Update web-platform-tests to revision e8bfc205e36ad699601212cd50083870bad9a75d

This commit is contained in:
Ms2ger 2016-11-14 11:07:09 +01:00
parent 65dd6d4340
commit ccdb0a3458
1428 changed files with 118036 additions and 9786 deletions

View file

@ -100,7 +100,7 @@ test(function(t) {
var anim = createDiv(t).animate(null, { duration: 1000,
iterations: 2.3,
delay: 500,
endDelay: -3000,
endDelay: -2500,
fill: 'forwards' });
anim.finish();
assert_equals(anim.effect.getComputedTiming().currentIteration, 0);

View file

@ -73,7 +73,7 @@ test(function(t) {
var animation = createDiv(t).animate(null, { duration: 1, delay: -1 });
[ { currentTime: -2, phase: 'before' },
{ currentTime: -1, phase: 'active' },
{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'after' } ]
.forEach(function(test) {
assert_phase_at_time(animation, test.phase, test.currentTime);
@ -121,7 +121,8 @@ test(function(t) {
var animation = createDiv(t).animate(null, { duration: 1, endDelay: -2 });
[ { currentTime: -2, phase: 'before' },
{ currentTime: -1, phase: 'after' } ]
{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'after' } ]
.forEach(function(test) {
assert_phase_at_time(animation, test.phase, test.currentTime);
});
@ -133,8 +134,8 @@ test(function(t) {
delay: 1,
endDelay: -1 });
[ { currentTime: 0, phase: 'before' },
{ currentTime: 1, phase: 'active' },
[ { currentTime: 0, phase: 'before' },
{ currentTime: 1, phase: 'active' },
{ currentTime: 2, phase: 'after' } ]
.forEach(function(test) {
assert_phase_at_time(animation, test.phase, test.currentTime);
@ -147,8 +148,9 @@ test(function(t) {
delay: -1,
endDelay: -1 });
[ { currentTime: -2, phase: 'before' },
{ currentTime: -1, phase: 'after' } ]
[ { currentTime: -2, phase: 'before' },
{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'after' } ]
.forEach(function(test) {
assert_phase_at_time(animation, test.phase, test.currentTime);
});
@ -160,8 +162,10 @@ test(function(t) {
delay: -1,
endDelay: -2 });
[ { currentTime: -3, phase: 'before' },
{ currentTime: -2, phase: 'after' } ]
[ { currentTime: -3, phase: 'before' },
{ currentTime: -2, phase: 'before' },
{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'after' } ]
.forEach(function(test) {
assert_phase_at_time(animation, test.phase, test.currentTime);
});

View file

@ -0,0 +1,95 @@
<!DOCTYPE html>
<meta charset=utf-8>
<title>Setting the target effect tests</title>
<link rel='help' href='https://w3c.github.io/web-animations/#setting-the-target-effect'>
<script src='/resources/testharness.js'></script>
<script src='/resources/testharnessreport.js'></script>
<script src='../../testcommon.js'></script>
<body>
<div id='log'></div>
<script>
'use strict';
promise_test(function(t) {
var anim = createDiv(t).animate({ marginLeft: [ '0px', '100px' ] },
100 * MS_PER_SEC);
assert_equals(anim.playState, 'pending');
var retPromise = anim.ready.then(function() {
assert_unreached('ready promise is fulfilled');
}).catch(function(err) {
assert_equals(err.name, 'AbortError',
'ready promise is rejected with AbortError');
});
anim.effect = null;
assert_equals(anim.playState, 'paused');
return retPromise;
}, 'If new effect is null and old effect is not null, we reset the pending ' +
'tasks and ready promise is rejected');
promise_test(function(t) {
var anim = new Animation();
anim.pause();
assert_equals(anim.playState, 'pending');
anim.effect = new KeyframeEffectReadOnly(createDiv(t),
{ marginLeft: [ '0px', '100px' ] },
100 * MS_PER_SEC);
assert_equals(anim.playState, 'pending');
return anim.ready.then(function() {
assert_equals(anim.playState, 'paused');
});
}, 'If animation has a pending pause task, reschedule that task to run ' +
'as soon as animation is ready.');
promise_test(function(t) {
var anim = new Animation();
anim.play();
assert_equals(anim.playState, 'pending');
anim.effect = new KeyframeEffectReadOnly(createDiv(t),
{ marginLeft: [ '0px', '100px' ] },
100 * MS_PER_SEC);
assert_equals(anim.playState, 'pending');
return anim.ready.then(function() {
assert_equals(anim.playState, 'running');
});
}, 'If animation has a pending play task, reschedule that task to run ' +
'as soon as animation is ready to play new effect.');
promise_test(function(t) {
var animA = createDiv(t).animate({ marginLeft: [ '0px', '100px' ] },
100 * MS_PER_SEC);
var animB = new Animation();
return animA.ready.then(function() {
animB.effect = animA.effect;
assert_equals(animA.effect, null);
assert_equals(animA.playState, 'finished');
});
}, 'When setting the effect of an animation to the effect of an existing ' +
'animation, the existing animation\'s target effect should be set to null.');
test(function(t) {
var animA = createDiv(t).animate({ marginLeft: [ '0px', '100px' ] },
100 * MS_PER_SEC);
var animB = new Animation();
var effect = animA.effect;
animA.currentTime = 50 * MS_PER_SEC;
animB.currentTime = 20 * MS_PER_SEC;
assert_equals(effect.getComputedTiming().progress, 0.5,
'Original timing comes from first animation');
animB.effect = effect;
assert_equals(effect.getComputedTiming().progress, 0.2,
'After setting the effect on a different animation, ' +
'it uses the new animation\'s timing');
}, 'After setting the target effect of animation to the target effect of an ' +
'existing animation, the target effect\'s timing is updated to reflect ' +
'the current time of the new animation.');
</script>
</body>

View file

@ -10,27 +10,11 @@
<script>
'use strict';
// --------------------------------------------------------------------
//
// NOTE TO THE POOR PERSON WHO HAS TO MERGE THIS WITH THE TEST OF THE SAME
// NAME FROM BLINK
// TESTS FOR UPDATING THE HOLD TIME
//
// There is a pull request from Blink at:
//
// https://github.com/w3c/web-platform-tests/pull/3328
//
// which this file will surely conflict with.
//
// However, those tests cover a different part of the same algorithm. They
// are mostly concerned with testing events and promises rather than the
// timing part of the algorithm.
//
// The tests below cover the first part of the algorithm. So, please keep both
// sets of tests and delete this comment. Preferably put the tests in this
// file first.
//
// Thank you!
//
// --------------------------------------------------------------------
// CASE 1: playback rate > 0 and current time >= target effect end
// (Also the start time is resolved and there is pending task)
@ -43,9 +27,9 @@ promise_test(function(t) {
// otherwise we don't have a resolved start time. We test the case
// where the start time is unresolved in a subsequent test.
return anim.ready.then(function() {
// Seek to 1ms before the target end and wait a frame (> 16ms)
// Seek to 1ms before the target end and then wait 1ms
anim.currentTime = 100 * MS_PER_SEC - 1;
return waitForAnimationFrames(1);
return waitForAnimationFramesWithDelay(1);
}).then(function() {
assert_equals(anim.currentTime, 100 * MS_PER_SEC,
'Hold time is set to target end clamping current time');
@ -96,9 +80,9 @@ promise_test(function(t) {
anim.playbackRate = -1;
anim.play(); // Make sure animation is not initially finished
return anim.ready.then(function() {
// Seek to 1ms before 0 end and wait a frame (> 16ms)
// Seek to 1ms before 0 and then wait 1ms
anim.currentTime = 1;
return waitForAnimationFrames(1);
return waitForAnimationFramesWithDelay(1);
}).then(function() {
assert_equals(anim.currentTime, 0 * MS_PER_SEC,
'Hold time is set to zero clamping current time');
@ -327,5 +311,100 @@ test(function(t) {
}, 'Updating the finished state when start time is unresolved and'
+ ' did seek = true');
// --------------------------------------------------------------------
//
// TESTS FOR RUNNING FINISH NOTIFICATION STEPS
//
// --------------------------------------------------------------------
function waitForFinishEventAndPromise(animation) {
var eventPromise = new Promise(function(resolve) {
animation.onfinish = function() { resolve(); }
});
return Promise.all([eventPromise, animation.finished]);
}
promise_test(function(t) {
var animation = createDiv(t).animate(null, 1);
animation.onfinish =
t.unreached_func('Seeking to finish should not fire finish event');
animation.finished.then(
t.unreached_func('Seeking to finish should not resolve finished promise'));
animation.currentTime = 1;
animation.currentTime = 0;
animation.pause();
return waitForAnimationFrames(3);
}, 'Finish notification steps don\'t run when the animation seeks to finish'
+ ' and then seeks back again');
promise_test(function(t) {
var animation = createDiv(t).animate(null, 1);
return animation.ready.then(function() {
return waitForFinishEventAndPromise(animation);
});
}, 'Finish notification steps run when the animation completes normally');
promise_test(function(t) {
var animation = createDiv(t).animate(null, 1);
return animation.ready.then(function() {
animation.currentTime = 10;
return waitForFinishEventAndPromise(animation);
});
}, 'Finish notification steps run when the animation seeks past finish');
promise_test(function(t) {
var animation = createDiv(t).animate(null, 1);
return animation.ready.then(function() {
// Register for notifications now since once we seek away from being
// finished the 'finished' promise will be replaced.
var finishNotificationSteps = waitForFinishEventAndPromise(animation);
animation.finish();
animation.currentTime = 0;
animation.pause();
return finishNotificationSteps;
});
}, 'Finish notification steps run when the animation completes with .finish(),'
+ ' even if we then seek away');
promise_test(function(t) {
var animation = createDiv(t).animate(null, 1);
var initialFinishedPromise = animation.finished;
return animation.finished.then(function(target) {
animation.currentTime = 0;
assert_not_equals(initialFinishedPromise, animation.finished);
});
}, 'Animation finished promise is replaced after seeking back to start');
promise_test(function(t) {
var animation = createDiv(t).animate(null, 1);
var initialFinishedPromise = animation.finished;
return animation.finished.then(function(target) {
animation.play();
assert_not_equals(initialFinishedPromise, animation.finished);
});
}, 'Animation finished promise is replaced after replaying from start');
async_test(function(t) {
var animation = createDiv(t).animate(null, 1);
animation.onfinish = function(event) {
animation.currentTime = 0;
animation.onfinish = function(event) {
t.done();
};
};
}, 'Animation finish event is fired again after seeking back to start');
async_test(function(t) {
var animation = createDiv(t).animate(null, 1);
animation.onfinish = function(event) {
animation.play();
animation.onfinish = function(event) {
t.done();
};
};
}, 'Animation finish event is fired again after replaying from start');
</script>
</body>