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gfx: Clip the background properly when border-radius
is used.
Improves Reddit, GitHub, etc.
This commit is contained in:
parent
b22b29533a
commit
cc7cacfd5f
12 changed files with 356 additions and 119 deletions
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@ -8,13 +8,13 @@ use azure::azure::AzIntSize;
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use azure::azure_hl::{A8, B8G8R8A8, Color, ColorPattern, ColorPatternRef, DrawOptions};
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use azure::azure_hl::{DrawSurfaceOptions, DrawTarget, ExtendClamp, GaussianBlurFilterType};
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use azure::azure_hl::{GaussianBlurInput, GradientStop, Linear, LinearGradientPattern};
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use azure::azure_hl::{LinearGradientPatternRef, Path, SourceOp, StdDeviationGaussianBlurAttribute};
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use azure::azure_hl::{StrokeOptions};
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use azure::azure_hl::{LinearGradientPatternRef, Path, PathBuilder, SourceOp};
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use azure::azure_hl::{StdDeviationGaussianBlurAttribute, StrokeOptions};
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use azure::scaled_font::ScaledFont;
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use azure::{AZ_CAP_BUTT, AzFloat, struct__AzDrawOptions, struct__AzGlyph};
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use azure::{struct__AzGlyphBuffer, struct__AzPoint, AzDrawTargetFillGlyphs};
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use display_list::{BOX_SHADOW_INFLATION_FACTOR, TextDisplayItem, BorderRadii};
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use display_list::TextOrientation::{SidewaysLeft, SidewaysRight, Upright};
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use display_list::{BOX_SHADOW_INFLATION_FACTOR, BorderRadii, ClippingRegion, TextDisplayItem};
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use font_context::FontContext;
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use geom::matrix2d::Matrix2D;
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use geom::point::Point2D;
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@ -29,6 +29,7 @@ use servo_util::geometry::{Au, MAX_RECT};
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use servo_util::opts;
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use servo_util::range::Range;
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use std::default::Default;
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use std::mem;
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use std::num::{Float, FloatMath};
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use std::ptr;
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use style::computed_values::border_style;
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@ -45,10 +46,10 @@ pub struct PaintContext<'a> {
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pub screen_rect: Rect<uint>,
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/// The clipping rect for the stacking context as a whole.
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pub clip_rect: Option<Rect<Au>>,
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/// The current transient clipping rect, if any. A "transient clipping rect" is the clipping
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/// rect used by the last display item. We cache the last value so that we avoid pushing and
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/// popping clip rects unnecessarily.
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pub transient_clip_rect: Option<Rect<Au>>,
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/// The current transient clipping region, if any. A "transient clipping region" is the
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/// clipping region used by the last display item. We cache the last value so that we avoid
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/// pushing and popping clipping regions unnecessarily.
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pub transient_clip: Option<ClippingRegion>,
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}
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enum Direction {
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@ -278,6 +279,12 @@ impl<'a> PaintContext<'a> {
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self.draw_target.fill(&path_builder.finish(), &ColorPattern::new(color), &draw_options);
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}
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fn push_rounded_rect_clip(&self, bounds: &Rect<f32>, radii: &BorderRadii<AzFloat>) {
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let mut path_builder = self.draw_target.create_path_builder();
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self.create_rounded_rect_path(&mut path_builder, bounds, radii);
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self.draw_target.push_clip(&path_builder.finish());
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}
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// The following comment is wonderful, and stolen from
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// gecko:gfx/thebes/gfxContext.cpp:RoundedRectangle for reference.
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//
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@ -537,8 +544,55 @@ impl<'a> PaintContext<'a> {
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}
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}
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let path = path_builder.finish();
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self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
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/// Creates a path representing the given rounded rectangle.
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///
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/// TODO(pcwalton): Should we unify with the code above? It doesn't seem immediately obvious
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/// how to do that (especially without regressing performance) unless we have some way to
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/// efficiently intersect or union paths, since different border styles/colors can force us to
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/// slice through the rounded corners. My first attempt to unify with the above code resulted
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/// in making a mess of it, and the simplicity of this code path is appealing, so it may not
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/// be worth it… In any case, revisit this decision when we support elliptical radii.
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fn create_rounded_rect_path(&self,
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path_builder: &mut PathBuilder,
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bounds: &Rect<f32>,
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radii: &BorderRadii<AzFloat>) {
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// +----------+
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// / 1 2 \
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// + 8 3 +
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// | |
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// + 7 4 +
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// \ 6 5 /
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// +----------+
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path_builder.move_to(Point2D(bounds.origin.x + radii.top_left, bounds.origin.y)); // 1
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path_builder.line_to(Point2D(bounds.max_x() - radii.top_right, bounds.origin.y)); // 2
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path_builder.arc(Point2D(bounds.max_x() - radii.top_right,
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bounds.origin.y + radii.top_right),
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radii.top_right,
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1.5f32 * Float::frac_pi_2(),
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Float::two_pi(),
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false); // 3
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path_builder.line_to(Point2D(bounds.max_x(), bounds.max_y() - radii.bottom_right)); // 4
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path_builder.arc(Point2D(bounds.max_x() - radii.bottom_right,
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bounds.max_y() - radii.bottom_right),
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radii.bottom_right,
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0.0,
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Float::frac_pi_2(),
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false); // 5
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path_builder.line_to(Point2D(bounds.origin.x + radii.bottom_left, bounds.max_y())); // 6
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path_builder.arc(Point2D(bounds.origin.x + radii.bottom_left,
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bounds.max_y() - radii.bottom_left),
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radii.bottom_left,
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Float::frac_pi_2(),
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Float::pi(),
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false); // 7
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path_builder.line_to(Point2D(bounds.origin.x, bounds.origin.y + radii.top_left)); // 8
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path_builder.arc(Point2D(bounds.origin.x + radii.top_left,
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bounds.origin.y + radii.top_left),
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radii.top_left,
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Float::pi(),
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1.5f32 * Float::frac_pi_2(),
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false); // 1
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}
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fn draw_dashed_border_segment(&self,
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@ -956,11 +1010,27 @@ impl<'a> PaintContext<'a> {
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}
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pub fn remove_transient_clip_if_applicable(&mut self) {
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if self.transient_clip_rect.is_some() {
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self.draw_pop_clip();
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self.transient_clip_rect = None
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if let Some(old_transient_clip) = mem::replace(&mut self.transient_clip, None) {
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for _ in old_transient_clip.complex.iter() {
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self.draw_pop_clip()
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}
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self.draw_pop_clip()
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}
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}
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/// Sets a new transient clipping region. Automatically calls
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/// `remove_transient_clip_if_applicable()` first.
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pub fn push_transient_clip(&mut self, clip_region: ClippingRegion) {
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self.remove_transient_clip_if_applicable();
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self.draw_push_clip(&clip_region.main);
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for complex_region in clip_region.complex.iter() {
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// FIXME(pcwalton): Actually draw a rounded rect.
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self.push_rounded_rect_clip(&complex_region.rect.to_azure_rect(),
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&complex_region.radii.to_radii_px())
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}
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self.transient_clip = Some(clip_region)
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}
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}
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pub trait ToAzurePoint {
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