gfx: Clip the background properly when border-radius is used.

Improves Reddit, GitHub, etc.
This commit is contained in:
Patrick Walton 2014-12-22 11:36:43 -08:00
parent b22b29533a
commit cc7cacfd5f
12 changed files with 356 additions and 119 deletions

View file

@ -33,10 +33,11 @@ use servo_msg::compositor_msg::LayerId;
use servo_net::image::base::Image;
use servo_util::cursor::Cursor;
use servo_util::dlist as servo_dlist;
use servo_util::geometry::{mod, Au, ZERO_POINT};
use servo_util::geometry::{mod, Au, MAX_RECT, ZERO_POINT, ZERO_RECT};
use servo_util::range::Range;
use servo_util::smallvec::{SmallVec, SmallVec8};
use std::fmt;
use std::num::Zero;
use std::slice::Items;
use style::ComputedValues;
use style::computed_values::border_style;
@ -205,7 +206,7 @@ impl StackingContext {
page_rect: paint_context.page_rect,
screen_rect: paint_context.screen_rect,
clip_rect: clip_rect,
transient_clip_rect: None,
transient_clip: None,
};
// Optimize the display list to throw out out-of-bounds display items and so forth.
@ -348,7 +349,9 @@ impl StackingContext {
mut iterator: I)
where I: Iterator<&'a DisplayItem> {
for item in iterator {
if !geometry::rect_contains_point(item.base().clip_rect, point) {
// TODO(pcwalton): Use a precise algorithm here. This will allow us to properly hit
// test elements with `border-radius`, for example.
if !item.base().clip.might_intersect_point(&point) {
// Clipped out.
continue
}
@ -477,25 +480,133 @@ pub struct BaseDisplayItem {
/// Metadata attached to this display item.
pub metadata: DisplayItemMetadata,
/// The rectangle to clip to.
///
/// TODO(pcwalton): Eventually, to handle `border-radius`, this will (at least) need to grow
/// the ability to describe rounded rectangles.
pub clip_rect: Rect<Au>,
/// The region to clip to.
pub clip: ClippingRegion,
}
impl BaseDisplayItem {
#[inline(always)]
pub fn new(bounds: Rect<Au>, metadata: DisplayItemMetadata, clip_rect: Rect<Au>)
pub fn new(bounds: Rect<Au>, metadata: DisplayItemMetadata, clip: ClippingRegion)
-> BaseDisplayItem {
BaseDisplayItem {
bounds: bounds,
metadata: metadata,
clip_rect: clip_rect,
clip: clip,
}
}
}
/// A clipping region for a display item. Currently, this can describe rectangles, rounded
/// rectangles (for `border-radius`), or arbitrary intersections of the two. Arbitrary transforms
/// are not supported because those are handled by the higher-level `StackingContext` abstraction.
#[deriving(Clone, PartialEq, Show)]
pub struct ClippingRegion {
/// The main rectangular region. This does not include any corners.
pub main: Rect<Au>,
/// Any complex regions.
///
/// TODO(pcwalton): Atomically reference count these? Not sure if it's worth the trouble.
/// Measure and follow up.
pub complex: Vec<ComplexClippingRegion>,
}
/// A complex clipping region. These don't as easily admit arbitrary intersection operations, so
/// they're stored in a list over to the side. Currently a complex clipping region is just a
/// rounded rectangle, but the CSS WGs will probably make us throw more stuff in here eventually.
#[deriving(Clone, PartialEq, Show)]
pub struct ComplexClippingRegion {
/// The boundaries of the rectangle.
pub rect: Rect<Au>,
/// Border radii of this rectangle.
pub radii: BorderRadii<Au>,
}
impl ClippingRegion {
/// Returns an empty clipping region that, if set, will result in no pixels being visible.
#[inline]
pub fn empty() -> ClippingRegion {
ClippingRegion {
main: ZERO_RECT,
complex: Vec::new(),
}
}
/// Returns an all-encompassing clipping region that clips no pixels out.
#[inline]
pub fn max() -> ClippingRegion {
ClippingRegion {
main: MAX_RECT,
complex: Vec::new(),
}
}
/// Returns a clipping region that represents the given rectangle.
#[inline]
pub fn from_rect(rect: &Rect<Au>) -> ClippingRegion {
ClippingRegion {
main: *rect,
complex: Vec::new(),
}
}
/// Returns the intersection of this clipping region and the given rectangle.
///
/// TODO(pcwalton): This could more eagerly eliminate complex clipping regions, at the cost of
/// complexity.
#[inline]
pub fn intersect_rect(self, rect: &Rect<Au>) -> ClippingRegion {
ClippingRegion {
main: self.main.intersection(rect).unwrap_or(ZERO_RECT),
complex: self.complex,
}
}
/// Returns true if this clipping region might be nonempty. This can return false positives,
/// but never false negatives.
#[inline]
pub fn might_be_nonempty(&self) -> bool {
!self.main.is_empty()
}
/// Returns true if this clipping region might contain the given point and false otherwise.
/// This is a quick, not a precise, test; it can yield false positives.
#[inline]
pub fn might_intersect_point(&self, point: &Point2D<Au>) -> bool {
geometry::rect_contains_point(self.main, *point) &&
self.complex.iter().all(|complex| geometry::rect_contains_point(complex.rect, *point))
}
/// Returns true if this clipping region might intersect the given rectangle and false
/// otherwise. This is a quick, not a precise, test; it can yield false positives.
#[inline]
pub fn might_intersect_rect(&self, rect: &Rect<Au>) -> bool {
self.main.intersects(rect) &&
self.complex.iter().all(|complex| complex.rect.intersects(rect))
}
/// Returns a bounding rect that surrounds this entire clipping region.
#[inline]
pub fn bounding_rect(&self) -> Rect<Au> {
let mut rect = self.main;
for complex in self.complex.iter() {
rect = rect.union(&complex.rect)
}
rect
}
/// Intersects this clipping region with the given rounded rectangle.
#[inline]
pub fn intersect_with_rounded_rect(mut self, rect: &Rect<Au>, radii: &BorderRadii<Au>)
-> ClippingRegion {
self.complex.push(ComplexClippingRegion {
rect: *rect,
radii: *radii,
});
self
}
}
/// Metadata attached to each display item. This is useful for performing auxiliary tasks with
/// the display list involving hit testing: finding the originating DOM node and determining the
/// cursor to use when the element is hovered over.
@ -618,6 +729,15 @@ pub struct BorderRadii<T> {
pub bottom_left: T,
}
impl<T> BorderRadii<T> where T: PartialEq + Zero {
/// Returns true if all the radii are zero.
pub fn is_square(&self) -> bool {
let zero = Zero::zero();
self.top_left == zero && self.top_right == zero && self.bottom_right == zero &&
self.bottom_left == zero
}
}
/// Paints a line segment.
#[deriving(Clone)]
pub struct LineDisplayItem {
@ -673,13 +793,12 @@ impl<'a> Iterator<&'a DisplayItem> for DisplayItemIterator<'a> {
impl DisplayItem {
/// Paints this display item into the given painting context.
fn draw_into_context(&self, paint_context: &mut PaintContext) {
let this_clip_rect = self.base().clip_rect;
if paint_context.transient_clip_rect != Some(this_clip_rect) {
if paint_context.transient_clip_rect.is_some() {
paint_context.draw_pop_clip();
{
let this_clip = &self.base().clip;
match paint_context.transient_clip {
Some(ref transient_clip) if transient_clip == this_clip => {}
Some(_) | None => paint_context.push_transient_clip((*this_clip).clone()),
}
paint_context.draw_push_clip(&this_clip_rect);
paint_context.transient_clip_rect = Some(this_clip_rect)
}
match *self {