Store active uniforms on the DOM side

This commit is contained in:
Anthony Ramine 2018-07-11 11:55:25 +02:00
parent a5b800970a
commit cbac5d05be
5 changed files with 79 additions and 55 deletions

View file

@ -736,8 +736,6 @@ impl WebGLImpl {
ctx.gl().stencil_op(fail, zfail, zpass),
WebGLCommand::StencilOpSeparate(face, fail, zfail, zpass) =>
ctx.gl().stencil_op_separate(face, fail, zfail, zpass),
WebGLCommand::GetActiveUniform(program_id, index, ref chan) =>
Self::active_uniform(ctx.gl(), program_id, index, chan),
WebGLCommand::GetRenderbufferParameter(target, pname, ref chan) =>
Self::get_renderbuffer_parameter(ctx.gl(), target, pname, chan),
WebGLCommand::GetFramebufferAttachmentParameter(target, attachment, pname, ref chan) =>
@ -1001,6 +999,7 @@ impl WebGLImpl {
return ProgramLinkInfo {
linked: false,
active_attribs: vec![].into(),
active_uniforms: vec![].into(),
}
}
@ -1009,6 +1008,8 @@ impl WebGLImpl {
gl.get_program_iv(program.get(), gl::ACTIVE_ATTRIBUTES, &mut num_active_attribs);
}
let active_attribs = (0..num_active_attribs[0] as u32).map(|i| {
// FIXME(nox): This allocates strings sometimes for nothing
// and the gleam method keeps getting ACTIVE_ATTRIBUTE_MAX_LENGTH.
let (size, type_, name) = gl.get_active_attrib(program.get(), i);
let location = if name.starts_with("gl_") {
-1
@ -1023,9 +1024,25 @@ impl WebGLImpl {
}
}).collect::<Vec<_>>().into();
let mut num_active_uniforms = [0];
unsafe {
gl.get_program_iv(program.get(), gl::ACTIVE_UNIFORMS, &mut num_active_uniforms);
}
let active_uniforms = (0..num_active_uniforms[0] as u32).map(|i| {
// FIXME(nox): This allocates strings sometimes for nothing
// and the gleam method keeps getting ACTIVE_UNIFORM_MAX_LENGTH.
let (size, type_, name) = gl.get_active_uniform(program.get(), i);
ActiveUniformInfo {
name: from_name_in_compiled_shader(&name),
size,
type_,
}
}).collect::<Vec<_>>().into();
ProgramLinkInfo {
linked: true,
active_attribs,
active_uniforms,
}
}
@ -1043,23 +1060,6 @@ impl WebGLImpl {
chan.send(result.into()).unwrap()
}
#[allow(unsafe_code)]
fn active_uniform(gl: &gl::Gl,
program_id: WebGLProgramId,
index: u32,
chan: &WebGLSender<WebGLResult<(i32, u32, String)>>) {
let mut max = [0];
unsafe {
gl.get_program_iv(program_id.get(), gl::ACTIVE_UNIFORMS, &mut max);
}
let result = if index >= max[0] as u32 {
Err(WebGLError::InvalidValue)
} else {
Ok(gl.get_active_uniform(program_id.get(), index))
};
chan.send(result).unwrap();
}
fn finish(gl: &gl::Gl, chan: &WebGLSender<()>) {
gl.finish();
chan.send(()).unwrap();

View file

@ -207,7 +207,6 @@ pub enum WebGLCommand {
FramebufferTexture2D(u32, u32, u32, Option<WebGLTextureId>, i32),
GetExtensions(WebGLSender<String>),
GetShaderPrecisionFormat(u32, u32, WebGLSender<(i32, i32, i32)>),
GetActiveUniform(WebGLProgramId, u32, WebGLSender<WebGLResult<(i32, u32, String)>>),
GetUniformLocation(WebGLProgramId, String, WebGLSender<Option<i32>>),
GetShaderInfoLog(WebGLShaderId, WebGLSender<String>),
GetProgramInfoLog(WebGLProgramId, WebGLSender<String>),
@ -424,6 +423,8 @@ pub struct ProgramLinkInfo {
pub linked: bool,
/// The list of active attributes.
pub active_attribs: Box<[ActiveAttribInfo]>,
/// The list of active uniforms.
pub active_uniforms: Box<[ActiveUniformInfo]>,
}
/// Description of a single active attribute.
@ -439,6 +440,17 @@ pub struct ActiveAttribInfo {
pub location: i32,
}
/// Description of a single active uniform.
#[derive(Clone, Deserialize, MallocSizeOf, Serialize)]
pub struct ActiveUniformInfo {
/// The name of the uniform.
pub name: String,
/// The size of the uniform.
pub size: i32,
/// The type of the uniform.
pub type_: u32,
}
macro_rules! parameters {
($name:ident { $(
$variant:ident($kind:ident { $(

View file

@ -32,10 +32,11 @@
use app_units::Au;
use canvas_traits::canvas::{CanvasGradientStop, CanvasId, LinearGradientStyle, RadialGradientStyle};
use canvas_traits::canvas::{CompositionOrBlending, LineCapStyle, LineJoinStyle, RepetitionStyle};
use canvas_traits::webgl::{ActiveAttribInfo, WebGLBufferId, WebGLFramebufferId, WebGLProgramId, WebGLRenderbufferId};
use canvas_traits::webgl::{WebGLChan, WebGLContextShareMode, WebGLError, WebGLPipeline, WebGLMsgSender};
use canvas_traits::webgl::{WebGLReceiver, WebGLSender, WebGLShaderId, WebGLTextureId, WebGLVertexArrayId};
use canvas_traits::webgl::{WebGLSLVersion, WebGLVersion};
use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, WebGLBufferId, WebGLChan};
use canvas_traits::webgl::{WebGLContextShareMode, WebGLError, WebGLFramebufferId, WebGLMsgSender};
use canvas_traits::webgl::{WebGLPipeline, WebGLProgramId, WebGLReceiver, WebGLRenderbufferId};
use canvas_traits::webgl::{WebGLSLVersion, WebGLSender, WebGLShaderId, WebGLTextureId};
use canvas_traits::webgl::{WebGLVersion, WebGLVertexArrayId};
use cssparser::RGBA;
use devtools_traits::{CSSError, TimelineMarkerType, WorkerId};
use dom::abstractworker::SharedRt;
@ -343,6 +344,7 @@ unsafe impl<A: JSTraceable, B: JSTraceable, C: JSTraceable> JSTraceable for (A,
}
unsafe_no_jsmanaged_fields!(ActiveAttribInfo);
unsafe_no_jsmanaged_fields!(ActiveUniformInfo);
unsafe_no_jsmanaged_fields!(bool, f32, f64, String, AtomicBool, AtomicUsize, Uuid, char);
unsafe_no_jsmanaged_fields!(usize, u8, u16, u32, u64);
unsafe_no_jsmanaged_fields!(isize, i8, i16, i32, i64);

View file

@ -3,9 +3,8 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::webgl::{ActiveAttribInfo, WebGLCommand, WebGLError, WebGLMsgSender};
use canvas_traits::webgl::{WebGLProgramId, WebGLResult, from_name_in_compiled_shader};
use canvas_traits::webgl::{to_name_in_compiled_shader, webgl_channel};
use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, WebGLCommand, WebGLError, WebGLMsgSender};
use canvas_traits::webgl::{WebGLProgramId, WebGLResult, to_name_in_compiled_shader, webgl_channel};
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLProgramBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
@ -33,6 +32,7 @@ pub struct WebGLProgram {
#[ignore_malloc_size_of = "Defined in ipc-channel"]
renderer: WebGLMsgSender,
active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>,
}
impl WebGLProgram {
@ -49,6 +49,7 @@ impl WebGLProgram {
vertex_shader: Default::default(),
renderer: renderer,
active_attribs: DomRefCell::new(vec![].into()),
active_uniforms: DomRefCell::new(vec![].into()),
}
}
@ -123,8 +124,9 @@ impl WebGLProgram {
self.renderer.send(WebGLCommand::LinkProgram(self.id, sender)).unwrap();
let link_info = receiver.recv().unwrap();
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.31
{
let mut used_locs = FnvHashSet::default();
let mut used_names = FnvHashSet::default();
for active_attrib in &*link_info.active_attribs {
if active_attrib.location == -1 {
continue;
@ -135,15 +137,25 @@ impl WebGLProgram {
constants::FLOAT_MAT4 => 4,
_ => 1,
};
assert!(used_names.insert(&*active_attrib.name));
for column in 0..columns {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.31
if !used_locs.insert(active_attrib.location as u32 + column) {
return Ok(());
}
}
}
for active_uniform in &*link_info.active_uniforms {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.41
if !used_names.insert(&*active_uniform.name) {
return Ok(());
}
}
}
self.linked.set(link_info.linked);
*self.active_attribs.borrow_mut() = link_info.active_attribs;
*self.active_uniforms.borrow_mut() = link_info.active_uniforms;
Ok(())
}
@ -151,6 +163,10 @@ impl WebGLProgram {
Ref::map(self.active_attribs.borrow(), |attribs| &**attribs)
}
pub fn active_uniforms(&self) -> Ref<[ActiveUniformInfo]> {
Ref::map(self.active_uniforms.borrow(), |uniforms| &**uniforms)
}
/// glValidateProgram
pub fn validate(&self) -> WebGLResult<()> {
if self.is_deleted() {
@ -244,15 +260,14 @@ impl WebGLProgram {
if self.is_deleted() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer
.send(WebGLCommand::GetActiveUniform(self.id, index, sender))
.unwrap();
receiver.recv().unwrap().map(|(size, ty, name)| {
let name = DOMString::from(from_name_in_compiled_shader(&name));
WebGLActiveInfo::new(self.global().as_window(), size, ty, name)
})
let uniforms = self.active_uniforms.borrow();
let data = uniforms.get(index as usize).ok_or(WebGLError::InvalidValue)?;
Ok(WebGLActiveInfo::new(
self.global().as_window(),
data.size,
data.type_,
data.name.clone().into(),
))
}
/// glGetActiveAttrib

View file

@ -2693,12 +2693,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
Int32Value(program.attached_shaders().map(|shaders| shaders.len() as i32).unwrap_or(0))
}
constants::ACTIVE_ATTRIBUTES => Int32Value(program.active_attribs().len() as i32),
constants::ACTIVE_UNIFORMS => {
// FIXME(nox): We'll need to cache that on the DOM side at some point.
let (sender, receiver) = webgl_channel().unwrap();
self.send_command(WebGLCommand::GetProgramActiveUniforms(program.id(), sender));
Int32Value(receiver.recv().unwrap())
}
constants::ACTIVE_UNIFORMS => Int32Value(program.active_uniforms().len() as i32),
_ => {
self.webgl_error(InvalidEnum);
NullValue()