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No more headless compositor. Just the normal one.
This changes headless operation to strictly be a runtime option, rather than a compile-time one. Note that the old headless version still relied on a display server to support WebGL, while it now requires one all the time. Fixes #8573
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25 changed files with 119 additions and 474 deletions
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@ -15,7 +15,6 @@ use msg::constellation_msg::{Key, KeyModifiers, KeyState};
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use net_traits::net_error_list::NetError;
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use script_traits::{MouseButton, TouchEventType, TouchId};
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use std::fmt::{Debug, Error, Formatter};
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use std::rc::Rc;
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use style_traits::cursor::Cursor;
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use url::Url;
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use util::geometry::ScreenPx;
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@ -142,7 +141,7 @@ pub trait WindowMethods {
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///
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/// This is part of the windowing system because its implementation often involves OS-specific
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/// magic to wake the up window's event loop.
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fn create_compositor_channel(_: &Option<Rc<Self>>)
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fn create_compositor_channel(&self)
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-> (Box<CompositorProxy + Send>, Box<CompositorReceiver>);
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/// Requests that the window system prepare a composite. Typically this will involve making
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