script: Limit public exports. (#34915)

* script: Restrict reexport visibility of DOM types.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Mass pub->pub(crate) conversion.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Hide existing dead code warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix unit tests.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* More formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Josh Matthews 2025-01-10 03:19:19 -05:00 committed by GitHub
parent f220d6d3a5
commit c94d909a86
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GPG key ID: B5690EEEBB952194
585 changed files with 5411 additions and 5013 deletions

View file

@ -33,7 +33,7 @@ const AXIS_TILT_THRESHOLD: f64 = 0.5;
const BUTTON_PRESS_THRESHOLD: f64 = 30.0 / 255.0;
#[dom_struct]
pub struct Gamepad {
pub(crate) struct Gamepad {
reflector_: Reflector,
gamepad_id: u32,
id: String,
@ -89,7 +89,7 @@ impl Gamepad {
}
#[allow(clippy::too_many_arguments)]
pub fn new(
pub(crate) fn new(
global: &GlobalScope,
gamepad_id: u32,
id: String,
@ -212,11 +212,11 @@ impl GamepadMethods<crate::DomTypeHolder> for Gamepad {
#[allow(dead_code)]
impl Gamepad {
pub fn gamepad_id(&self) -> u32 {
pub(crate) fn gamepad_id(&self) -> u32 {
self.gamepad_id
}
pub fn update_connected(&self, connected: bool, has_gesture: bool, can_gc: CanGc) {
pub(crate) fn update_connected(&self, connected: bool, has_gesture: bool, can_gc: CanGc) {
if self.connected.get() == connected {
return;
}
@ -233,19 +233,19 @@ impl Gamepad {
}
}
pub fn index(&self) -> i32 {
pub(crate) fn index(&self) -> i32 {
self.index.get()
}
pub fn update_index(&self, index: i32) {
pub(crate) fn update_index(&self, index: i32) {
self.index.set(index);
}
pub fn update_timestamp(&self, timestamp: f64) {
pub(crate) fn update_timestamp(&self, timestamp: f64) {
self.timestamp.set(timestamp);
}
pub fn notify_event(&self, event_type: GamepadEventType, can_gc: CanGc) {
pub(crate) fn notify_event(&self, event_type: GamepadEventType, can_gc: CanGc) {
let event = GamepadEvent::new_with_type(&self.global(), event_type, self, can_gc);
event
.upcast::<Event>()
@ -268,7 +268,7 @@ impl Gamepad {
#[allow(unsafe_code)]
/// <https://www.w3.org/TR/gamepad/#dfn-map-and-normalize-axes>
pub fn map_and_normalize_axes(&self, axis_index: usize, value: f64) {
pub(crate) fn map_and_normalize_axes(&self, axis_index: usize, value: f64) {
// Let normalizedValue be 2 (logicalValue logicalMinimum) / (logicalMaximum logicalMinimum) 1.
let numerator = value - self.axis_bounds.0;
let denominator = self.axis_bounds.1 - self.axis_bounds.0;
@ -291,7 +291,7 @@ impl Gamepad {
}
/// <https://www.w3.org/TR/gamepad/#dfn-map-and-normalize-buttons>
pub fn map_and_normalize_buttons(&self, button_index: usize, value: f64) {
pub(crate) fn map_and_normalize_buttons(&self, button_index: usize, value: f64) {
// Let normalizedValue be (logicalValue logicalMinimum) / (logicalMaximum logicalMinimum).
let numerator = value - self.button_bounds.0;
let denominator = self.button_bounds.1 - self.button_bounds.0;
@ -312,22 +312,22 @@ impl Gamepad {
}
/// <https://www.w3.org/TR/gamepad/#dfn-exposed>
pub fn exposed(&self) -> bool {
pub(crate) fn exposed(&self) -> bool {
self.exposed.get()
}
/// <https://www.w3.org/TR/gamepad/#dfn-exposed>
pub fn set_exposed(&self, exposed: bool) {
pub(crate) fn set_exposed(&self, exposed: bool) {
self.exposed.set(exposed);
}
pub fn vibration_actuator(&self) -> &GamepadHapticActuator {
pub(crate) fn vibration_actuator(&self) -> &GamepadHapticActuator {
&self.vibration_actuator
}
}
/// <https://www.w3.org/TR/gamepad/#dfn-gamepad-user-gesture>
pub fn contains_user_gesture(update_type: GamepadUpdateType) -> bool {
pub(crate) fn contains_user_gesture(update_type: GamepadUpdateType) -> bool {
match update_type {
GamepadUpdateType::Axis(_, value) => value.abs() > AXIS_TILT_THRESHOLD,
GamepadUpdateType::Button(_, value) => value > BUTTON_PRESS_THRESHOLD,