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Implement focus and blur events
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64ad9e17d9
commit
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8 changed files with 232 additions and 20 deletions
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@ -38,6 +38,7 @@ use dom::domimplementation::DOMImplementation;
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use dom::element::{Element, ElementCreator};
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use dom::event::{Event, EventBubbles, EventCancelable};
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use dom::eventtarget::EventTarget;
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use dom::focusevent::FocusEvent;
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use dom::htmlanchorelement::HTMLAnchorElement;
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use dom::htmlappletelement::HTMLAppletElement;
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use dom::htmlareaelement::HTMLAreaElement;
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@ -581,17 +582,21 @@ impl Document {
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/// Reassign the focus context to the element that last requested focus during this
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/// transaction, or none if no elements requested it.
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pub fn commit_focus_transaction(&self, focus_type: FocusType) {
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// TODO: dispatch blur, focus, focusout, and focusin events
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if let Some(ref elem) = self.focused.get() {
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let node = elem.upcast::<Node>();
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elem.set_focus_state(false);
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// FIXME: pass appropriate relatedTarget
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self.fire_focus_event(FocusEventType::Blur, node, None);
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}
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self.focused.set(self.possibly_focused.get().r());
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if let Some(ref elem) = self.focused.get() {
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elem.set_focus_state(true);
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let node = elem.upcast::<Node>();
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// FIXME: pass appropriate relatedTarget
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self.fire_focus_event(FocusEventType::Focus, node, None);
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// Update the focus state for all elements in the focus chain.
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// https://html.spec.whatwg.org/multipage/#focus-chain
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if focus_type == FocusType::Element {
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@ -1418,6 +1423,25 @@ impl Document {
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pub fn get_dom_complete(&self) -> u64 {
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self.dom_complete.get()
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}
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// https://html.spec.whatwg.org/multipage/#fire-a-focus-event
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fn fire_focus_event(&self, focus_event_type: FocusEventType, node: &Node, relatedTarget: Option<&EventTarget>) {
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let (event_name, does_bubble) = match focus_event_type {
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FocusEventType::Focus => (DOMString::from("focus"), EventBubbles::DoesNotBubble),
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FocusEventType::Blur => (DOMString::from("blur"), EventBubbles::DoesNotBubble),
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};
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let event = FocusEvent::new(&self.window,
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event_name,
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does_bubble,
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EventCancelable::NotCancelable,
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Some(&self.window),
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0i32,
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relatedTarget);
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let event = event.upcast::<Event>();
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event.set_trusted(true);
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let target = node.upcast();
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event.fire(target);
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}
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}
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#[derive(PartialEq, HeapSizeOf)]
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@ -2542,3 +2566,9 @@ pub enum FocusType {
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Element, // The first focus message - focus the element itself
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Parent, // Focusing a parent element (an iframe)
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}
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/// Focus events
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pub enum FocusEventType {
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Focus, // Element gained focus. Doesn't bubble.
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Blur, // Element lost focus. Doesn't bubble.
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}
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