Run rustfmt on selectors, servo_arc, and style.

This was generated with:

./mach cargo fmt --package selectors &&
./mach cargo fmt --package servo_arc &&
./mach cargo fmt --package style

Using rustfmt 0.4.1-nightly (a4462d1 2018-03-26)
This commit is contained in:
Bobby Holley 2018-04-10 17:35:15 -07:00
parent f7ae1a37e3
commit c99bcdd4b8
181 changed files with 9981 additions and 7933 deletions

View file

@ -72,24 +72,16 @@ where
#[inline]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
if procedure == Procedure::Add {
return Ok(ShadowList(
self.0.iter().chain(&other.0).cloned().collect(),
));
return Ok(ShadowList(self.0.iter().chain(&other.0).cloned().collect()));
}
// FIXME(nox): Use itertools here, to avoid the need for `unreachable!`.
let max_len = cmp::max(self.0.len(), other.0.len());
let mut shadows = Vec::with_capacity(max_len);
for i in 0..max_len {
shadows.push(match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other)) => {
shadow.animate(other, procedure)?
},
(Some(shadow), None) => {
shadow.animate(&shadow.to_animated_zero()?, procedure)?
},
(None, Some(shadow)) => {
shadow.to_animated_zero()?.animate(shadow, procedure)?
},
(Some(shadow), Some(other)) => shadow.animate(other, procedure)?,
(Some(shadow), None) => shadow.animate(&shadow.to_animated_zero()?, procedure)?,
(None, Some(shadow)) => shadow.to_animated_zero()?.animate(shadow, procedure)?,
(None, None) => unreachable!(),
});
}
@ -105,16 +97,16 @@ where
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
use itertools::{EitherOrBoth, Itertools};
self.0.iter().zip_longest(other.0.iter()).map(|it| {
match it {
EitherOrBoth::Both(from, to) => {
from.compute_squared_distance(to)
},
self.0
.iter()
.zip_longest(other.0.iter())
.map(|it| match it {
EitherOrBoth::Both(from, to) => from.compute_squared_distance(to),
EitherOrBoth::Left(list) | EitherOrBoth::Right(list) => {
list.compute_squared_distance(&list.to_animated_zero()?)
},
}
}).sum()
})
.sum()
}
}
@ -145,10 +137,8 @@ impl ComputeSquaredDistance for BoxShadow {
if self.inset != other.inset {
return Err(());
}
Ok(
self.base.compute_squared_distance(&other.base)? +
self.spread.compute_squared_distance(&other.spread)?,
)
Ok(self.base.compute_squared_distance(&other.base)? +
self.spread.compute_squared_distance(&other.spread)?)
}
}