Remove concept of Layers from Servo

Layers were a feature of the legacy drawing path. If we re-add them at
some point, it probably makes more sense to make them a product of
display list inspection.

This change also remove a bunch of dead painting code.
This commit is contained in:
Martin Robinson 2016-10-19 15:14:02 +02:00
parent e667e62f0c
commit ccb7ab926a
21 changed files with 57 additions and 745 deletions

View file

@ -7,13 +7,10 @@
// for thread_local
#![allow(unsafe_code)]
use app_units::Au;
use euclid::Rect;
use fnv::FnvHasher;
use gfx::display_list::WebRenderImageInfo;
use gfx::font_cache_thread::FontCacheThread;
use gfx::font_context::FontContext;
use gfx_traits::LayerId;
use heapsize::HeapSizeOf;
use ipc_channel::ipc;
use net_traits::image::base::Image;
@ -87,9 +84,6 @@ pub struct SharedLayoutContext {
/// Interface to the font cache thread.
pub font_cache_thread: Mutex<FontCacheThread>,
/// The visible rects for each layer, as reported to us by the compositor.
pub visible_rects: Arc<HashMap<LayerId, Rect<Au>, BuildHasherDefault<FnvHasher>>>,
/// A cache of WebRender image info.
pub webrender_image_cache: Arc<RwLock<HashMap<(Url, UsePlaceholder),
WebRenderImageInfo,