Add support for some more WebGL2 limit parameters

Adds support for the following new WebGL2 GetParameter values:

- `MAX_ELEMENT_INDEX`
- `MAX_ELEMENTS_INDICES`
- `MAX_ELEMENTS_VERTICES`
- `MAX_FRAGMENT_INPUT_COMPONENTS`
- `MAX_SAMPLES`
- `MAX_SERVER_WAIT_TIMEOUT`
- `MAX_TEXTURE_LOD_BIAS`
- `MAX_VARYING_COMPONENTS`
- `MAX_VERTEX_OUTPUT_COMPONENTS`

See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
This commit is contained in:
Mátyás Mustoha 2020-04-22 14:48:14 +02:00 committed by Josh Matthews
parent e69adfdd7a
commit c5f0bff99e
6 changed files with 147 additions and 115 deletions

View file

@ -887,10 +887,13 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
return rval.get();
},
constants::MAX_CLIENT_WAIT_TIMEOUT_WEBGL => {
return Int32Value(
self.base.limits().max_client_wait_timeout_webgl.as_nanos() as i32
return DoubleValue(
self.base.limits().max_client_wait_timeout_webgl.as_nanos() as f64
);
},
constants::MAX_SERVER_WAIT_TIMEOUT => {
return DoubleValue(self.base.limits().max_server_wait_timeout.as_nanos() as f64);
},
constants::SAMPLER_BINDING => unsafe {
let idx = (self.base.textures().active_unit_enum() - constants::TEXTURE0) as usize;
assert!(idx < self.samplers.len());
@ -972,28 +975,42 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
};
return UInt32Value(buffer);
},
constants::MAX_TEXTURE_LOD_BIAS => {
return DoubleValue(self.base.limits().max_texture_lod_bias as f64)
},
constants::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS => {
return DoubleValue(
self.base.limits().max_combined_fragment_uniform_components as f64,
)
},
constants::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS => {
return DoubleValue(
self.base.limits().max_combined_vertex_uniform_components as f64,
)
},
constants::MAX_ELEMENT_INDEX => {
return DoubleValue(self.base.limits().max_element_index as f64)
},
constants::MAX_UNIFORM_BLOCK_SIZE => {
return DoubleValue(self.base.limits().max_uniform_block_size as f64)
},
_ => {},
}
let limit = match parameter {
constants::MAX_UNIFORM_BUFFER_BINDINGS => {
Some(self.base.limits().max_uniform_buffer_bindings)
constants::MAX_3D_TEXTURE_SIZE => Some(self.base.limits().max_3d_texture_size),
constants::MAX_ARRAY_TEXTURE_LAYERS => {
Some(self.base.limits().max_array_texture_layers)
},
constants::MAX_UNIFORM_BLOCK_SIZE => Some(self.base.limits().max_uniform_block_size),
constants::MAX_COLOR_ATTACHMENTS => Some(self.base.limits().max_color_attachments),
constants::MAX_COMBINED_UNIFORM_BLOCKS => {
Some(self.base.limits().max_combined_uniform_blocks)
},
constants::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS => {
Some(self.base.limits().max_combined_vertex_uniform_components)
},
constants::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS => {
Some(self.base.limits().max_combined_fragment_uniform_components)
},
constants::MAX_VERTEX_UNIFORM_BLOCKS => {
Some(self.base.limits().max_vertex_uniform_blocks)
},
constants::MAX_VERTEX_UNIFORM_COMPONENTS => {
Some(self.base.limits().max_vertex_uniform_components)
constants::MAX_DRAW_BUFFERS => Some(self.base.limits().max_draw_buffers),
constants::MAX_ELEMENTS_INDICES => Some(self.base.limits().max_elements_indices),
constants::MAX_ELEMENTS_VERTICES => Some(self.base.limits().max_elements_vertices),
constants::MAX_FRAGMENT_INPUT_COMPONENTS => {
Some(self.base.limits().max_fragment_input_components)
},
constants::MAX_FRAGMENT_UNIFORM_BLOCKS => {
Some(self.base.limits().max_fragment_uniform_blocks)
@ -1001,11 +1018,26 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
constants::MAX_FRAGMENT_UNIFORM_COMPONENTS => {
Some(self.base.limits().max_fragment_uniform_components)
},
constants::MAX_PROGRAM_TEXEL_OFFSET => {
Some(self.base.limits().max_program_texel_offset)
},
constants::MAX_SAMPLES => Some(self.base.limits().max_samples),
constants::MAX_UNIFORM_BUFFER_BINDINGS => {
Some(self.base.limits().max_uniform_buffer_bindings)
},
constants::MAX_VARYING_COMPONENTS => Some(self.base.limits().max_varying_components),
constants::MAX_VERTEX_OUTPUT_COMPONENTS => {
Some(self.base.limits().max_vertex_output_components)
},
constants::MAX_VERTEX_UNIFORM_BLOCKS => {
Some(self.base.limits().max_vertex_uniform_blocks)
},
constants::MAX_VERTEX_UNIFORM_COMPONENTS => {
Some(self.base.limits().max_vertex_uniform_components)
},
constants::UNIFORM_BUFFER_OFFSET_ALIGNMENT => {
Some(self.base.limits().uniform_buffer_offset_alignment)
},
constants::MAX_COLOR_ATTACHMENTS => Some(self.base.limits().max_color_attachments),
constants::MAX_DRAW_BUFFERS => Some(self.base.limits().max_draw_buffers),
_ => None,
};
if let Some(limit) = limit {