
}
TransformOperation::ScaleY(sy) => {
serialize_function!(dest, scaleY(sy))
}
TransformOperation::ScaleZ(sz) => {
serialize_function!(dest, scaleZ(sz))
}
TransformOperation::Scale3D(sx, sy, sz) => {
serialize_function!(dest, scale3d(sx, sy, sz))
}
TransformOperation::Rotate(theta) => {
serialize_function!(dest, rotate(theta))
}
TransformOperation::RotateX(theta) => {
serialize_function!(dest, rotateX(theta))
}
TransformOperation::RotateY(theta) => {
serialize_function!(dest, rotateY(theta))
}
TransformOperation::RotateZ(theta) => {
serialize_function!(dest, rotateZ(theta))
}
TransformOperation::Rotate3D(x, y, z, theta) => {
serialize_function!(dest, rotate3d(x, y, z, theta))
}
TransformOperation::Perspective(ref length) => {
serialize_function!(dest, perspective(length))
}
TransformOperation::InterpolateMatrix { ref from_list, ref to_list, progress } => {
serialize_function!(dest, interpolatematrix(from_list, to_list, progress))
}
TransformOperation::AccumulateMatrix { ref from_list, ref to_list, count } => {
serialize_function!(dest, accumulatematrix(from_list, to_list, count))
}
}
}
}
impl<T: ToCss> ToCss for Transform<T> {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result
where
W: fmt::Write,
{
if self.0.is_empty() {
return dest.write_str("none");
}
let mut first = true;
for operation in &self.0 {
if !first {
dest.write_str(" ")?;
}
first = false;
operation.to_css(dest)?
}
Ok(())
}
}

View file

@ -11,15 +11,249 @@ use style_traits::{ParseError, StyleParseErrorKind};
use values::computed::{Context, LengthOrPercentage as ComputedLengthOrPercentage}; use values::computed::{Context, LengthOrPercentage as ComputedLengthOrPercentage};
use values::computed::{Percentage as ComputedPercentage, ToComputedValue}; use values::computed::{Percentage as ComputedPercentage, ToComputedValue};
use values::computed::transform::TimingFunction as ComputedTimingFunction; use values::computed::transform::TimingFunction as ComputedTimingFunction;
use values::generics::transform::{StepPosition, TimingFunction as GenericTimingFunction}; use values::generics::transform::{Matrix3D, Transform as GenericTransform};
use values::generics::transform::{StepPosition, TimingFunction as GenericTimingFunction, Matrix};
use values::generics::transform::{TimingKeyword, TransformOrigin as GenericTransformOrigin}; use values::generics::transform::{TimingKeyword, TransformOrigin as GenericTransformOrigin};
use values::specified::{Integer, Number}; use values::generics::transform::TransformOperation as GenericTransformOperation;
use values::specified::length::{Length, LengthOrPercentage}; use values::specified::{self, Angle, Number, Length, Integer};
use values::specified::{LengthOrNumber, LengthOrPercentage, LengthOrPercentageOrNumber};
use values::specified::position::{Side, X, Y}; use values::specified::position::{Side, X, Y};
/// A single operation in a specified CSS `transform`
pub type TransformOperation = GenericTransformOperation<
Angle,
Number,
Length,
Integer,
LengthOrNumber,
LengthOrPercentage,
LengthOrPercentageOrNumber,
>;
/// A specified CSS `transform`
pub type Transform = GenericTransform<TransformOperation>;
/// The specified value of a CSS `<transform-origin>` /// The specified value of a CSS `<transform-origin>`
pub type TransformOrigin = GenericTransformOrigin<OriginComponent<X>, OriginComponent<Y>, Length>; pub type TransformOrigin = GenericTransformOrigin<OriginComponent<X>, OriginComponent<Y>, Length>;
impl Transform {
/// Internal parse function for deciding if we wish to accept prefixed values or not
// Allow unitless zero angle for rotate() and skew() to align with gecko
pub fn parse_internal<'i, 't>(
context: &ParserContext,
input: &mut Parser<'i, 't>,
prefixed: bool,
) -> Result<Self, ParseError<'i>> {
use style_traits::{Separator, Space};
if input
.try(|input| input.expect_ident_matching("none"))
.is_ok()
{
return Ok(GenericTransform(Vec::new()));
}
Ok(GenericTransform(Space::parse(input, |input| {
let function = input.expect_function()?.clone();
input.parse_nested_block(|input| {
let location = input.current_source_location();
let result =
match_ignore_ascii_case! { &function,
"matrix" => {
let a = specified::parse_number(context, input)?;
input.expect_comma()?;
let b = specified::parse_number(context, input)?;
input.expect_comma()?;
let c = specified::parse_number(context, input)?;
input.expect_comma()?;
let d = specified::parse_number(context, input)?;
input.expect_comma()?;
if !prefixed {
// Standard matrix parsing.
let e = specified::parse_number(context, input)?;
input.expect_comma()?;
let f = specified::parse_number(context, input)?;
Ok(GenericTransformOperation::Matrix(Matrix { a, b, c, d, e, f }))
} else {
// Non-standard prefixed matrix parsing for -moz-transform.
let e = LengthOrPercentageOrNumber::parse(context, input)?;
input.expect_comma()?;
let f = LengthOrPercentageOrNumber::parse(context, input)?;
Ok(GenericTransformOperation::PrefixedMatrix(Matrix { a, b, c, d, e, f }))
}
},
"matrix3d" => {
let m11 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m12 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m13 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m14 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m21 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m22 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m23 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m24 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m31 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m32 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m33 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m34 = specified::parse_number(context, input)?;
input.expect_comma()?;
if !prefixed {
// Standard matrix3d parsing.
let m41 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m42 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m43 = specified::parse_number(context, input)?;
input.expect_comma()?;
let m44 = specified::parse_number(context, input)?;
Ok(GenericTransformOperation::Matrix3D(Matrix3D {
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
}))
} else {
// Non-standard prefixed matrix parsing for -moz-transform.
let m41 = LengthOrPercentageOrNumber::parse(context, input)?;
input.expect_comma()?;
let m42 = LengthOrPercentageOrNumber::parse(context, input)?;
input.expect_comma()?;
let m43 = LengthOrNumber::parse(context, input)?;
input.expect_comma()?;
let m44 = specified::parse_number(context, input)?;
Ok(GenericTransformOperation::PrefixedMatrix3D(Matrix3D {
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
}))
}
},
"translate" => {
let sx = specified::LengthOrPercentage::parse(context, input)?;
if input.try(|input| input.expect_comma()).is_ok() {
let sy = specified::LengthOrPercentage::parse(context, input)?;
Ok(GenericTransformOperation::Translate(sx, Some(sy)))
} else {
Ok(GenericTransformOperation::Translate(sx, None))
}
},
"translatex" => {
let tx = specified::LengthOrPercentage::parse(context, input)?;
Ok(GenericTransformOperation::TranslateX(tx))
},
"translatey" => {
let ty = specified::LengthOrPercentage::parse(context, input)?;
Ok(GenericTransformOperation::TranslateY(ty))
},
"translatez" => {
let tz = specified::Length::parse(context, input)?;
Ok(GenericTransformOperation::TranslateZ(tz))
},
"translate3d" => {
let tx = specified::LengthOrPercentage::parse(context, input)?;
input.expect_comma()?;
let ty = specified::LengthOrPercentage::parse(context, input)?;
input.expect_comma()?;
let tz = specified::Length::parse(context, input)?;
Ok(GenericTransformOperation::Translate3D(tx, ty, tz))
},
"scale" => {
let sx = specified::parse_number(context, input)?;
if input.try(|input| input.expect_comma()).is_ok() {
let sy = specified::parse_number(context, input)?;
Ok(GenericTransformOperation::Scale(sx, Some(sy)))
} else {
Ok(GenericTransformOperation::Scale(sx, None))
}
},
"scalex" => {
let sx = specified::parse_number(context, input)?;
Ok(GenericTransformOperation::ScaleX(sx))
},
"scaley" => {
let sy = specified::parse_number(context, input)?;
Ok(GenericTransformOperation::ScaleY(sy))
},
"scalez" => {
let sz = specified::parse_number(context, input)?;
Ok(GenericTransformOperation::ScaleZ(sz))
},
"scale3d" => {
let sx = specified::parse_number(context, input)?;
input.expect_comma()?;
let sy = specified::parse_number(context, input)?;
input.expect_comma()?;
let sz = specified::parse_number(context, input)?;
Ok(GenericTransformOperation::Scale3D(sx, sy, sz))
},
"rotate" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(GenericTransformOperation::Rotate(theta))
},
"rotatex" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(GenericTransformOperation::RotateX(theta))
},
"rotatey" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(GenericTransformOperation::RotateY(theta))
},
"rotatez" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(GenericTransformOperation::RotateZ(theta))
},
"rotate3d" => {
let ax = specified::parse_number(context, input)?;
input.expect_comma()?;
let ay = specified::parse_number(context, input)?;
input.expect_comma()?;
let az = specified::parse_number(context, input)?;
input.expect_comma()?;
let theta = specified::Angle::parse_with_unitless(context, input)?;
// TODO(gw): Check that the axis can be normalized.
Ok(GenericTransformOperation::Rotate3D(ax, ay, az, theta))
},
"skew" => {
let ax = specified::Angle::parse_with_unitless(context, input)?;
if input.try(|input| input.expect_comma()).is_ok() {
let ay = specified::Angle::parse_with_unitless(context, input)?;
Ok(GenericTransformOperation::Skew(ax, Some(ay)))
} else {
Ok(GenericTransformOperation::Skew(ax, None))
}
},
"skewx" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(GenericTransformOperation::SkewX(theta))
},
"skewy" => {
let theta = specified::Angle::parse_with_unitless(context, input)?;
Ok(GenericTransformOperation::SkewY(theta))
},
"perspective" => {
let d = specified::Length::parse_non_negative(context, input)?;
Ok(GenericTransformOperation::Perspective(d))
},
_ => Err(()),
};
result
.map_err(|()| location.new_custom_error(StyleParseErrorKind::UnexpectedFunction(function.clone())))
})
})?))
}
}
/// The specified value of a component of a CSS `<transform-origin>`. /// The specified value of a component of a CSS `<transform-origin>`.
#[derive(Clone, Debug, MallocSizeOf, PartialEq, ToCss)] #[derive(Clone, Debug, MallocSizeOf, PartialEq, ToCss)]
pub enum OriginComponent<S> { pub enum OriginComponent<S> {
@ -37,7 +271,9 @@ pub type TimingFunction = GenericTimingFunction<Integer, Number>;
impl Parse for TransformOrigin { impl Parse for TransformOrigin {
fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>> { fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>> {
let parse_depth = |input: &mut Parser| { let parse_depth = |input: &mut Parser| {
input.try(|i| Length::parse(context, i)).unwrap_or(Length::from_px(0.)) input.try(|i| Length::parse(context, i)).unwrap_or(
Length::from_px(0.),
)
}; };
match input.try(|i| OriginComponent::parse(context, i)) { match input.try(|i| OriginComponent::parse(context, i)) {
Ok(x_origin @ OriginComponent::Center) => { Ok(x_origin @ OriginComponent::Center) => {
@ -84,7 +320,8 @@ impl Parse for TransformOrigin {
} }
impl<S> Parse for OriginComponent<S> impl<S> Parse for OriginComponent<S>
where S: Parse, where
S: Parse,
{ {
fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>> { fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>> {
if input.try(|i| i.expect_ident_matching("center")).is_ok() { if input.try(|i| i.expect_ident_matching("center")).is_ok() {
@ -99,18 +336,15 @@ impl<S> Parse for OriginComponent<S>
} }
impl<S> ToComputedValue for OriginComponent<S> impl<S> ToComputedValue for OriginComponent<S>
where S: Side, where
S: Side,
{ {
type ComputedValue = ComputedLengthOrPercentage; type ComputedValue = ComputedLengthOrPercentage;
fn to_computed_value(&self, context: &Context) -> Self::ComputedValue { fn to_computed_value(&self, context: &Context) -> Self::ComputedValue {
match *self { match *self {
OriginComponent::Center => { OriginComponent::Center => ComputedLengthOrPercentage::Percentage(ComputedPercentage(0.5)),
ComputedLengthOrPercentage::Percentage(ComputedPercentage(0.5)) OriginComponent::Length(ref length) => length.to_computed_value(context),
},
OriginComponent::Length(ref length) => {
length.to_computed_value(context)
},
OriginComponent::Side(ref keyword) => { OriginComponent::Side(ref keyword) => {
let p = ComputedPercentage(if keyword.is_start() { 0. } else { 1. }); let p = ComputedPercentage(if keyword.is_start() { 0. } else { 1. });
ComputedLengthOrPercentage::Percentage(p) ComputedLengthOrPercentage::Percentage(p)
@ -139,7 +373,9 @@ fn allow_frames_timing() -> bool {
#[cfg(feature = "servo")] #[cfg(feature = "servo")]
#[inline] #[inline]
fn allow_frames_timing() -> bool { true } fn allow_frames_timing() -> bool {
true
}
impl Parse for TimingFunction { impl Parse for TimingFunction {
fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>> { fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>> {
@ -147,7 +383,8 @@ impl Parse for TimingFunction {
return Ok(GenericTimingFunction::Keyword(keyword)); return Ok(GenericTimingFunction::Keyword(keyword));
} }
if let Ok(ident) = input.try(|i| i.expect_ident_cloned()) { if let Ok(ident) = input.try(|i| i.expect_ident_cloned()) {
let position = match_ignore_ascii_case! { &ident, let position =
match_ignore_ascii_case! { &ident,
"step-start" => StepPosition::Start, "step-start" => StepPosition::Start,
"step-end" => StepPosition::End, "step-end" => StepPosition::End,
_ => return Err(input.new_custom_error(SelectorParseErrorKind::UnexpectedIdent(ident.clone()))), _ => return Err(input.new_custom_error(SelectorParseErrorKind::UnexpectedIdent(ident.clone()))),
@ -201,10 +438,13 @@ impl ToComputedValue for TimingFunction {
#[inline] #[inline]
fn to_computed_value(&self, context: &Context) -> Self::ComputedValue { fn to_computed_value(&self, context: &Context) -> Self::ComputedValue {
match *self { match *self {
GenericTimingFunction::Keyword(keyword) => { GenericTimingFunction::Keyword(keyword) => GenericTimingFunction::Keyword(keyword),
GenericTimingFunction::Keyword(keyword) GenericTimingFunction::CubicBezier {
}, x1,
GenericTimingFunction::CubicBezier { x1, y1, x2, y2 } => { y1,
x2,
y2,
} => {
GenericTimingFunction::CubicBezier { GenericTimingFunction::CubicBezier {
x1: x1.to_computed_value(context), x1: x1.to_computed_value(context),
y1: y1.to_computed_value(context), y1: y1.to_computed_value(context),
@ -213,15 +453,10 @@ impl ToComputedValue for TimingFunction {
} }
}, },
GenericTimingFunction::Steps(steps, position) => { GenericTimingFunction::Steps(steps, position) => {
GenericTimingFunction::Steps( GenericTimingFunction::Steps(steps.to_computed_value(context) as u32, position)
steps.to_computed_value(context) as u32,
position,
)
}, },
GenericTimingFunction::Frames(frames) => { GenericTimingFunction::Frames(frames) => {
GenericTimingFunction::Frames( GenericTimingFunction::Frames(frames.to_computed_value(context) as u32)
frames.to_computed_value(context) as u32,
)
}, },
} }
} }
@ -229,10 +464,13 @@ impl ToComputedValue for TimingFunction {
#[inline] #[inline]
fn from_computed_value(computed: &Self::ComputedValue) -> Self { fn from_computed_value(computed: &Self::ComputedValue) -> Self {
match *computed { match *computed {
GenericTimingFunction::Keyword(keyword) => { GenericTimingFunction::Keyword(keyword) => GenericTimingFunction::Keyword(keyword),
GenericTimingFunction::Keyword(keyword) GenericTimingFunction::CubicBezier {
}, ref x1,
GenericTimingFunction::CubicBezier { ref x1, ref y1, ref x2, ref y2 } => { ref y1,
ref x2,
ref y2,
} => {
GenericTimingFunction::CubicBezier { GenericTimingFunction::CubicBezier {
x1: Number::from_computed_value(x1), x1: Number::from_computed_value(x1),
y1: Number::from_computed_value(y1), y1: Number::from_computed_value(y1),
@ -241,15 +479,10 @@ impl ToComputedValue for TimingFunction {
} }
}, },
GenericTimingFunction::Steps(steps, position) => { GenericTimingFunction::Steps(steps, position) => {
GenericTimingFunction::Steps( GenericTimingFunction::Steps(Integer::from_computed_value(&(steps as i32)), position)
Integer::from_computed_value(&(steps as i32)),
position,
)
}, },
GenericTimingFunction::Frames(frames) => { GenericTimingFunction::Frames(frames) => {
GenericTimingFunction::Frames( GenericTimingFunction::Frames(Integer::from_computed_value(&(frames as i32)))
Integer::from_computed_value(&(frames as i32)),
)
}, },
} }
} }

View file

@ -25,7 +25,9 @@ pub fn derive(input: DeriveInput) -> Tokens {
} }
quote! { ::std::clone::Clone::clone(#binding) } quote! { ::std::clone::Clone::clone(#binding) }
} else { } else {
where_clause.add_trait_bound(&binding.field.ty); if !attrs.ignore_bound {
where_clause.add_trait_bound(&binding.field.ty);
}
quote! { quote! {
::values::computed::ToComputedValue::to_computed_value(#binding, context) ::values::computed::ToComputedValue::to_computed_value(#binding, context)
} }
@ -68,4 +70,5 @@ pub fn derive(input: DeriveInput) -> Tokens {
#[derive(Default, FromField)] #[derive(Default, FromField)]
struct ComputedValueAttrs { struct ComputedValueAttrs {
clone: bool, clone: bool,
ignore_bound: bool,
} }

View file

@ -716,13 +716,12 @@ pub extern "C" fn Servo_AnimationValue_GetTransform(
let value = AnimationValue::as_arc(&value); let value = AnimationValue::as_arc(&value);
if let AnimationValue::Transform(ref servo_list) = **value { if let AnimationValue::Transform(ref servo_list) = **value {
let list = unsafe { &mut *list }; let list = unsafe { &mut *list };
match servo_list.0 { if servo_list.0.is_empty() {
Some(ref servo_list) => { unsafe {
style_structs::Box::convert_transform(servo_list, list);
},
None => unsafe {
list.set_move(RefPtr::from_addrefed(Gecko_NewNoneTransform())); list.set_move(RefPtr::from_addrefed(Gecko_NewNoneTransform()));
} }
} else {
style_structs::Box::convert_transform(&servo_list.0, list);
} }
} else { } else {
panic!("The AnimationValue should be transform"); panic!("The AnimationValue should be transform");
@ -2522,10 +2521,10 @@ pub extern "C" fn Servo_MatrixTransform_Operate(matrix_operator: MatrixTransform
progress: f64, progress: f64,
output: *mut RawGeckoGfxMatrix4x4) { output: *mut RawGeckoGfxMatrix4x4) {
use self::MatrixTransformOperator::{Accumulate, Interpolate}; use self::MatrixTransformOperator::{Accumulate, Interpolate};
use style::properties::longhands::transform::computed_value::ComputedMatrix; use style::values::computed::transform::Matrix3D;
let from = ComputedMatrix::from(unsafe { from.as_ref() }.expect("not a valid 'from' matrix")); let from = Matrix3D::from(unsafe { from.as_ref() }.expect("not a valid 'from' matrix"));
let to = ComputedMatrix::from(unsafe { to.as_ref() }.expect("not a valid 'to' matrix")); let to = Matrix3D::from(unsafe { to.as_ref() }.expect("not a valid 'to' matrix"));
let result = match matrix_operator { let result = match matrix_operator {
Interpolate => from.animate(&to, Procedure::Interpolate { progress }), Interpolate => from.animate(&to, Procedure::Interpolate { progress }),
Accumulate => from.animate(&to, Procedure::Accumulate { count: progress as u64 }), Accumulate => from.animate(&to, Procedure::Accumulate { count: progress as u64 }),

View file

@ -3,10 +3,9 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use cssparser::RGBA; use cssparser::RGBA;
use style::properties::longhands::transform::computed_value::ComputedOperation as TransformOperation;
use style::properties::longhands::transform::computed_value::T as TransformList;
use style::values::animated::{Animate, Procedure, ToAnimatedValue}; use style::values::animated::{Animate, Procedure, ToAnimatedValue};
use style::values::computed::Percentage; use style::values::computed::Percentage;
use style::values::generics::transform::{Transform, TransformOperation};
fn interpolate_rgba(from: RGBA, to: RGBA, progress: f64) -> RGBA { fn interpolate_rgba(from: RGBA, to: RGBA, progress: f64) -> RGBA {
let from = from.to_animated_value(); let from = from.to_animated_value();
@ -66,35 +65,35 @@ fn test_rgba_color_interepolation_out_of_range_clamped_2() {
fn test_transform_interpolation_on_translate() { fn test_transform_interpolation_on_translate() {
use style::values::computed::{CalcLengthOrPercentage, Length, LengthOrPercentage}; use style::values::computed::{CalcLengthOrPercentage, Length, LengthOrPercentage};
let from = TransformList(Some(vec![ let from = Transform(vec![
TransformOperation::Translate(LengthOrPercentage::Length(Length::new(0.)), TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(0.)),
LengthOrPercentage::Length(Length::new(100.)), LengthOrPercentage::Length(Length::new(100.)),
Length::new(25.))])); Length::new(25.))]);
let to = TransformList(Some(vec![ let to = Transform(vec![
TransformOperation::Translate(LengthOrPercentage::Length(Length::new(100.)), TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
LengthOrPercentage::Length(Length::new(0.)), LengthOrPercentage::Length(Length::new(0.)),
Length::new(75.))])); Length::new(75.))]);
assert_eq!( assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(), from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
TransformList(Some(vec![TransformOperation::Translate( Transform(vec![TransformOperation::Translate3D(
LengthOrPercentage::Length(Length::new(50.)), LengthOrPercentage::Length(Length::new(50.)),
LengthOrPercentage::Length(Length::new(50.)), LengthOrPercentage::Length(Length::new(50.)),
Length::new(50.), Length::new(50.),
)])) )])
); );
let from = TransformList(Some(vec![TransformOperation::Translate( let from = Transform(vec![TransformOperation::Translate3D(
LengthOrPercentage::Percentage(Percentage(0.5)), LengthOrPercentage::Percentage(Percentage(0.5)),
LengthOrPercentage::Percentage(Percentage(1.0)), LengthOrPercentage::Percentage(Percentage(1.0)),
Length::new(25.), Length::new(25.),
)])); )]);
let to = TransformList(Some(vec![ let to = Transform(vec![
TransformOperation::Translate(LengthOrPercentage::Length(Length::new(100.)), TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
LengthOrPercentage::Length(Length::new(50.)), LengthOrPercentage::Length(Length::new(50.)),
Length::new(75.))])); Length::new(75.))]);
assert_eq!( assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(), from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
TransformList(Some(vec![TransformOperation::Translate( Transform(vec![TransformOperation::Translate3D(
// calc(50px + 25%) // calc(50px + 25%)
LengthOrPercentage::Calc(CalcLengthOrPercentage::new(Length::new(50.), LengthOrPercentage::Calc(CalcLengthOrPercentage::new(Length::new(50.),
Some(Percentage(0.25)))), Some(Percentage(0.25)))),
@ -102,17 +101,17 @@ fn test_transform_interpolation_on_translate() {
LengthOrPercentage::Calc(CalcLengthOrPercentage::new(Length::new(25.), LengthOrPercentage::Calc(CalcLengthOrPercentage::new(Length::new(25.),
Some(Percentage(0.5)))), Some(Percentage(0.5)))),
Length::new(50.), Length::new(50.),
)])) )])
); );
} }
#[test] #[test]
fn test_transform_interpolation_on_scale() { fn test_transform_interpolation_on_scale() {
let from = TransformList(Some(vec![TransformOperation::Scale(1.0, 2.0, 1.0)])); let from = Transform(vec![TransformOperation::Scale3D(1.0, 2.0, 1.0)]);
let to = TransformList(Some(vec![TransformOperation::Scale(2.0, 4.0, 2.0)])); let to = Transform(vec![TransformOperation::Scale3D(2.0, 4.0, 2.0)]);
assert_eq!( assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(), from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
TransformList(Some(vec![TransformOperation::Scale(1.5, 3.0, 1.5)])) Transform(vec![TransformOperation::Scale3D(1.5, 3.0, 1.5)])
); );
} }
@ -120,15 +119,15 @@ fn test_transform_interpolation_on_scale() {
fn test_transform_interpolation_on_rotate() { fn test_transform_interpolation_on_rotate() {
use style::values::computed::Angle; use style::values::computed::Angle;
let from = TransformList(Some(vec![TransformOperation::Rotate(0.0, 0.0, 1.0, let from = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
Angle::from_radians(0.0))])); Angle::from_radians(0.0))]);
let to = TransformList(Some(vec![TransformOperation::Rotate(0.0, 0.0, 1.0, let to = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
Angle::from_radians(100.0))])); Angle::from_radians(100.0))]);
assert_eq!( assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(), from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
TransformList(Some(vec![ Transform(vec![
TransformOperation::Rotate(0.0, 0.0, 1.0, Angle::from_radians(50.0)), TransformOperation::Rotate3D(0.0, 0.0, 1.0, Angle::from_radians(50.0)),
])) ])
); );
} }
@ -136,16 +135,16 @@ fn test_transform_interpolation_on_rotate() {
fn test_transform_interpolation_on_skew() { fn test_transform_interpolation_on_skew() {
use style::values::computed::Angle; use style::values::computed::Angle;
let from = TransformList(Some(vec![TransformOperation::Skew(Angle::from_radians(0.0), let from = Transform(vec![TransformOperation::Skew(Angle::from_radians(0.0),
Angle::from_radians(100.0))])); Some(Angle::from_radians(100.0)))]);
let to = TransformList(Some(vec![TransformOperation::Skew(Angle::from_radians(100.0), let to = Transform(vec![TransformOperation::Skew(Angle::from_radians(100.0),
Angle::from_radians(0.0))])); Some(Angle::from_radians(0.0)))]);
assert_eq!( assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(), from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
TransformList(Some(vec![TransformOperation::Skew( Transform(vec![TransformOperation::Skew(
Angle::from_radians(50.0), Angle::from_radians(50.0),
Angle::from_radians(50.0), Some(Angle::from_radians(50.0)),
)])) )])
); );
} }
@ -153,18 +152,18 @@ fn test_transform_interpolation_on_skew() {
fn test_transform_interpolation_on_mismatched_lists() { fn test_transform_interpolation_on_mismatched_lists() {
use style::values::computed::{Angle, Length, LengthOrPercentage}; use style::values::computed::{Angle, Length, LengthOrPercentage};
let from = TransformList(Some(vec![TransformOperation::Rotate(0.0, 0.0, 1.0, let from = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
Angle::from_radians(100.0))])); Angle::from_radians(100.0))]);
let to = TransformList(Some(vec![ let to = Transform(vec![
TransformOperation::Translate(LengthOrPercentage::Length(Length::new(100.)), TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
LengthOrPercentage::Length(Length::new(0.)), LengthOrPercentage::Length(Length::new(0.)),
Length::new(0.))])); Length::new(0.))]);
assert_eq!( assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(), from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
TransformList(Some(vec![TransformOperation::InterpolateMatrix { Transform(vec![TransformOperation::InterpolateMatrix {
from_list: from.clone(), from_list: from.clone(),
to_list: to.clone(), to_list: to.clone(),
progress: Percentage(0.5), progress: Percentage(0.5),
}])) }])
); );
} }

View file

@ -725,8 +725,9 @@ mod shorthand_serialization {
mod transform { mod transform {
pub use super::*; pub use super::*;
use style::properties::longhands::transform::SpecifiedOperation; use style::values::generics::transform::TransformOperation;
use style::values::specified::{Angle, Number}; use style::values::specified::{Angle, Number};
use style::values::specified::transform::TransformOperation as SpecifiedOperation;
#[test] #[test]
fn should_serialize_none_correctly() { fn should_serialize_none_correctly() {
@ -736,41 +737,41 @@ mod shorthand_serialization {
} }
#[inline(always)] #[inline(always)]
fn validate_serialization<T: ToCss>(op: &T, expected_string: &'static str) { fn validate_serialization(op: &SpecifiedOperation, expected_string: &'static str) {
let css_string = op.to_css_string(); let css_string = op.to_css_string();
assert_eq!(css_string, expected_string); assert_eq!(css_string, expected_string);
} }
#[test] #[test]
fn transform_scale() { fn transform_scale() {
validate_serialization(&SpecifiedOperation::Scale(Number::new(1.3), None), "scale(1.3)"); validate_serialization(&TransformOperation::Scale(Number::new(1.3), None), "scale(1.3)");
validate_serialization( validate_serialization(
&SpecifiedOperation::Scale(Number::new(2.0), Some(Number::new(2.0))), &TransformOperation::Scale(Number::new(2.0), Some(Number::new(2.0))),
"scale(2, 2)"); "scale(2, 2)");
validate_serialization(&SpecifiedOperation::ScaleX(Number::new(42.0)), "scaleX(42)"); validate_serialization(&TransformOperation::ScaleX(Number::new(42.0)), "scaleX(42)");
validate_serialization(&SpecifiedOperation::ScaleY(Number::new(0.3)), "scaleY(0.3)"); validate_serialization(&TransformOperation::ScaleY(Number::new(0.3)), "scaleY(0.3)");
validate_serialization(&SpecifiedOperation::ScaleZ(Number::new(1.0)), "scaleZ(1)"); validate_serialization(&TransformOperation::ScaleZ(Number::new(1.0)), "scaleZ(1)");
validate_serialization( validate_serialization(
&SpecifiedOperation::Scale3D(Number::new(4.0), Number::new(5.0), Number::new(6.0)), &TransformOperation::Scale3D(Number::new(4.0), Number::new(5.0), Number::new(6.0)),
"scale3d(4, 5, 6)"); "scale3d(4, 5, 6)");
} }
#[test] #[test]
fn transform_skew() { fn transform_skew() {
validate_serialization( validate_serialization(
&SpecifiedOperation::Skew(Angle::from_degrees(42.3, false), None), &TransformOperation::Skew(Angle::from_degrees(42.3, false), None),
"skew(42.3deg)"); "skew(42.3deg)");
validate_serialization( validate_serialization(
&SpecifiedOperation::Skew(Angle::from_gradians(-50.0, false), Some(Angle::from_turns(0.73, false))), &TransformOperation::Skew(Angle::from_gradians(-50.0, false), Some(Angle::from_turns(0.73, false))),
"skew(-50grad, 0.73turn)"); "skew(-50grad, 0.73turn)");
validate_serialization( validate_serialization(
&SpecifiedOperation::SkewX(Angle::from_radians(0.31, false)), "skewX(0.31rad)"); &TransformOperation::SkewX(Angle::from_radians(0.31, false)), "skewX(0.31rad)");
} }
#[test] #[test]
fn transform_rotate() { fn transform_rotate() {
validate_serialization( validate_serialization(
&SpecifiedOperation::Rotate(Angle::from_turns(35.0, false)), &TransformOperation::Rotate(Angle::from_turns(35.0, false)),
"rotate(35turn)" "rotate(35turn)"
) )
} }

View file

@ -1,8 +0,0 @@
[2d-rotate-js.html]
type: testharness
[this should make a small green square rotated 30 degrees, and the browser should return the rotation as 30 degrees as the computed value NOT a matrix]
expected: FAIL
[JS test: Rotate via javascript must show the correct computed rotation]
expected: FAIL

View file

@ -11,7 +11,3 @@
[Matrix for skew] [Matrix for skew]
expected: FAIL expected: FAIL
[Matrix for general transform]
expected: FAIL

View file

@ -1,5 +0,0 @@
[transform_translate_invalid.html]
type: testharness
[transform_translate_null_null]
expected: FAIL

View file

@ -1,5 +0,0 @@
[transform_translate_max.html]
type: testharness
[transform_translate_max]
expected: FAIL

View file

@ -1,5 +0,0 @@
[transform_translate_min.html]
type: testharness
[transform_translate_min]
expected: FAIL