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style: Undo the optimization for grabbing animation rules from the style data.
This is unfortunate, but for now it complicates things, I would like not needing a ElementData to get the style of an Element in order to fix all the getDefaultComputedStyle bugs. MozReview-Commit-ID: LZvsdFEqrDE
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95a2ac51c4
commit
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5 changed files with 51 additions and 86 deletions
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@ -8,11 +8,11 @@ use arrayvec::ArrayVec;
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use context::SharedStyleContext;
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use dom::TElement;
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use invalidation::element::restyle_hints::RestyleHint;
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use properties::{AnimationRules, ComputedValues, PropertyDeclarationBlock};
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use properties::ComputedValues;
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use properties::longhands::display::computed_value as display;
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use rule_tree::StrongRuleNode;
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use selector_parser::{EAGER_PSEUDO_COUNT, PseudoElement, RestyleDamage};
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use shared_lock::{Locked, StylesheetGuards};
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use shared_lock::StylesheetGuards;
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use std::ops::{Deref, DerefMut};
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use stylearc::Arc;
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@ -402,29 +402,4 @@ impl ElementData {
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pub fn clear_restyle_state(&mut self) {
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self.restyle.clear();
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}
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/// Returns SMIL overriden value if exists.
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pub fn get_smil_override(&self) -> Option<&Arc<Locked<PropertyDeclarationBlock>>> {
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if cfg!(feature = "servo") {
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// Servo has no knowledge of a SMIL rule, so just avoid looking for it.
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return None;
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}
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match self.styles.get_primary() {
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Some(v) => v.rules().get_smil_animation_rule(),
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None => None,
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}
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}
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/// Returns AnimationRules that has processed during animation-only restyles.
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pub fn get_animation_rules(&self) -> AnimationRules {
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if cfg!(feature = "servo") {
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return AnimationRules(None, None)
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}
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match self.styles.get_primary() {
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Some(v) => v.rules().get_animation_rules(),
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None => AnimationRules(None, None),
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}
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}
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}
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@ -15,7 +15,7 @@ use data::ElementData;
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use element_state::ElementState;
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use font_metrics::FontMetricsProvider;
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use media_queries::Device;
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use properties::{ComputedValues, PropertyDeclarationBlock};
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use properties::{AnimationRules, ComputedValues, PropertyDeclarationBlock};
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#[cfg(feature = "gecko")] use properties::animated_properties::AnimationValue;
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#[cfg(feature = "gecko")] use properties::animated_properties::TransitionProperty;
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use rule_tree::CascadeLevel;
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@ -379,6 +379,18 @@ pub trait TElement : Eq + PartialEq + Debug + Hash + Sized + Copy + Clone +
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None
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}
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/// Get the combined animation and transition rules.
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fn get_animation_rules(&self) -> AnimationRules {
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if !self.may_have_animations() {
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return AnimationRules(None, None)
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}
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AnimationRules(
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self.get_animation_rule(),
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self.get_transition_rule(),
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)
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}
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/// Get this element's animation rule.
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fn get_animation_rule(&self)
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-> Option<Arc<Locked<PropertyDeclarationBlock>>> {
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@ -237,7 +237,7 @@ impl CascadeVisitedMode {
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/// Returns whether there might be visited values that should be inserted
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/// within the regular computed values based on the cascade mode.
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fn visited_values_for_insertion(&self) -> bool {
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pub fn visited_values_for_insertion(&self) -> bool {
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*self == CascadeVisitedMode::Unvisited
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}
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@ -258,7 +258,7 @@ impl CascadeVisitedMode {
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/// Returns whether the cascade should filter to only visited dependent
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/// properties based on the cascade mode.
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fn visited_dependent_only(&self) -> bool {
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pub fn visited_dependent_only(&self) -> bool {
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*self == CascadeVisitedMode::Visited
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}
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}
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@ -446,7 +446,7 @@ trait PrivateMatchMethods: TElement {
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debug_assert!(pseudo.is_before_or_after());
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let parent = self.parent_element().unwrap();
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if !parent.may_have_animations() ||
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primary_inputs.rules().get_animation_rules().is_empty() {
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self.get_animation_rules().is_empty() {
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let parent_data = parent.borrow_data().unwrap();
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let pseudo_style =
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parent_data.styles.pseudos.get(&pseudo).unwrap();
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@ -994,12 +994,12 @@ impl MatchingResults {
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pub trait MatchMethods : TElement {
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/// Performs selector matching and property cascading on an element and its
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/// eager pseudos.
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fn match_and_cascade(&self,
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context: &mut StyleContext<Self>,
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data: &mut ElementData,
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sharing: StyleSharingBehavior)
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-> ChildCascadeRequirement
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{
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fn match_and_cascade(
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&self,
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context: &mut StyleContext<Self>,
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data: &mut ElementData,
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sharing: StyleSharingBehavior
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) -> ChildCascadeRequirement {
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debug!("Match and cascade for {:?}", self);
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// Perform selector matching for the primary style.
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@ -1021,16 +1021,24 @@ pub trait MatchMethods : TElement {
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// if our parent has visited styles.
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let parent_and_styles = self.get_inherited_style_and_parent();
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if relevant_link_found || parent_and_styles.has_visited_style() {
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self.cascade_primary(context, data, important_rules_changed,
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&parent_and_styles,
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CascadeVisitedMode::Visited);
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self.cascade_primary(
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context,
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data,
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important_rules_changed,
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&parent_and_styles,
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CascadeVisitedMode::Visited
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);
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}
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// Cascade properties and compute primary values.
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let child_cascade_requirement =
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self.cascade_primary(context, data, important_rules_changed,
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&parent_and_styles,
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CascadeVisitedMode::Unvisited);
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self.cascade_primary(
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context,
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data,
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important_rules_changed,
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&parent_and_styles,
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CascadeVisitedMode::Unvisited
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);
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// Match and cascade eager pseudo-elements.
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if !data.styles.is_display_none() {
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@ -1109,12 +1117,12 @@ pub trait MatchMethods : TElement {
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///
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/// Returns `MatchingResults` with the new rules and other associated data
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/// from the matching process.
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fn match_primary(&self,
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context: &mut StyleContext<Self>,
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data: &mut ElementData,
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visited_handling: VisitedHandlingMode)
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-> MatchingResults
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{
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fn match_primary(
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&self,
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context: &mut StyleContext<Self>,
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data: &mut ElementData,
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visited_handling: VisitedHandlingMode
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) -> MatchingResults {
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debug!("Match primary for {:?}, visited: {:?}", self, visited_handling);
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let mut primary_inputs = context.thread_local.current_element_info
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@ -1145,7 +1153,7 @@ pub trait MatchMethods : TElement {
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parent_data.styles.pseudos.get(&pseudo).unwrap();
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let mut rules = pseudo_style.rules().clone();
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if parent.may_have_animations() {
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let animation_rules = data.get_animation_rules();
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let animation_rules = self.get_animation_rules();
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// Handle animations here.
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if let Some(animation_rule) = animation_rules.0 {
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@ -1208,12 +1216,8 @@ pub trait MatchMethods : TElement {
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context.shared.quirks_mode);
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{
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let smil_override = data.get_smil_override();
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let animation_rules = if self.may_have_animations() {
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data.get_animation_rules()
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} else {
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AnimationRules(None, None)
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};
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let smil_override = self.get_smil_override();
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let animation_rules = self.get_animation_rules();
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// Compute the primary rule node.
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stylist.push_applicable_declarations(self,
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@ -28,10 +28,10 @@ use values::computed::Context;
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///
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/// The first one is for Animation cascade level, and the second one is for
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/// Transition cascade level.
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pub struct AnimationRules<'a>(pub Option<&'a Arc<Locked<PropertyDeclarationBlock>>>,
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pub Option<&'a Arc<Locked<PropertyDeclarationBlock>>>);
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pub struct AnimationRules(pub Option<Arc<Locked<PropertyDeclarationBlock>>>,
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pub Option<Arc<Locked<PropertyDeclarationBlock>>>);
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impl<'a> AnimationRules<'a> {
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impl AnimationRules {
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/// Returns whether these animation rules represents an actual rule or not.
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pub fn is_empty(&self) -> bool {
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self.0.is_none() && self.1.is_none()
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@ -9,7 +9,7 @@
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use applicable_declarations::ApplicableDeclarationList;
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#[cfg(feature = "servo")]
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use heapsize::HeapSizeOf;
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use properties::{AnimationRules, Importance, LonghandIdSet, PropertyDeclarationBlock};
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use properties::{Importance, LonghandIdSet, PropertyDeclarationBlock};
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use shared_lock::{Locked, StylesheetGuards, SharedRwLockReadGuard};
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use smallvec::SmallVec;
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use std::io::{self, Write};
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@ -1321,32 +1321,6 @@ impl StrongRuleNode {
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.find(|node| node.cascade_level() == CascadeLevel::SMILOverride)
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.map(|node| node.get_animation_style())
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}
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/// Returns AnimationRules that has processed during animation-only restyles.
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pub fn get_animation_rules(&self) -> AnimationRules {
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if cfg!(feature = "servo") {
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return AnimationRules(None, None);
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}
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let mut animation = None;
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let mut transition = None;
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for node in self.self_and_ancestors()
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.take_while(|node| node.cascade_level() >= CascadeLevel::Animations) {
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match node.cascade_level() {
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CascadeLevel::Animations => {
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debug_assert!(animation.is_none());
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animation = Some(node.get_animation_style())
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},
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CascadeLevel::Transitions => {
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debug_assert!(transition.is_none());
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transition = Some(node.get_animation_style())
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},
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_ => {},
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}
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}
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AnimationRules(animation, transition)
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}
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}
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/// An iterator over a rule node and its ancestors.
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