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script: Remove absolute positioning workaround from scrollIntoView
implementation (#39441)
This isn't needed as the border box query already takes into account the containing block chain. Instead, consistently calculate the new scroll position for a scroller relative to its current scroll offset. In addition, fix a small bug where the border of a scroll container was considered part of scrollport. Testing: A new WPT test is added. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Oriol Brufau <obrufau@igalia.com>
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16d2e030eb
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5 changed files with 104 additions and 119 deletions
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@ -36,7 +36,6 @@ use selectors::sink::Push;
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use servo_arc::Arc;
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use style::applicable_declarations::ApplicableDeclarationBlock;
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use style::attr::{AttrValue, LengthOrPercentageOrAuto};
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use style::computed_values::position::T as Position;
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use style::context::QuirksMode;
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use style::invalidation::element::restyle_hints::RestyleHint;
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use style::properties::longhands::{
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@ -966,108 +965,55 @@ impl Element {
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}
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}
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/// <https://drafts.csswg.org/cssom-view/#element-scrolling-members>
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/// <https://drafts.csswg.org/cssom-view/#determine-the-scroll-into-view-position>
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fn determine_scroll_into_view_position(
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&self,
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scrolling_box: &ScrollingBox,
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block: ScrollLogicalPosition,
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inline: ScrollLogicalPosition,
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) -> LayoutVector2D {
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let target_bounding_box = self.upcast::<Node>().border_box().unwrap_or_default();
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let device_pixel_ratio = self
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.upcast::<Node>()
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.owner_doc()
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.window()
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.device_pixel_ratio()
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.get();
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// Target element bounds
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let to_pixel = |value: Au| value.to_nearest_pixel(device_pixel_ratio);
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let element_top_left = target_bounding_box.origin.map(to_pixel).to_untyped();
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let element_bottom_right = target_bounding_box.max().map(to_pixel);
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let element_size = target_bounding_box.size.to_vector().map(to_pixel);
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let scrolling_box_size = scrolling_box.size();
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let current_scroll_position = scrolling_box.scroll_position().to_untyped();
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// > Step 1: Let target bounding border box be the box represented by the return
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// > value of invoking Element’s getBoundingClientRect(), if target is an Element,
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// > or Range’s getBoundingClientRect(), if target is a Range.
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let target_border_box = self.upcast::<Node>().border_box().unwrap_or_default();
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let target_top_left = target_border_box.origin.map(to_pixel).to_untyped();
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let target_bottom_right = target_border_box.max().map(to_pixel);
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// The rest of the steps diverge from the specification here, but essentially try
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// to follow it using our own geometry types.
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//
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// TODO: This makes the code below wrong for the purposes of writing modes.
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let (adjusted_element_top_left, adjusted_element_bottom_right) = match scrolling_box {
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ScrollingBox::Viewport(_) => {
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// For viewport scrolling, we need to add current scroll to get document-relative positions
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ScrollingBox::Viewport(_) => (target_top_left, target_bottom_right),
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ScrollingBox::Element(scrolling_element) => {
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let scrolling_padding_rect_top_left = scrolling_element
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.upcast::<Node>()
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.padding_box()
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.unwrap_or_default()
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.origin
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.map(to_pixel);
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(
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element_top_left + current_scroll_position,
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element_bottom_right + current_scroll_position,
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target_top_left - scrolling_padding_rect_top_left.to_vector(),
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target_bottom_right - scrolling_padding_rect_top_left.to_vector(),
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)
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},
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ScrollingBox::Element(scrolling_element) => {
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let scrolling_node = scrolling_element.upcast::<Node>();
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let scrolling_box = scrolling_node.border_box().unwrap_or_default();
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let scrolling_top_left = scrolling_box.origin.map(to_pixel);
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// Calculate element position in scroller's content coordinate system
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// Element's viewport position relative to scroller, then add scroll offset to get content position
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let viewport_relative_top_left = element_top_left - scrolling_top_left.to_vector();
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let viewport_relative_bottom_right =
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element_bottom_right - scrolling_top_left.to_vector();
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// For absolutely positioned elements, we need to account for the positioning context
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// If the element is positioned relative to an ancestor that's within the scrolling container,
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// we need to adjust coordinates accordingly
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let (adjusted_relative_top_left, adjusted_relative_bottom_right) = {
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// Check if this element has a positioned ancestor between it and the scrolling container
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let mut current_node = self.upcast::<Node>().GetParentNode();
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let mut final_coords =
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(viewport_relative_top_left, viewport_relative_bottom_right);
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while let Some(node) = current_node {
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// Stop if we reach the scrolling container
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if &*node == scrolling_node {
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break;
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}
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// Check if this node establishes a positioning context and has position relative/absolute
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if let Some(element) = node.downcast::<Element>() {
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if let Some(computed_style) = element.style() {
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let position = computed_style.get_box().position;
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if matches!(position, Position::Relative | Position::Absolute) {
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// If this element establishes a positioning context,
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// Get its bounding box to calculate the offset
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let positioning_box = node.border_box().unwrap_or_default();
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let positioning_top_left = positioning_box.origin.map(to_pixel);
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// Calculate the offset of the positioning context relative to the scrolling container
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let offset_top_left = positioning_top_left - scrolling_top_left;
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// Adjust the coordinates by subtracting the positioning context offset
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final_coords = (
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viewport_relative_top_left - offset_top_left,
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viewport_relative_bottom_right - offset_top_left,
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);
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break;
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}
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}
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}
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current_node = node.GetParentNode();
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}
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final_coords
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};
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let content_element_top_left = adjusted_relative_top_left + current_scroll_position;
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let content_element_bottom_right =
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adjusted_relative_bottom_right + current_scroll_position;
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(content_element_top_left, content_element_bottom_right)
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},
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};
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let scrolling_box_size = scrolling_box.size();
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let current_scroll_position = scrolling_box.scroll_position();
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Vector2D::new(
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self.calculate_scroll_position_one_axis(
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inline,
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adjusted_element_top_left.x,
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adjusted_element_bottom_right.x,
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element_size.x,
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scrolling_box_size.width,
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current_scroll_position.x,
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),
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@ -1075,22 +1021,23 @@ impl Element {
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block,
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adjusted_element_top_left.y,
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adjusted_element_bottom_right.y,
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element_size.y,
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scrolling_box_size.height,
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current_scroll_position.y,
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),
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)
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}
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/// Step 10 from <https://drafts.csswg.org/cssom-view/#determine-the-scroll-into-view-position>:
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fn calculate_scroll_position_one_axis(
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&self,
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alignment: ScrollLogicalPosition,
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element_start: f32,
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element_end: f32,
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element_size: f32,
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container_size: f32,
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current_scroll_offset: f32,
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) -> f32 {
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let element_size = element_end - element_start;
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current_scroll_offset +
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match alignment {
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// Step 1 & 5: If inline is "start", then align element start edge with scrolling box start edge.
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ScrollLogicalPosition::Start => element_start,
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@ -1099,7 +1046,9 @@ impl Element {
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ScrollLogicalPosition::End => element_end - container_size,
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// Step 3 & 7: If inline is "center", then align the center of target bounding
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// border box with the center of scrolling box in scrolling box’s inline base direction.
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ScrollLogicalPosition::Center => element_start + (element_size - container_size) / 2.0,
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ScrollLogicalPosition::Center => {
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element_start + (element_size - container_size) / 2.0
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},
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// Step 4 & 8: If inline is "nearest",
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ScrollLogicalPosition::Nearest => {
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let viewport_start = current_scroll_offset;
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@ -956,6 +956,11 @@ impl Node {
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.box_area_query(self, BoxAreaType::Border)
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}
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pub(crate) fn padding_box(&self) -> Option<Rect<Au>> {
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self.owner_window()
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.box_area_query(self, BoxAreaType::Padding)
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}
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pub(crate) fn border_boxes(&self) -> Vec<Rect<Au>> {
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self.owner_window()
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.box_areas_query(self, BoxAreaType::Border)
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7
tests/wpt/meta/MANIFEST.json
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7
tests/wpt/meta/MANIFEST.json
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@ -632462,6 +632462,13 @@
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{}
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]
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],
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"scrollIntoView-scrolling-box-with-large-border.html": [
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"424c6f56bd0b8fb01e268184533a6b081253be71",
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[
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null,
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{}
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]
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],
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"scrollIntoView-scrolling-container.html": [
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"9f7c88aaeb39610d5adffd046f72bb3a10491fb4",
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[
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2
tests/wpt/meta/focus/focus-large-element-in-overflow-hidden-container.html.ini
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2
tests/wpt/meta/focus/focus-large-element-in-overflow-hidden-container.html.ini
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@ -0,0 +1,2 @@
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[focus-large-element-in-overflow-hidden-container.html]
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expected: FAIL
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22
tests/wpt/tests/css/cssom-view/scrollIntoView-scrolling-box-with-large-border.html
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Normal file
22
tests/wpt/tests/css/cssom-view/scrollIntoView-scrolling-box-with-large-border.html
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Normal file
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@ -0,0 +1,22 @@
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<!DOCTYPE html>
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<title>CSSOM View - scrollIntoView should account for the border of scrollable elements.</title>
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<link rel="help" href="https://drafts.csswg.org/cssom-view/#dom-element-scrollintoview">
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<link rel="author" title="Martin Robinson" href="mailto:mrobinson@igalia.com">
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<link rel="author" title="Oriol Brufau" href="mailto:obrufau@igalia.com">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<div id="scroller" style="overflow: scroll; border: solid 100px; width: 100px; height: 100px;">
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<div style="height: 1000px;"></div>
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<div id="target" style="background: green; width: 100px; height: 100px"></div>
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<div style="height: 1000px;"></div>
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</div>
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<script>
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test(function() {
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target.scrollIntoView();
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assert_equals(1000, scroller.scrollTop, "Should scroll the target into view.");
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}, "scrollIntoView takes into account the border of the scroller");
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</script>
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