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layout: Minor style cleanup.
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89dff2d77f
commit
ca3d802f03
2 changed files with 8 additions and 4 deletions
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@ -88,7 +88,8 @@ pub fn update_animation_state(constellation_chan: &IpcSender<ConstellationMsg>,
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if let Animation::Transition(_, unsafe_node, _, ref frame, _) = running_animation {
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script_chan.send(ConstellationControlMsg::TransitionEnd(unsafe_node,
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frame.property_animation.property_name(),
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frame.property_animation
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.property_name(),
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frame.duration))
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.unwrap();
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}
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@ -113,7 +114,7 @@ pub fn update_animation_state(constellation_chan: &IpcSender<ConstellationMsg>,
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for new_running_animation in new_running_animations {
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running_animations.entry(*new_running_animation.node())
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.or_insert_with(Vec::new)
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.push(new_running_animation);
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.push(new_running_animation)
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}
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let animation_state = if running_animations.is_empty() {
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@ -122,7 +123,8 @@ pub fn update_animation_state(constellation_chan: &IpcSender<ConstellationMsg>,
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AnimationState::AnimationsPresent
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};
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constellation_chan.send(ConstellationMsg::ChangeRunningAnimationsState(pipeline_id, animation_state))
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constellation_chan.send(ConstellationMsg::ChangeRunningAnimationsState(pipeline_id,
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animation_state))
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.unwrap();
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}
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@ -359,7 +359,9 @@ pub fn start_transitions_if_applicable(new_animations_sender: &Sender<Animation>
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let mut had_animations = false;
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for i in 0..new_style.get_box().transition_property_count() {
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// Create any property animations, if applicable.
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let property_animations = PropertyAnimation::from_transition(i, old_style, Arc::make_mut(new_style));
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let property_animations = PropertyAnimation::from_transition(i,
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old_style,
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Arc::make_mut(new_style));
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for property_animation in property_animations {
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// Per [1], don't trigger a new transition if the end state for that transition is
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// the same as that of a transition that's already running on the same node.
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