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Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
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27 changed files with 695 additions and 208 deletions
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@ -13,7 +13,9 @@ use gfx::rendering_context::RenderingContext;
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use keyboard_types::KeyboardEvent;
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use libc::c_void;
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use msg::constellation_msg::{PipelineId, TopLevelBrowsingContextId, TraversalDirection};
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use script_traits::{MediaSessionActionType, MouseButton, TouchEventType, TouchId, WheelDelta};
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use script_traits::{
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GamepadEvent, MediaSessionActionType, MouseButton, TouchEventType, TouchId, WheelDelta,
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};
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use servo_geometry::DeviceIndependentPixel;
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use servo_url::ServoUrl;
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use style_traits::DevicePixel;
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@ -113,6 +115,8 @@ pub enum EmbedderEvent {
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/// the native widget when it is brough back to foreground. This event
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/// carries the pointer to the native widget and its new size.
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ReplaceNativeSurface(*mut c_void, DeviceIntSize),
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/// Sent when new Gamepad information is available.
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Gamepad(GamepadEvent),
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}
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impl Debug for EmbedderEvent {
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@ -149,6 +153,7 @@ impl Debug for EmbedderEvent {
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EmbedderEvent::ClearCache => write!(f, "ClearCache"),
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EmbedderEvent::InvalidateNativeSurface => write!(f, "InvalidateNativeSurface"),
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EmbedderEvent::ReplaceNativeSurface(..) => write!(f, "ReplaceNativeSurface"),
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EmbedderEvent::Gamepad(..) => write!(f, "Gamepad"),
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}
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}
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}
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