script: Limit public exports. (#34915)

* script: Restrict reexport visibility of DOM types.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Mass pub->pub(crate) conversion.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Hide existing dead code warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix unit tests.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* More formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Josh Matthews 2025-01-10 03:19:19 -05:00 committed by GitHub
parent f220d6d3a5
commit c94d909a86
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GPG key ID: B5690EEEBB952194
585 changed files with 5411 additions and 5013 deletions

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@ -13,7 +13,7 @@ use crate::script_runtime::CanGc;
// https://w3c.github.io/gamepad/#gamepadbutton-interface
#[dom_struct]
pub struct GamepadButtonList {
pub(crate) struct GamepadButtonList {
reflector_: Reflector,
list: Vec<Dom<GamepadButton>>,
}
@ -27,7 +27,7 @@ impl GamepadButtonList {
}
}
pub fn new(global: &GlobalScope, list: &[&GamepadButton]) -> DomRoot<GamepadButtonList> {
pub(crate) fn new(global: &GlobalScope, list: &[&GamepadButton]) -> DomRoot<GamepadButtonList> {
reflect_dom_object(
Box::new(GamepadButtonList::new_inherited(list)),
global,
@ -58,7 +58,7 @@ impl GamepadButtonListMethods<crate::DomTypeHolder> for GamepadButtonList {
impl GamepadButtonList {
/// Initialize the number of buttons in the "standard" gamepad mapping.
/// <https://www.w3.org/TR/gamepad/#dfn-initializing-buttons>
pub fn init_buttons(global: &GlobalScope) -> DomRoot<GamepadButtonList> {
pub(crate) fn init_buttons(global: &GlobalScope) -> DomRoot<GamepadButtonList> {
let standard_buttons = &[
GamepadButton::new(global, false, false), // Bottom button in right cluster
GamepadButton::new(global, false, false), // Right button in right cluster