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Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
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27 changed files with 695 additions and 208 deletions
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@ -20,8 +20,6 @@ pub struct GamepadButton {
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value: Cell<f64>,
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}
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// TODO: support gamepad discovery
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#[allow(dead_code)]
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impl GamepadButton {
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pub fn new_inherited(pressed: bool, touched: bool) -> GamepadButton {
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Self {
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@ -57,11 +55,10 @@ impl GamepadButtonMethods for GamepadButton {
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}
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}
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// TODO: support gamepad discovery
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#[allow(dead_code)]
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impl GamepadButton {
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pub fn update(&self, pressed: bool, touched: bool) {
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pub fn update(&self, pressed: bool, touched: bool, value: f64) {
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self.pressed.set(pressed);
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self.touched.set(touched);
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self.value.set(value);
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}
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}
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