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layout: Add a lifetime to LayoutNode
to prevent layout from stuffing
them into evil places.
This commit is contained in:
parent
ee9873bdb5
commit
c506e52c7c
8 changed files with 77 additions and 46 deletions
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@ -30,23 +30,33 @@ use std::util;
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use style::TNode;
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//
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// The basic Node structure
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// Layout's immutable, sanitized view of nodes.
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//
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/// A wrapper so that layout can access only the properties that it should have access to. Layout
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/// should only ever see this.
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/// A nonsense constant for layout nodes to point to just to establish a lifetime.
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///
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/// FIXME(pcwalton): Phantom lifetimes in Rust would be useful...
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static HEAVY_IRON_BALL: () = ();
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/// A wrapper so that layout can access only the methods that it should have access to. Layout must
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/// only ever see these and must never see instances of `AbstractNode`.
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#[deriving(Clone, Eq)]
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pub struct LayoutNode {
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pub struct LayoutNode<'self> {
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/// The wrapped node.
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priv node: AbstractNode,
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/// Being chained to a `HEAVY_IRON_BALL` prevents `LayoutNode`s from escaping.
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priv chain: &'self (),
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}
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impl LayoutNode {
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impl<'self> LayoutNode<'self> {
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/// NB: Do not make this public.
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///
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/// FIXME(pcwalton): Probably this should be marked `unsafe`.
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/*PRIVATE-FOR-SECURITY-REASONS*/ fn new(node: AbstractNode) -> LayoutNode {
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/*PRIVATE-FOR-SECURITY-REASONS*/ fn new(node: AbstractNode) -> LayoutNode<'static> {
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LayoutNode {
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node: node,
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chain: &HEAVY_IRON_BALL,
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}
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}
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@ -57,26 +67,26 @@ impl LayoutNode {
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}
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/// Returns the first child of this node.
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pub fn first_child(&self) -> Option<LayoutNode> {
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pub fn first_child(&self) -> Option<LayoutNode<'self>> {
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self.node.first_child().map(|node| LayoutNode::new(node))
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}
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/// Returns the first child of this node.
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pub fn last_child(&self) -> Option<LayoutNode> {
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pub fn last_child(&self) -> Option<LayoutNode<'self>> {
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self.node.last_child().map(|node| LayoutNode::new(node))
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}
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/// Iterates over this node and all its descendants, in preorder.
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///
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/// FIXME(pcwalton): Terribly inefficient. We should use parallelism.
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pub fn traverse_preorder(&self) -> LayoutTreeIterator {
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pub fn traverse_preorder(&self) -> LayoutTreeIterator<'self> {
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let mut nodes = ~[];
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gather_layout_nodes(self, &mut nodes, false);
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LayoutTreeIterator::new(nodes)
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}
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/// Returns an iterator over this node's children.
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pub fn children(&self) -> LayoutNodeChildrenIterator {
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pub fn children(&self) -> LayoutNodeChildrenIterator<'self> {
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LayoutNodeChildrenIterator {
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current_node: self.first_child(),
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}
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@ -177,16 +187,16 @@ impl LayoutNode {
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}
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}
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impl TNode<Element> for LayoutNode {
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fn parent_node(&self) -> Option<LayoutNode> {
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impl<'self> TNode<Element> for LayoutNode<'self> {
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fn parent_node(&self) -> Option<LayoutNode<'self>> {
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self.node.node().parent_node.map(|node| LayoutNode::new(node))
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}
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fn prev_sibling(&self) -> Option<LayoutNode> {
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fn prev_sibling(&self) -> Option<LayoutNode<'self>> {
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self.node.node().prev_sibling.map(|node| LayoutNode::new(node))
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}
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fn next_sibling(&self) -> Option<LayoutNode> {
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fn next_sibling(&self) -> Option<LayoutNode<'self>> {
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self.node.node().next_sibling.map(|node| LayoutNode::new(node))
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}
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@ -204,12 +214,17 @@ impl TNode<Element> for LayoutNode {
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}
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}
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/// FIXME(pcwalton): Unsafe!
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#[inline]
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fn with_element<R>(&self, f: &fn(&Element) -> R) -> R {
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self.node.with_imm_element(f)
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}
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}
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//
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// The basic Node structure
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//
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/// This is what a Node looks like if you do not know what kind of node it is. To unpack it, use
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/// downcast().
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///
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@ -836,12 +851,12 @@ impl Iterator<AbstractNode> for AbstractNodeChildrenIterator {
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}
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}
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pub struct LayoutNodeChildrenIterator {
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priv current_node: Option<LayoutNode>,
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pub struct LayoutNodeChildrenIterator<'self> {
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priv current_node: Option<LayoutNode<'self>>,
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}
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impl Iterator<LayoutNode> for LayoutNodeChildrenIterator {
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fn next(&mut self) -> Option<LayoutNode> {
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impl<'self> Iterator<LayoutNode<'self>> for LayoutNodeChildrenIterator<'self> {
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fn next(&mut self) -> Option<LayoutNode<'self>> {
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let node = self.current_node;
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self.current_node = do self.current_node.and_then |node| {
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node.next_sibling()
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@ -911,13 +926,13 @@ fn gather_abstract_nodes(cur: &AbstractNode, refs: &mut ~[AbstractNode], postord
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// Easy for preorder; harder for postorder.
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//
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// FIXME(pcwalton): Parallelism! Eventually this should just be nuked.
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pub struct LayoutTreeIterator {
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priv nodes: ~[LayoutNode],
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pub struct LayoutTreeIterator<'self> {
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priv nodes: ~[LayoutNode<'self>],
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priv index: uint,
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}
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impl LayoutTreeIterator {
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fn new(nodes: ~[LayoutNode]) -> LayoutTreeIterator {
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impl<'self> LayoutTreeIterator<'self> {
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fn new(nodes: ~[LayoutNode<'self>]) -> LayoutTreeIterator<'self> {
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LayoutTreeIterator {
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nodes: nodes,
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index: 0,
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@ -925,8 +940,8 @@ impl LayoutTreeIterator {
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}
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}
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impl Iterator<LayoutNode> for LayoutTreeIterator {
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fn next(&mut self) -> Option<LayoutNode> {
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impl<'self> Iterator<LayoutNode<'self>> for LayoutTreeIterator<'self> {
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fn next(&mut self) -> Option<LayoutNode<'self>> {
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if self.index >= self.nodes.len() {
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None
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} else {
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@ -938,7 +953,7 @@ impl Iterator<LayoutNode> for LayoutTreeIterator {
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}
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/// FIXME(pcwalton): This is super inefficient.
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fn gather_layout_nodes(cur: &LayoutNode, refs: &mut ~[LayoutNode], postorder: bool) {
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fn gather_layout_nodes<'a>(cur: &LayoutNode<'a>, refs: &mut ~[LayoutNode<'a>], postorder: bool) {
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if !postorder {
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refs.push(cur.clone());
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}
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@ -1617,12 +1632,12 @@ impl Reflectable for Node<ScriptView> {
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/// A bottom-up, parallelizable traversal.
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pub trait PostorderNodeTraversal {
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/// The operation to perform. Return true to continue or false to stop.
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fn process(&self, node: LayoutNode) -> bool;
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fn process<'a>(&'a self, node: LayoutNode<'a>) -> bool;
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/// Returns true if this node should be pruned. If this returns true, we skip the operation
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/// entirely and do not process any descendant nodes. This is called *before* child nodes are
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/// visited. The default implementation never prunes any nodes.
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fn should_prune(&self, _node: LayoutNode) -> bool {
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fn should_prune<'a>(&'a self, _node: LayoutNode<'a>) -> bool {
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false
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}
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}
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@ -1630,17 +1645,17 @@ pub trait PostorderNodeTraversal {
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/// A bottom-up, parallelizable traversal.
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pub trait PostorderNodeMutTraversal {
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/// The operation to perform. Return true to continue or false to stop.
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fn process(&mut self, node: LayoutNode) -> bool;
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fn process<'a>(&'a mut self, node: LayoutNode<'a>) -> bool;
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/// Returns true if this node should be pruned. If this returns true, we skip the operation
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/// entirely and do not process any descendant nodes. This is called *before* child nodes are
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/// visited. The default implementation never prunes any nodes.
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fn should_prune(&self, _node: LayoutNode) -> bool {
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fn should_prune<'a>(&'a self, _node: LayoutNode<'a>) -> bool {
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false
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}
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}
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impl LayoutNode {
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impl<'self> LayoutNode<'self> {
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/// Traverses the tree in postorder.
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///
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/// TODO(pcwalton): Offer a parallel version with a compatible API.
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@ -1668,7 +1683,8 @@ impl LayoutNode {
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/// Traverses the tree in postorder.
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///
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/// TODO(pcwalton): Offer a parallel version with a compatible API.
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pub fn traverse_postorder_mut<T:PostorderNodeMutTraversal>(mut self, traversal: &mut T) -> bool {
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pub fn traverse_postorder_mut<T:PostorderNodeMutTraversal>(mut self, traversal: &mut T)
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-> bool {
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if traversal.should_prune(self) {
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return true
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}
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