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https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
webgl: Lazily clear the canvas right before the first webgl command of the next frame.
This commit is contained in:
parent
4d7110aca5
commit
c53680b282
8 changed files with 138 additions and 124 deletions
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@ -179,6 +179,17 @@ impl GLContextWrapper {
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}
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}
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pub fn framebuffer(&self) -> gl::GLuint {
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match *self {
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GLContextWrapper::Native(ref ctx) => {
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ctx.borrow_draw_buffer().unwrap().get_framebuffer()
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},
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GLContextWrapper::OSMesa(ref ctx) => {
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ctx.borrow_draw_buffer().unwrap().get_framebuffer()
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},
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}
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}
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pub fn get_info(&self) -> (Size2D<i32>, u32, GLLimits, GLFormats) {
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match *self {
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GLContextWrapper::Native(ref ctx) => {
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@ -239,6 +239,12 @@ impl WebGLThread {
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let result = self.create_webgl_context(version, size, attributes);
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result_sender
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.send(result.map(|(id, limits, share_mode, framebuffer_format)| {
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let image_key = self
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.cached_context_info
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.get_mut(&id)
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.expect("Where's the cached context info?")
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.image_key;
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let data = Self::make_current_if_needed(
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id,
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&self.contexts,
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@ -277,6 +283,7 @@ impl WebGLThread {
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glsl_version,
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api_type,
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framebuffer_format,
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image_key,
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}
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}))
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.unwrap();
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@ -299,12 +306,12 @@ impl WebGLThread {
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WebGLMsg::Unlock(ctx_id) => {
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self.handle_unlock(ctx_id);
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},
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WebGLMsg::UpdateWebRenderImage(ctx_id, sender) => {
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self.handle_update_wr_image(ctx_id, sender);
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},
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WebGLMsg::DOMToTextureCommand(command) => {
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self.handle_dom_to_texture(command);
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},
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WebGLMsg::SwapBuffers(context_ids, sender) => {
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self.handle_swap_buffers(context_ids, sender);
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},
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WebGLMsg::Exit => {
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return true;
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},
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@ -326,6 +333,11 @@ impl WebGLThread {
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&mut self.bound_context_id,
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);
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if let Some(data) = data {
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let info = self.cached_context_info.get_mut(&context_id).unwrap();
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if info.clear_required {
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info.clear_required = false;
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Self::clear_drawing_buffer(data);
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}
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data.ctx.apply_command(
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command,
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data.use_apple_vertex_arrays,
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@ -400,32 +412,36 @@ impl WebGLThread {
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data.ctx.gl().delete_sync(gl_sync);
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debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);
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}
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self.clear_drawing_buffer(context_id);
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}
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fn clear_drawing_buffer(&mut self, context_id: WebGLContextId) {
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let info = self.cached_context_info.get_mut(&context_id).unwrap();
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if info.preserve_drawing_buffer {
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return;
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}
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let data = Self::make_current_if_needed(
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context_id,
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&self.contexts,
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&mut self.bound_context_id,
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)
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.expect("WebGLContext not found when clearing drawing buffer");
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#[allow(unsafe_code)]
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fn clear_drawing_buffer(data: &mut GLContextData) {
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trace!("clearing GL framebuffer");
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// Ensure we're clearing the default framebuffer.
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let mut fb = [0];
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unsafe {
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data.ctx
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.gl()
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.get_integer_v(gl::FRAMEBUFFER_BINDING, &mut fb);
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}
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data.ctx
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.gl()
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.bind_framebuffer(gl::FRAMEBUFFER, data.ctx.framebuffer());
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data.ctx.gl().clear_color(0., 0., 0., 0.);
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data.ctx.gl().clear_depth(1.0);
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data.ctx.gl().clear_stencil(0);
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data.ctx.gl().clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);
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data.ctx
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.gl()
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.clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);
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let (r, g, b, a) = data.state.clear_color;
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data.ctx.gl().clear_color(r, g, b, a);
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data.ctx.gl().clear_depth(data.state.depth_clear_value);
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data.ctx.gl().clear_stencil(data.state.stencil_clear_value);
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data.ctx.gl().bind_framebuffer(gl::FRAMEBUFFER, fb[0] as _);
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}
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/// Creates a new WebGLContext
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@ -475,17 +491,33 @@ impl WebGLThread {
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},
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);
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let image_key = match share_mode {
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WebGLContextShareMode::Readback => Self::create_wr_readback_image(
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&self.webrender_api,
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size,
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attributes.alpha,
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vec![0; 4 * size.width as usize * size.height as usize],
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),
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WebGLContextShareMode::SharedTexture => Self::create_wr_external_image(
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&self.webrender_api,
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size.to_i32(),
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attributes.alpha,
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id,
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),
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};
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self.cached_context_info.insert(
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id,
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WebGLContextInfo {
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texture_id,
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size,
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alpha: attributes.alpha,
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image_key: None,
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image_key: image_key,
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share_mode,
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gl_sync: None,
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render_state: ContextRenderState::Unlocked,
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preserve_drawing_buffer,
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clear_required: false,
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},
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);
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@ -527,7 +559,7 @@ impl WebGLThread {
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// Readback mode already updates the image every frame to send the raw pixels.
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// See `handle_update_wr_image`.
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match (info.image_key, info.share_mode) {
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(Some(image_key), WebGLContextShareMode::SharedTexture) => {
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(image_key, WebGLContextShareMode::SharedTexture) => {
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Self::update_wr_external_image(
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&self.webrender_api,
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info.size,
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@ -553,9 +585,7 @@ impl WebGLThread {
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if let Some(info) = self.cached_context_info.remove(&context_id) {
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let mut txn = webrender_api::Transaction::new();
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if let Some(image_key) = info.image_key {
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txn.delete_image(image_key);
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}
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txn.delete_image(info.image_key);
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self.webrender_api.update_resources(txn.resource_updates)
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}
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@ -571,68 +601,33 @@ impl WebGLThread {
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self.bound_context_id = None;
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}
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/// Handles the creation/update of webrender_api::ImageKeys for a specific WebGLContext.
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/// This method is invoked from a UpdateWebRenderImage message sent by the layout thread.
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/// If SharedTexture is used the UpdateWebRenderImage message is sent only after a WebGLContext creation.
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/// If Readback is used UpdateWebRenderImage message is sent always on each layout iteration in order to
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/// submit the updated raw pixels.
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fn handle_update_wr_image(
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fn handle_swap_buffers(
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&mut self,
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context_id: WebGLContextId,
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sender: WebGLSender<webrender_api::ImageKey>,
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context_ids: Vec<WebGLContextId>,
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completed_sender: WebGLSender<()>,
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) {
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let info = self.cached_context_info.get_mut(&context_id).unwrap();
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let webrender_api = &self.webrender_api;
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for context_id in context_ids {
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let info = self.cached_context_info.get_mut(&context_id).unwrap();
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let webrender_api = &self.webrender_api;
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let image_key = match info.share_mode {
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WebGLContextShareMode::SharedTexture => {
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let size = info.size;
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let alpha = info.alpha;
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// Reuse existing ImageKey or generate a new one.
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// When using a shared texture ImageKeys are only generated after a WebGLContext creation.
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*info.image_key.get_or_insert_with(|| {
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Self::create_wr_external_image(webrender_api, size, alpha, context_id)
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})
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},
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WebGLContextShareMode::Readback => {
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if let WebGLContextShareMode::Readback = info.share_mode {
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let pixels = Self::raw_pixels(&self.contexts[&context_id].ctx, info.size);
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match info.image_key.clone() {
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Some(image_key) => {
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// ImageKey was already created, but WR Images must
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// be updated every frame in readback mode to send the new raw pixels.
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Self::update_wr_readback_image(
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webrender_api,
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info.size,
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info.alpha,
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image_key,
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pixels,
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);
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// WR Images must be updated every frame in readback mode to send the new raw pixels.
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Self::update_wr_readback_image(
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webrender_api,
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info.size,
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info.alpha,
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info.image_key,
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pixels,
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);
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}
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image_key
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},
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None => {
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// Generate a new ImageKey for Readback mode.
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let image_key = Self::create_wr_readback_image(
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webrender_api,
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info.size,
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info.alpha,
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pixels,
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);
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info.image_key = Some(image_key);
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image_key
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},
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}
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},
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};
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// Send the ImageKey to the Layout thread.
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sender.send(image_key).unwrap();
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if let WebGLContextShareMode::Readback = info.share_mode {
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// Ensure that the drawing buffer is cleared when webrender isn't involved
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// in drawing the GL texture.
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self.clear_drawing_buffer(context_id);
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if !info.preserve_drawing_buffer {
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info.clear_required = true;
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}
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}
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let _ = completed_sender.send(());
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}
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fn handle_dom_to_texture(&mut self, command: DOMToTextureCommand) {
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@ -911,7 +906,7 @@ struct WebGLContextInfo {
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/// True if the WebGLContext uses an alpha channel.
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alpha: bool,
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/// Currently used WebRender image key.
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image_key: Option<webrender_api::ImageKey>,
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image_key: webrender_api::ImageKey,
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/// The sharing mode used to send the image to WebRender.
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share_mode: WebGLContextShareMode,
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/// GLSync Object used for a correct synchronization with Webrender external image callbacks.
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@ -920,6 +915,8 @@ struct WebGLContextInfo {
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render_state: ContextRenderState,
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/// Should the drawing buffer be preserved between frames?
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preserve_drawing_buffer: bool,
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/// Does the canvas need to be cleared before executing further WebGL commands?
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clear_required: bool,
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}
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/// Data about the linked DOM<->WebGLTexture elements.
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@ -64,10 +64,10 @@ pub enum WebGLMsg {
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/// The WR unlocks a context when it finished reading the shared texture contents.
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/// Unlock messages are always sent after a Lock message.
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Unlock(WebGLContextId),
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/// Creates or updates the image keys required for WebRender.
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UpdateWebRenderImage(WebGLContextId, WebGLSender<ImageKey>),
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/// Commands used for the DOMToTexture feature.
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DOMToTextureCommand(DOMToTextureCommand),
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/// Performs a buffer swap.
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SwapBuffers(Vec<WebGLContextId>, WebGLSender<()>),
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/// Frees all resources and closes the thread.
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Exit,
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}
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@ -93,6 +93,8 @@ pub struct WebGLCreateContextResult {
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pub api_type: GlType,
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/// The format for creating new offscreen framebuffers for this context.
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pub framebuffer_format: GLFormats,
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/// The WebRender image key.
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pub image_key: ImageKey,
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}
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#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, Serialize)]
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@ -174,12 +176,6 @@ impl WebGLMsgSender {
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self.sender.send(WebGLMsg::RemoveContext(self.ctx_id))
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}
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#[inline]
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pub fn send_update_wr_image(&self, sender: WebGLSender<ImageKey>) -> WebGLSendResult {
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self.sender
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.send(WebGLMsg::UpdateWebRenderImage(self.ctx_id, sender))
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}
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pub fn send_dom_to_texture(&self, command: DOMToTextureCommand) -> WebGLSendResult {
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self.sender.send(WebGLMsg::DOMToTextureCommand(command))
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}
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@ -48,7 +48,9 @@ use canvas_traits::canvas::{CompositionOrBlending, LineCapStyle, LineJoinStyle,
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use canvas_traits::webgl::WebGLVertexArrayId;
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use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, GlType, TexDataType, TexFormat};
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use canvas_traits::webgl::{GLFormats, GLLimits, WebGLQueryId, WebGLSamplerId};
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use canvas_traits::webgl::{WebGLBufferId, WebGLChan, WebGLContextShareMode, WebGLError};
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use canvas_traits::webgl::{
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WebGLBufferId, WebGLChan, WebGLContextId, WebGLContextShareMode, WebGLError,
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};
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use canvas_traits::webgl::{WebGLFramebufferId, WebGLMsgSender, WebGLPipeline, WebGLProgramId};
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use canvas_traits::webgl::{WebGLReceiver, WebGLRenderbufferId, WebGLSLVersion, WebGLSender};
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use canvas_traits::webgl::{WebGLShaderId, WebGLSyncId, WebGLTextureId, WebGLVersion};
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@ -519,6 +521,7 @@ unsafe_no_jsmanaged_fields!(Rect<f32>);
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unsafe_no_jsmanaged_fields!(CascadeData);
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unsafe_no_jsmanaged_fields!(WindowGLContext);
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unsafe_no_jsmanaged_fields!(Frame);
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unsafe_no_jsmanaged_fields!(WebGLContextId);
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unsafe impl<'a> JSTraceable for &'a str {
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#[inline]
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@ -109,6 +109,7 @@ use crate::stylesheet_set::StylesheetSetRef;
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use crate::task::TaskBox;
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use crate::task_source::{TaskSource, TaskSourceName};
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use crate::timers::OneshotTimerCallback;
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use canvas_traits::webgl::{self, WebGLContextId, WebGLMsg};
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use cookie::Cookie;
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use devtools_traits::ScriptToDevtoolsControlMsg;
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use dom_struct::dom_struct;
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@ -395,6 +396,8 @@ pub struct Document {
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/// where `id` needs to match any of the registered ShadowRoots
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/// hosting the media controls UI.
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media_controls: DomRefCell<HashMap<String, Dom<ShadowRoot>>>,
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/// List of all WebGL context IDs that need flushing.
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dirty_webgl_contexts: DomRefCell<HashSet<WebGLContextId>>,
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}
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#[derive(JSTraceable, MallocSizeOf)]
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@ -2490,6 +2493,24 @@ impl Document {
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debug_assert!(false, "Trying to unregister unknown media controls");
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}
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}
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pub fn add_dirty_canvas(&self, context_id: WebGLContextId) {
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self.dirty_webgl_contexts.borrow_mut().insert(context_id);
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}
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pub fn flush_dirty_canvases(&self) {
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let dirty_context_ids: Vec<_> = self.dirty_webgl_contexts.borrow_mut().drain().collect();
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if dirty_context_ids.is_empty() {
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return;
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}
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let (sender, receiver) = webgl::webgl_channel().unwrap();
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self.window
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.webgl_chan()
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.expect("Where's the WebGL channel?")
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.send(WebGLMsg::SwapBuffers(dirty_context_ids, sender))
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.unwrap();
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receiver.recv().unwrap();
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}
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}
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#[derive(MallocSizeOf, PartialEq)]
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@ -2784,6 +2805,7 @@ impl Document {
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shadow_roots: DomRefCell::new(HashSet::new()),
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shadow_roots_styles_changed: Cell::new(false),
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media_controls: DomRefCell::new(HashMap::new()),
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dirty_webgl_contexts: DomRefCell::new(HashSet::new()),
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}
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}
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|
|
|
@ -81,7 +81,6 @@ use std::cell::Cell;
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use std::cmp;
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use std::ptr::{self, NonNull};
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use std::rc::Rc;
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use webrender_api::ImageKey;
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// From the GLES 2.0.25 spec, page 85:
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//
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@ -130,7 +129,7 @@ pub struct WebGLRenderingContext {
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#[ignore_malloc_size_of = "Channels are hard"]
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webgl_sender: WebGLMessageSender,
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#[ignore_malloc_size_of = "Defined in webrender"]
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webrender_image: Cell<Option<webrender_api::ImageKey>>,
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webrender_image: webrender_api::ImageKey,
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share_mode: WebGLContextShareMode,
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webgl_version: WebGLVersion,
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glsl_version: WebGLSLVersion,
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|
@ -195,7 +194,7 @@ impl WebGLRenderingContext {
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ctx_data.sender,
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window.get_event_loop_waker(),
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),
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webrender_image: Cell::new(None),
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webrender_image: ctx_data.image_key,
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share_mode: ctx_data.share_mode,
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webgl_version,
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glsl_version: ctx_data.glsl_version,
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@ -453,13 +452,17 @@ impl WebGLRenderingContext {
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}
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fn mark_as_dirty(&self) {
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// If we don't have a bound framebuffer, then don't mark the canvas
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// as dirty.
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if self.bound_framebuffer.get().is_none() {
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self.canvas
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.upcast::<Node>()
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.dirty(NodeDamage::OtherNodeDamage);
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// If we have a bound framebuffer, then don't mark the canvas as dirty.
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if self.bound_framebuffer.get().is_some() {
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return;
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}
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self.canvas
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.upcast::<Node>()
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.dirty(NodeDamage::OtherNodeDamage);
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let document = document_from_node(&*self.canvas);
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document.add_dirty_canvas(self.context_id());
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}
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fn vertex_attrib(&self, indx: u32, x: f32, y: f32, z: f32, w: f32) {
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|
@ -808,26 +811,7 @@ impl WebGLRenderingContext {
|
|||
}
|
||||
|
||||
pub fn layout_handle(&self) -> webrender_api::ImageKey {
|
||||
match self.share_mode {
|
||||
WebGLContextShareMode::SharedTexture => {
|
||||
// WR using ExternalTexture requires a single update message.
|
||||
self.webrender_image.get().unwrap_or_else(|| {
|
||||
let (sender, receiver) = webgl_channel().unwrap();
|
||||
self.webgl_sender.send_update_wr_image(sender).unwrap();
|
||||
let image_key = receiver.recv().unwrap();
|
||||
self.webrender_image.set(Some(image_key));
|
||||
|
||||
image_key
|
||||
})
|
||||
},
|
||||
WebGLContextShareMode::Readback => {
|
||||
// WR using Readback requires to update WR image every frame
|
||||
// in order to send the new raw pixels.
|
||||
let (sender, receiver) = webgl_channel().unwrap();
|
||||
self.webgl_sender.send_update_wr_image(sender).unwrap();
|
||||
receiver.recv().unwrap()
|
||||
},
|
||||
}
|
||||
self.webrender_image
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/
|
||||
|
@ -4438,10 +4422,6 @@ impl WebGLMessageSender {
|
|||
self.wake_after_send(|| self.sender.send_remove())
|
||||
}
|
||||
|
||||
pub fn send_update_wr_image(&self, sender: WebGLSender<ImageKey>) -> WebGLSendResult {
|
||||
self.wake_after_send(|| self.sender.send_update_wr_image(sender))
|
||||
}
|
||||
|
||||
pub fn send_dom_to_texture(&self, command: DOMToTextureCommand) -> WebGLSendResult {
|
||||
self.wake_after_send(|| self.sender.send_dom_to_texture(command))
|
||||
}
|
||||
|
|
|
@ -1520,6 +1520,13 @@ impl Window {
|
|||
|
||||
let stylesheets_changed = document.flush_stylesheets_for_reflow();
|
||||
|
||||
// If this reflow is for display, ensure webgl canvases are composited with
|
||||
// up-to-date contents.
|
||||
match reflow_goal {
|
||||
ReflowGoal::Full => document.flush_dirty_canvases(),
|
||||
ReflowGoal::TickAnimations | ReflowGoal::LayoutQuery(..) => {},
|
||||
}
|
||||
|
||||
// Send new document and relevant styles to layout.
|
||||
let needs_display = reflow_goal.needs_display();
|
||||
let reflow = ScriptReflow {
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
[context-creation.html]
|
||||
expected: TIMEOUT
|
Loading…
Add table
Add a link
Reference in a new issue