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Remove concept of Layers from Servo
Layers were a feature of the legacy drawing path. If we re-add them at some point, it probably makes more sense to make them a product of display list inspection. This change also remove a bunch of dead painting code.
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21 changed files with 57 additions and 745 deletions
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@ -13,7 +13,6 @@ use canvas_traits::CanvasMsg;
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use devtools_traits::{ScriptToDevtoolsControlMsg, WorkerId};
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use euclid::point::Point2D;
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use euclid::size::Size2D;
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use gfx_traits::LayerId;
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use ipc_channel::ipc::IpcSender;
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use msg::constellation_msg::{Key, KeyModifiers, KeyState, LoadData};
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use msg::constellation_msg::{PipelineId, TraversalDirection};
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@ -114,7 +113,7 @@ pub enum ScriptMsg {
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/// Check if an alert dialog box should be presented
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Alert(PipelineId, String, IpcSender<bool>),
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/// Scroll a page in a window
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ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>, bool),
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ScrollFragmentPoint(PipelineId, Point2D<f32>, bool),
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/// Set title of current page
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/// https://html.spec.whatwg.org/multipage/#document.title
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SetTitle(PipelineId, Option<String>),
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