Implement non-XR Gamepad discovery and input (#31200)

* Create embedder event to send to constellation

* Handle gamepad message in constellation, send to script thread

* Handle GamepadEvent in script thread and dispatch event to document

* Add missing Clones, fix event

* Add gamepad task source

* Adjust GamepadIndex type, remove unused imports

* Add internal getter for gamepads list

* Update gamepad new methods

* Handle gamepad connect and disconnect events

* Proto will be none, no need for HandleObject

* Initialize buttons and axes to standard mapping

* Adjust update type index types

* Update GamepadButton update function

* Adjust Gamepad mapping comments to match spec, add update logic

* Amend comment

* Update button and axis inputs on Updated event

* Add GilRs as gamepad backend in servoshell

* Add spec links, queue gamepad updates on task source

* ./mach fmt

* Fix comment length

* Split out button init, update spec comments

* Move gamepad event handling from document to global

* Map and normalize axes/button values

* Use std::time for gamepad timestamp

* Adjust gamepad handling in event loop

* Move button press/touch check into map+normalize function

- Small change but is more in line with spec

* ./mach fmt

* Update comment spec links and warning messages

* Doc comments -> regular comments

* Add window event handlers for gamepad connect/disconnect

* Adjust gamepad disconnect behavior

* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting

* Update button handling from gilrs, add comments

* Enable gamepad pref during WPT tests and update expectations

* Update WPT expectations in meta-legacy-layout
This commit is contained in:
Daniel Adams 2024-02-17 08:42:31 -10:00 committed by GitHub
parent 1cc546c4fc
commit c999d4546c
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GPG key ID: B5690EEEBB952194
27 changed files with 695 additions and 208 deletions

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@ -20,8 +20,6 @@ pub struct GamepadButton {
value: Cell<f64>,
}
// TODO: support gamepad discovery
#[allow(dead_code)]
impl GamepadButton {
pub fn new_inherited(pressed: bool, touched: bool) -> GamepadButton {
Self {
@ -57,11 +55,10 @@ impl GamepadButtonMethods for GamepadButton {
}
}
// TODO: support gamepad discovery
#[allow(dead_code)]
impl GamepadButton {
pub fn update(&self, pressed: bool, touched: bool) {
pub fn update(&self, pressed: bool, touched: bool, value: f64) {
self.pressed.set(pressed);
self.touched.set(touched);
self.value.set(value);
}
}