Remove concept of Layers from Servo

Layers were a feature of the legacy drawing path. If we re-add them at
some point, it probably makes more sense to make them a product of
display list inspection.

This change also remove a bunch of dead painting code.
This commit is contained in:
Martin Robinson 2016-10-19 15:14:02 +02:00
parent e667e62f0c
commit ccb7ab926a
21 changed files with 57 additions and 745 deletions

View file

@ -8,7 +8,6 @@ use SendableFrameTree;
use compositor::CompositingReason;
use euclid::point::Point2D;
use euclid::size::Size2D;
use gfx_traits::LayerId;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::{Image, Key, KeyModifiers, KeyState, PipelineId};
use profile_traits::mem;
@ -72,7 +71,7 @@ pub enum Msg {
ShutdownComplete,
/// Scroll a page in a window
ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>, bool),
ScrollFragmentPoint(PipelineId, Point2D<f32>, bool),
/// Alerts the compositor that the current page has changed its title.
ChangePageTitle(PipelineId, Option<String>),
/// Alerts the compositor that the current page has changed its URL.