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Remove helper traits
Now that JSRef<T> is gone, there is no need to have helper traits. On components/script/*.rs: # Remove imports. /^ *use dom::[a-z]+::\{.*Helpers/ { s/\{(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers, /\{/ s/, (Raw[^L]|[^L][^a])[a-zA-Z]+Helpers([,}])/\2/g s/\{([a-zA-Z]+)\}/\1/ /\{\}/d s/::self;$/;/ } /^ *use dom::[a-z]+::\{?(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers\}?;$/d On components/script/dom/*.rs: # Ignore layout things. /^(pub )?(impl|trait).*Layout.* \{/,/^}$/ { P; D; } # Delete helpers traits. /^(pub )?trait ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? \{$/,/^\}$/D # Patch private helpers. /^impl.*Private.*Helpers/,/^\}$/ { s/^impl<'a> Private([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for &'a ([^ ]+) \{$/impl \3 {/ /^ *(unsafe )?fn .*\(self.*[<&]'a/ { s/&'a /\&/g s/<'a, /</g } /^ *(unsafe )?fn /s/\(self([,)])/\(\&self\1/ } # Patch public helpers. /^impl.*Helpers/,/^\}$/ { s/^impl(<'a>)? ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for (&'a )?([^ ]+) \{$/impl \5 {/ /^ *(unsafe )?fn .*\(self.*[<&]'a/ { s/&'a /\&/g s/<'a, /</g } /^ *(unsafe )?fn .*\(&?self[,)]/s/(unsafe )?fn/pub &/ /^ *pub (unsafe )?fn /s/\(self([,)])/\(\&self\1/ } The few error cases were then fixed by hand.
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90 changed files with 597 additions and 1284 deletions
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@ -9,7 +9,7 @@ use dom::bindings::js::{JS, MutNullableHeap, Root};
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use dom::bindings::utils::reflect_dom_object;
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use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
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use dom::webglshader::{WebGLShader, WebGLShaderHelpers};
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use dom::webglshader::WebGLShader;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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@ -54,18 +54,10 @@ impl WebGLProgram {
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}
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}
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pub trait WebGLProgramHelpers {
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fn delete(self);
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fn link(self);
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fn use_program(self);
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fn attach_shader(self, shader: &WebGLShader) -> WebGLResult<()>;
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fn get_attrib_location(self, name: String) -> WebGLResult<Option<i32>>;
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fn get_uniform_location(self, name: String) -> WebGLResult<Option<i32>>;
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}
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impl<'a> WebGLProgramHelpers for &'a WebGLProgram {
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impl WebGLProgram {
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/// glDeleteProgram
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fn delete(self) {
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pub fn delete(&self) {
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if !self.is_deleted.get() {
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self.is_deleted.set(true);
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteProgram(self.id))).unwrap();
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@ -73,17 +65,17 @@ impl<'a> WebGLProgramHelpers for &'a WebGLProgram {
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}
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/// glLinkProgram
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fn link(self) {
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pub fn link(&self) {
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::LinkProgram(self.id))).unwrap();
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}
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/// glUseProgram
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fn use_program(self) {
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pub fn use_program(&self) {
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::UseProgram(self.id))).unwrap();
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}
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/// glAttachShader
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fn attach_shader(self, shader: &WebGLShader) -> WebGLResult<()> {
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pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
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let shader_slot = match shader.gl_type() {
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constants::FRAGMENT_SHADER => &self.fragment_shader,
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constants::VERTEX_SHADER => &self.vertex_shader,
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@ -104,7 +96,7 @@ impl<'a> WebGLProgramHelpers for &'a WebGLProgram {
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}
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/// glGetAttribLocation
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fn get_attrib_location(self, name: String) -> WebGLResult<Option<i32>> {
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pub fn get_attrib_location(&self, name: String) -> WebGLResult<Option<i32>> {
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if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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return Err(WebGLError::InvalidValue);
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}
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@ -120,7 +112,7 @@ impl<'a> WebGLProgramHelpers for &'a WebGLProgram {
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}
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/// glGetUniformLocation
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fn get_uniform_location(self, name: String) -> WebGLResult<Option<i32>> {
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pub fn get_uniform_location(&self, name: String) -> WebGLResult<Option<i32>> {
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if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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return Err(WebGLError::InvalidValue);
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}
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