No more headless compositor. Just the normal one.

This changes headless operation to strictly be a runtime option, rather
than a compile-time one. Note that the old headless version still relied
on a display server to support WebGL, while it now requires one all the
time.

Fixes #8573
This commit is contained in:
Michael Howell 2016-01-01 17:11:10 -07:00
parent f2f05869d6
commit c9cb4839e4
25 changed files with 119 additions and 474 deletions

View file

@ -525,6 +525,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
(Msg::InitializeLayersForPipeline(pipeline_id, epoch, properties),
ShutdownState::NotShuttingDown) => {
debug!("initializing layers for pipeline: {:?}", pipeline_id);
self.pipeline_details(pipeline_id).current_epoch = epoch;
self.collect_old_layers(pipeline_id, &properties);
@ -542,7 +543,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
(Msg::GetNativeDisplay(chan),
ShutdownState::NotShuttingDown) => {
chan.send(Some(self.native_display.clone())).unwrap();
chan.send(self.native_display.clone()).unwrap();
}
(Msg::AssignPaintedBuffers(pipeline_id, epoch, replies, frame_tree_id),
@ -641,7 +642,8 @@ impl<Window: WindowMethods> IOCompositor<Window> {
reply.send(img).unwrap();
}
(Msg::PaintThreadExited(pipeline_id), ShutdownState::NotShuttingDown) => {
(Msg::PaintThreadExited(pipeline_id), _) => {
debug!("compositor learned about paint thread exiting: {:?}", pipeline_id);
self.remove_pipeline_root_layer(pipeline_id);
}
@ -690,8 +692,11 @@ impl<Window: WindowMethods> IOCompositor<Window> {
reports_chan.send(reports);
}
(Msg::PipelineExited(pipeline_id), _) => {
(Msg::PipelineExited(pipeline_id, sender), _) => {
debug!("Compositor got pipeline exited: {:?}", pipeline_id);
self.pending_subpages.remove(&pipeline_id);
self.remove_pipeline_root_layer(pipeline_id);
sender.send(()).unwrap();
}
// When we are shutting_down, we need to avoid performing operations

View file

@ -9,7 +9,6 @@ use compositor::{self, CompositingReason};
use euclid::point::Point2D;
use euclid::size::Size2D;
use gfx_traits::{Epoch, FrameTreeId, LayerId, LayerProperties, PaintListener};
use headless;
use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
use layers::layers::{BufferRequest, LayerBufferSet};
use layers::platform::surface::{NativeDisplay, NativeSurface};
@ -98,6 +97,8 @@ pub fn run_script_listener_thread(compositor_proxy: Box<CompositorProxy + 'stati
ScriptToCompositorMsg::TouchEventProcessed(result) => {
compositor_proxy.send(Msg::TouchEventProcessed(result))
}
ScriptToCompositorMsg::Exited => break,
}
}
}
@ -123,7 +124,7 @@ impl PaintListener for Box<CompositorProxy + 'static + Send> {
// just return None in this case, since the paint thread
// will exit shortly and never actually be requested
// to paint buffers by the compositor.
port.recv().unwrap_or(None)
port.recv().ok()
}
fn assign_painted_buffers(&mut self,
@ -174,9 +175,7 @@ pub enum Msg {
/// Requests the compositor's graphics metadata. Graphics metadata is what the painter needs
/// to create surfaces that the compositor can see. On Linux this is the X display; on Mac this
/// is the pixel format.
///
/// The headless compositor returns `None`.
GetNativeDisplay(Sender<Option<NativeDisplay>>),
GetNativeDisplay(Sender<NativeDisplay>),
/// Tells the compositor to create or update the layers for a pipeline if necessary
/// (i.e. if no layer with that ID exists).
@ -233,7 +232,11 @@ pub enum Msg {
/// Resize the window to size
ResizeTo(Size2D<u32>),
/// A pipeline was shut down.
PipelineExited(PipelineId),
// This message acts as a synchronization point between the constellation,
// when it shuts down a pipeline, to the compositor; when the compositor
// sends a reply on the IpcSender, the constellation knows it's safe to
// tear down the other threads associated with this pipeline.
PipelineExited(PipelineId, IpcSender<()>),
}
impl Debug for Msg {
@ -276,20 +279,12 @@ impl Debug for Msg {
pub struct CompositorThread;
impl CompositorThread {
pub fn create<Window>(window: Option<Rc<Window>>,
pub fn create<Window>(window: Rc<Window>,
state: InitialCompositorState)
-> Box<CompositorEventListener + 'static>
where Window: WindowMethods + 'static {
match window {
Some(window) => {
box compositor::IOCompositor::create(window, state)
as Box<CompositorEventListener>
}
None => {
box headless::NullCompositor::create(state)
as Box<CompositorEventListener>
}
}
box compositor::IOCompositor::create(window, state)
as Box<CompositorEventListener>
}
}

View file

@ -633,8 +633,13 @@ impl<LTF: LayoutThreadFactory, STF: ScriptThreadFactory> Constellation<LTF, STF>
}
// Update pipeline url after redirections
Request::Script(FromScriptMsg::SetFinalUrl(pipeline_id, final_url)) => {
debug!("constellation got set final url message");
self.mut_pipeline(pipeline_id).url = final_url;
// The script may have finished loading after we already started shutting down.
if let Some(ref mut pipeline) = self.pipelines.get_mut(&pipeline_id) {
debug!("constellation got set final url message");
pipeline.url = final_url;
} else {
debug!("constellation got set final url message for dead pipeline");
}
}
Request::Script(FromScriptMsg::MozBrowserEvent(pipeline_id,
subpage_id,
@ -678,9 +683,12 @@ impl<LTF: LayoutThreadFactory, STF: ScriptThreadFactory> Constellation<LTF, STF>
}
}
}
Request::Script(FromScriptMsg::RemoveIFrame(pipeline_id)) => {
Request::Script(FromScriptMsg::RemoveIFrame(pipeline_id, sender)) => {
debug!("constellation got remove iframe message");
self.handle_remove_iframe_msg(pipeline_id);
if let Some(sender) = sender {
sender.send(()).unwrap();
}
}
Request::Script(FromScriptMsg::NewFavicon(url)) => {
debug!("constellation got new favicon message");

View file

@ -1,147 +0,0 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use AnimationTickType;
use CompositorMsg as ConstellationMsg;
use compositor_thread::{CompositorEventListener, CompositorReceiver};
use compositor_thread::{InitialCompositorState, Msg};
use euclid::scale_factor::ScaleFactor;
use euclid::{Point2D, Size2D};
use msg::constellation_msg::WindowSizeData;
use profile_traits::mem;
use profile_traits::time;
use script_traits::AnimationState;
use std::sync::mpsc::Sender;
use util::opts;
use windowing::WindowEvent;
/// Starts the compositor, which listens for messages on the specified port.
///
/// This is the null compositor which doesn't draw anything to the screen.
/// It's intended for headless testing.
pub struct NullCompositor {
/// The port on which we receive messages.
pub port: Box<CompositorReceiver>,
/// A channel to the constellation.
constellation_chan: Sender<ConstellationMsg>,
/// A channel to the time profiler.
time_profiler_chan: time::ProfilerChan,
/// A channel to the memory profiler.
mem_profiler_chan: mem::ProfilerChan,
}
impl NullCompositor {
fn new(state: InitialCompositorState) -> NullCompositor {
NullCompositor {
port: state.receiver,
constellation_chan: state.constellation_chan,
time_profiler_chan: state.time_profiler_chan,
mem_profiler_chan: state.mem_profiler_chan,
}
}
pub fn create(state: InitialCompositorState) -> NullCompositor {
let compositor = NullCompositor::new(state);
// Tell the constellation about the initial fake size.
{
compositor.constellation_chan.send(ConstellationMsg::ResizedWindow(WindowSizeData {
initial_viewport: Size2D::typed(800_f32, 600_f32),
visible_viewport: Size2D::typed(800_f32, 600_f32),
device_pixel_ratio:
ScaleFactor::new(opts::get().device_pixels_per_px.unwrap_or(1.0)),
})).unwrap();
}
compositor
}
}
impl CompositorEventListener for NullCompositor {
fn handle_events(&mut self, _: Vec<WindowEvent>) -> bool {
match self.port.recv_compositor_msg() {
Msg::Exit(chan) => {
debug!("shutting down the constellation");
self.constellation_chan.send(ConstellationMsg::Exit).unwrap();
chan.send(()).unwrap();
}
Msg::ShutdownComplete => {
debug!("constellation completed shutdown");
// Drain compositor port, sometimes messages contain channels that are blocking
// another thread from finishing (i.e. SetIds)
while self.port.try_recv_compositor_msg().is_some() {}
self.time_profiler_chan.send(time::ProfilerMsg::Exit);
self.mem_profiler_chan.send(mem::ProfilerMsg::Exit);
return false
}
Msg::GetNativeDisplay(chan) => {
chan.send(None).unwrap();
}
Msg::SetFrameTree(_, response_chan, _) => {
response_chan.send(()).unwrap();
}
Msg::GetClientWindow(send) => {
let rect = (Size2D::zero(), Point2D::zero());
send.send(rect).unwrap();
}
Msg::ChangeRunningAnimationsState(pipeline_id, animation_state) => {
match animation_state {
AnimationState::AnimationsPresent |
AnimationState::NoAnimationsPresent |
AnimationState::NoAnimationCallbacksPresent => {}
AnimationState::AnimationCallbacksPresent => {
let msg = ConstellationMsg::TickAnimation(pipeline_id, AnimationTickType::Script);
self.constellation_chan.send(msg).unwrap()
}
}
}
// Explicitly list ignored messages so that when we add a new one,
// we'll notice and think about whether it needs a response, like
// SetFrameTree.
Msg::InitializeLayersForPipeline(..) |
Msg::AssignPaintedBuffers(..) |
Msg::ScrollFragmentPoint(..) |
Msg::Status(..) |
Msg::LoadStart(..) |
Msg::LoadComplete(..) |
Msg::DelayedCompositionTimeout(..) |
Msg::Recomposite(..) |
Msg::ChangePageTitle(..) |
Msg::ChangePageUrl(..) |
Msg::KeyEvent(..) |
Msg::TouchEventProcessed(..) |
Msg::SetCursor(..) |
Msg::ViewportConstrained(..) => {}
Msg::CreatePng(..) |
Msg::PaintThreadExited(..) |
Msg::MoveTo(..) |
Msg::ResizeTo(..) |
Msg::IsReadyToSaveImageReply(..) => {}
Msg::NewFavicon(..) => {}
Msg::HeadParsed => {}
Msg::ReturnUnusedNativeSurfaces(..) => {}
Msg::CollectMemoryReports(..) => {}
Msg::PipelineExited(..) => {}
}
true
}
fn repaint_synchronously(&mut self) {}
fn pinch_zoom_level(&self) -> f32 {
1.0
}
fn title_for_main_frame(&self) {}
}

View file

@ -67,7 +67,6 @@ mod compositor_layer;
pub mod compositor_thread;
pub mod constellation;
mod delayed_composition;
mod headless;
pub mod pipeline;
#[cfg(not(target_os = "windows"))]
pub mod sandboxing;

View file

@ -28,13 +28,13 @@ use script_traits::{LayoutControlMsg, LayoutMsg, NewLayoutInfo, ScriptMsg};
use script_traits::{ScriptToCompositorMsg, ScriptThreadFactory, TimerEventRequest};
use std::mem;
use std::sync::mpsc::{Receiver, Sender, channel};
use std::thread;
use url::Url;
use util;
use util::geometry::{PagePx, ViewportPx};
use util::ipc::OptionalIpcSender;
use util::opts::{self, Opts};
use util::prefs;
use util::thread;
use webrender_traits;
/// A uniquely-identifiable pipeline of script thread, layout thread, and paint thread.
@ -290,6 +290,13 @@ impl Pipeline {
pub fn exit(&self) {
debug!("pipeline {:?} exiting", self.id);
// The compositor wants to know when pipelines shut down too.
// It may still have messages to process from these other threads
// before they can be safely shut down.
let (sender, receiver) = ipc::channel().unwrap();
self.compositor_proxy.send(CompositorMsg::PipelineExited(self.id, sender));
receiver.recv().unwrap();
// Script thread handles shutting down layout, and layout handles shutting down the painter.
// For now, if the script thread has failed, we give up on clean shutdown.
if self.script_chan
@ -300,9 +307,6 @@ impl Pipeline {
let _ = self.paint_shutdown_port.recv();
let _ = self.layout_shutdown_port.recv();
}
// The compositor wants to know when pipelines shut down too.
self.compositor_proxy.send(CompositorMsg::PipelineExited(self.id))
}
pub fn freeze(&self) {
@ -472,7 +476,7 @@ impl PrivilegedPipelineContent {
let compositor_proxy_for_script_listener_thread =
self.compositor_proxy.clone_compositor_proxy();
let script_to_compositor_port = self.script_to_compositor_port;
thread::spawn(move || {
thread::spawn_named("CompositorScriptListener".to_owned(), move || {
compositor_thread::run_script_listener_thread(
compositor_proxy_for_script_listener_thread,
script_to_compositor_port)

View file

@ -15,7 +15,6 @@ use msg::constellation_msg::{Key, KeyModifiers, KeyState};
use net_traits::net_error_list::NetError;
use script_traits::{MouseButton, TouchEventType, TouchId};
use std::fmt::{Debug, Error, Formatter};
use std::rc::Rc;
use style_traits::cursor::Cursor;
use url::Url;
use util::geometry::ScreenPx;
@ -142,7 +141,7 @@ pub trait WindowMethods {
///
/// This is part of the windowing system because its implementation often involves OS-specific
/// magic to wake the up window's event loop.
fn create_compositor_channel(_: &Option<Rc<Self>>)
fn create_compositor_channel(&self)
-> (Box<CompositorProxy + Send>, Box<CompositorReceiver>);
/// Requests that the window system prepare a composite. Typically this will involve making