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gfx: Don't needlessly push and pop clip rects all the time.
15% painting improvement on CNN.
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parent
79f84a62fe
commit
cd42c28f5b
2 changed files with 13 additions and 14 deletions
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@ -25,14 +25,13 @@ use servo_msg::compositor_msg::{LayerMetadata, RenderListener, RenderingRenderSt
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use servo_msg::constellation_msg::{ConstellationChan, Failure, FailureMsg, PipelineId};
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use servo_msg::constellation_msg::{RendererReadyMsg};
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use servo_msg::platform::surface::NativeSurfaceAzureMethods;
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use servo_util::geometry::{Au, mod};
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use servo_util::geometry;
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use servo_util::opts;
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use servo_util::smallvec::{SmallVec, SmallVec1};
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use servo_util::task::spawn_named_with_send_on_failure;
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use servo_util::time::{TimeProfilerChan, profile};
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use servo_util::time;
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use std::comm::{Receiver, Sender, channel};
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use std::i32;
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use sync::Arc;
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use font_cache_task::FontCacheTask;
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@ -359,9 +358,8 @@ impl<C:RenderListener + Send> RenderTask<C> {
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None,
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self.time_profiler_chan.clone(),
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|| {
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let clip_rect = Rect(Point2D(Au(i32::MIN), Au(i32::MIN)),
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Size2D(Au(i32::MAX), Au(i32::MAX)));
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display_list.draw_into_context(&mut ctx, &matrix, &clip_rect);
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let mut clip_stack = Vec::new();
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display_list.draw_into_context(&mut ctx, &matrix, &mut clip_stack);
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ctx.draw_target.flush();
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});
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}
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