style: Expand the mako code of Matrix3D and move them into transform.rs.

Although the methods of Matrix3D in animated_properties.mako.rs could be
simplified by mako, it's a little bit hard to read because they are far
from the usage and definition. Therefore, we move them to the definition of
computed::Matrix3D and expand the mako.

Differential Revision: https://phabricator.services.mozilla.com/D11961
This commit is contained in:
Boris Chiou 2018-11-16 19:29:28 +00:00 committed by Emilio Cobos Álvarez
parent 7f3b23126a
commit c81e1d82d5
3 changed files with 265 additions and 225 deletions

View file

@ -23,14 +23,11 @@ use std::ptr;
use std::mem::{self, ManuallyDrop};
use crate::hash::FxHashMap;
use super::ComputedValues;
use crate::values::CSSFloat;
use crate::values::animated::{Animate, Procedure, ToAnimatedValue, ToAnimatedZero};
use crate::values::animated::effects::Filter as AnimatedFilter;
use crate::values::animated::transform::{Perspective, Scale3D, Translate3D};
#[cfg(feature = "gecko")] use crate::values::computed::TransitionProperty;
use crate::values::computed::{ClipRect, Context};
use crate::values::computed::ToComputedValue;
use crate::values::computed::transform::Matrix3D;
use crate::values::distance::{ComputeSquaredDistance, SquaredDistance};
use crate::values::generics::effects::Filter;
use void::{self, Void};
@ -828,226 +825,6 @@ impl ToAnimatedZero for ClipRect {
fn to_animated_zero(&self) -> Result<Self, ()> { Err(()) }
}
// We implement these methods for interpolation between two Matrix3D.
// The interpolation code is in style/values/animated/transform.rs.
impl Matrix3D {
/// Return true if this has 3D components.
pub fn is_3d(&self) -> bool {
self.m13 != 0.0 || self.m14 != 0.0 ||
self.m23 != 0.0 || self.m24 != 0.0 ||
self.m31 != 0.0 || self.m32 != 0.0 || self.m33 != 1.0 || self.m34 != 0.0 ||
self.m43 != 0.0 || self.m44 != 1.0
}
/// Return determinant value.
pub fn determinant(&self) -> CSSFloat {
self.m14 * self.m23 * self.m32 * self.m41 -
self.m13 * self.m24 * self.m32 * self.m41 -
self.m14 * self.m22 * self.m33 * self.m41 +
self.m12 * self.m24 * self.m33 * self.m41 +
self.m13 * self.m22 * self.m34 * self.m41 -
self.m12 * self.m23 * self.m34 * self.m41 -
self.m14 * self.m23 * self.m31 * self.m42 +
self.m13 * self.m24 * self.m31 * self.m42 +
self.m14 * self.m21 * self.m33 * self.m42 -
self.m11 * self.m24 * self.m33 * self.m42 -
self.m13 * self.m21 * self.m34 * self.m42 +
self.m11 * self.m23 * self.m34 * self.m42 +
self.m14 * self.m22 * self.m31 * self.m43 -
self.m12 * self.m24 * self.m31 * self.m43 -
self.m14 * self.m21 * self.m32 * self.m43 +
self.m11 * self.m24 * self.m32 * self.m43 +
self.m12 * self.m21 * self.m34 * self.m43 -
self.m11 * self.m22 * self.m34 * self.m43 -
self.m13 * self.m22 * self.m31 * self.m44 +
self.m12 * self.m23 * self.m31 * self.m44 +
self.m13 * self.m21 * self.m32 * self.m44 -
self.m11 * self.m23 * self.m32 * self.m44 -
self.m12 * self.m21 * self.m33 * self.m44 +
self.m11 * self.m22 * self.m33 * self.m44
}
/// Transpose a matrix.
pub fn transpose(&self) -> Self {
Self {
% for i in range(1, 5):
% for j in range(1, 5):
m${i}${j}: self.m${j}${i},
% endfor
% endfor
}
}
/// Return inverse matrix.
pub fn inverse(&self) -> Result<Matrix3D, ()> {
let mut det = self.determinant();
if det == 0.0 {
return Err(());
}
det = 1.0 / det;
let x = Matrix3D {
m11: det *
(self.m23*self.m34*self.m42 - self.m24*self.m33*self.m42 +
self.m24*self.m32*self.m43 - self.m22*self.m34*self.m43 -
self.m23*self.m32*self.m44 + self.m22*self.m33*self.m44),
m12: det *
(self.m14*self.m33*self.m42 - self.m13*self.m34*self.m42 -
self.m14*self.m32*self.m43 + self.m12*self.m34*self.m43 +
self.m13*self.m32*self.m44 - self.m12*self.m33*self.m44),
m13: det *
(self.m13*self.m24*self.m42 - self.m14*self.m23*self.m42 +
self.m14*self.m22*self.m43 - self.m12*self.m24*self.m43 -
self.m13*self.m22*self.m44 + self.m12*self.m23*self.m44),
m14: det *
(self.m14*self.m23*self.m32 - self.m13*self.m24*self.m32 -
self.m14*self.m22*self.m33 + self.m12*self.m24*self.m33 +
self.m13*self.m22*self.m34 - self.m12*self.m23*self.m34),
m21: det *
(self.m24*self.m33*self.m41 - self.m23*self.m34*self.m41 -
self.m24*self.m31*self.m43 + self.m21*self.m34*self.m43 +
self.m23*self.m31*self.m44 - self.m21*self.m33*self.m44),
m22: det *
(self.m13*self.m34*self.m41 - self.m14*self.m33*self.m41 +
self.m14*self.m31*self.m43 - self.m11*self.m34*self.m43 -
self.m13*self.m31*self.m44 + self.m11*self.m33*self.m44),
m23: det *
(self.m14*self.m23*self.m41 - self.m13*self.m24*self.m41 -
self.m14*self.m21*self.m43 + self.m11*self.m24*self.m43 +
self.m13*self.m21*self.m44 - self.m11*self.m23*self.m44),
m24: det *
(self.m13*self.m24*self.m31 - self.m14*self.m23*self.m31 +
self.m14*self.m21*self.m33 - self.m11*self.m24*self.m33 -
self.m13*self.m21*self.m34 + self.m11*self.m23*self.m34),
m31: det *
(self.m22*self.m34*self.m41 - self.m24*self.m32*self.m41 +
self.m24*self.m31*self.m42 - self.m21*self.m34*self.m42 -
self.m22*self.m31*self.m44 + self.m21*self.m32*self.m44),
m32: det *
(self.m14*self.m32*self.m41 - self.m12*self.m34*self.m41 -
self.m14*self.m31*self.m42 + self.m11*self.m34*self.m42 +
self.m12*self.m31*self.m44 - self.m11*self.m32*self.m44),
m33: det *
(self.m12*self.m24*self.m41 - self.m14*self.m22*self.m41 +
self.m14*self.m21*self.m42 - self.m11*self.m24*self.m42 -
self.m12*self.m21*self.m44 + self.m11*self.m22*self.m44),
m34: det *
(self.m14*self.m22*self.m31 - self.m12*self.m24*self.m31 -
self.m14*self.m21*self.m32 + self.m11*self.m24*self.m32 +
self.m12*self.m21*self.m34 - self.m11*self.m22*self.m34),
m41: det *
(self.m23*self.m32*self.m41 - self.m22*self.m33*self.m41 -
self.m23*self.m31*self.m42 + self.m21*self.m33*self.m42 +
self.m22*self.m31*self.m43 - self.m21*self.m32*self.m43),
m42: det *
(self.m12*self.m33*self.m41 - self.m13*self.m32*self.m41 +
self.m13*self.m31*self.m42 - self.m11*self.m33*self.m42 -
self.m12*self.m31*self.m43 + self.m11*self.m32*self.m43),
m43: det *
(self.m13*self.m22*self.m41 - self.m12*self.m23*self.m41 -
self.m13*self.m21*self.m42 + self.m11*self.m23*self.m42 +
self.m12*self.m21*self.m43 - self.m11*self.m22*self.m43),
m44: det *
(self.m12*self.m23*self.m31 - self.m13*self.m22*self.m31 +
self.m13*self.m21*self.m32 - self.m11*self.m23*self.m32 -
self.m12*self.m21*self.m33 + self.m11*self.m22*self.m33),
};
Ok(x)
}
/// Multiplies `pin * self`.
pub fn pre_mul_point4(&self, pin: &[f32; 4]) -> [f32; 4] {
[
% for i in range(1, 5):
pin[0] * self.m1${i} +
pin[1] * self.m2${i} +
pin[2] * self.m3${i} +
pin[3] * self.m4${i},
% endfor
]
}
/// Multiplication of two 4x4 matrices.
pub fn multiply(&self, other: &Self) -> Self {
Matrix3D {
% for i in range(1, 5):
% for j in range(1, 5):
m${i}${j}:
self.m${i}1 * other.m1${j} +
self.m${i}2 * other.m2${j} +
self.m${i}3 * other.m3${j} +
self.m${i}4 * other.m4${j},
% endfor
% endfor
}
}
/// Scale the matrix by a factor.
#[inline]
pub fn scale_by_factor(&mut self, scaling_factor: CSSFloat) {
% for i in range(1, 5):
% for j in range(1, 5):
self.m${i}${j} *= scaling_factor;
% endfor
% endfor
}
/// This is used by retrieving the scale and shear factors
/// during decomposing a 3d matrix.
#[inline]
pub fn get_matrix_3x3_part(&self) -> [[f32; 3]; 3] {
let mut row: [[f32; 3]; 3] = [[0.0; 3]; 3];
% for i in range(1, 4):
row[${i - 1}][0] = self.m${i}1;
row[${i - 1}][1] = self.m${i}2;
row[${i - 1}][2] = self.m${i}3;
% endfor
row
}
/// Set perspective on the matrix.
#[inline]
pub fn set_perspective(&mut self, perspective: &Perspective) {
% for i in range(1, 5):
self.m${i}4 = perspective.${i - 1};
% endfor
}
/// Apply translate on the matrix.
#[inline]
pub fn apply_translate(&mut self, translate: &Translate3D) {
% for i in range(1, 5):
% for j in range(1, 4):
self.m4${i} += translate.${j - 1} * self.m${j}${i};
% endfor
% endfor
}
/// Apply scale on the matrix
#[inline]
pub fn apply_scale(&mut self, scale: &Scale3D) {
% for i in range(1, 4):
% for j in range(1, 5):
self.m${i}${j} *= scale.${i - 1};
% endfor
% endfor
}
/// Negate the matrix and the scaling factors.
/// This is a helper function for interpolation the Matrix.
#[inline]
pub fn negate_matrix_3x3_and_scaling_factor(row: &mut [[f32; 3]; 3], scale: &mut Scale3D) {
% for i in range(3):
scale.${i} *= -1.0;
row[${i}][0] *= -1.0;
row[${i}][1] *= -1.0;
row[${i}][2] *= -1.0;
% endfor
}
}
<%
FILTER_FUNCTIONS = [ 'Blur', 'Brightness', 'Contrast', 'Grayscale',
'HueRotate', 'Invert', 'Opacity', 'Saturate',

View file

@ -286,6 +286,15 @@ pub struct Translate3D(pub f32, pub f32, pub f32);
#[cfg_attr(feature = "servo", derive(MallocSizeOf))]
pub struct Scale3D(pub f32, pub f32, pub f32);
impl Scale3D {
/// Negate self.
fn negate(&mut self) {
self.0 *= -1.0;
self.1 *= -1.0;
self.2 *= -1.0;
}
}
impl Animate for Scale3D {
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
Ok(Scale3D(
@ -642,7 +651,12 @@ fn decompose_3d_matrix(mut matrix: Matrix3D) -> Result<MatrixDecomposed3D, ()> {
// Check for a coordinate system flip. If the determinant
// is -1, then negate the matrix and the scaling factors.
if dot(row[0], cross(row[1], row[2])) < 0.0 {
Matrix3D::negate_matrix_3x3_and_scaling_factor(&mut row, &mut scale);
scale.negate();
for i in 0..3 {
row[i][0] *= -1.0;
row[i][1] *= -1.0;
row[i][2] *= -1.0;
}
}
// Now, get the rotations out.

View file

@ -5,6 +5,7 @@
//! Computed types for CSS values that are related to transformations.
use super::CSSFloat;
use crate::values::animated::transform::{Perspective, Scale3D, Translate3D};
use crate::values::animated::ToAnimatedZero;
use crate::values::computed::{Angle, Integer, Length, LengthOrPercentage, Number, Percentage};
use crate::values::generics::transform as generic;
@ -47,8 +48,8 @@ pub type Matrix = generic::Matrix<Number>;
// matrices instead of being split across lines
#[cfg_attr(rustfmt, rustfmt_skip)]
impl Matrix3D {
#[inline]
/// Get an identity matrix
#[inline]
pub fn identity() -> Self {
Self {
m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
@ -59,6 +60,7 @@ impl Matrix3D {
}
/// Convert to a 2D Matrix
#[inline]
pub fn into_2d(self) -> Result<Matrix, ()> {
if self.m13 == 0. && self.m23 == 0. &&
self.m31 == 0. && self.m32 == 0. &&
@ -73,6 +75,253 @@ impl Matrix3D {
Err(())
}
}
/// Return true if this has 3D components.
#[inline]
pub fn is_3d(&self) -> bool {
self.m13 != 0.0 || self.m14 != 0.0 ||
self.m23 != 0.0 || self.m24 != 0.0 ||
self.m31 != 0.0 || self.m32 != 0.0 ||
self.m33 != 1.0 || self.m34 != 0.0 ||
self.m43 != 0.0 || self.m44 != 1.0
}
/// Return determinant value.
#[inline]
pub fn determinant(&self) -> CSSFloat {
self.m14 * self.m23 * self.m32 * self.m41 -
self.m13 * self.m24 * self.m32 * self.m41 -
self.m14 * self.m22 * self.m33 * self.m41 +
self.m12 * self.m24 * self.m33 * self.m41 +
self.m13 * self.m22 * self.m34 * self.m41 -
self.m12 * self.m23 * self.m34 * self.m41 -
self.m14 * self.m23 * self.m31 * self.m42 +
self.m13 * self.m24 * self.m31 * self.m42 +
self.m14 * self.m21 * self.m33 * self.m42 -
self.m11 * self.m24 * self.m33 * self.m42 -
self.m13 * self.m21 * self.m34 * self.m42 +
self.m11 * self.m23 * self.m34 * self.m42 +
self.m14 * self.m22 * self.m31 * self.m43 -
self.m12 * self.m24 * self.m31 * self.m43 -
self.m14 * self.m21 * self.m32 * self.m43 +
self.m11 * self.m24 * self.m32 * self.m43 +
self.m12 * self.m21 * self.m34 * self.m43 -
self.m11 * self.m22 * self.m34 * self.m43 -
self.m13 * self.m22 * self.m31 * self.m44 +
self.m12 * self.m23 * self.m31 * self.m44 +
self.m13 * self.m21 * self.m32 * self.m44 -
self.m11 * self.m23 * self.m32 * self.m44 -
self.m12 * self.m21 * self.m33 * self.m44 +
self.m11 * self.m22 * self.m33 * self.m44
}
/// Transpose a matrix.
#[inline]
pub fn transpose(&self) -> Self {
Self {
m11: self.m11, m12: self.m21, m13: self.m31, m14: self.m41,
m21: self.m12, m22: self.m22, m23: self.m32, m24: self.m42,
m31: self.m13, m32: self.m23, m33: self.m33, m34: self.m43,
m41: self.m14, m42: self.m24, m43: self.m34, m44: self.m44,
}
}
/// Return inverse matrix.
pub fn inverse(&self) -> Result<Matrix3D, ()> {
let mut det = self.determinant();
if det == 0.0 {
return Err(());
}
det = 1.0 / det;
let x = Matrix3D {
m11: det *
(self.m23*self.m34*self.m42 - self.m24*self.m33*self.m42 +
self.m24*self.m32*self.m43 - self.m22*self.m34*self.m43 -
self.m23*self.m32*self.m44 + self.m22*self.m33*self.m44),
m12: det *
(self.m14*self.m33*self.m42 - self.m13*self.m34*self.m42 -
self.m14*self.m32*self.m43 + self.m12*self.m34*self.m43 +
self.m13*self.m32*self.m44 - self.m12*self.m33*self.m44),
m13: det *
(self.m13*self.m24*self.m42 - self.m14*self.m23*self.m42 +
self.m14*self.m22*self.m43 - self.m12*self.m24*self.m43 -
self.m13*self.m22*self.m44 + self.m12*self.m23*self.m44),
m14: det *
(self.m14*self.m23*self.m32 - self.m13*self.m24*self.m32 -
self.m14*self.m22*self.m33 + self.m12*self.m24*self.m33 +
self.m13*self.m22*self.m34 - self.m12*self.m23*self.m34),
m21: det *
(self.m24*self.m33*self.m41 - self.m23*self.m34*self.m41 -
self.m24*self.m31*self.m43 + self.m21*self.m34*self.m43 +
self.m23*self.m31*self.m44 - self.m21*self.m33*self.m44),
m22: det *
(self.m13*self.m34*self.m41 - self.m14*self.m33*self.m41 +
self.m14*self.m31*self.m43 - self.m11*self.m34*self.m43 -
self.m13*self.m31*self.m44 + self.m11*self.m33*self.m44),
m23: det *
(self.m14*self.m23*self.m41 - self.m13*self.m24*self.m41 -
self.m14*self.m21*self.m43 + self.m11*self.m24*self.m43 +
self.m13*self.m21*self.m44 - self.m11*self.m23*self.m44),
m24: det *
(self.m13*self.m24*self.m31 - self.m14*self.m23*self.m31 +
self.m14*self.m21*self.m33 - self.m11*self.m24*self.m33 -
self.m13*self.m21*self.m34 + self.m11*self.m23*self.m34),
m31: det *
(self.m22*self.m34*self.m41 - self.m24*self.m32*self.m41 +
self.m24*self.m31*self.m42 - self.m21*self.m34*self.m42 -
self.m22*self.m31*self.m44 + self.m21*self.m32*self.m44),
m32: det *
(self.m14*self.m32*self.m41 - self.m12*self.m34*self.m41 -
self.m14*self.m31*self.m42 + self.m11*self.m34*self.m42 +
self.m12*self.m31*self.m44 - self.m11*self.m32*self.m44),
m33: det *
(self.m12*self.m24*self.m41 - self.m14*self.m22*self.m41 +
self.m14*self.m21*self.m42 - self.m11*self.m24*self.m42 -
self.m12*self.m21*self.m44 + self.m11*self.m22*self.m44),
m34: det *
(self.m14*self.m22*self.m31 - self.m12*self.m24*self.m31 -
self.m14*self.m21*self.m32 + self.m11*self.m24*self.m32 +
self.m12*self.m21*self.m34 - self.m11*self.m22*self.m34),
m41: det *
(self.m23*self.m32*self.m41 - self.m22*self.m33*self.m41 -
self.m23*self.m31*self.m42 + self.m21*self.m33*self.m42 +
self.m22*self.m31*self.m43 - self.m21*self.m32*self.m43),
m42: det *
(self.m12*self.m33*self.m41 - self.m13*self.m32*self.m41 +
self.m13*self.m31*self.m42 - self.m11*self.m33*self.m42 -
self.m12*self.m31*self.m43 + self.m11*self.m32*self.m43),
m43: det *
(self.m13*self.m22*self.m41 - self.m12*self.m23*self.m41 -
self.m13*self.m21*self.m42 + self.m11*self.m23*self.m42 +
self.m12*self.m21*self.m43 - self.m11*self.m22*self.m43),
m44: det *
(self.m12*self.m23*self.m31 - self.m13*self.m22*self.m31 +
self.m13*self.m21*self.m32 - self.m11*self.m23*self.m32 -
self.m12*self.m21*self.m33 + self.m11*self.m22*self.m33),
};
Ok(x)
}
/// Multiply `pin * self`.
#[inline]
pub fn pre_mul_point4(&self, pin: &[f32; 4]) -> [f32; 4] {
[
pin[0] * self.m11 + pin[1] * self.m21 + pin[2] * self.m31 + pin[3] * self.m41,
pin[0] * self.m12 + pin[1] * self.m22 + pin[2] * self.m32 + pin[3] * self.m42,
pin[0] * self.m13 + pin[1] * self.m23 + pin[2] * self.m33 + pin[3] * self.m43,
pin[0] * self.m14 + pin[1] * self.m24 + pin[2] * self.m34 + pin[3] * self.m44,
]
}
/// Return the multiplication of two 4x4 matrices.
#[inline]
pub fn multiply(&self, other: &Self) -> Self {
Matrix3D {
m11: self.m11 * other.m11 + self.m12 * other.m21 +
self.m13 * other.m31 + self.m14 * other.m41,
m12: self.m11 * other.m12 + self.m12 * other.m22 +
self.m13 * other.m32 + self.m14 * other.m42,
m13: self.m11 * other.m13 + self.m12 * other.m23 +
self.m13 * other.m33 + self.m14 * other.m43,
m14: self.m11 * other.m14 + self.m12 * other.m24 +
self.m13 * other.m34 + self.m14 * other.m44,
m21: self.m21 * other.m11 + self.m22 * other.m21 +
self.m23 * other.m31 + self.m24 * other.m41,
m22: self.m21 * other.m12 + self.m22 * other.m22 +
self.m23 * other.m32 + self.m24 * other.m42,
m23: self.m21 * other.m13 + self.m22 * other.m23 +
self.m23 * other.m33 + self.m24 * other.m43,
m24: self.m21 * other.m14 + self.m22 * other.m24 +
self.m23 * other.m34 + self.m24 * other.m44,
m31: self.m31 * other.m11 + self.m32 * other.m21 +
self.m33 * other.m31 + self.m34 * other.m41,
m32: self.m31 * other.m12 + self.m32 * other.m22 +
self.m33 * other.m32 + self.m34 * other.m42,
m33: self.m31 * other.m13 + self.m32 * other.m23 +
self.m33 * other.m33 + self.m34 * other.m43,
m34: self.m31 * other.m14 + self.m32 * other.m24 +
self.m33 * other.m34 + self.m34 * other.m44,
m41: self.m41 * other.m11 + self.m42 * other.m21 +
self.m43 * other.m31 + self.m44 * other.m41,
m42: self.m41 * other.m12 + self.m42 * other.m22 +
self.m43 * other.m32 + self.m44 * other.m42,
m43: self.m41 * other.m13 + self.m42 * other.m23 +
self.m43 * other.m33 + self.m44 * other.m43,
m44: self.m41 * other.m14 + self.m42 * other.m24 +
self.m43 * other.m34 + self.m44 * other.m44,
}
}
/// Scale the matrix by a factor.
#[inline]
pub fn scale_by_factor(&mut self, scaling_factor: CSSFloat) {
self.m11 *= scaling_factor;
self.m12 *= scaling_factor;
self.m13 *= scaling_factor;
self.m14 *= scaling_factor;
self.m21 *= scaling_factor;
self.m22 *= scaling_factor;
self.m23 *= scaling_factor;
self.m24 *= scaling_factor;
self.m31 *= scaling_factor;
self.m32 *= scaling_factor;
self.m33 *= scaling_factor;
self.m34 *= scaling_factor;
self.m41 *= scaling_factor;
self.m42 *= scaling_factor;
self.m43 *= scaling_factor;
self.m44 *= scaling_factor;
}
/// Return the matrix 3x3 part (top-left corner).
/// This is used by retrieving the scale and shear factors
/// during decomposing a 3d matrix.
#[inline]
pub fn get_matrix_3x3_part(&self) -> [[f32; 3]; 3] {
[
[ self.m11, self.m12, self.m13 ],
[ self.m21, self.m22, self.m23 ],
[ self.m31, self.m32, self.m33 ],
]
}
/// Set perspective on the matrix.
#[inline]
pub fn set_perspective(&mut self, perspective: &Perspective) {
self.m14 = perspective.0;
self.m24 = perspective.1;
self.m34 = perspective.2;
self.m44 = perspective.3;
}
/// Apply translate on the matrix.
#[inline]
pub fn apply_translate(&mut self, translate: &Translate3D) {
self.m41 += translate.0 * self.m11 + translate.1 * self.m21 + translate.2 * self.m31;
self.m42 += translate.0 * self.m12 + translate.1 * self.m22 + translate.2 * self.m32;
self.m43 += translate.0 * self.m13 + translate.1 * self.m23 + translate.2 * self.m33;
self.m44 += translate.0 * self.m14 + translate.1 * self.m24 + translate.2 * self.m34;
}
/// Apply scale on the matrix.
#[inline]
pub fn apply_scale(&mut self, scale: &Scale3D) {
self.m11 *= scale.0;
self.m12 *= scale.0;
self.m13 *= scale.0;
self.m14 *= scale.0;
self.m21 *= scale.1;
self.m22 *= scale.1;
self.m23 *= scale.1;
self.m24 *= scale.1;
self.m31 *= scale.2;
self.m32 *= scale.2;
self.m33 *= scale.2;
self.m34 *= scale.2;
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]