Auto merge of #11924 - emilio:interpolate-cleanup, r=nox,Ms2ger

style: Cleanup `Interpolate` code.

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- [x] These changes do not require tests because refactoring.

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This commit is contained in:
bors-servo 2016-06-29 13:28:01 -05:00 committed by GitHub
commit c54c405c1c

View file

@ -25,9 +25,8 @@ use properties::longhands::vertical_align::computed_value::T as VerticalAlign;
use properties::longhands::visibility::computed_value::T as Visibility;
use properties::longhands::z_index::computed_value::T as ZIndex;
use properties::style_struct_traits::*;
use std::cmp::{self, Ordering};
use std::cmp;
use std::fmt;
use std::iter::repeat;
use super::ComputedValues;
use values::computed::{Angle, LengthOrPercentageOrAuto, LengthOrPercentageOrNone};
use values::computed::{BorderRadiusSize, LengthOrNone};
@ -119,7 +118,7 @@ impl AnimatedProperty {
% for prop in data.longhands:
% if prop.animatable:
AnimatedProperty::${prop.camel_case}(ref from, ref to) => {
if let Some(value) = from.interpolate(to, progress) {
if let Ok(value) = from.interpolate(to, progress) {
style.mutate_${prop.style_struct.ident.strip("_")}().set_${prop.ident}(value);
}
}
@ -155,27 +154,25 @@ impl AnimatedProperty {
///
/// [interpolated-types]: https://drafts.csswg.org/css-transitions/#interpolated-types
pub trait Interpolate: Sized {
fn interpolate(&self, other: &Self, time: f64) -> Option<Self>;
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()>;
}
/// https://drafts.csswg.org/css-transitions/#animtype-number
impl Interpolate for Au {
#[inline]
fn interpolate(&self, other: &Au, time: f64) -> Option<Au> {
Some(Au((self.0 as f64 + (other.0 as f64 - self.0 as f64) * time).round() as i32))
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
Ok(Au((self.0 as f64 + (other.0 as f64 - self.0 as f64) * time).round() as i32))
}
}
impl <T> Interpolate for Option<T> where T: Interpolate {
#[inline]
fn interpolate(&self, other: &Option<T>, time: f64) -> Option<Option<T>> {
fn interpolate(&self, other: &Option<T>, time: f64) -> Result<Option<T>, ()> {
match (self, other) {
(&Some(ref this), &Some(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(Some(value))
})
Ok(this.interpolate(other, time).ok())
}
(_, _) => None
_ => Err(()),
}
}
}
@ -183,33 +180,33 @@ impl <T> Interpolate for Option<T> where T: Interpolate {
/// https://drafts.csswg.org/css-transitions/#animtype-number
impl Interpolate for f32 {
#[inline]
fn interpolate(&self, other: &f32, time: f64) -> Option<f32> {
Some(((*self as f64) + ((*other as f64) - (*self as f64)) * time) as f32)
fn interpolate(&self, other: &f32, time: f64) -> Result<Self, ()> {
Ok(((*self as f64) + ((*other as f64) - (*self as f64)) * time) as f32)
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-number
impl Interpolate for f64 {
#[inline]
fn interpolate(&self, other: &f64, time: f64) -> Option<f64> {
Some(*self + (*other - *self) * time)
fn interpolate(&self, other: &f64, time: f64) -> Result<Self, ()> {
Ok(*self + (*other - *self) * time)
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-number
impl Interpolate for i32 {
#[inline]
fn interpolate(&self, other: &i32, time: f64) -> Option<i32> {
fn interpolate(&self, other: &i32, time: f64) -> Result<Self, ()> {
let a = *self as f64;
let b = *other as f64;
Some((a + (b - a) * time).round() as i32)
Ok((a + (b - a) * time).round() as i32)
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-number
impl Interpolate for Angle {
#[inline]
fn interpolate(&self, other: &Angle, time: f64) -> Option<Angle> {
fn interpolate(&self, other: &Angle, time: f64) -> Result<Self, ()> {
self.radians().interpolate(&other.radians(), time).map(Angle)
}
}
@ -217,19 +214,18 @@ impl Interpolate for Angle {
/// https://drafts.csswg.org/css-transitions/#animtype-visibility
impl Interpolate for Visibility {
#[inline]
fn interpolate(&self, other: &Visibility, time: f64)
-> Option<Visibility> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
match (*self, *other) {
(Visibility::visible, _) | (_, Visibility::visible) => {
if time >= 0.0 && time <= 1.0 {
Some(Visibility::visible)
Ok(if time >= 0.0 && time <= 1.0 {
Visibility::visible
} else if time < 0.0 {
Some(*self)
*self
} else {
Some(*other)
*other
})
}
}
(_, _) => None,
_ => Err(()),
}
}
}
@ -237,56 +233,40 @@ impl Interpolate for Visibility {
/// https://drafts.csswg.org/css-transitions/#animtype-integer
impl Interpolate for ZIndex {
#[inline]
fn interpolate(&self, other: &ZIndex, time: f64)
-> Option<ZIndex> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
match (*self, *other) {
(ZIndex::Number(ref this),
ZIndex::Number(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(ZIndex::Number(value))
})
this.interpolate(other, time).map(ZIndex::Number)
}
(_, _) => None,
_ => Err(()),
}
}
}
impl<T: Interpolate + Clone> Interpolate for Size2D<T> {
#[inline]
fn interpolate(&self, other: &Self, time: f64) -> Option<Self> {
let width = match self.width.interpolate(&other.width, time) {
Some(width) => width,
None => return None,
};
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
let width = try!(self.width.interpolate(&other.width, time));
let height = try!(self.height.interpolate(&other.height, time));
let height = match self.height.interpolate(&other.height, time) {
Some(height) => height,
None => return None,
};
Some(Size2D::new(width, height))
Ok(Size2D::new(width, height))
}
}
impl<T: Interpolate + Clone> Interpolate for Point2D<T> {
#[inline]
fn interpolate(&self, other: &Self, time: f64) -> Option<Self> {
let x = match self.x.interpolate(&other.x, time) {
Some(x) => x,
None => return None,
};
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
let x = try!(self.x.interpolate(&other.x, time));
let y = try!(self.y.interpolate(&other.y, time));
let y = match self.y.interpolate(&other.y, time) {
Some(y) => y,
None => return None,
};
Some(Point2D::new(x, y))
Ok(Point2D::new(x, y))
}
}
impl Interpolate for BorderRadiusSize {
#[inline]
fn interpolate(&self, other: &Self, time: f64) -> Option<Self> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
self.0.interpolate(&other.0, time).map(BorderRadiusSize)
}
}
@ -294,16 +274,15 @@ impl Interpolate for BorderRadiusSize {
/// https://drafts.csswg.org/css-transitions/#animtype-length
impl Interpolate for VerticalAlign {
#[inline]
fn interpolate(&self, other: &VerticalAlign, time: f64)
-> Option<VerticalAlign> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
match (*self, *other) {
(VerticalAlign::LengthOrPercentage(LengthOrPercentage::Length(ref this)),
VerticalAlign::LengthOrPercentage(LengthOrPercentage::Length(ref other))) => {
this.interpolate(other, time).and_then(|value| {
Some(VerticalAlign::LengthOrPercentage(LengthOrPercentage::Length(value)))
this.interpolate(other, time).map(|value| {
VerticalAlign::LengthOrPercentage(LengthOrPercentage::Length(value))
})
}
(_, _) => None,
_ => Err(()),
}
}
}
@ -311,12 +290,10 @@ impl Interpolate for VerticalAlign {
/// https://drafts.csswg.org/css-transitions/#animtype-simple-list
impl Interpolate for BorderSpacing {
#[inline]
fn interpolate(&self, other: &BorderSpacing, time: f64)
-> Option<BorderSpacing> {
self.horizontal.interpolate(&other.horizontal, time).and_then(|horizontal| {
self.vertical.interpolate(&other.vertical, time).and_then(|vertical| {
Some(BorderSpacing { horizontal: horizontal, vertical: vertical })
})
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
Ok(BorderSpacing {
horizontal: try!(self.horizontal.interpolate(&other.horizontal, time)),
vertical: try!(self.vertical.interpolate(&other.vertical, time)),
})
}
}
@ -324,30 +301,25 @@ impl Interpolate for BorderSpacing {
/// https://drafts.csswg.org/css-transitions/#animtype-color
impl Interpolate for RGBA {
#[inline]
fn interpolate(&self, other: &RGBA, time: f64) -> Option<RGBA> {
match (self.red.interpolate(&other.red, time),
self.green.interpolate(&other.green, time),
self.blue.interpolate(&other.blue, time),
self.alpha.interpolate(&other.alpha, time)) {
(Some(red), Some(green), Some(blue), Some(alpha)) => {
Some(RGBA { red: red, green: green, blue: blue, alpha: alpha })
}
(_, _, _, _) => None
}
fn interpolate(&self, other: &RGBA, time: f64) -> Result<Self, ()> {
Ok(RGBA {
red: try!(self.red.interpolate(&other.red, time)),
green: try!(self.green.interpolate(&other.green, time)),
blue: try!(self.blue.interpolate(&other.blue, time)),
alpha: try!(self.alpha.interpolate(&other.alpha, time)),
})
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-color
impl Interpolate for CSSParserColor {
#[inline]
fn interpolate(&self, other: &Self, time: f64) -> Option<Self> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
match (*self, *other) {
(CSSParserColor::RGBA(ref this), CSSParserColor::RGBA(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(CSSParserColor::RGBA(value))
})
this.interpolate(other, time).map(CSSParserColor::RGBA)
}
(_, _) => None,
_ => Err(()),
}
}
}
@ -355,11 +327,10 @@ impl Interpolate for CSSParserColor {
/// https://drafts.csswg.org/css-transitions/#animtype-lpcalc
impl Interpolate for CalcLengthOrPercentage {
#[inline]
fn interpolate(&self, other: &CalcLengthOrPercentage, time: f64)
-> Option<CalcLengthOrPercentage> {
Some(CalcLengthOrPercentage {
length: self.length().interpolate(&other.length(), time),
percentage: self.percentage().interpolate(&other.percentage(), time),
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
Ok(CalcLengthOrPercentage {
length: try!(self.length.interpolate(&other.length, time)),
percentage: try!(self.percentage.interpolate(&other.percentage, time)),
})
}
}
@ -367,27 +338,21 @@ impl Interpolate for CalcLengthOrPercentage {
/// https://drafts.csswg.org/css-transitions/#animtype-lpcalc
impl Interpolate for LengthOrPercentage {
#[inline]
fn interpolate(&self, other: &LengthOrPercentage, time: f64)
-> Option<LengthOrPercentage> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
match (*self, *other) {
(LengthOrPercentage::Length(ref this),
LengthOrPercentage::Length(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentage::Length(value))
})
this.interpolate(other, time).map(LengthOrPercentage::Length)
}
(LengthOrPercentage::Percentage(ref this),
LengthOrPercentage::Percentage(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentage::Percentage(value))
})
this.interpolate(other, time).map(LengthOrPercentage::Percentage)
}
(this, other) => {
let this: CalcLengthOrPercentage = From::from(this);
let other: CalcLengthOrPercentage = From::from(other);
this.interpolate(&other, time).and_then(|value| {
Some(LengthOrPercentage::Calc(value))
})
this.interpolate(&other, time)
.map(LengthOrPercentage::Calc)
}
}
}
@ -396,30 +361,26 @@ impl Interpolate for LengthOrPercentage {
/// https://drafts.csswg.org/css-transitions/#animtype-lpcalc
impl Interpolate for LengthOrPercentageOrAuto {
#[inline]
fn interpolate(&self, other: &LengthOrPercentageOrAuto, time: f64)
-> Option<LengthOrPercentageOrAuto> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
match (*self, *other) {
(LengthOrPercentageOrAuto::Length(ref this),
LengthOrPercentageOrAuto::Length(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentageOrAuto::Length(value))
})
this.interpolate(other, time).map(LengthOrPercentageOrAuto::Length)
}
(LengthOrPercentageOrAuto::Percentage(ref this),
LengthOrPercentageOrAuto::Percentage(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentageOrAuto::Percentage(value))
})
this.interpolate(other, time).map(LengthOrPercentageOrAuto::Percentage)
}
(LengthOrPercentageOrAuto::Auto, LengthOrPercentageOrAuto::Auto) => {
Some(LengthOrPercentageOrAuto::Auto)
Ok(LengthOrPercentageOrAuto::Auto)
}
(this, other) => {
let this: Option<CalcLengthOrPercentage> = From::from(this);
let other: Option<CalcLengthOrPercentage> = From::from(other);
this.interpolate(&other, time).unwrap_or(None).and_then(|value| {
Some(LengthOrPercentageOrAuto::Calc(value))
})
match this.interpolate(&other, time) {
Ok(Some(result)) => Ok(LengthOrPercentageOrAuto::Calc(result)),
_ => Err(()),
}
}
}
}
@ -428,25 +389,20 @@ impl Interpolate for LengthOrPercentageOrAuto {
/// https://drafts.csswg.org/css-transitions/#animtype-lpcalc
impl Interpolate for LengthOrPercentageOrNone {
#[inline]
fn interpolate(&self, other: &LengthOrPercentageOrNone, time: f64)
-> Option<LengthOrPercentageOrNone> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
match (*self, *other) {
(LengthOrPercentageOrNone::Length(ref this),
LengthOrPercentageOrNone::Length(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentageOrNone::Length(value))
})
this.interpolate(other, time).map(LengthOrPercentageOrNone::Length)
}
(LengthOrPercentageOrNone::Percentage(ref this),
LengthOrPercentageOrNone::Percentage(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LengthOrPercentageOrNone::Percentage(value))
})
this.interpolate(other, time).map(LengthOrPercentageOrNone::Percentage)
}
(LengthOrPercentageOrNone::None, LengthOrPercentageOrNone::None) => {
Some(LengthOrPercentageOrNone::None)
Ok(LengthOrPercentageOrNone::None)
}
(_, _) => None,
_ => Err(())
}
}
}
@ -455,25 +411,20 @@ impl Interpolate for LengthOrPercentageOrNone {
/// https://drafts.csswg.org/css-transitions/#animtype-length
impl Interpolate for LineHeight {
#[inline]
fn interpolate(&self, other: &LineHeight, time: f64)
-> Option<LineHeight> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
match (*self, *other) {
(LineHeight::Length(ref this),
LineHeight::Length(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LineHeight::Length(value))
})
this.interpolate(other, time).map(LineHeight::Length)
}
(LineHeight::Number(ref this),
LineHeight::Number(ref other)) => {
this.interpolate(other, time).and_then(|value| {
Some(LineHeight::Number(value))
})
this.interpolate(other, time).map(LineHeight::Number)
}
(LineHeight::Normal, LineHeight::Normal) => {
Some(LineHeight::Normal)
Ok(LineHeight::Normal)
}
(_, _) => None,
_ => Err(()),
}
}
}
@ -481,12 +432,11 @@ impl Interpolate for LineHeight {
/// http://dev.w3.org/csswg/css-transitions/#animtype-font-weight
impl Interpolate for FontWeight {
#[inline]
fn interpolate(&self, other: &FontWeight, time: f64)
-> Option<FontWeight> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
let a = (*self as u32) as f64;
let b = (*other as u32) as f64;
let weight = a + (b - a) * time;
Some(if weight < 150. {
Ok(if weight < 150. {
FontWeight::Weight100
} else if weight < 250. {
FontWeight::Weight200
@ -511,48 +461,38 @@ impl Interpolate for FontWeight {
/// https://drafts.csswg.org/css-transitions/#animtype-rect
impl Interpolate for ClipRect {
#[inline]
fn interpolate(&self, other: &ClipRect, time: f64)
-> Option<ClipRect> {
match (self.top.interpolate(&other.top, time),
self.right.interpolate(&other.right, time),
self.bottom.interpolate(&other.bottom, time),
self.left.interpolate(&other.left, time)) {
(Some(top), Some(right), Some(bottom), Some(left)) => {
Some(ClipRect { top: top, right: right, bottom: bottom, left: left })
},
(_, _, _, _) => None,
}
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
Ok(ClipRect {
top: try!(self.top.interpolate(&other.top, time)),
right: try!(self.right.interpolate(&other.right, time)),
bottom: try!(self.bottom.interpolate(&other.bottom, time)),
left: try!(self.left.interpolate(&other.left, time)),
})
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-simple-list
impl Interpolate for BackgroundPosition {
#[inline]
fn interpolate(&self, other: &BackgroundPosition, time: f64)
-> Option<BackgroundPosition> {
match (self.horizontal.interpolate(&other.horizontal, time),
self.vertical.interpolate(&other.vertical, time)) {
(Some(horizontal), Some(vertical)) => {
Some(BackgroundPosition { horizontal: horizontal, vertical: vertical })
},
(_, _) => None,
}
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
Ok(BackgroundPosition {
horizontal: try!(self.horizontal.interpolate(&other.horizontal, time)),
vertical: try!(self.vertical.interpolate(&other.vertical, time)),
})
}
}
impl Interpolate for BackgroundSize {
fn interpolate(&self, other: &Self, time: f64) -> Option<Self> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
use properties::longhands::background_size::computed_value::ExplicitSize;
match (self, other) {
(&BackgroundSize::Explicit(ref me), &BackgroundSize::Explicit(ref other))
=> match (me.width.interpolate(&other.width, time),
me.height.interpolate(&other.height, time)) {
(Some(width), Some(height))
=> Some(BackgroundSize::Explicit(
ExplicitSize { width: width, height: height })),
_ => None,
},
_ => None
(&BackgroundSize::Explicit(ref me), &BackgroundSize::Explicit(ref other)) => {
Ok(BackgroundSize::Explicit(ExplicitSize {
width: try!(me.width.interpolate(&other.width, time)),
height: try!(me.height.interpolate(&other.height, time)),
}))
}
_ => Err(()),
}
}
}
@ -560,25 +500,20 @@ impl Interpolate for BackgroundSize {
/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
impl Interpolate for TextShadow {
#[inline]
fn interpolate(&self, other: &TextShadow, time: f64)
-> Option<TextShadow> {
match (self.offset_x.interpolate(&other.offset_x, time),
self.offset_y.interpolate(&other.offset_y, time),
self.blur_radius.interpolate(&other.blur_radius, time),
self.color.interpolate(&other.color, time)) {
(Some(offset_x), Some(offset_y), Some(blur_radius), Some(color)) => {
Some(TextShadow { offset_x: offset_x, offset_y: offset_y, blur_radius: blur_radius, color: color })
},
_ => None,
}
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
Ok(TextShadow {
offset_x: try!(self.offset_x.interpolate(&other.offset_x, time)),
offset_y: try!(self.offset_y.interpolate(&other.offset_y, time)),
blur_radius: try!(self.blur_radius.interpolate(&other.blur_radius, time)),
color: try!(self.color.interpolate(&other.color, time)),
})
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
impl Interpolate for TextShadowList {
#[inline]
fn interpolate(&self, other: &TextShadowList, time: f64)
-> Option<TextShadowList> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
let zero = TextShadow {
offset_x: Au(0),
offset_y: Au(0),
@ -588,14 +523,25 @@ impl Interpolate for TextShadowList {
})
};
let interpolate_each = |(a, b): (&TextShadow, &TextShadow)| {
a.interpolate(b, time).unwrap()
};
let max_len = cmp::max(self.0.len(), other.0.len());
let mut result = Vec::with_capacity(max_len);
Some(TextShadowList(match self.0.len().cmp(&other.0.len()) {
Ordering::Less => other.0.iter().chain(repeat(&zero)).zip(other.0.iter()).map(interpolate_each).collect(),
_ => self.0.iter().zip(other.0.iter().chain(repeat(&zero))).map(interpolate_each).collect(),
}))
for i in 0..max_len {
let shadow = match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other))
=> try!(shadow.interpolate(other, time)),
(Some(shadow), None) => {
shadow.interpolate(&zero, time).unwrap()
}
(None, Some(shadow)) => {
zero.interpolate(&shadow, time).unwrap()
}
(None, None) => unreachable!(),
};
result.push(shadow);
}
Ok(TextShadowList(result))
}
}
@ -725,8 +671,7 @@ fn build_identity_transform_list(list: &[TransformOperation]) -> Vec<TransformOp
impl Interpolate for BoxShadowList {
#[inline]
fn interpolate(&self, other: &Self, time: f64)
-> Option<Self> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
// The inset value must change
let mut zero = BoxShadow {
offset_x: Au(0),
@ -744,12 +689,8 @@ impl Interpolate for BoxShadowList {
for i in 0..max_len {
let shadow = match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other)) => {
match shadow.interpolate(other, time) {
Some(shadow) => shadow,
None => return None,
}
}
(Some(shadow), Some(other))
=> try!(shadow.interpolate(other, time)),
(Some(shadow), None) => {
zero.inset = shadow.inset;
shadow.interpolate(&zero, time).unwrap()
@ -763,45 +704,25 @@ impl Interpolate for BoxShadowList {
result.push(shadow);
}
Some(BoxShadowList(result))
Ok(BoxShadowList(result))
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
impl Interpolate for BoxShadow {
#[inline]
fn interpolate(&self, other: &Self, time: f64)
-> Option<Self> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
if self.inset != other.inset {
return None;
return Err(());
}
let x = match self.offset_x.interpolate(&other.offset_x, time) {
Some(x) => x,
None => return None,
};
let x = try!(self.offset_x.interpolate(&other.offset_x, time));
let y = try!(self.offset_y.interpolate(&other.offset_y, time));
let color = try!(self.color.interpolate(&other.color, time));
let spread = try!(self.spread_radius.interpolate(&other.spread_radius, time));
let blur = try!(self.blur_radius.interpolate(&other.blur_radius, time));
let y = match self.offset_y.interpolate(&other.offset_y, time) {
Some(y) => y,
None => return None,
};
let color = match self.color.interpolate(&other.color, time) {
Some(c) => c,
None => return None,
};
let spread = match self.spread_radius.interpolate(&other.spread_radius, time) {
Some(s) => s,
None => return None,
};
let blur = match self.blur_radius.interpolate(&other.blur_radius, time) {
Some(r) => r,
None => return None,
};
Some(BoxShadow {
Ok(BoxShadow {
offset_x: x,
offset_y: y,
blur_radius: blur,
@ -813,36 +734,21 @@ impl Interpolate for BoxShadow {
}
impl Interpolate for LengthOrNone {
fn interpolate(&self, other: &Self, time: f64) -> Option<Self> {
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
match (*self, *other) {
(LengthOrNone::Length(ref len), LengthOrNone::Length(ref other)) =>
len.interpolate(&other, time).map(LengthOrNone::Length),
_ => None,
_ => Err(()),
}
}
}
impl Interpolate for TransformOrigin {
fn interpolate(&self, other: &Self, time: f64) -> Option<Self> {
let horizontal = match self.horizontal.interpolate(&other.horizontal, time) {
Some(h) => h,
None => return None,
};
let vertical = match self.vertical.interpolate(&other.vertical, time) {
Some(v) => v,
None => return None,
};
let depth = match self.depth.interpolate(&other.depth, time) {
Some(d) => d,
None => return None,
};
Some(TransformOrigin {
horizontal: horizontal,
vertical: vertical,
depth: depth,
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
Ok(TransformOrigin {
horizontal: try!(self.horizontal.interpolate(&other.horizontal, time)),
vertical: try!(self.vertical.interpolate(&other.vertical, time)),
depth: try!(self.depth.interpolate(&other.depth, time)),
})
}
}
@ -850,7 +756,7 @@ impl Interpolate for TransformOrigin {
/// https://drafts.csswg.org/css-transforms/#interpolation-of-transforms
impl Interpolate for TransformList {
#[inline]
fn interpolate(&self, other: &TransformList, time: f64) -> Option<TransformList> {
fn interpolate(&self, other: &TransformList, time: f64) -> Result<Self, ()> {
// http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms
let result = match (&self.0, &other.0) {
(&Some(ref from_list), &Some(ref to_list)) => {
@ -873,6 +779,6 @@ impl Interpolate for TransformList {
}
};
Some(result)
Ok(result)
}
}