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Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
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parent
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27 changed files with 695 additions and 208 deletions
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@ -142,7 +142,7 @@ use script_traits::CompositorEvent::{MouseButtonEvent, MouseMoveEvent};
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use script_traits::{
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webdriver_msg, AnimationState, AnimationTickType, AuxiliaryBrowsingContextLoadInfo,
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BroadcastMsg, CompositorEvent, ConstellationControlMsg, DiscardBrowsingContext,
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DocumentActivity, DocumentState, HistoryEntryReplacement, IFrameLoadInfo,
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DocumentActivity, DocumentState, GamepadEvent, HistoryEntryReplacement, IFrameLoadInfo,
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IFrameLoadInfoWithData, IFrameSandboxState, IFrameSizeMsg, Job, LayoutControlMsg,
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LayoutMsg as FromLayoutMsg, LoadData, LoadOrigin, LogEntry, MediaSessionActionType,
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MessagePortMsg, MouseEventType, PortMessageTask, SWManagerMsg, SWManagerSenders,
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@ -1550,6 +1550,9 @@ where
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EmbedderMsg::ReadyToPresent,
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));
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},
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FromCompositorMsg::Gamepad(gamepad_event) => {
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self.handle_gamepad_msg(gamepad_event);
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},
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}
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}
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@ -5466,4 +5469,40 @@ where
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error!("Got a media session action but no active media session is registered");
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}
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}
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/// Handle GamepadEvents from the embedder and forward them to the script thread
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fn handle_gamepad_msg(&mut self, event: GamepadEvent) {
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// Send to the focused browsing contexts' current pipeline.
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let focused_browsing_context_id = self
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.webviews
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.focused_webview()
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.map(|(_, webview)| webview.focused_browsing_context_id);
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match focused_browsing_context_id {
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Some(browsing_context_id) => {
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let event = CompositorEvent::GamepadEvent(event);
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let pipeline_id = match self.browsing_contexts.get(&browsing_context_id) {
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Some(ctx) => ctx.pipeline_id,
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None => {
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return warn!(
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"{}: Got gamepad event for nonexistent browsing context",
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browsing_context_id,
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);
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},
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};
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let msg = ConstellationControlMsg::SendEvent(pipeline_id, event);
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let result = match self.pipelines.get(&pipeline_id) {
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Some(pipeline) => pipeline.event_loop.send(msg),
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None => {
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return debug!("{}: Got gamepad event after closure", pipeline_id);
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},
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};
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if let Err(e) = result {
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self.handle_send_error(pipeline_id, e);
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}
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},
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None => {
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warn!("No focused webview to handle gamepad event");
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},
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}
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}
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}
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