order derivable traits lists

Ignoring :
 - **generated**.rs
 - python/tidy/servo_tidy_tests/rust_tidy.rs
This commit is contained in:
Clément DAVID 2017-08-23 14:10:08 +02:00
parent ab73f3d61d
commit c5fe235112
194 changed files with 553 additions and 552 deletions

View file

@ -28,7 +28,7 @@ use values::generics::transform::{StepPosition, TimingFunction as GenericTimingF
///
/// If the iteration count is infinite, there's no other state, otherwise we
/// have to keep track the current iteration and the max iteration count.
#[derive(Debug, Clone)]
#[derive(Clone, Debug)]
pub enum KeyframesIterationState {
/// Infinite iterations, so no need to track a state.
Infinite,
@ -39,7 +39,7 @@ pub enum KeyframesIterationState {
/// This structure represents wether an animation is actually running.
///
/// An animation can be running, or paused at a given time.
#[derive(Debug, Clone)]
#[derive(Clone, Debug)]
pub enum KeyframesRunningState {
/// This animation is paused. The inner field is the percentage of progress
/// when it was paused, from 0 to 1.
@ -52,7 +52,7 @@ pub enum KeyframesRunningState {
/// duration, the current and maximum iteration count, and the state (either
/// playing or paused).
// TODO: unify the use of f32/f64 in this file.
#[derive(Debug, Clone)]
#[derive(Clone, Debug)]
pub struct KeyframesAnimationState {
/// The time this animation started at.
pub started_at: f64,
@ -244,7 +244,7 @@ impl Animation {
/// A single animation frame of a single property.
#[derive(Debug, Clone)]
#[derive(Clone, Debug)]
pub struct AnimationFrame {
/// A description of the property animation that is occurring.
pub property_animation: PropertyAnimation,
@ -254,7 +254,7 @@ pub struct AnimationFrame {
}
/// Represents an animation for a given property.
#[derive(Debug, Clone)]
#[derive(Clone, Debug)]
pub struct PropertyAnimation {
property: AnimatedProperty,
timing_function: TimingFunction,