layout: Add a lifetime to LayoutNode to prevent layout from stuffing

them into evil places.
This commit is contained in:
Patrick Walton 2013-12-17 10:08:01 -08:00
parent ee9873bdb5
commit c506e52c7c
8 changed files with 77 additions and 46 deletions

View file

@ -4,18 +4,19 @@
// High-level interface to CSS selector matching.
use std::cell::Cell;
use std::comm;
use std::task;
use std::vec;
use std::rt;
use extra::arc::{Arc, RWArc};
use css::node_style::StyledNode;
use layout::incremental;
use layout::util::LayoutDataAccess;
use extra::arc::{Arc, RWArc};
use script::dom::node::LayoutNode;
use std::cast;
use std::cell::Cell;
use std::comm;
use std::libc::uintptr_t;
use std::rt;
use std::task;
use std::vec;
use style::{TNode, Stylist, cascade};
pub trait MatchMethods {
@ -26,7 +27,7 @@ pub trait MatchMethods {
fn cascade_subtree(&self, parent: Option<LayoutNode>);
}
impl MatchMethods for LayoutNode {
impl<'self> MatchMethods for LayoutNode<'self> {
fn match_node(&self, stylist: &Stylist) {
let applicable_declarations = do self.with_element |element| {
let style_attribute = match element.style_attribute {
@ -63,7 +64,20 @@ impl MatchMethods for LayoutNode {
if nodes.len() > 0 {
let chan = chan.clone();
let stylist = stylist.clone();
do task::spawn_with((nodes, stylist)) |(nodes, stylist)| {
// FIXME(pcwalton): This transmute is to work around the fact that we have no
// mechanism for safe fork/join parallelism. If we had such a thing, then we could
// close over the lifetime-bounded `LayoutNode`. But we can't, so we force it with
// a transmute.
let evil: uintptr_t = unsafe {
cast::transmute(nodes)
};
do task::spawn_with((evil, stylist)) |(evil, stylist)| {
let nodes: ~[LayoutNode] = unsafe {
cast::transmute(evil)
};
let nodes = Cell::new(nodes);
do stylist.read |stylist| {
for node in nodes.take().move_iter() {

View file

@ -17,7 +17,7 @@ pub trait StyledNode {
fn restyle_damage(&self) -> RestyleDamage;
}
impl StyledNode for LayoutNode {
impl<'self> StyledNode for LayoutNode<'self> {
#[inline]
fn style<'a>(&'a self) -> &'a Arc<ComputedValues> {
self.get_css_select_results()

View file

@ -18,7 +18,7 @@ pub trait NodeUtil {
fn set_restyle_damage(self, damage: RestyleDamage);
}
impl NodeUtil for LayoutNode {
impl<'self> NodeUtil for LayoutNode<'self> {
/**
* Provides the computed style for the given node. If CSS selector
* Returns the style results for the given node. If CSS selector

View file

@ -528,7 +528,7 @@ trait NodeUtils {
fn swap_out_construction_result(self) -> ConstructionResult;
}
impl NodeUtils for LayoutNode {
impl<'self> NodeUtils for LayoutNode<'self> {
fn is_replaced_content(self) -> bool {
match self.type_id() {
TextNodeTypeId |

View file

@ -14,7 +14,7 @@ pub trait LayoutAuxMethods {
fn initialize_style_for_subtree(self);
}
impl LayoutAuxMethods for LayoutNode {
impl<'self> LayoutAuxMethods for LayoutNode<'self> {
/// Resets layout data and styles for the node.
///
/// FIXME(pcwalton): Do this as part of box building instead of in a traversal.

View file

@ -441,10 +441,11 @@ pub struct InlineFlow {
// these ranges are disjoint, and are the result of inline layout.
// also some metadata used for positioning lines
lines: ~[LineBox],
// vec of ranges into boxes that represent elements. These ranges
// must be well-nested, and are only related to the content of
// boxes (not lines). Ranges are only kept for non-leaf elements.
elems: ElementMapping
elems: ElementMapping,
}
impl InlineFlow {

View file

@ -163,7 +163,7 @@ pub trait LayoutDataAccess {
fn mutate_layout_data<'a>(&'a self) -> MutSlotRef<'a,Option<~LayoutData>>;
}
impl LayoutDataAccess for LayoutNode {
impl<'self> LayoutDataAccess for LayoutNode<'self> {
#[inline(always)]
unsafe fn borrow_layout_data_unchecked<'a>(&'a self) -> &'a Option<~LayoutData> {
cast::transmute(self.get().layout_data.borrow_unchecked())

View file

@ -30,23 +30,33 @@ use std::util;
use style::TNode;
//
// The basic Node structure
// Layout's immutable, sanitized view of nodes.
//
/// A wrapper so that layout can access only the properties that it should have access to. Layout
/// should only ever see this.
/// A nonsense constant for layout nodes to point to just to establish a lifetime.
///
/// FIXME(pcwalton): Phantom lifetimes in Rust would be useful...
static HEAVY_IRON_BALL: () = ();
/// A wrapper so that layout can access only the methods that it should have access to. Layout must
/// only ever see these and must never see instances of `AbstractNode`.
#[deriving(Clone, Eq)]
pub struct LayoutNode {
pub struct LayoutNode<'self> {
/// The wrapped node.
priv node: AbstractNode,
/// Being chained to a `HEAVY_IRON_BALL` prevents `LayoutNode`s from escaping.
priv chain: &'self (),
}
impl LayoutNode {
impl<'self> LayoutNode<'self> {
/// NB: Do not make this public.
///
/// FIXME(pcwalton): Probably this should be marked `unsafe`.
/*PRIVATE-FOR-SECURITY-REASONS*/ fn new(node: AbstractNode) -> LayoutNode {
/*PRIVATE-FOR-SECURITY-REASONS*/ fn new(node: AbstractNode) -> LayoutNode<'static> {
LayoutNode {
node: node,
chain: &HEAVY_IRON_BALL,
}
}
@ -57,26 +67,26 @@ impl LayoutNode {
}
/// Returns the first child of this node.
pub fn first_child(&self) -> Option<LayoutNode> {
pub fn first_child(&self) -> Option<LayoutNode<'self>> {
self.node.first_child().map(|node| LayoutNode::new(node))
}
/// Returns the first child of this node.
pub fn last_child(&self) -> Option<LayoutNode> {
pub fn last_child(&self) -> Option<LayoutNode<'self>> {
self.node.last_child().map(|node| LayoutNode::new(node))
}
/// Iterates over this node and all its descendants, in preorder.
///
/// FIXME(pcwalton): Terribly inefficient. We should use parallelism.
pub fn traverse_preorder(&self) -> LayoutTreeIterator {
pub fn traverse_preorder(&self) -> LayoutTreeIterator<'self> {
let mut nodes = ~[];
gather_layout_nodes(self, &mut nodes, false);
LayoutTreeIterator::new(nodes)
}
/// Returns an iterator over this node's children.
pub fn children(&self) -> LayoutNodeChildrenIterator {
pub fn children(&self) -> LayoutNodeChildrenIterator<'self> {
LayoutNodeChildrenIterator {
current_node: self.first_child(),
}
@ -177,16 +187,16 @@ impl LayoutNode {
}
}
impl TNode<Element> for LayoutNode {
fn parent_node(&self) -> Option<LayoutNode> {
impl<'self> TNode<Element> for LayoutNode<'self> {
fn parent_node(&self) -> Option<LayoutNode<'self>> {
self.node.node().parent_node.map(|node| LayoutNode::new(node))
}
fn prev_sibling(&self) -> Option<LayoutNode> {
fn prev_sibling(&self) -> Option<LayoutNode<'self>> {
self.node.node().prev_sibling.map(|node| LayoutNode::new(node))
}
fn next_sibling(&self) -> Option<LayoutNode> {
fn next_sibling(&self) -> Option<LayoutNode<'self>> {
self.node.node().next_sibling.map(|node| LayoutNode::new(node))
}
@ -204,12 +214,17 @@ impl TNode<Element> for LayoutNode {
}
}
/// FIXME(pcwalton): Unsafe!
#[inline]
fn with_element<R>(&self, f: &fn(&Element) -> R) -> R {
self.node.with_imm_element(f)
}
}
//
// The basic Node structure
//
/// This is what a Node looks like if you do not know what kind of node it is. To unpack it, use
/// downcast().
///
@ -836,12 +851,12 @@ impl Iterator<AbstractNode> for AbstractNodeChildrenIterator {
}
}
pub struct LayoutNodeChildrenIterator {
priv current_node: Option<LayoutNode>,
pub struct LayoutNodeChildrenIterator<'self> {
priv current_node: Option<LayoutNode<'self>>,
}
impl Iterator<LayoutNode> for LayoutNodeChildrenIterator {
fn next(&mut self) -> Option<LayoutNode> {
impl<'self> Iterator<LayoutNode<'self>> for LayoutNodeChildrenIterator<'self> {
fn next(&mut self) -> Option<LayoutNode<'self>> {
let node = self.current_node;
self.current_node = do self.current_node.and_then |node| {
node.next_sibling()
@ -911,13 +926,13 @@ fn gather_abstract_nodes(cur: &AbstractNode, refs: &mut ~[AbstractNode], postord
// Easy for preorder; harder for postorder.
//
// FIXME(pcwalton): Parallelism! Eventually this should just be nuked.
pub struct LayoutTreeIterator {
priv nodes: ~[LayoutNode],
pub struct LayoutTreeIterator<'self> {
priv nodes: ~[LayoutNode<'self>],
priv index: uint,
}
impl LayoutTreeIterator {
fn new(nodes: ~[LayoutNode]) -> LayoutTreeIterator {
impl<'self> LayoutTreeIterator<'self> {
fn new(nodes: ~[LayoutNode<'self>]) -> LayoutTreeIterator<'self> {
LayoutTreeIterator {
nodes: nodes,
index: 0,
@ -925,8 +940,8 @@ impl LayoutTreeIterator {
}
}
impl Iterator<LayoutNode> for LayoutTreeIterator {
fn next(&mut self) -> Option<LayoutNode> {
impl<'self> Iterator<LayoutNode<'self>> for LayoutTreeIterator<'self> {
fn next(&mut self) -> Option<LayoutNode<'self>> {
if self.index >= self.nodes.len() {
None
} else {
@ -938,7 +953,7 @@ impl Iterator<LayoutNode> for LayoutTreeIterator {
}
/// FIXME(pcwalton): This is super inefficient.
fn gather_layout_nodes(cur: &LayoutNode, refs: &mut ~[LayoutNode], postorder: bool) {
fn gather_layout_nodes<'a>(cur: &LayoutNode<'a>, refs: &mut ~[LayoutNode<'a>], postorder: bool) {
if !postorder {
refs.push(cur.clone());
}
@ -1617,12 +1632,12 @@ impl Reflectable for Node<ScriptView> {
/// A bottom-up, parallelizable traversal.
pub trait PostorderNodeTraversal {
/// The operation to perform. Return true to continue or false to stop.
fn process(&self, node: LayoutNode) -> bool;
fn process<'a>(&'a self, node: LayoutNode<'a>) -> bool;
/// Returns true if this node should be pruned. If this returns true, we skip the operation
/// entirely and do not process any descendant nodes. This is called *before* child nodes are
/// visited. The default implementation never prunes any nodes.
fn should_prune(&self, _node: LayoutNode) -> bool {
fn should_prune<'a>(&'a self, _node: LayoutNode<'a>) -> bool {
false
}
}
@ -1630,17 +1645,17 @@ pub trait PostorderNodeTraversal {
/// A bottom-up, parallelizable traversal.
pub trait PostorderNodeMutTraversal {
/// The operation to perform. Return true to continue or false to stop.
fn process(&mut self, node: LayoutNode) -> bool;
fn process<'a>(&'a mut self, node: LayoutNode<'a>) -> bool;
/// Returns true if this node should be pruned. If this returns true, we skip the operation
/// entirely and do not process any descendant nodes. This is called *before* child nodes are
/// visited. The default implementation never prunes any nodes.
fn should_prune(&self, _node: LayoutNode) -> bool {
fn should_prune<'a>(&'a self, _node: LayoutNode<'a>) -> bool {
false
}
}
impl LayoutNode {
impl<'self> LayoutNode<'self> {
/// Traverses the tree in postorder.
///
/// TODO(pcwalton): Offer a parallel version with a compatible API.
@ -1668,7 +1683,8 @@ impl LayoutNode {
/// Traverses the tree in postorder.
///
/// TODO(pcwalton): Offer a parallel version with a compatible API.
pub fn traverse_postorder_mut<T:PostorderNodeMutTraversal>(mut self, traversal: &mut T) -> bool {
pub fn traverse_postorder_mut<T:PostorderNodeMutTraversal>(mut self, traversal: &mut T)
-> bool {
if traversal.should_prune(self) {
return true
}