mirror of
https://github.com/servo/servo.git
synced 2025-08-09 07:25:35 +01:00
WebVR API Implementation, r=larsbergstrom
This commit is contained in:
parent
13826970c4
commit
c5705bff50
70 changed files with 13044 additions and 20 deletions
320
tests/html/webvr/advanced-mirroring.html
Normal file
320
tests/html/webvr/advanced-mirroring.html
Normal file
|
@ -0,0 +1,320 @@
|
|||
<!doctype html>
|
||||
<!--
|
||||
Copyright 2016 The Chromium Authors. All rights reserved.
|
||||
Use of this source code is governed by a BSD-style license that can be
|
||||
found in the LICENSE file.
|
||||
-->
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
|
||||
<meta name="mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
|
||||
<title>07 - Advanced Mirroring</title>
|
||||
|
||||
<!--
|
||||
This sample demonstrates how to display a different view of the scene on
|
||||
an external monitor than is being viewed through the headset.
|
||||
-->
|
||||
|
||||
<style>
|
||||
#webgl-canvas {
|
||||
box-sizing: border-box;
|
||||
height: 100%;
|
||||
left: 0;
|
||||
margin: 0;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
|
||||
<!-- This entire block in only to facilitate dynamically enabling and
|
||||
disabling the WebVR polyfill, and is not necessary for most WebVR apps.
|
||||
If you want to use the polyfill in your app, just include the js file and
|
||||
everything will work the way you want it to by default. -->
|
||||
<script>
|
||||
var WebVRConfig = {
|
||||
// Prevents the polyfill from initializing automatically.
|
||||
DEFER_INITIALIZATION: true,
|
||||
// Polyfill optimizations
|
||||
DIRTY_SUBMIT_FRAME_BINDINGS: true,
|
||||
BUFFER_SCALE: 0.75,
|
||||
};
|
||||
</script>
|
||||
<script src="js/third-party/webvr-polyfill.js"></script>
|
||||
<script src="js/third-party/wglu/wglu-url.js"></script>
|
||||
<script>
|
||||
// Dynamically turn the polyfill on if requested by the query args.
|
||||
if (WGLUUrl.getBool('polyfill', false)) {
|
||||
InitializeWebVRPolyfill();
|
||||
} else {
|
||||
// Shim for migration from older version of WebVR. Shouldn't be necessary for very long.
|
||||
InitializeSpecShim();
|
||||
}
|
||||
</script>
|
||||
<!-- End sample polyfill enabling logic -->
|
||||
|
||||
<script src="js/third-party/gl-matrix-min.js"></script>
|
||||
|
||||
<script src="js/third-party/wglu/wglu-debug-geometry.js"></script>
|
||||
<script src="js/third-party/wglu/wglu-program.js"></script>
|
||||
<script src="js/third-party/wglu/wglu-stats.js"></script>
|
||||
<script src="js/third-party/wglu/wglu-texture.js"></script>
|
||||
|
||||
<script src="js/vr-cube-island.js"></script>
|
||||
<script src="js/vr-samples-util.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="webgl-canvas"></canvas>
|
||||
<script>
|
||||
/* global mat4, vec3, VRCubeIsland, WGLUDebugGeometry, WGLUStats, WGLUTextureLoader, VRSamplesUtil */
|
||||
(function () {
|
||||
"use strict";
|
||||
|
||||
var PLAYER_HEIGHT = 1.65;
|
||||
|
||||
var vrDisplay = null;
|
||||
var projectionMat = mat4.create();
|
||||
var viewMat = mat4.create();
|
||||
var poseMat = mat4.create();
|
||||
var tmpMat = mat4.create();
|
||||
var vrPresentButton = null;
|
||||
var orientation = [0, 0, 0, 1];
|
||||
var position = [0, 0, 0];
|
||||
|
||||
// ===================================================
|
||||
// WebGL scene setup. This code is not WebVR specific.
|
||||
// ===================================================
|
||||
|
||||
// WebGL setup.
|
||||
var webglCanvas = document.getElementById("webgl-canvas");
|
||||
var gl = null;
|
||||
var cubeIsland = null;
|
||||
var stats = null;
|
||||
var debugGeom = null;
|
||||
|
||||
function initWebGL () {
|
||||
var glAttribs = {
|
||||
alpha: false,
|
||||
antialias: false //!VRSamplesUtil.isMobile()
|
||||
// When doing mirroring like this, do NOT turn on PreserveDrawingBuffer!
|
||||
};
|
||||
gl = webglCanvas.getContext("webgl", glAttribs);
|
||||
if (!gl) {
|
||||
gl = webglCanvas.getContext("experimental-webgl", glAttribs);
|
||||
if (!gl) {
|
||||
VRSamplesUtil.addError("Your browser does not support WebGL.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
gl.clearColor(0.1, 0.2, 0.3, 1.0);
|
||||
gl.enable(gl.DEPTH_TEST);
|
||||
gl.enable(gl.CULL_FACE);
|
||||
|
||||
var textureLoader = new WGLUTextureLoader(gl);
|
||||
var texture = textureLoader.loadTexture("media/textures/cube-sea.png");
|
||||
|
||||
// Using cubeIsland for this sample because it's easier to see from a
|
||||
// third person view.
|
||||
cubeIsland = new VRCubeIsland(gl, texture, 2, 2);
|
||||
|
||||
stats = new WGLUStats(gl);
|
||||
debugGeom = new WGLUDebugGeometry(gl);
|
||||
|
||||
// Wait until we have a WebGL context to resize and start rendering.
|
||||
window.addEventListener("resize", onResize, false);
|
||||
onResize();
|
||||
window.requestAnimationFrame(onAnimationFrame);
|
||||
}
|
||||
|
||||
// ================================
|
||||
// WebVR-specific code begins here.
|
||||
// ================================
|
||||
|
||||
function onVRRequestPresent () {
|
||||
vrDisplay.requestPresent([{ source: webglCanvas }]).then(function () {
|
||||
}, function () {
|
||||
VRSamplesUtil.addError("requestPresent failed.", 2000);
|
||||
});
|
||||
}
|
||||
|
||||
function onVRExitPresent () {
|
||||
if (!vrDisplay.isPresenting)
|
||||
return;
|
||||
|
||||
vrDisplay.exitPresent().then(function () {
|
||||
}, function () {
|
||||
VRSamplesUtil.addError("exitPresent failed.", 2000);
|
||||
});
|
||||
}
|
||||
|
||||
function onVRPresentChange () {
|
||||
onResize();
|
||||
|
||||
if (vrDisplay.isPresenting) {
|
||||
if (vrDisplay.capabilities.hasExternalDisplay) {
|
||||
VRSamplesUtil.removeButton(vrPresentButton);
|
||||
vrPresentButton = VRSamplesUtil.addButton("Exit VR", "E", "media/icons/cardboard64.png", onVRExitPresent);
|
||||
}
|
||||
} else {
|
||||
if (vrDisplay.capabilities.hasExternalDisplay) {
|
||||
VRSamplesUtil.removeButton(vrPresentButton);
|
||||
vrPresentButton = VRSamplesUtil.addButton("Enter VR", "E", "media/icons/cardboard64.png", onVRRequestPresent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var frameData;
|
||||
|
||||
if (navigator.vr) {
|
||||
frameData = new VRFrameData();
|
||||
|
||||
navigator.vr.getDisplays().then(function (displays) {
|
||||
if (displays.length > 0) {
|
||||
vrDisplay = displays[0];
|
||||
vrDisplay.depthNear = 0.1;
|
||||
vrDisplay.depthFar = 1024.0;
|
||||
|
||||
initWebGL();
|
||||
|
||||
if (vrDisplay.stageParameters &&
|
||||
vrDisplay.stageParameters.sizeX > 0 &&
|
||||
vrDisplay.stageParameters.sizeZ > 0) {
|
||||
cubeIsland.resize(vrDisplay.stageParameters.sizeX, vrDisplay.stageParameters.sizeZ);
|
||||
}
|
||||
|
||||
VRSamplesUtil.addButton("Reset Pose", "R", null, function () { vrDisplay.resetPose(); });
|
||||
|
||||
if (vrDisplay.capabilities.canPresent)
|
||||
vrPresentButton = VRSamplesUtil.addButton("Enter VR", "E", "media/icons/cardboard64.png", onVRRequestPresent);
|
||||
|
||||
vrDisplay.addEventListener('presentchange', onVRPresentChange, false);
|
||||
//vrDisplay.addEventListener('activate', onVRRequestPresent, false);
|
||||
//vrDisplay.addEventListener('deactivate', onVRExitPresent, false);
|
||||
} else {
|
||||
initWebGL();
|
||||
VRSamplesUtil.addInfo("WebVR supported, but no VRDisplays found.", 3000);
|
||||
}
|
||||
});
|
||||
} else if (navigator.getVRDevices) {
|
||||
initWebGL();
|
||||
VRSamplesUtil.addError("Your browser supports WebVR but not the latest version. See <a href='http://webvr.info'>webvr.info</a> for more info.");
|
||||
} else {
|
||||
initWebGL();
|
||||
VRSamplesUtil.addError("Your browser does not support WebVR. See <a href='http://webvr.info'>webvr.info</a> for assistance.");
|
||||
}
|
||||
|
||||
function onResize () {
|
||||
if (vrDisplay && vrDisplay.isPresenting) {
|
||||
var leftEye = vrDisplay.getEyeParameters("left");
|
||||
var rightEye = vrDisplay.getEyeParameters("right");
|
||||
|
||||
webglCanvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2;
|
||||
webglCanvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight);
|
||||
} else {
|
||||
webglCanvas.width = window.innerWidth * window.devicePixelRatio * 2;
|
||||
webglCanvas.height = window.innerHeight * window.devicePixelRatio * 2;
|
||||
}
|
||||
}
|
||||
|
||||
function getStandingViewMatrix (out, view) {
|
||||
if (vrDisplay.stageParameters) {
|
||||
mat4.invert(out, vrDisplay.stageParameters.sittingToStandingTransform);
|
||||
mat4.multiply(out, view, out);
|
||||
} else {
|
||||
mat4.identity(out);
|
||||
mat4.translate(out, out, [0, PLAYER_HEIGHT, 0]);
|
||||
mat4.invert(out, out);
|
||||
mat4.multiply(out, view, out);
|
||||
}
|
||||
}
|
||||
|
||||
function getPoseMatrix (out, pose) {
|
||||
orientation = pose.orientation;
|
||||
position = pose.position;
|
||||
if (!orientation) { orientation = [0, 0, 0, 1]; }
|
||||
if (!position) { position = [0, 0, 0]; }
|
||||
|
||||
mat4.fromRotationTranslation(tmpMat, orientation, position);
|
||||
mat4.invert(tmpMat, tmpMat);
|
||||
getStandingViewMatrix(out, tmpMat);
|
||||
mat4.invert(out, out);
|
||||
}
|
||||
|
||||
function renderSceneThirdPersonView (pose) {
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
gl.viewport(0, 0, webglCanvas.width, webglCanvas.height);
|
||||
mat4.perspective(projectionMat, Math.PI*0.4, webglCanvas.width / webglCanvas.height, 0.1, 1024.0);
|
||||
|
||||
// Set up the camera in the back left corner of the island
|
||||
mat4.identity(viewMat);
|
||||
mat4.translate(viewMat, viewMat, [-2, 2.5, 2]);
|
||||
mat4.rotateY(viewMat, viewMat, Math.PI * -0.25);
|
||||
mat4.rotateX(viewMat, viewMat, Math.PI * -0.15);
|
||||
mat4.invert(viewMat, viewMat);
|
||||
cubeIsland.render(projectionMat, viewMat, stats);
|
||||
|
||||
// Render a debug view of the headset's position
|
||||
if (pose) {
|
||||
getPoseMatrix(poseMat, pose);
|
||||
mat4.getTranslation(position, poseMat);
|
||||
mat4.getRotation(orientation, poseMat);
|
||||
|
||||
debugGeom.bind(projectionMat, viewMat);
|
||||
debugGeom.drawCube(orientation, position, 0.2, [0, 1, 0, 1]);
|
||||
}
|
||||
|
||||
stats.renderOrtho();
|
||||
}
|
||||
|
||||
function onAnimationFrame (t) {
|
||||
stats.begin();
|
||||
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
|
||||
if (vrDisplay) {
|
||||
vrDisplay.requestAnimationFrame(onAnimationFrame);
|
||||
|
||||
vrDisplay.getFrameData(frameData);
|
||||
|
||||
if(vrDisplay.isPresenting) {
|
||||
gl.viewport(0, 0, webglCanvas.width * 0.5, webglCanvas.height);
|
||||
getStandingViewMatrix(viewMat, frameData.leftViewMatrix);
|
||||
cubeIsland.render(frameData.leftProjectionMatrix, viewMat, stats);
|
||||
|
||||
gl.viewport(webglCanvas.width * 0.5, 0, webglCanvas.width * 0.5, webglCanvas.height);
|
||||
getStandingViewMatrix(viewMat, frameData.rightViewMatrix);
|
||||
cubeIsland.render(frameData.rightProjectionMatrix, viewMat, stats);
|
||||
|
||||
// VRDisplay.submitFrame
|
||||
vrDisplay.submitFrame();
|
||||
|
||||
// If we have an external display we can render a different version
|
||||
// of the scene entirely after calling submitFrame and it will be
|
||||
// shown on the page. Depending on the content this can be expensive
|
||||
// so this technique should only be used when it will not interfere
|
||||
// with the performance of the VR rendering.
|
||||
if (vrDisplay.capabilities.hasExternalDisplay) {
|
||||
renderSceneThirdPersonView(frameData.pose);
|
||||
}
|
||||
} else {
|
||||
gl.viewport(0, 0, webglCanvas.width, webglCanvas.height);
|
||||
mat4.perspective(projectionMat, Math.PI*0.4, webglCanvas.width / webglCanvas.height, 0.1, 1024.0);
|
||||
getStandingViewMatrix(viewMat, frameData.leftViewMatrix);
|
||||
cubeIsland.render(projectionMat, viewMat, stats);
|
||||
}
|
||||
} else {
|
||||
window.requestAnimationFrame(onAnimationFrame);
|
||||
|
||||
// No VRDisplay found.
|
||||
renderSceneThirdPersonView(null);
|
||||
}
|
||||
|
||||
stats.end();
|
||||
}
|
||||
})();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
Loading…
Add table
Add a link
Reference in a new issue