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Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
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parent
1cc546c4fc
commit
c999d4546c
27 changed files with 695 additions and 208 deletions
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@ -1 +1 @@
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prefs: ["dom.gamepad.enabled:true"]
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prefs: [dom.gamepad.enabled:true]
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@ -8,24 +8,6 @@
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[Stringification of new GamepadEvent("gamepad")]
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expected: FAIL
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[HTMLBodyElement interface: attribute ongamepadconnected]
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expected: FAIL
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[HTMLBodyElement interface: attribute ongamepaddisconnected]
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expected: FAIL
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[Window interface: attribute ongamepadconnected]
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expected: FAIL
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[Window interface: attribute ongamepaddisconnected]
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expected: FAIL
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[HTMLFrameSetElement interface: attribute ongamepadconnected]
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expected: FAIL
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[HTMLFrameSetElement interface: attribute ongamepaddisconnected]
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expected: FAIL
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[Gamepad interface: attribute vibrationActuator]
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expected: FAIL
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1
tests/wpt/meta/gamepad/__dir__.ini
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1
tests/wpt/meta/gamepad/__dir__.ini
Normal file
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prefs: [dom.gamepad.enabled: true]
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@ -4,9 +4,3 @@
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[Feature-Policy allow="gamepad" disallows cross-origin by default.]
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expected: FAIL
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[Feature-Policy allow="gamepad" allows same-origin by default.]
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expected: FAIL
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[Feature-Policy allow="gamepad" allows cross-origin by default.]
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expected: FAIL
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@ -70,51 +70,3 @@
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[Gamepad interface: attribute vibrationActuator]
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expected: FAIL
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[GamepadPose interface: existence and properties of interface object]
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expected: FAIL
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[GamepadPose interface object length]
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expected: FAIL
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[GamepadPose interface object name]
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expected: FAIL
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[GamepadPose interface: existence and properties of interface prototype object]
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expected: FAIL
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[GamepadPose interface: existence and properties of interface prototype object's "constructor" property]
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expected: FAIL
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[GamepadPose interface: existence and properties of interface prototype object's @@unscopables property]
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expected: FAIL
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[GamepadPose interface: attribute hasOrientation]
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expected: FAIL
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[GamepadPose interface: attribute hasPosition]
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expected: FAIL
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[GamepadPose interface: attribute position]
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expected: FAIL
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[GamepadPose interface: attribute linearVelocity]
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expected: FAIL
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[GamepadPose interface: attribute linearAcceleration]
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expected: FAIL
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[GamepadPose interface: attribute orientation]
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expected: FAIL
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[GamepadPose interface: attribute angularVelocity]
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expected: FAIL
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[GamepadPose interface: attribute angularAcceleration]
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expected: FAIL
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[Gamepad interface: attribute hand]
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expected: FAIL
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[Gamepad interface: attribute pose]
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expected: FAIL
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@ -8,117 +8,6 @@
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[Stringification of new GamepadEvent("gamepad")]
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expected: FAIL
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[HTMLBodyElement interface: attribute ongamepadconnected]
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expected: FAIL
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[HTMLBodyElement interface: attribute ongamepaddisconnected]
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expected: FAIL
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[Window interface: attribute ongamepadconnected]
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expected: FAIL
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[Window interface: attribute ongamepaddisconnected]
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expected: FAIL
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[HTMLFrameSetElement interface: attribute ongamepadconnected]
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expected: FAIL
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[HTMLFrameSetElement interface: attribute ongamepaddisconnected]
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expected: FAIL
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[Gamepad interface: existence and properties of interface object]
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expected: FAIL
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[Gamepad interface object length]
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expected: FAIL
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[Gamepad interface object name]
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expected: FAIL
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[Gamepad interface: existence and properties of interface prototype object]
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expected: FAIL
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[Gamepad interface: existence and properties of interface prototype object's "constructor" property]
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expected: FAIL
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[Gamepad interface: existence and properties of interface prototype object's @@unscopables property]
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expected: FAIL
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[Gamepad interface: attribute id]
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expected: FAIL
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[Gamepad interface: attribute index]
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expected: FAIL
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[Gamepad interface: attribute connected]
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expected: FAIL
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[Gamepad interface: attribute timestamp]
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expected: FAIL
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[Gamepad interface: attribute mapping]
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expected: FAIL
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[Gamepad interface: attribute axes]
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expected: FAIL
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[Gamepad interface: attribute buttons]
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expected: FAIL
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[GamepadButton interface: existence and properties of interface object]
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expected: FAIL
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[GamepadButton interface object length]
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expected: FAIL
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[GamepadButton interface object name]
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expected: FAIL
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[GamepadButton interface: existence and properties of interface prototype object]
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expected: FAIL
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[GamepadButton interface: existence and properties of interface prototype object's "constructor" property]
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expected: FAIL
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[GamepadButton interface: existence and properties of interface prototype object's @@unscopables property]
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expected: FAIL
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[GamepadButton interface: attribute pressed]
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expected: FAIL
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[GamepadButton interface: attribute touched]
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expected: FAIL
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[GamepadButton interface: attribute value]
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expected: FAIL
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[GamepadEvent interface: existence and properties of interface object]
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expected: FAIL
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[GamepadEvent interface object length]
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expected: FAIL
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[GamepadEvent interface object name]
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expected: FAIL
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[GamepadEvent interface: existence and properties of interface prototype object]
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expected: FAIL
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[GamepadEvent interface: existence and properties of interface prototype object's "constructor" property]
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expected: FAIL
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[GamepadEvent interface: existence and properties of interface prototype object's @@unscopables property]
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expected: FAIL
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[GamepadEvent interface: attribute gamepad]
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expected: FAIL
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[Navigator interface: operation getGamepads()]
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expected: FAIL
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[Navigator interface: navigator must inherit property "getGamepads()" with the proper type]
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expected: FAIL
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[Gamepad interface: attribute vibrationActuator]
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expected: FAIL
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