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Remove concept of Layers from Servo
Layers were a feature of the legacy drawing path. If we re-add them at some point, it probably makes more sense to make them a product of display list inspection. This change also remove a bunch of dead painting code.
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21 changed files with 57 additions and 745 deletions
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@ -57,7 +57,6 @@ use dom::window::{ReflowReason, Window};
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use dom::worker::TrustedWorkerAddress;
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use euclid::Rect;
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use euclid::point::Point2D;
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use gfx_traits::LayerId;
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use hyper::header::{ContentType, Headers, HttpDate, LastModified};
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use hyper::header::ReferrerPolicy as ReferrerPolicyHeader;
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use hyper::method::Method;
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@ -1880,10 +1879,7 @@ impl ScriptThread {
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let point = Point2D::new(rect.origin.x.to_nearest_px() as f32,
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rect.origin.y.to_nearest_px() as f32);
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let message = ConstellationMsg::ScrollFragmentPoint(pipeline_id,
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LayerId::null(),
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point,
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false);
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let message = ConstellationMsg::ScrollFragmentPoint(pipeline_id, point, false);
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self.constellation_chan.send(message).unwrap();
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}
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