mirror of
https://github.com/servo/servo.git
synced 2025-08-05 05:30:08 +01:00
Cargoify servo
This commit is contained in:
parent
db2f642c32
commit
c6ab60dbfc
1761 changed files with 8423 additions and 2294 deletions
419
components/gfx/render_context.rs
Normal file
419
components/gfx/render_context.rs
Normal file
|
@ -0,0 +1,419 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use font_context::FontContext;
|
||||
use style::computed_values::border_style;
|
||||
|
||||
use azure::azure_hl::{B8G8R8A8, A8, Color, ColorPattern, DrawOptions, DrawSurfaceOptions, DrawTarget};
|
||||
use azure::azure_hl::{Linear, SourceOp, StrokeOptions};
|
||||
use azure::AZ_CAP_BUTT;
|
||||
use azure::AzFloat;
|
||||
use geom::point::Point2D;
|
||||
use geom::rect::Rect;
|
||||
use geom::size::Size2D;
|
||||
use geom::side_offsets::SideOffsets2D;
|
||||
use libc::types::common::c99::uint16_t;
|
||||
use libc::size_t;
|
||||
use png::{RGB8, RGBA8, K8, KA8};
|
||||
use servo_net::image::base::Image;
|
||||
use servo_util::geometry::Au;
|
||||
use servo_util::opts::Opts;
|
||||
use sync::Arc;
|
||||
|
||||
pub struct RenderContext<'a> {
|
||||
pub draw_target: &'a DrawTarget,
|
||||
pub font_ctx: &'a mut Box<FontContext>,
|
||||
pub opts: &'a Opts,
|
||||
/// The rectangle that this context encompasses in page coordinates.
|
||||
pub page_rect: Rect<f32>,
|
||||
/// The rectangle that this context encompasses in screen coordinates (pixels).
|
||||
pub screen_rect: Rect<uint>,
|
||||
}
|
||||
|
||||
enum Direction {
|
||||
Top,
|
||||
Left,
|
||||
Right,
|
||||
Bottom
|
||||
}
|
||||
|
||||
enum DashSize {
|
||||
DottedBorder = 1,
|
||||
DashedBorder = 3
|
||||
}
|
||||
|
||||
impl<'a> RenderContext<'a> {
|
||||
pub fn get_draw_target(&self) -> &'a DrawTarget {
|
||||
self.draw_target
|
||||
}
|
||||
|
||||
pub fn draw_solid_color(&self, bounds: &Rect<Au>, color: Color) {
|
||||
self.draw_target.make_current();
|
||||
self.draw_target.fill_rect(&bounds.to_azure_rect(), &ColorPattern::new(color), None);
|
||||
}
|
||||
|
||||
pub fn draw_border(&self,
|
||||
bounds: &Rect<Au>,
|
||||
border: SideOffsets2D<Au>,
|
||||
color: SideOffsets2D<Color>,
|
||||
style: SideOffsets2D<border_style::T>) {
|
||||
let border = border.to_float_px();
|
||||
self.draw_target.make_current();
|
||||
|
||||
self.draw_border_segment(Top, bounds, border, color, style);
|
||||
self.draw_border_segment(Right, bounds, border, color, style);
|
||||
self.draw_border_segment(Bottom, bounds, border, color, style);
|
||||
self.draw_border_segment(Left, bounds, border, color, style);
|
||||
}
|
||||
|
||||
pub fn draw_line(&self,
|
||||
bounds: &Rect<Au>,
|
||||
color: Color,
|
||||
style: border_style::T) {
|
||||
self.draw_target.make_current();
|
||||
|
||||
self.draw_line_segment(bounds, color, style);
|
||||
}
|
||||
|
||||
pub fn draw_push_clip(&self, bounds: &Rect<Au>) {
|
||||
let rect = bounds.to_azure_rect();
|
||||
let path_builder = self.draw_target.create_path_builder();
|
||||
|
||||
let left_top = Point2D(rect.origin.x, rect.origin.y);
|
||||
let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
|
||||
let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
|
||||
let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
|
||||
|
||||
path_builder.move_to(left_top);
|
||||
path_builder.line_to(right_top);
|
||||
path_builder.line_to(right_bottom);
|
||||
path_builder.line_to(left_bottom);
|
||||
|
||||
let path = path_builder.finish();
|
||||
self.draw_target.push_clip(&path);
|
||||
}
|
||||
|
||||
pub fn draw_pop_clip(&self) {
|
||||
self.draw_target.pop_clip();
|
||||
}
|
||||
|
||||
pub fn draw_image(&self, bounds: Rect<Au>, image: Arc<Box<Image>>) {
|
||||
let size = Size2D(image.width as i32, image.height as i32);
|
||||
let (pixel_width, pixels, source_format) = match image.pixels {
|
||||
RGBA8(ref pixels) => (4, pixels.as_slice(), B8G8R8A8),
|
||||
K8(ref pixels) => (1, pixels.as_slice(), A8),
|
||||
RGB8(_) => fail!("RGB8 color type not supported"),
|
||||
KA8(_) => fail!("KA8 color type not supported"),
|
||||
};
|
||||
let stride = image.width * pixel_width;
|
||||
|
||||
self.draw_target.make_current();
|
||||
let draw_target_ref = &self.draw_target;
|
||||
let azure_surface = draw_target_ref.create_source_surface_from_data(pixels,
|
||||
size,
|
||||
stride as i32,
|
||||
source_format);
|
||||
let source_rect = Rect(Point2D(0u as AzFloat, 0u as AzFloat),
|
||||
Size2D(image.width as AzFloat, image.height as AzFloat));
|
||||
let dest_rect = bounds.to_azure_rect();
|
||||
let draw_surface_options = DrawSurfaceOptions::new(Linear, true);
|
||||
let draw_options = DrawOptions::new(1.0f64 as AzFloat, 0);
|
||||
draw_target_ref.draw_surface(azure_surface,
|
||||
dest_rect,
|
||||
source_rect,
|
||||
draw_surface_options,
|
||||
draw_options);
|
||||
}
|
||||
|
||||
pub fn clear(&self) {
|
||||
let pattern = ColorPattern::new(Color::new(0.0, 0.0, 0.0, 0.0));
|
||||
let rect = Rect(Point2D(self.page_rect.origin.x as AzFloat,
|
||||
self.page_rect.origin.y as AzFloat),
|
||||
Size2D(self.screen_rect.size.width as AzFloat,
|
||||
self.screen_rect.size.height as AzFloat));
|
||||
let mut draw_options = DrawOptions::new(1.0, 0);
|
||||
draw_options.set_composition_op(SourceOp);
|
||||
self.draw_target.make_current();
|
||||
self.draw_target.fill_rect(&rect, &pattern, Some(&draw_options));
|
||||
}
|
||||
|
||||
fn draw_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: SideOffsets2D<Color>, style: SideOffsets2D<border_style::T>) {
|
||||
let (style_select, color_select) = match direction {
|
||||
Top => (style.top, color.top),
|
||||
Left => (style.left, color.left),
|
||||
Right => (style.right, color.right),
|
||||
Bottom => (style.bottom, color.bottom)
|
||||
};
|
||||
|
||||
match style_select{
|
||||
border_style::none => {
|
||||
}
|
||||
border_style::hidden => {
|
||||
}
|
||||
//FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code.
|
||||
border_style::dotted => {
|
||||
self.draw_dashed_border_segment(direction, bounds, border, color_select, DottedBorder);
|
||||
}
|
||||
border_style::dashed => {
|
||||
self.draw_dashed_border_segment(direction, bounds, border, color_select, DashedBorder);
|
||||
}
|
||||
border_style::solid => {
|
||||
self.draw_solid_border_segment(direction,bounds,border,color_select);
|
||||
}
|
||||
border_style::double => {
|
||||
self.draw_double_border_segment(direction, bounds, border, color_select);
|
||||
}
|
||||
border_style::groove | border_style::ridge => {
|
||||
self.draw_groove_ridge_border_segment(direction, bounds, border, color_select, style_select);
|
||||
}
|
||||
border_style::inset | border_style::outset => {
|
||||
self.draw_inset_outset_border_segment(direction, bounds, border, style_select, color_select);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_line_segment(&self, bounds: &Rect<Au>, color: Color, style: border_style::T) {
|
||||
let border = SideOffsets2D::new_all_same(bounds.size.width).to_float_px();
|
||||
|
||||
match style{
|
||||
border_style::none | border_style::hidden => {}
|
||||
border_style::dotted => {
|
||||
self.draw_dashed_border_segment(Right, bounds, border, color, DottedBorder);
|
||||
}
|
||||
border_style::dashed => {
|
||||
self.draw_dashed_border_segment(Right, bounds, border, color, DashedBorder);
|
||||
}
|
||||
border_style::solid => {
|
||||
self.draw_solid_border_segment(Right,bounds,border,color);
|
||||
}
|
||||
border_style::double => {
|
||||
self.draw_double_border_segment(Right, bounds, border, color);
|
||||
}
|
||||
border_style::groove | border_style::ridge => {
|
||||
self.draw_groove_ridge_border_segment(Right, bounds, border, color, style);
|
||||
}
|
||||
border_style::inset | border_style::outset => {
|
||||
self.draw_inset_outset_border_segment(Right, bounds, border, style, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_border_path(&self,
|
||||
bounds: Rect<f32>,
|
||||
direction: Direction,
|
||||
border: SideOffsets2D<f32>,
|
||||
color: Color) {
|
||||
let left_top = bounds.origin;
|
||||
let right_top = left_top + Point2D(bounds.size.width, 0.0);
|
||||
let left_bottom = left_top + Point2D(0.0, bounds.size.height);
|
||||
let right_bottom = left_top + Point2D(bounds.size.width, bounds.size.height);
|
||||
let draw_opts = DrawOptions::new(1.0, 0);
|
||||
let path_builder = self.draw_target.create_path_builder();
|
||||
match direction {
|
||||
Top => {
|
||||
path_builder.move_to(left_top);
|
||||
path_builder.line_to(right_top);
|
||||
path_builder.line_to(right_top + Point2D(-border.right, border.top));
|
||||
path_builder.line_to(left_top + Point2D(border.left, border.top));
|
||||
}
|
||||
Left => {
|
||||
path_builder.move_to(left_top);
|
||||
path_builder.line_to(left_top + Point2D(border.left, border.top));
|
||||
path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
|
||||
path_builder.line_to(left_bottom);
|
||||
}
|
||||
Right => {
|
||||
path_builder.move_to(right_top);
|
||||
path_builder.line_to(right_bottom);
|
||||
path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
|
||||
path_builder.line_to(right_top + Point2D(-border.right, border.top));
|
||||
}
|
||||
Bottom => {
|
||||
path_builder.move_to(left_bottom);
|
||||
path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
|
||||
path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
|
||||
path_builder.line_to(right_bottom);
|
||||
}
|
||||
}
|
||||
let path = path_builder.finish();
|
||||
self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
|
||||
|
||||
}
|
||||
|
||||
fn draw_dashed_border_segment(&self,
|
||||
direction: Direction,
|
||||
bounds: &Rect<Au>,
|
||||
border: SideOffsets2D<f32>,
|
||||
color: Color,
|
||||
dash_size: DashSize) {
|
||||
let rect = bounds.to_azure_rect();
|
||||
let draw_opts = DrawOptions::new(1u as AzFloat, 0 as uint16_t);
|
||||
let mut stroke_opts = StrokeOptions::new(0u as AzFloat, 10u as AzFloat);
|
||||
let mut dash: [AzFloat, ..2] = [0u as AzFloat, 0u as AzFloat];
|
||||
|
||||
stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
|
||||
|
||||
let border_width = match direction {
|
||||
Top => border.top,
|
||||
Left => border.left,
|
||||
Right => border.right,
|
||||
Bottom => border.bottom
|
||||
};
|
||||
|
||||
stroke_opts.line_width = border_width;
|
||||
dash[0] = border_width * (dash_size as int) as AzFloat;
|
||||
dash[1] = border_width * (dash_size as int) as AzFloat;
|
||||
stroke_opts.mDashPattern = dash.as_mut_ptr();
|
||||
stroke_opts.mDashLength = dash.len() as size_t;
|
||||
|
||||
let (start, end) = match direction {
|
||||
Top => {
|
||||
let y = rect.origin.y + border.top * 0.5;
|
||||
let start = Point2D(rect.origin.x, y);
|
||||
let end = Point2D(rect.origin.x + rect.size.width, y);
|
||||
(start, end)
|
||||
}
|
||||
Left => {
|
||||
let x = rect.origin.x + border.left * 0.5;
|
||||
let start = Point2D(x, rect.origin.y + rect.size.height);
|
||||
let end = Point2D(x, rect.origin.y + border.top);
|
||||
(start, end)
|
||||
}
|
||||
Right => {
|
||||
let x = rect.origin.x + rect.size.width - border.right * 0.5;
|
||||
let start = Point2D(x, rect.origin.y);
|
||||
let end = Point2D(x, rect.origin.y + rect.size.height);
|
||||
(start, end)
|
||||
}
|
||||
Bottom => {
|
||||
let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
|
||||
let start = Point2D(rect.origin.x + rect.size.width, y);
|
||||
let end = Point2D(rect.origin.x + border.left, y);
|
||||
(start, end)
|
||||
}
|
||||
};
|
||||
|
||||
self.draw_target.stroke_line(start,
|
||||
end,
|
||||
&ColorPattern::new(color),
|
||||
&stroke_opts,
|
||||
&draw_opts);
|
||||
}
|
||||
|
||||
fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
|
||||
let rect = bounds.to_azure_rect();
|
||||
self.draw_border_path(rect, direction, border, color);
|
||||
}
|
||||
|
||||
fn get_scaled_bounds(&self,
|
||||
bounds: &Rect<Au>,
|
||||
border: SideOffsets2D<f32>,
|
||||
shrink_factor: f32) -> Rect<f32> {
|
||||
let rect = bounds.to_azure_rect();
|
||||
let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
|
||||
shrink_factor * border.right,
|
||||
shrink_factor * border.bottom,
|
||||
shrink_factor * border.left);
|
||||
let left_top = Point2D(rect.origin.x, rect.origin.y);
|
||||
let scaled_left_top = left_top + Point2D(scaled_border.left,
|
||||
scaled_border.top);
|
||||
return Rect(scaled_left_top,
|
||||
Size2D(rect.size.width - 2.0 * scaled_border.right, rect.size.height - 2.0 * scaled_border.bottom));
|
||||
}
|
||||
|
||||
fn scale_color(&self, color: Color, scale_factor: f32) -> Color {
|
||||
return Color::new(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a);
|
||||
}
|
||||
|
||||
fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
|
||||
let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
|
||||
(1.0/3.0) * border.right,
|
||||
(1.0/3.0) * border.bottom,
|
||||
(1.0/3.0) * border.left);
|
||||
let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 2.0/3.0);
|
||||
// draw the outer portion of the double border.
|
||||
self.draw_solid_border_segment(direction, bounds, scaled_border, color);
|
||||
// draw the inner portion of the double border.
|
||||
self.draw_border_path(inner_scaled_bounds, direction, scaled_border, color);
|
||||
}
|
||||
|
||||
fn draw_groove_ridge_border_segment(&self,
|
||||
direction: Direction,
|
||||
bounds: &Rect<Au>,
|
||||
border: SideOffsets2D<f32>,
|
||||
color: Color,
|
||||
style: border_style::T) {
|
||||
// original bounds as a Rect<f32>, with no scaling.
|
||||
let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
|
||||
// shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border
|
||||
let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 0.5);
|
||||
let scaled_border = SideOffsets2D::new(0.5 * border.top,
|
||||
0.5 * border.right,
|
||||
0.5 * border.bottom,
|
||||
0.5 * border.left);
|
||||
let is_groove = match style {
|
||||
border_style::groove => true,
|
||||
border_style::ridge => false,
|
||||
_ => fail!("invalid border style")
|
||||
};
|
||||
let darker_color = self.scale_color(color, if is_groove { 1.0/3.0 } else { 2.0/3.0 });
|
||||
let (outer_color, inner_color) = match (direction, is_groove) {
|
||||
(Top, true) | (Left, true) | (Right, false) | (Bottom, false) => (darker_color, color),
|
||||
(Top, false) | (Left, false) | (Right, true) | (Bottom, true) => (color, darker_color)
|
||||
};
|
||||
// outer portion of the border
|
||||
self.draw_border_path(original_bounds, direction, scaled_border, outer_color);
|
||||
// inner portion of the border
|
||||
self.draw_border_path(inner_scaled_bounds, direction, scaled_border, inner_color);
|
||||
}
|
||||
|
||||
fn draw_inset_outset_border_segment(&self,
|
||||
direction: Direction,
|
||||
bounds: &Rect<Au>,
|
||||
border: SideOffsets2D<f32>,
|
||||
style: border_style::T,
|
||||
color: Color) {
|
||||
let is_inset = match style {
|
||||
border_style::inset => true,
|
||||
border_style::outset => false,
|
||||
_ => fail!("invalid border style")
|
||||
};
|
||||
// original bounds as a Rect<f32>
|
||||
let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
|
||||
// select and scale the color appropriately.
|
||||
let scaled_color = match direction {
|
||||
Top => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
|
||||
Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }),
|
||||
Right | Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
|
||||
};
|
||||
self.draw_border_path(original_bounds, direction, border, scaled_color);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
trait ToAzureRect {
|
||||
fn to_azure_rect(&self) -> Rect<AzFloat>;
|
||||
}
|
||||
|
||||
impl ToAzureRect for Rect<Au> {
|
||||
fn to_azure_rect(&self) -> Rect<AzFloat> {
|
||||
Rect(Point2D(self.origin.x.to_nearest_px() as AzFloat,
|
||||
self.origin.y.to_nearest_px() as AzFloat),
|
||||
Size2D(self.size.width.to_nearest_px() as AzFloat,
|
||||
self.size.height.to_nearest_px() as AzFloat))
|
||||
}
|
||||
}
|
||||
|
||||
trait ToSideOffsetsPx {
|
||||
fn to_float_px(&self) -> SideOffsets2D<AzFloat>;
|
||||
}
|
||||
|
||||
impl ToSideOffsetsPx for SideOffsets2D<Au> {
|
||||
fn to_float_px(&self) -> SideOffsets2D<AzFloat> {
|
||||
SideOffsets2D::new(self.top.to_nearest_px() as AzFloat,
|
||||
self.right.to_nearest_px() as AzFloat,
|
||||
self.bottom.to_nearest_px() as AzFloat,
|
||||
self.left.to_nearest_px() as AzFloat)
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue