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script: Limit public exports. (#34915)
* script: Restrict reexport visibility of DOM types. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * script: Mass pub->pub(crate) conversion. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * script: Hide existing dead code warnings. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix clippy warnings. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix unit tests. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix clippy. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * More formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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585 changed files with 5411 additions and 5013 deletions
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@ -15,7 +15,7 @@ use crate::dom::webglrenderingcontext::{Operation, WebGLRenderingContext};
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use crate::script_runtime::CanGc;
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#[dom_struct]
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pub struct WebGLVertexArrayObject {
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pub(crate) struct WebGLVertexArrayObject {
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webgl_object_: WebGLObject,
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array_object: VertexArrayObject,
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}
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@ -28,7 +28,10 @@ impl WebGLVertexArrayObject {
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}
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}
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pub fn new(context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId>) -> DomRoot<Self> {
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pub(crate) fn new(
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context: &WebGLRenderingContext,
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id: Option<WebGLVertexArrayId>,
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) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(WebGLVertexArrayObject::new_inherited(context, id)),
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&*context.global(),
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@ -36,39 +39,39 @@ impl WebGLVertexArrayObject {
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)
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}
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pub fn id(&self) -> Option<WebGLVertexArrayId> {
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pub(crate) fn id(&self) -> Option<WebGLVertexArrayId> {
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self.array_object.id()
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}
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pub fn is_deleted(&self) -> bool {
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pub(crate) fn is_deleted(&self) -> bool {
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self.array_object.is_deleted()
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}
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pub fn delete(&self, operation_fallibility: Operation) {
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pub(crate) fn delete(&self, operation_fallibility: Operation) {
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self.array_object.delete(operation_fallibility);
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}
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pub fn ever_bound(&self) -> bool {
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pub(crate) fn ever_bound(&self) -> bool {
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self.array_object.ever_bound()
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}
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pub fn set_ever_bound(&self) {
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pub(crate) fn set_ever_bound(&self) {
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self.array_object.set_ever_bound();
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}
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pub fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer> {
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pub(crate) fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer> {
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self.array_object.element_array_buffer()
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}
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pub fn get_vertex_attrib(&self, index: u32) -> Option<Ref<VertexAttribData>> {
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pub(crate) fn get_vertex_attrib(&self, index: u32) -> Option<Ref<VertexAttribData>> {
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self.array_object.get_vertex_attrib(index)
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}
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pub fn set_vertex_attrib_type(&self, index: u32, type_: u32) {
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pub(crate) fn set_vertex_attrib_type(&self, index: u32, type_: u32) {
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self.array_object.set_vertex_attrib_type(index, type_);
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}
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pub fn vertex_attrib_pointer(
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pub(crate) fn vertex_attrib_pointer(
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&self,
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index: u32,
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size: i32,
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@ -81,19 +84,19 @@ impl WebGLVertexArrayObject {
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.vertex_attrib_pointer(index, size, type_, normalized, stride, offset)
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}
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pub fn vertex_attrib_divisor(&self, index: u32, value: u32) {
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pub(crate) fn vertex_attrib_divisor(&self, index: u32, value: u32) {
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self.array_object.vertex_attrib_divisor(index, value);
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}
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pub fn enabled_vertex_attrib_array(&self, index: u32, value: bool) {
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pub(crate) fn enabled_vertex_attrib_array(&self, index: u32, value: bool) {
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self.array_object.enabled_vertex_attrib_array(index, value);
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}
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pub fn unbind_buffer(&self, buffer: &WebGLBuffer) {
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pub(crate) fn unbind_buffer(&self, buffer: &WebGLBuffer) {
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self.array_object.unbind_buffer(buffer);
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}
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pub fn validate_for_draw(
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pub(crate) fn validate_for_draw(
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&self,
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required_len: u32,
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instance_count: u32,
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