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Remove helper traits
Now that JSRef<T> is gone, there is no need to have helper traits. On components/script/*.rs: # Remove imports. /^ *use dom::[a-z]+::\{.*Helpers/ { s/\{(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers, /\{/ s/, (Raw[^L]|[^L][^a])[a-zA-Z]+Helpers([,}])/\2/g s/\{([a-zA-Z]+)\}/\1/ /\{\}/d s/::self;$/;/ } /^ *use dom::[a-z]+::\{?(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers\}?;$/d On components/script/dom/*.rs: # Ignore layout things. /^(pub )?(impl|trait).*Layout.* \{/,/^}$/ { P; D; } # Delete helpers traits. /^(pub )?trait ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? \{$/,/^\}$/D # Patch private helpers. /^impl.*Private.*Helpers/,/^\}$/ { s/^impl<'a> Private([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for &'a ([^ ]+) \{$/impl \3 {/ /^ *(unsafe )?fn .*\(self.*[<&]'a/ { s/&'a /\&/g s/<'a, /</g } /^ *(unsafe )?fn /s/\(self([,)])/\(\&self\1/ } # Patch public helpers. /^impl.*Helpers/,/^\}$/ { s/^impl(<'a>)? ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for (&'a )?([^ ]+) \{$/impl \5 {/ /^ *(unsafe )?fn .*\(self.*[<&]'a/ { s/&'a /\&/g s/<'a, /</g } /^ *(unsafe )?fn .*\(&?self[,)]/s/(unsafe )?fn/pub &/ /^ *pub (unsafe )?fn /s/\(self([,)])/\(\&self\1/ } The few error cases were then fixed by hand.
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90 changed files with 597 additions and 1284 deletions
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@ -17,16 +17,14 @@ use dom::bindings::js::{JS, LayoutJS, Root};
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use dom::bindings::utils::{Reflector, reflect_dom_object};
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use dom::htmlcanvaselement::HTMLCanvasElement;
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use dom::htmlcanvaselement::utils as canvas_utils;
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use dom::htmlimageelement::HTMLImageElementHelpers;
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use dom::imagedata::ImageDataHelpers;
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use dom::node::{window_from_node, NodeHelpers, NodeDamage};
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use dom::webglbuffer::{WebGLBuffer, WebGLBufferHelpers};
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use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferHelpers};
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use dom::webglprogram::{WebGLProgram, WebGLProgramHelpers};
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use dom::webglrenderbuffer::{WebGLRenderbuffer, WebGLRenderbufferHelpers};
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use dom::webglshader::{WebGLShader, WebGLShaderHelpers};
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use dom::webgltexture::{TexParameterValue, WebGLTexture, WebGLTextureHelpers};
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use dom::webgluniformlocation::{WebGLUniformLocation, WebGLUniformLocationHelpers};
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use dom::node::{window_from_node, NodeDamage};
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use dom::webglbuffer::WebGLBuffer;
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use dom::webglframebuffer::WebGLFramebuffer;
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use dom::webglprogram::WebGLProgram;
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use dom::webglrenderbuffer::WebGLRenderbuffer;
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use dom::webglshader::WebGLShader;
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use dom::webgltexture::{TexParameterValue, WebGLTexture};
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use dom::webgluniformlocation::WebGLUniformLocation;
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use euclid::size::Size2D;
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use ipc_channel::ipc::{self, IpcSender};
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use js::jsapi::{JSContext, JSObject, RootedValue};
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@ -906,13 +904,9 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
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}
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}
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pub trait WebGLRenderingContextHelpers {
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fn webgl_error(&self, err: WebGLError);
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fn bound_texture_for(&self, target: u32) -> Option<JS<WebGLTexture>>;
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}
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impl<'a> WebGLRenderingContextHelpers for &'a WebGLRenderingContext {
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fn webgl_error(&self, err: WebGLError) {
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impl WebGLRenderingContext {
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pub fn webgl_error(&self, err: WebGLError) {
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// If an error has been detected no further errors must be
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// recorded until `getError` has been called
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if self.last_error.get().is_none() {
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@ -920,7 +914,7 @@ impl<'a> WebGLRenderingContextHelpers for &'a WebGLRenderingContext {
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}
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}
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fn bound_texture_for(&self, target: u32) -> Option<JS<WebGLTexture>> {
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pub fn bound_texture_for(&self, target: u32) -> Option<JS<WebGLTexture>> {
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match target {
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constants::TEXTURE_2D => self.bound_texture_2d.get(),
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constants::TEXTURE_CUBE_MAP => self.bound_texture_cube_map.get(),
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