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Add support for some more WebGL2 limit parameters
Adds support for the following new WebGL2 GetParameter values: - `MAX_ELEMENT_INDEX` - `MAX_ELEMENTS_INDICES` - `MAX_ELEMENTS_VERTICES` - `MAX_FRAGMENT_INPUT_COMPONENTS` - `MAX_SAMPLES` - `MAX_SERVER_WAIT_TIMEOUT` - `MAX_TEXTURE_LOD_BIAS` - `MAX_VARYING_COMPONENTS` - `MAX_VERTEX_OUTPUT_COMPONENTS` See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
This commit is contained in:
parent
e69adfdd7a
commit
c5f0bff99e
6 changed files with 147 additions and 115 deletions
4
Cargo.lock
generated
4
Cargo.lock
generated
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@ -5311,9 +5311,9 @@ dependencies = [
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[[package]]
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name = "sparkle"
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version = "0.1.23"
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version = "0.1.24"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "330996cd0c6e299725511d329a94b883f685e66c05c0150daeac2d98c7580455"
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checksum = "b7cd7f292661a533c2a7e239af495ba63891b5723c3a6d48712b2e3823466174"
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dependencies = [
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"gl_generator 0.13.1",
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]
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@ -35,7 +35,7 @@ raqote = {git = "https://github.com/jrmuizel/raqote"}
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time = { version = "0.1.0", optional = true }
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pixels = {path = "../pixels"}
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servo_config = {path = "../config"}
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sparkle = "0.1.22"
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sparkle = "0.1.24"
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webrender = {git = "https://github.com/servo/webrender"}
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webrender_api = {git = "https://github.com/servo/webrender"}
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webrender_surfman = {path = "../webrender_surfman"}
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@ -82,9 +82,18 @@ impl GLLimitsDetect for GLLimits {
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max_3d_texture_size,
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max_array_texture_layers,
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uniform_buffer_offset_alignment,
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max_element_index,
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max_elements_indices,
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max_elements_vertices,
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max_fragment_input_components,
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max_samples,
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max_server_wait_timeout,
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max_texture_lod_bias,
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max_varying_components,
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max_vertex_output_components,
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);
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if webgl_version == WebGLVersion::WebGL2 {
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max_uniform_block_size = gl.get_integer(gl::MAX_UNIFORM_BLOCK_SIZE);
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max_uniform_block_size = gl.get_integer64(gl::MAX_UNIFORM_BLOCK_SIZE);
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max_uniform_buffer_bindings = gl.get_integer(gl::MAX_UNIFORM_BUFFER_BINDINGS);
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min_program_texel_offset = gl.get_integer(gl::MIN_PROGRAM_TEXEL_OFFSET);
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max_program_texel_offset = gl.get_integer(gl::MAX_PROGRAM_TEXEL_OFFSET);
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@ -96,16 +105,31 @@ impl GLLimitsDetect for GLLimits {
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.min(max_color_attachments);
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max_combined_uniform_blocks = gl.get_integer(gl::MAX_COMBINED_UNIFORM_BLOCKS);
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max_combined_vertex_uniform_components =
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gl.get_integer(gl::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS);
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gl.get_integer64(gl::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS);
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max_combined_fragment_uniform_components =
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gl.get_integer(gl::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS);
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gl.get_integer64(gl::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS);
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max_vertex_uniform_blocks = gl.get_integer(gl::MAX_VERTEX_UNIFORM_BLOCKS);
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max_vertex_uniform_components = gl.get_integer(gl::MAX_VERTEX_UNIFORM_COMPONENTS);
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max_fragment_uniform_blocks = gl.get_integer(gl::MAX_FRAGMENT_UNIFORM_BLOCKS);
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max_fragment_uniform_components = gl.get_integer(gl::MAX_FRAGMENT_UNIFORM_COMPONENTS);
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uniform_buffer_offset_alignment = gl.get_integer(gl::UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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max_3d_texture_size = gl.get_integer(gl::MAX_3D_TEXTURE_SIZE);
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max_array_texture_layers = gl.get_integer(gl::MAX_ARRAY_TEXTURE_LAYERS)
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max_array_texture_layers = gl.get_integer(gl::MAX_ARRAY_TEXTURE_LAYERS);
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max_element_index = gl
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.try_get_integer64(gl::MAX_ELEMENT_INDEX)
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.unwrap_or(u32::MAX as u64); // requires GL 4.3
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max_elements_indices = gl.get_integer(gl::MAX_ELEMENTS_INDICES);
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max_elements_vertices = gl.get_integer(gl::MAX_ELEMENTS_VERTICES);
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max_fragment_input_components = gl.get_integer(gl::MAX_FRAGMENT_INPUT_COMPONENTS);
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max_samples = gl.get_integer(gl::MAX_SAMPLES);
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max_server_wait_timeout =
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std::time::Duration::from_nanos(gl.get_integer64(gl::MAX_SERVER_WAIT_TIMEOUT));
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max_texture_lod_bias = gl.get_float(gl::MAX_TEXTURE_LOD_BIAS);
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max_varying_components = gl.try_get_integer(gl::MAX_VARYING_COMPONENTS).unwrap_or(
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// macOS Core Profile is buggy. The spec says this value is 4 * MAX_VARYING_VECTORS.
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max_varying_vectors * 4,
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);
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max_vertex_output_components = gl.get_integer(gl::MAX_VERTEX_OUTPUT_COMPONENTS);
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} else {
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max_uniform_block_size = 0;
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max_uniform_buffer_bindings = 0;
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@ -124,6 +148,15 @@ impl GLLimitsDetect for GLLimits {
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uniform_buffer_offset_alignment = 0;
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max_3d_texture_size = 0;
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max_array_texture_layers = 0;
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max_element_index = 0;
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max_elements_indices = 0;
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max_elements_vertices = 0;
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max_fragment_input_components = 0;
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max_samples = 0;
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max_server_wait_timeout = std::time::Duration::default();
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max_texture_lod_bias = 0.0;
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max_varying_components = 0;
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max_vertex_output_components = 0;
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}
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GLLimits {
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@ -157,30 +190,51 @@ impl GLLimitsDetect for GLLimits {
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max_3d_texture_size,
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max_array_texture_layers,
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uniform_buffer_offset_alignment,
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max_element_index,
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max_elements_indices,
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max_elements_vertices,
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max_fragment_input_components,
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max_samples,
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max_server_wait_timeout,
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max_texture_lod_bias,
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max_varying_components,
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max_vertex_output_components,
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}
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}
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}
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trait GLExt {
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fn try_get_integer(self, parameter: GLenum) -> Option<u32>;
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fn try_get_integer64(self, parameter: GLenum) -> Option<u64>;
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fn try_get_float(self, parameter: GLenum) -> Option<f32>;
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fn get_integer(self, parameter: GLenum) -> u32;
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fn get_integer64(self, parameter: GLenum) -> u64;
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fn get_float(self, parameter: GLenum) -> f32;
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}
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impl<'a> GLExt for &'a Gl {
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macro_rules! create_fun {
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($tryer:ident, $getter:ident, $gltype:ty, $glcall:ident, $rstype:ty) => {
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#[allow(unsafe_code)]
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fn try_get_integer(self, parameter: GLenum) -> Option<u32> {
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let mut value = [0];
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fn $tryer(self, parameter: GLenum) -> Option<$rstype> {
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let mut value = [<$gltype>::default()];
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unsafe {
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self.get_integer_v(parameter, &mut value);
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self.$glcall(parameter, &mut value);
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}
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if self.get_error() != gl::NO_ERROR {
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None
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} else {
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Some(value[0] as u32)
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Some(value[0] as $rstype)
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}
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}
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fn get_integer(self, parameter: GLenum) -> u32 {
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self.try_get_integer(parameter).unwrap()
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fn $getter(self, parameter: GLenum) -> $rstype {
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self.$tryer(parameter).unwrap()
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}
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};
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}
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impl<'a> GLExt for &'a Gl {
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create_fun!(try_get_integer, get_integer, i32, get_integer_v, u32);
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create_fun!(try_get_integer64, get_integer64, i64, get_integer64_v, u64);
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create_fun!(try_get_float, get_float, f32, get_float_v, f32);
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}
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@ -1050,10 +1050,10 @@ pub struct GLLimits {
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pub max_uniform_buffer_bindings: u32,
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pub min_program_texel_offset: u32,
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pub max_program_texel_offset: u32,
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pub max_uniform_block_size: u32,
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pub max_uniform_block_size: u64,
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pub max_combined_uniform_blocks: u32,
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pub max_combined_vertex_uniform_components: u32,
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pub max_combined_fragment_uniform_components: u32,
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pub max_combined_vertex_uniform_components: u64,
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pub max_combined_fragment_uniform_components: u64,
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pub max_vertex_uniform_blocks: u32,
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pub max_vertex_uniform_components: u32,
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pub max_fragment_uniform_blocks: u32,
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@ -1061,4 +1061,13 @@ pub struct GLLimits {
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pub max_3d_texture_size: u32,
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pub max_array_texture_layers: u32,
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pub uniform_buffer_offset_alignment: u32,
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pub max_element_index: u64,
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pub max_elements_indices: u32,
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pub max_elements_vertices: u32,
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pub max_fragment_input_components: u32,
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pub max_samples: u32,
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pub max_server_wait_timeout: std::time::Duration,
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pub max_texture_lod_bias: f32,
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pub max_varying_components: u32,
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pub max_vertex_output_components: u32,
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}
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@ -887,10 +887,13 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
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return rval.get();
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},
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constants::MAX_CLIENT_WAIT_TIMEOUT_WEBGL => {
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return Int32Value(
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self.base.limits().max_client_wait_timeout_webgl.as_nanos() as i32
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return DoubleValue(
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self.base.limits().max_client_wait_timeout_webgl.as_nanos() as f64
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);
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},
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constants::MAX_SERVER_WAIT_TIMEOUT => {
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return DoubleValue(self.base.limits().max_server_wait_timeout.as_nanos() as f64);
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},
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constants::SAMPLER_BINDING => unsafe {
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let idx = (self.base.textures().active_unit_enum() - constants::TEXTURE0) as usize;
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assert!(idx < self.samplers.len());
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};
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return UInt32Value(buffer);
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},
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constants::MAX_TEXTURE_LOD_BIAS => {
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return DoubleValue(self.base.limits().max_texture_lod_bias as f64)
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},
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constants::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS => {
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return DoubleValue(
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self.base.limits().max_combined_fragment_uniform_components as f64,
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)
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},
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constants::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS => {
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return DoubleValue(
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self.base.limits().max_combined_vertex_uniform_components as f64,
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)
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},
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constants::MAX_ELEMENT_INDEX => {
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return DoubleValue(self.base.limits().max_element_index as f64)
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},
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constants::MAX_UNIFORM_BLOCK_SIZE => {
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return DoubleValue(self.base.limits().max_uniform_block_size as f64)
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},
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_ => {},
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}
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let limit = match parameter {
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constants::MAX_UNIFORM_BUFFER_BINDINGS => {
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Some(self.base.limits().max_uniform_buffer_bindings)
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constants::MAX_3D_TEXTURE_SIZE => Some(self.base.limits().max_3d_texture_size),
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constants::MAX_ARRAY_TEXTURE_LAYERS => {
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Some(self.base.limits().max_array_texture_layers)
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},
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constants::MAX_UNIFORM_BLOCK_SIZE => Some(self.base.limits().max_uniform_block_size),
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constants::MAX_COLOR_ATTACHMENTS => Some(self.base.limits().max_color_attachments),
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constants::MAX_COMBINED_UNIFORM_BLOCKS => {
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Some(self.base.limits().max_combined_uniform_blocks)
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},
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constants::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS => {
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Some(self.base.limits().max_combined_vertex_uniform_components)
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},
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constants::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS => {
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Some(self.base.limits().max_combined_fragment_uniform_components)
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},
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constants::MAX_VERTEX_UNIFORM_BLOCKS => {
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Some(self.base.limits().max_vertex_uniform_blocks)
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},
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constants::MAX_VERTEX_UNIFORM_COMPONENTS => {
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Some(self.base.limits().max_vertex_uniform_components)
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constants::MAX_DRAW_BUFFERS => Some(self.base.limits().max_draw_buffers),
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constants::MAX_ELEMENTS_INDICES => Some(self.base.limits().max_elements_indices),
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constants::MAX_ELEMENTS_VERTICES => Some(self.base.limits().max_elements_vertices),
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constants::MAX_FRAGMENT_INPUT_COMPONENTS => {
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Some(self.base.limits().max_fragment_input_components)
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},
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constants::MAX_FRAGMENT_UNIFORM_BLOCKS => {
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Some(self.base.limits().max_fragment_uniform_blocks)
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@ -1001,11 +1018,26 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
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constants::MAX_FRAGMENT_UNIFORM_COMPONENTS => {
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Some(self.base.limits().max_fragment_uniform_components)
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},
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constants::MAX_PROGRAM_TEXEL_OFFSET => {
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Some(self.base.limits().max_program_texel_offset)
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},
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constants::MAX_SAMPLES => Some(self.base.limits().max_samples),
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constants::MAX_UNIFORM_BUFFER_BINDINGS => {
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Some(self.base.limits().max_uniform_buffer_bindings)
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},
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constants::MAX_VARYING_COMPONENTS => Some(self.base.limits().max_varying_components),
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constants::MAX_VERTEX_OUTPUT_COMPONENTS => {
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Some(self.base.limits().max_vertex_output_components)
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},
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constants::MAX_VERTEX_UNIFORM_BLOCKS => {
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Some(self.base.limits().max_vertex_uniform_blocks)
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},
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constants::MAX_VERTEX_UNIFORM_COMPONENTS => {
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Some(self.base.limits().max_vertex_uniform_components)
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},
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constants::UNIFORM_BUFFER_OFFSET_ALIGNMENT => {
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Some(self.base.limits().uniform_buffer_offset_alignment)
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},
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constants::MAX_COLOR_ATTACHMENTS => Some(self.base.limits().max_color_attachments),
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constants::MAX_DRAW_BUFFERS => Some(self.base.limits().max_draw_buffers),
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_ => None,
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};
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if let Some(limit) = limit {
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@ -1,103 +1,40 @@
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[gl-get-calls.html]
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[WebGL test #47: context.getParameter(context.MAX_FRAGMENT_INPUT_COMPONENTS) should be >= 60. Was null (of type object).]
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[WebGL test #55: context.getParameter(context.MAX_SAMPLES) should be >= 4. Was 1 (of type number).]
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expected: FAIL
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[WebGL test #80: context.getParameter(context.MIN_PROGRAM_TEXEL_OFFSET) is not an instance of Number]
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expected: FAIL
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[WebGL test #33: context.getParameter(context.MAX_ARRAY_TEXTURE_LAYERS) should be >= 256. Was null (of type object).]
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expected: FAIL
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[WebGL test #26: context.getParameter(context.UNPACK_ROW_LENGTH) should be 0 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #7: context.getParameter(context.PACK_ROW_LENGTH) should be 0 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #43: context.getParameter(context.MAX_ELEMENT_INDEX) should be >= 16777215. Was null (of type object).]
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expected: FAIL
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[WebGL test #56: context.getParameter(context.MAX_PROGRAM_TEXEL_OFFSET) is not an instance of Number]
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expected: FAIL
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[WebGL test #45: context.getParameter(context.MAX_ELEMENTS_INDICES) is not an instance of Number]
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expected: FAIL
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[WebGL test #27: context.getParameter(context.UNPACK_SKIP_IMAGES) should be 0 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #87: context.getError() should be 0. Was 1280.]
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expected: FAIL
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[WebGL test #50: context.getParameter(context.MAX_FRAGMENT_INPUT_COMPONENTS) is not an instance of Number]
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expected: FAIL
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[WebGL test #53: context.getParameter(context.MAX_PROGRAM_TEXEL_OFFSET) should be >= 7. Was null (of type object).]
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expected: FAIL
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[WebGL test #55: context.getParameter(context.MAX_SAMPLES) should be >= 4. Was null (of type object).]
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expected: FAIL
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[WebGL test #29: context.getParameter(context.UNPACK_SKIP_ROWS) should be 0 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #54: context.getParameter(context.MAX_PROGRAM_TEXEL_OFFSET) is not an instance of Number]
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expected: FAIL
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[WebGL test #58: context.getParameter(context.MAX_SERVER_WAIT_TIMEOUT) is not an instance of Number]
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expected: FAIL
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[WebGL test #59: context.getParameter(context.MAX_TEXTURE_LOD_BIAS) should be >= 2.0. Was null (of type object).]
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expected: FAIL
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[WebGL test #25: context.getParameter(context.UNPACK_IMAGE_HEIGHT) should be 0 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #31: context.getParameter(context.MAX_3D_TEXTURE_SIZE) should be >= 256. Was null (of type object).]
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expected: FAIL
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[WebGL test #74: context.getParameter(context.MAX_VERTEX_OUTPUT_COMPONENTS) is not an instance of Number]
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expected: FAIL
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[WebGL test #73: context.getParameter(context.MAX_VERTEX_OUTPUT_COMPONENTS) should be >= 64. Was null (of type object).]
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expected: FAIL
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[WebGL test #72: context.getParameter(context.MAX_VARYING_COMPONENTS) is not an instance of Number]
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expected: FAIL
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[WebGL test #60: context.getParameter(context.MAX_TEXTURE_LOD_BIAS) is not an instance of Number]
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expected: FAIL
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[WebGL test #79: context.getParameter(context.MIN_PROGRAM_TEXEL_OFFSET) should be >= -8. Was null (of type object).]
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expected: FAIL
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[WebGL test #71: context.getParameter(context.MAX_VARYING_COMPONENTS) should be >= 60. Was null (of type object).]
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expected: FAIL
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|
||||
[WebGL test #8: context.getParameter(context.PACK_SKIP_PIXELS) should be 0 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: context.getParameter(context.MAX_FRAGMENT_INPUT_COMPONENTS) is not an instance of Number]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: context.getParameter(context.PACK_SKIP_ROWS) should be 0 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #34: context.getParameter(context.MAX_ARRAY_TEXTURE_LAYERS) is not an instance of Number]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: context.getParameter(context.MAX_ELEMENTS_VERTICES) is not an instance of Number]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: context.getParameter(context.RASTERIZER_DISCARD) should be false (of type boolean). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: context.getParameter(context.MAX_ELEMENT_INDEX) is not an instance of Number]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: context.getParameter(context.UNPACK_SKIP_PIXELS) should be 0 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #32: context.getParameter(context.MAX_3D_TEXTURE_SIZE) is not an instance of Number]
|
||||
[WebGL test #8: context.getParameter(context.PACK_SKIP_PIXELS) should be 0 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: context.getParameter(context.PACK_SKIP_ROWS) should be 0 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: context.getParameter(context.RASTERIZER_DISCARD) should be false (of type boolean). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue