script: Limit public exports. (#34915)

* script: Restrict reexport visibility of DOM types.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Mass pub->pub(crate) conversion.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Hide existing dead code warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix unit tests.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* More formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Josh Matthews 2025-01-10 03:19:19 -05:00 committed by GitHub
parent f220d6d3a5
commit c94d909a86
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GPG key ID: B5690EEEBB952194
585 changed files with 5411 additions and 5013 deletions

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@ -56,7 +56,7 @@ impl HapticEffectListener {
/// <https://www.w3.org/TR/gamepad/#gamepadhapticactuator-interface>
#[dom_struct]
pub struct GamepadHapticActuator {
pub(crate) struct GamepadHapticActuator {
reflector_: Reflector,
gamepad_index: u32,
/// <https://www.w3.org/TR/gamepad/#dfn-effects>
@ -98,7 +98,7 @@ impl GamepadHapticActuator {
}
}
pub fn new(
pub(crate) fn new(
global: &GlobalScope,
gamepad_index: u32,
supported_haptic_effects: GamepadSupportedHapticEffects,
@ -299,7 +299,7 @@ impl GamepadHapticActuatorMethods<crate::DomTypeHolder> for GamepadHapticActuato
impl GamepadHapticActuator {
/// <https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-playeffect>
/// We are in the task queued by the "in-parallel" steps.
pub fn handle_haptic_effect_completed(&self, completed_successfully: bool) {
pub(crate) fn handle_haptic_effect_completed(&self, completed_successfully: bool) {
if self.effect_sequence_id.get() != self.sequence_id.get() || !completed_successfully {
return;
}
@ -312,7 +312,7 @@ impl GamepadHapticActuator {
/// <https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-reset>
/// We are in the task queued by the "in-parallel" steps.
pub fn handle_haptic_effect_stopped(&self, stopped_successfully: bool) {
pub(crate) fn handle_haptic_effect_stopped(&self, stopped_successfully: bool) {
if !stopped_successfully {
return;
}
@ -338,7 +338,7 @@ impl GamepadHapticActuator {
}
/// <https://www.w3.org/TR/gamepad/#handling-visibility-change>
pub fn handle_visibility_change(&self) {
pub(crate) fn handle_visibility_change(&self) {
if self.playing_effect_promise.borrow().is_none() {
return;
}