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Add separate computed Color value.
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742c45f859
commit
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20 changed files with 317 additions and 145 deletions
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@ -7,7 +7,7 @@
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<% from data import SYSTEM_FONT_LONGHANDS %>
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use app_units::Au;
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use cssparser::{Color as CSSParserColor, Parser, RGBA, serialize_identifier};
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use cssparser::{Parser, RGBA, serialize_identifier};
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use euclid::{Point2D, Size2D};
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#[cfg(feature = "gecko")] use gecko_bindings::bindings::RawServoAnimationValueMap;
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#[cfg(feature = "gecko")] use gecko_bindings::structs::RawGeckoGfxMatrix4x4;
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@ -38,7 +38,7 @@ use values::CSSFloat;
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use values::{Auto, Either};
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use values::computed::{Angle, LengthOrPercentageOrAuto, LengthOrPercentageOrNone};
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use values::computed::{BorderCornerRadius, ClipRect};
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use values::computed::{CalcLengthOrPercentage, Context, ComputedValueAsSpecified};
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use values::computed::{CalcLengthOrPercentage, Color, Context, ComputedValueAsSpecified};
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use values::computed::{LengthOrPercentage, MaxLength, MozLength, Shadow, ToComputedValue};
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use values::generics::{SVGPaint, SVGPaintKind};
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use values::generics::border::BorderCornerRadius as GenericBorderCornerRadius;
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@ -2721,38 +2721,19 @@ impl Animatable for IntermediateRGBA {
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}
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}
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impl From<Either<CSSParserColor, Auto>> for Either<IntermediateColor, Auto> {
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fn from(from: Either<CSSParserColor, Auto>) -> Either<IntermediateColor, Auto> {
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impl From<Either<Color, Auto>> for Either<IntermediateColor, Auto> {
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fn from(from: Either<Color, Auto>) -> Either<IntermediateColor, Auto> {
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match from {
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Either::First(from) =>
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match from {
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CSSParserColor::RGBA(color) =>
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Either::First(IntermediateColor::IntermediateRGBA(
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IntermediateRGBA::new(color.red_f32(),
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color.green_f32(),
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color.blue_f32(),
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color.alpha_f32()))),
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CSSParserColor::CurrentColor =>
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Either::First(IntermediateColor::CurrentColor),
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},
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Either::First(from) => Either::First(from.into()),
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Either::Second(Auto) => Either::Second(Auto),
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}
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}
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}
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impl From<Either<IntermediateColor, Auto>> for Either<CSSParserColor, Auto> {
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fn from(from: Either<IntermediateColor, Auto>) -> Either<CSSParserColor, Auto> {
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impl From<Either<IntermediateColor, Auto>> for Either<Color, Auto> {
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fn from(from: Either<IntermediateColor, Auto>) -> Either<Color, Auto> {
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match from {
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Either::First(from) =>
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match from {
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IntermediateColor::IntermediateRGBA(color) =>
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Either::First(CSSParserColor::RGBA(RGBA::from_floats(color.red,
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color.green,
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color.blue,
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color.alpha))),
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IntermediateColor::CurrentColor =>
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Either::First(CSSParserColor::CurrentColor),
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},
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Either::First(from) => Either::First(from.into()),
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Either::Second(Auto) => Either::Second(Auto),
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}
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}
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@ -2761,22 +2742,89 @@ impl From<Either<IntermediateColor, Auto>> for Either<CSSParserColor, Auto> {
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[allow(missing_docs)]
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pub enum IntermediateColor {
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CurrentColor,
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IntermediateRGBA(IntermediateRGBA),
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pub struct IntermediateColor {
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color: IntermediateRGBA,
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foreground_ratio: f32,
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}
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impl IntermediateColor {
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fn currentcolor() -> Self {
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IntermediateColor {
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color: IntermediateRGBA::transparent(),
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foreground_ratio: 1.,
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}
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}
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fn transparent() -> Self {
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IntermediateColor {
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color: IntermediateRGBA::transparent(),
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foreground_ratio: 0.,
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}
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}
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fn is_currentcolor(&self) -> bool {
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self.foreground_ratio >= 1.
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}
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fn is_numeric(&self) -> bool {
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self.foreground_ratio <= 0.
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}
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fn effective_intermediate_rgba(&self) -> IntermediateRGBA {
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IntermediateRGBA {
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alpha: self.color.alpha * (1. - self.foreground_ratio),
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.. self.color
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}
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}
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}
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impl Animatable for IntermediateColor {
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#[inline]
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fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
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match (*self, *other) {
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(IntermediateColor::IntermediateRGBA(ref this),
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IntermediateColor::IntermediateRGBA(ref other)) => {
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this.add_weighted(other, self_portion, other_portion)
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.map(IntermediateColor::IntermediateRGBA)
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// Common cases are interpolating between two numeric colors,
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// two currentcolors, and a numeric color and a currentcolor.
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//
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// Note: this algorithm assumes self_portion + other_portion
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// equals to one, so it may be broken for additive operation.
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// To properly support additive color interpolation, we would
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// need two ratio fields in computed color types.
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if self.foreground_ratio == other.foreground_ratio {
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if self.is_currentcolor() {
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Ok(IntermediateColor::currentcolor())
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} else {
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Ok(IntermediateColor {
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color: self.color.add_weighted(&other.color, self_portion, other_portion)?,
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foreground_ratio: self.foreground_ratio,
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})
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}
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// FIXME: Bug 1345709: Implement currentColor animations.
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_ => Err(()),
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} else if self.is_currentcolor() && other.is_numeric() {
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Ok(IntermediateColor {
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color: other.color,
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foreground_ratio: self_portion as f32,
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})
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} else if self.is_numeric() && other.is_currentcolor() {
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Ok(IntermediateColor {
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color: self.color,
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foreground_ratio: other_portion as f32,
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})
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} else {
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// For interpolating between two complex colors, we need to
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// generate colors with effective alpha value.
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let self_color = self.effective_intermediate_rgba();
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let other_color = other.effective_intermediate_rgba();
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let color = self_color.add_weighted(&other_color, self_portion, other_portion)?;
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// Then we compute the final foreground ratio, and derive
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// the final alpha value from the effective alpha value.
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let foreground_ratio = self.foreground_ratio
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.add_weighted(&other.foreground_ratio, self_portion, other_portion)?;
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let alpha = color.alpha / (1. - foreground_ratio);
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Ok(IntermediateColor {
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color: IntermediateRGBA {
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alpha: alpha,
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.. color
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},
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foreground_ratio: foreground_ratio,
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})
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}
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}
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@ -2787,37 +2835,41 @@ impl Animatable for IntermediateColor {
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(IntermediateColor::IntermediateRGBA(ref this), IntermediateColor::IntermediateRGBA(ref other)) => {
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this.compute_squared_distance(other)
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},
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_ => Ok(0.0),
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// All comments in add_weighted also applies here.
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if self.foreground_ratio == other.foreground_ratio {
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if self.is_currentcolor() {
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Ok(0.)
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} else {
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self.color.compute_squared_distance(&other.color)
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}
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} else if self.is_currentcolor() && other.is_numeric() {
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Ok(IntermediateRGBA::transparent().compute_squared_distance(&other.color)? + 1.)
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} else if self.is_numeric() && other.is_currentcolor() {
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Ok(self.color.compute_squared_distance(&IntermediateRGBA::transparent())? + 1.)
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} else {
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let self_color = self.effective_intermediate_rgba();
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let other_color = other.effective_intermediate_rgba();
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let dist = self_color.compute_squared_distance(&other_color)?;
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let ratio_diff = (self.foreground_ratio - other.foreground_ratio) as f64;
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Ok(dist + ratio_diff * ratio_diff)
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}
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}
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}
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impl From<CSSParserColor> for IntermediateColor {
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fn from(color: CSSParserColor) -> IntermediateColor {
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match color {
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CSSParserColor::RGBA(color) =>
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IntermediateColor::IntermediateRGBA(IntermediateRGBA::new(color.red_f32(),
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color.green_f32(),
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color.blue_f32(),
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color.alpha_f32())),
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CSSParserColor::CurrentColor => IntermediateColor::CurrentColor,
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impl From<Color> for IntermediateColor {
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fn from(color: Color) -> IntermediateColor {
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IntermediateColor {
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color: color.color.into(),
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foreground_ratio: color.foreground_ratio as f32 * (1. / 255.),
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}
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}
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}
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impl From<IntermediateColor> for CSSParserColor {
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fn from(color: IntermediateColor) -> CSSParserColor {
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match color {
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IntermediateColor::IntermediateRGBA(color) =>
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CSSParserColor::RGBA(RGBA::from_floats(color.red,
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color.green,
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color.blue,
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color.alpha)),
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IntermediateColor::CurrentColor => CSSParserColor::CurrentColor,
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impl From<IntermediateColor> for Color {
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fn from(color: IntermediateColor) -> Color {
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Color {
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color: color.color.into(),
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foreground_ratio: (color.foreground_ratio * 255.).round() as u8,
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}
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}
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}
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@ -3024,7 +3076,7 @@ impl Animatable for IntermediateShadowList {
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offset_y: Au(0),
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blur_radius: Au(0),
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spread_radius: Au(0),
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color: IntermediateColor::IntermediateRGBA(IntermediateRGBA::transparent()),
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color: IntermediateColor::transparent(),
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inset: false,
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};
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