mirror of
https://github.com/servo/servo.git
synced 2025-08-06 06:00:15 +01:00
Cargoify servo
This commit is contained in:
parent
db2f642c32
commit
c6ab60dbfc
1761 changed files with 8423 additions and 2294 deletions
104
components/script/dom/webidls/CanvasRenderingContext2D.webidl
Normal file
104
components/script/dom/webidls/CanvasRenderingContext2D.webidl
Normal file
|
@ -0,0 +1,104 @@
|
|||
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// http://www.whatwg.org/html/#2dcontext
|
||||
//[Constructor(optional unsigned long width, unsigned long height), Exposed=Window,Worker]
|
||||
interface CanvasRenderingContext2D {
|
||||
|
||||
// back-reference to the canvas
|
||||
readonly attribute HTMLCanvasElement canvas;
|
||||
|
||||
// canvas dimensions
|
||||
// attribute unsigned long width;
|
||||
// attribute unsigned long height;
|
||||
|
||||
// for contexts that aren't directly fixed to a specific canvas
|
||||
//void commit(); // push the image to the output bitmap
|
||||
|
||||
// state
|
||||
//void save(); // push state on state stack
|
||||
//void restore(); // pop state stack and restore state
|
||||
|
||||
// transformations (default transform is the identity matrix)
|
||||
// attribute SVGMatrix currentTransform;
|
||||
//void scale(unrestricted double x, unrestricted double y);
|
||||
//void rotate(unrestricted double angle);
|
||||
//void translate(unrestricted double x, unrestricted double y);
|
||||
//void transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
|
||||
//void setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
|
||||
//void resetTransform();
|
||||
|
||||
// compositing
|
||||
// attribute unrestricted double globalAlpha; // (default 1.0)
|
||||
// attribute DOMString globalCompositeOperation; // (default source-over)
|
||||
|
||||
// image smoothing
|
||||
// attribute boolean imageSmoothingEnabled; // (default true)
|
||||
|
||||
// colours and styles (see also the CanvasDrawingStyles interface)
|
||||
// attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
|
||||
// attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
|
||||
//CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
|
||||
//CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
|
||||
//CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
|
||||
|
||||
// shadows
|
||||
// attribute unrestricted double shadowOffsetX; // (default 0)
|
||||
// attribute unrestricted double shadowOffsetY; // (default 0)
|
||||
// attribute unrestricted double shadowBlur; // (default 0)
|
||||
// attribute DOMString shadowColor; // (default transparent black)
|
||||
|
||||
// rects
|
||||
//void clearRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
|
||||
//[LenientFloat]
|
||||
void clearRect(double x, double y, double w, double h);
|
||||
//void fillRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
|
||||
//[LenientFloat]
|
||||
void fillRect(double x, double y, double w, double h);
|
||||
//void strokeRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
|
||||
//[LenientFloat]
|
||||
void strokeRect(double x, double y, double w, double h);
|
||||
|
||||
// path API (see also CanvasPathMethods)
|
||||
//void beginPath();
|
||||
//void fill(optional CanvasFillRule fillRule = "nonzero");
|
||||
//void fill(Path2D path, optional CanvasFillRule fillRule = "nonzero");
|
||||
//void stroke();
|
||||
//void stroke(Path2D path);
|
||||
//void drawSystemFocusRing(Element element);
|
||||
//void drawSystemFocusRing(Path2D path, Element element);
|
||||
//boolean drawCustomFocusRing(Element element);
|
||||
//boolean drawCustomFocusRing(Path2D path, Element element);
|
||||
//void scrollPathIntoView();
|
||||
//void scrollPathIntoView(Path2D path);
|
||||
//void clip(optional CanvasFillRule fillRule = "nonzero");
|
||||
//void clip(Path2D path, optional CanvasFillRule fillRule = "nonzero");
|
||||
//void resetClip();
|
||||
//boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasFillRule fillRule = "nonzero");
|
||||
//boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasFillRule fillRule = "nonzero");
|
||||
//boolean isPointInStroke(unrestricted double x, unrestricted double y);
|
||||
//boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
|
||||
|
||||
// text (see also the CanvasDrawingStyles interface)
|
||||
//void fillText(DOMString text, unrestricted double x, unrestricted double y, optional unrestricted double maxWidth);
|
||||
//void strokeText(DOMString text, unrestricted double x, unrestricted double y, optional unrestricted double maxWidth);
|
||||
//TextMetrics measureText(DOMString text);
|
||||
|
||||
// drawing images
|
||||
//void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy);
|
||||
//void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh);
|
||||
//void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy, unrestricted double sw, unrestricted double sh, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh);
|
||||
|
||||
// hit regions
|
||||
//void addHitRegion(optional HitRegionOptions options);
|
||||
//void removeHitRegion(DOMString id);
|
||||
|
||||
// pixel manipulation
|
||||
//ImageData createImageData(double sw, double sh);
|
||||
//ImageData createImageData(ImageData imagedata);
|
||||
//ImageData getImageData(double sx, double sy, double sw, double sh);
|
||||
//void putImageData(ImageData imagedata, double dx, double dy);
|
||||
//void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue