Run rustfmt on selectors, servo_arc, and style.

This was generated with:

./mach cargo fmt --package selectors &&
./mach cargo fmt --package servo_arc &&
./mach cargo fmt --package style

Using rustfmt 0.4.1-nightly (a4462d1 2018-03-26)
This commit is contained in:
Bobby Holley 2018-04-10 17:35:15 -07:00
parent f7ae1a37e3
commit c99bcdd4b8
181 changed files with 9981 additions and 7933 deletions

View file

@ -14,13 +14,8 @@ use values::generics::transform as generic;
pub use values::generics::transform::TransformStyle;
/// A single operation in a computed CSS `transform`
pub type TransformOperation = generic::TransformOperation<
Angle,
Number,
Length,
Integer,
LengthOrPercentage,
>;
pub type TransformOperation =
generic::TransformOperation<Angle, Number, Length, Integer, LengthOrPercentage>;
/// A computed CSS `transform`
pub type Transform = generic::Transform<TransformOperation>;
@ -130,13 +125,21 @@ impl TransformOperation {
generic::TransformOperation::Translate3D(..) => self.clone(),
generic::TransformOperation::TranslateX(ref x) |
generic::TransformOperation::Translate(ref x, None) => {
generic::TransformOperation::Translate3D(x.clone(), LengthOrPercentage::zero(), Length::zero())
generic::TransformOperation::Translate3D(
x.clone(),
LengthOrPercentage::zero(),
Length::zero(),
)
},
generic::TransformOperation::Translate(ref x, Some(ref y)) => {
generic::TransformOperation::Translate3D(x.clone(), y.clone(), Length::zero())
},
generic::TransformOperation::TranslateY(ref y) => {
generic::TransformOperation::Translate3D(LengthOrPercentage::zero(), y.clone(), Length::zero())
generic::TransformOperation::Translate3D(
LengthOrPercentage::zero(),
y.clone(),
Length::zero(),
)
},
generic::TransformOperation::TranslateZ(ref z) => {
generic::TransformOperation::Translate3D(
@ -154,11 +157,21 @@ impl TransformOperation {
pub fn to_scale_3d(&self) -> Self {
match *self {
generic::TransformOperation::Scale3D(..) => self.clone(),
generic::TransformOperation::Scale(s, None) => generic::TransformOperation::Scale3D(s, s, 1.),
generic::TransformOperation::Scale(x, Some(y)) => generic::TransformOperation::Scale3D(x, y, 1.),
generic::TransformOperation::ScaleX(x) => generic::TransformOperation::Scale3D(x, 1., 1.),
generic::TransformOperation::ScaleY(y) => generic::TransformOperation::Scale3D(1., y, 1.),
generic::TransformOperation::ScaleZ(z) => generic::TransformOperation::Scale3D(1., 1., z),
generic::TransformOperation::Scale(s, None) => {
generic::TransformOperation::Scale3D(s, s, 1.)
},
generic::TransformOperation::Scale(x, Some(y)) => {
generic::TransformOperation::Scale3D(x, y, 1.)
},
generic::TransformOperation::ScaleX(x) => {
generic::TransformOperation::Scale3D(x, 1., 1.)
},
generic::TransformOperation::ScaleY(y) => {
generic::TransformOperation::Scale3D(1., y, 1.)
},
generic::TransformOperation::ScaleZ(z) => {
generic::TransformOperation::Scale3D(1., 1., z)
},
_ => unreachable!(),
}
}
@ -170,18 +183,22 @@ impl TransformOperation {
impl ToAnimatedZero for TransformOperation {
fn to_animated_zero(&self) -> Result<Self, ()> {
match *self {
generic::TransformOperation::Matrix3D(..) =>
Ok(generic::TransformOperation::Matrix3D(Matrix3D::identity())),
generic::TransformOperation::Matrix(..) =>
Ok(generic::TransformOperation::Matrix(Matrix::identity())),
generic::TransformOperation::Skew(sx, sy) => {
Ok(generic::TransformOperation::Skew(
sx.to_animated_zero()?,
sy.to_animated_zero()?,
))
generic::TransformOperation::Matrix3D(..) => {
Ok(generic::TransformOperation::Matrix3D(Matrix3D::identity()))
},
generic::TransformOperation::Matrix(..) => {
Ok(generic::TransformOperation::Matrix(Matrix::identity()))
},
generic::TransformOperation::Skew(sx, sy) => Ok(generic::TransformOperation::Skew(
sx.to_animated_zero()?,
sy.to_animated_zero()?,
)),
generic::TransformOperation::SkewX(s) => {
Ok(generic::TransformOperation::SkewX(s.to_animated_zero()?))
},
generic::TransformOperation::SkewY(s) => {
Ok(generic::TransformOperation::SkewY(s.to_animated_zero()?))
},
generic::TransformOperation::SkewX(s) => Ok(generic::TransformOperation::SkewX(s.to_animated_zero()?)),
generic::TransformOperation::SkewY(s) => Ok(generic::TransformOperation::SkewY(s.to_animated_zero()?)),
generic::TransformOperation::Translate3D(ref tx, ref ty, ref tz) => {
Ok(generic::TransformOperation::Translate3D(
tx.to_animated_zero()?,
@ -195,35 +212,48 @@ impl ToAnimatedZero for TransformOperation {
ty.to_animated_zero()?,
))
},
generic::TransformOperation::TranslateX(ref t) => {
Ok(generic::TransformOperation::TranslateX(t.to_animated_zero()?))
generic::TransformOperation::TranslateX(ref t) => Ok(
generic::TransformOperation::TranslateX(t.to_animated_zero()?),
),
generic::TransformOperation::TranslateY(ref t) => Ok(
generic::TransformOperation::TranslateY(t.to_animated_zero()?),
),
generic::TransformOperation::TranslateZ(ref t) => Ok(
generic::TransformOperation::TranslateZ(t.to_animated_zero()?),
),
generic::TransformOperation::Scale3D(..) => {
Ok(generic::TransformOperation::Scale3D(1.0, 1.0, 1.0))
},
generic::TransformOperation::TranslateY(ref t) => {
Ok(generic::TransformOperation::TranslateY(t.to_animated_zero()?))
generic::TransformOperation::Scale(_, _) => {
Ok(generic::TransformOperation::Scale(1.0, Some(1.0)))
},
generic::TransformOperation::TranslateZ(ref t) => {
Ok(generic::TransformOperation::TranslateZ(t.to_animated_zero()?))
},
generic::TransformOperation::Scale3D(..) => Ok(generic::TransformOperation::Scale3D(1.0, 1.0, 1.0)),
generic::TransformOperation::Scale(_, _) => Ok(generic::TransformOperation::Scale(1.0, Some(1.0))),
generic::TransformOperation::ScaleX(..) => Ok(generic::TransformOperation::ScaleX(1.0)),
generic::TransformOperation::ScaleY(..) => Ok(generic::TransformOperation::ScaleY(1.0)),
generic::TransformOperation::ScaleZ(..) => Ok(generic::TransformOperation::ScaleZ(1.0)),
generic::TransformOperation::Rotate3D(x, y, z, a) => {
let (x, y, z, _) = generic::get_normalized_vector_and_angle(x, y, z, a);
Ok(generic::TransformOperation::Rotate3D(x, y, z, Angle::zero()))
Ok(generic::TransformOperation::Rotate3D(
x,
y,
z,
Angle::zero(),
))
},
generic::TransformOperation::RotateX(_) => {
Ok(generic::TransformOperation::RotateX(Angle::zero()))
},
generic::TransformOperation::RotateY(_) => {
Ok(generic::TransformOperation::RotateY(Angle::zero()))
},
generic::TransformOperation::RotateZ(_) => {
Ok(generic::TransformOperation::RotateZ(Angle::zero()))
},
generic::TransformOperation::Rotate(_) => {
Ok(generic::TransformOperation::Rotate(Angle::zero()))
},
generic::TransformOperation::RotateX(_) => Ok(generic::TransformOperation::RotateX(Angle::zero())),
generic::TransformOperation::RotateY(_) => Ok(generic::TransformOperation::RotateY(Angle::zero())),
generic::TransformOperation::RotateZ(_) => Ok(generic::TransformOperation::RotateZ(Angle::zero())),
generic::TransformOperation::Rotate(_) => Ok(generic::TransformOperation::Rotate(Angle::zero())),
generic::TransformOperation::Perspective(..) |
generic::TransformOperation::AccumulateMatrix {
..
} |
generic::TransformOperation::InterpolateMatrix {
..
} => {
generic::TransformOperation::AccumulateMatrix { .. } |
generic::TransformOperation::InterpolateMatrix { .. } => {
// Perspective: We convert a perspective function into an equivalent
// ComputedMatrix, and then decompose/interpolate/recompose these matrices.
// AccumulateMatrix/InterpolateMatrix: We do interpolation on
@ -238,7 +268,6 @@ impl ToAnimatedZero for TransformOperation {
}
}
impl ToAnimatedZero for Transform {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
@ -258,8 +287,9 @@ impl Rotate {
match *self {
generic::Rotate::None => None,
generic::Rotate::Rotate(angle) => Some(generic::TransformOperation::Rotate(angle)),
generic::Rotate::Rotate3D(rx, ry, rz, angle) =>
Some(generic::TransformOperation::Rotate3D(rx, ry, rz, angle)),
generic::Rotate::Rotate3D(rx, ry, rz, angle) => {
Some(generic::TransformOperation::Rotate3D(rx, ry, rz, angle))
},
}
}
@ -267,8 +297,9 @@ impl Rotate {
pub fn from_transform_operation(operation: &TransformOperation) -> Rotate {
match *operation {
generic::TransformOperation::Rotate(angle) => generic::Rotate::Rotate(angle),
generic::TransformOperation::Rotate3D(rx, ry, rz, angle) =>
generic::Rotate::Rotate3D(rx, ry, rz, angle),
generic::TransformOperation::Rotate3D(rx, ry, rz, angle) => {
generic::Rotate::Rotate3D(rx, ry, rz, angle)
},
_ => unreachable!("Found unexpected value for rotate property"),
}
}
@ -283,8 +314,12 @@ impl Translate {
match *self {
generic::Translate::None => None,
generic::Translate::TranslateX(tx) => Some(generic::TransformOperation::TranslateX(tx)),
generic::Translate::Translate(tx, ty) => Some(generic::TransformOperation::Translate(tx, Some(ty))),
generic::Translate::Translate3D(tx, ty, tz) => Some(generic::TransformOperation::Translate3D(tx, ty, tz)),
generic::Translate::Translate(tx, ty) => {
Some(generic::TransformOperation::Translate(tx, Some(ty)))
},
generic::Translate::Translate3D(tx, ty, tz) => {
Some(generic::TransformOperation::Translate3D(tx, ty, tz))
},
}
}
@ -292,8 +327,12 @@ impl Translate {
pub fn from_transform_operation(operation: &TransformOperation) -> Translate {
match *operation {
generic::TransformOperation::TranslateX(tx) => generic::Translate::TranslateX(tx),
generic::TransformOperation::Translate(tx, Some(ty)) => generic::Translate::Translate(tx, ty),
generic::TransformOperation::Translate3D(tx, ty, tz) => generic::Translate::Translate3D(tx, ty, tz),
generic::TransformOperation::Translate(tx, Some(ty)) => {
generic::Translate::Translate(tx, ty)
},
generic::TransformOperation::Translate3D(tx, ty, tz) => {
generic::Translate::Translate3D(tx, ty, tz)
},
_ => unreachable!("Found unexpected value for translate"),
}
}
@ -309,7 +348,9 @@ impl Scale {
generic::Scale::None => None,
generic::Scale::ScaleX(sx) => Some(generic::TransformOperation::ScaleX(sx)),
generic::Scale::Scale(sx, sy) => Some(generic::TransformOperation::Scale(sx, Some(sy))),
generic::Scale::Scale3D(sx, sy, sz) => Some(generic::TransformOperation::Scale3D(sx, sy, sz)),
generic::Scale::Scale3D(sx, sy, sz) => {
Some(generic::TransformOperation::Scale3D(sx, sy, sz))
},
}
}