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script: Limit public exports. (#34915)
* script: Restrict reexport visibility of DOM types. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * script: Mass pub->pub(crate) conversion. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * script: Hide existing dead code warnings. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix clippy warnings. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix unit tests. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix clippy. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * More formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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585 changed files with 5411 additions and 5013 deletions
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@ -56,7 +56,7 @@ impl HapticEffectListener {
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/// <https://www.w3.org/TR/gamepad/#gamepadhapticactuator-interface>
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#[dom_struct]
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pub struct GamepadHapticActuator {
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pub(crate) struct GamepadHapticActuator {
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reflector_: Reflector,
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gamepad_index: u32,
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/// <https://www.w3.org/TR/gamepad/#dfn-effects>
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@ -98,7 +98,7 @@ impl GamepadHapticActuator {
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}
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}
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pub fn new(
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pub(crate) fn new(
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global: &GlobalScope,
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gamepad_index: u32,
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supported_haptic_effects: GamepadSupportedHapticEffects,
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@ -299,7 +299,7 @@ impl GamepadHapticActuatorMethods<crate::DomTypeHolder> for GamepadHapticActuato
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impl GamepadHapticActuator {
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/// <https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-playeffect>
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/// We are in the task queued by the "in-parallel" steps.
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pub fn handle_haptic_effect_completed(&self, completed_successfully: bool) {
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pub(crate) fn handle_haptic_effect_completed(&self, completed_successfully: bool) {
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if self.effect_sequence_id.get() != self.sequence_id.get() || !completed_successfully {
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return;
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}
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@ -312,7 +312,7 @@ impl GamepadHapticActuator {
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/// <https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-reset>
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/// We are in the task queued by the "in-parallel" steps.
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pub fn handle_haptic_effect_stopped(&self, stopped_successfully: bool) {
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pub(crate) fn handle_haptic_effect_stopped(&self, stopped_successfully: bool) {
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if !stopped_successfully {
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return;
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}
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@ -338,7 +338,7 @@ impl GamepadHapticActuator {
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}
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/// <https://www.w3.org/TR/gamepad/#handling-visibility-change>
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pub fn handle_visibility_change(&self) {
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pub(crate) fn handle_visibility_change(&self) {
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if self.playing_effect_promise.borrow().is_none() {
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return;
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}
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