Use webvr future_frame_data to avoid blocking the WebGL thread

This commit is contained in:
Alan Jeffrey 2019-02-25 11:44:26 -06:00
parent a28e15e4ea
commit c9087013b1
7 changed files with 23 additions and 17 deletions

View file

@ -20,6 +20,7 @@ pub use rust_webvr_api::VREye as WebVREye;
pub use rust_webvr_api::VREyeParameters as WebVREyeParameters;
pub use rust_webvr_api::VRFieldOfView as WebVRFieldOfView;
pub use rust_webvr_api::VRFrameData as WebVRFrameData;
pub use rust_webvr_api::VRFutureFrameData as WebVRFutureFrameData;
pub use rust_webvr_api::VRGamepadButton as WebVRGamepadButton;
pub use rust_webvr_api::VRGamepadData as WebVRGamepadData;
pub use rust_webvr_api::VRGamepadEvent as WebVRGamepadEvent;