Update WR (pixel snapping improvements).

This includes a WR update that improves pixel snapping. Specifically,
the non-transform shader now snaps to device pixels in world space,
rather than local space.

This makes 31 new tests pass, and adds 4 new failures.

Of the new failures:
 - The three background size tests appear to be an OSMesa accuracy
   issue. Near the bottom of the image, a small number of pixels
   are different from the reference by a value of 1.0 / 255.0. I've
   confirmed on 3 real GPUs and also on llvmpipe that the tests
   match on those devices. This would be a good case for fuzzy test
   support in WPT.
 - The other failing test appears to have unreasonable accuracy
   requirements as it also fails on Gecko and Chromium in the same
   way that the test now fails on WR.
This commit is contained in:
Glenn Watson 2017-02-09 14:32:24 +10:00 committed by Anthony Ramine
parent 1dbc538589
commit cbe7f09f81
45 changed files with 31 additions and 153 deletions

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[css-transforms-3d-on-anonymous-block-001.htm]
type: reftest
expected:
if os == "linux": FAIL

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[rotate_x_45deg.htm]
type: reftest
expected: FAIL
expected:
if os == "linux": FAIL

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[transform-input-014.htm]
type: reftest
expected:
if os == "mac": FAIL

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[transform-input-015.htm]
type: reftest
expected:
if os == "mac": FAIL

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[transform-input-017.htm]
type: reftest
expected:
if os == "linux": FAIL

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[transform-input-018.htm]
type: reftest
expected:
if os == "linux": FAIL

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[transform-input-019.htm]
type: reftest
expected: FAIL