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script: Limit public exports. (#34915)
* script: Restrict reexport visibility of DOM types. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * script: Mass pub->pub(crate) conversion. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * script: Hide existing dead code warnings. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix clippy warnings. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix unit tests. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix clippy. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * More formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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585 changed files with 5411 additions and 5013 deletions
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@ -13,7 +13,7 @@ use crate::script_runtime::CanGc;
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// https://w3c.github.io/gamepad/#gamepadbutton-interface
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#[dom_struct]
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pub struct GamepadButtonList {
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pub(crate) struct GamepadButtonList {
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reflector_: Reflector,
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list: Vec<Dom<GamepadButton>>,
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}
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@ -27,7 +27,7 @@ impl GamepadButtonList {
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}
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}
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pub fn new(global: &GlobalScope, list: &[&GamepadButton]) -> DomRoot<GamepadButtonList> {
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pub(crate) fn new(global: &GlobalScope, list: &[&GamepadButton]) -> DomRoot<GamepadButtonList> {
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reflect_dom_object(
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Box::new(GamepadButtonList::new_inherited(list)),
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global,
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@ -58,7 +58,7 @@ impl GamepadButtonListMethods<crate::DomTypeHolder> for GamepadButtonList {
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impl GamepadButtonList {
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/// Initialize the number of buttons in the "standard" gamepad mapping.
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/// <https://www.w3.org/TR/gamepad/#dfn-initializing-buttons>
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pub fn init_buttons(global: &GlobalScope) -> DomRoot<GamepadButtonList> {
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pub(crate) fn init_buttons(global: &GlobalScope) -> DomRoot<GamepadButtonList> {
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let standard_buttons = &[
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GamepadButton::new(global, false, false), // Bottom button in right cluster
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GamepadButton::new(global, false, false), // Right button in right cluster
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