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Remove the servo-
prefix from core components.
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parent
c658c6dea9
commit
c7bce98236
215 changed files with 59 additions and 55 deletions
153
src/components/gfx/render_task.rs
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153
src/components/gfx/render_task.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// The task that handles all rendering/painting.
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use azure::AzFloat;
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use compositor::Compositor;
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use font_context::FontContext;
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use geom::matrix2d::Matrix2D;
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use opts::Opts;
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use render_context::RenderContext;
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use render_layers::{RenderLayer, render_layers};
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use core::cell::Cell;
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use core::comm::{Chan, Port, SharedChan};
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use core::task::SingleThreaded;
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use std::task_pool::TaskPool;
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use servo_net::util::spawn_listener;
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use servo_util::time::ProfilerChan;
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use servo_util::time::profile;
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use servo_util::time::time;
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use servo_util::time;
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pub enum Msg {
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RenderMsg(RenderLayer),
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ExitMsg(Chan<()>),
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}
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#[deriving(Clone)]
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pub struct RenderTask {
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channel: SharedChan<Msg>,
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}
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impl RenderTask {
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pub fn new<C:Compositor + Owned>(compositor: C, opts: Opts) -> RenderTask {
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let compositor_cell = Cell(compositor);
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let opts_cell = Cell(opts);
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let (port, chan) = comm::stream();
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let port = Cell(port);
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do spawn {
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let compositor = compositor_cell.take();
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// FIXME: Annoying three-cell dance here. We need one-shot closures.
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let opts = opts_cell.with_ref(|o| copy *o);
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let n_threads = opts.n_render_threads;
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let new_opts_cell = Cell(opts);
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let thread_pool = do TaskPool::new(n_threads, Some(SingleThreaded)) {
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let opts_cell = Cell(new_opts_cell.with_ref(|o| copy *o));
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let f: ~fn(uint) -> ThreadRenderContext = |thread_index| {
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let opts = opts_cell.with_ref(|opts| copy *opts);
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ThreadRenderContext {
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thread_index: thread_index,
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font_ctx: @mut FontContext::new(opts.render_backend, false),
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opts: opts,
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}
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};
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f
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};
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// FIXME: rust/#5967
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let mut renderer = Renderer {
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port: port.take(),
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compositor: compositor,
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thread_pool: thread_pool,
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opts: opts_cell.take()
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};
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renderer.start();
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}
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RenderTask {
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channel: SharedChan::new(chan),
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}
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}
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}
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/// Data that needs to be kept around for each render thread.
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priv struct ThreadRenderContext {
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thread_index: uint,
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font_ctx: @mut FontContext,
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opts: Opts,
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}
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priv struct Renderer<C> {
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port: Port<Msg>,
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compositor: C,
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thread_pool: TaskPool<ThreadRenderContext>,
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opts: Opts,
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prof_chan: ProfilerChan,
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}
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impl<C: Compositor + Owned> Renderer<C> {
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fn start(&mut self) {
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debug!("renderer: beginning rendering loop");
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loop {
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match self.port.recv() {
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RenderMsg(render_layer) => self.render(render_layer),
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ExitMsg(response_ch) => {
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response_ch.send(());
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break;
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}
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}
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}
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}
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fn render(&mut self, render_layer: RenderLayer) {
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debug!("renderer: rendering");
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do time("rendering") {
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let layer_buffer_set = do render_layers(&render_layer, &self.opts)
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|render_layer_ref, layer_buffer, buffer_chan| {
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let layer_buffer_cell = Cell(layer_buffer);
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do self.thread_pool.execute |thread_render_context| {
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do layer_buffer_cell.with_ref |layer_buffer| {
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// Build the render context.
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let ctx = RenderContext {
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canvas: layer_buffer,
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font_ctx: thread_render_context.font_ctx,
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opts: &thread_render_context.opts
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};
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// Apply the translation to render the tile we want.
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let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
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let matrix = matrix.translate(&-(layer_buffer.rect.origin.x as AzFloat),
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&-(layer_buffer.rect.origin.y as AzFloat));
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layer_buffer.draw_target.set_transform(&matrix);
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// Clear the buffer.
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ctx.clear();
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// Draw the display list.
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let render_layer: &RenderLayer = unsafe {
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cast::transmute(render_layer_ref)
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};
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render_layer.display_list.draw_into_context(&ctx);
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}
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// Send back the buffer.
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buffer_chan.send(layer_buffer_cell.take());
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}
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};
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debug!("renderer: returning surface");
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self.compositor.paint(layer_buffer_set);
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}
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}
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}
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