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This is implement Hover Event. If over element, currently full reflow. after PR, will make partial reflow.
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14 changed files with 171 additions and 20 deletions
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@ -101,6 +101,8 @@ impl NodeFlags {
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/// Specifies whether this node is in a document.
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bitfield!(NodeFlags, is_in_doc, set_is_in_doc, 0x01)
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/// Specifies whether this node is hover state for this node
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bitfield!(NodeFlags, get_in_hover_state, set_is_in_hover_state, 0x02)
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#[unsafe_destructor]
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impl Drop for Node {
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@ -546,6 +548,14 @@ impl<'a> AbstractNode {
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pub fn is_in_doc(&self) -> bool {
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self.node().flags.is_in_doc()
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}
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pub fn get_hover_state(&self) -> bool {
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self.node().flags.get_in_hover_state()
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}
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pub fn set_hover_state(&self, state: bool) {
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self.mut_node().flags.set_is_in_hover_state(state);
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}
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}
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impl AbstractNode {
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@ -1607,6 +1617,14 @@ impl Node {
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doc.document().wait_until_safe_to_modify_dom();
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self.next_sibling = new_next_sibling
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}
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pub fn get_hover_state(&self) -> bool {
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self.flags.get_in_hover_state()
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}
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pub fn set_hover_state(&mut self, state: bool) {
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self.flags.set_is_in_hover_state(state);
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}
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}
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impl Reflectable for Node {
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