servo: Implement stacking contexts and allow multiple layers per

pipeline. This handles fixed positioning mostly correctly.
This commit is contained in:
Patrick Walton 2014-03-28 12:55:29 -07:00
parent f8e3e50db5
commit cd9d824c21
20 changed files with 1726 additions and 1142 deletions

View file

@ -18,64 +18,145 @@ use color::Color;
use render_context::RenderContext;
use text::TextRun;
use geom::{Point2D, Rect, Size2D, SideOffsets2D};
use geom::{Point2D, Rect, SideOffsets2D, Size2D};
use servo_net::image::base::Image;
use servo_util::geometry::Au;
use servo_util::range::Range;
use servo_util::smallvec::{SmallVec, SmallVec0, SmallVecIterator};
use std::cast::transmute_region;
use std::cast;
use std::libc::uintptr_t;
use std::mem;
use std::vec::Items;
use style::computed_values::border_style;
use sync::Arc;
pub struct DisplayListCollection<E> {
lists: ~[DisplayList<E>]
/// An opaque handle to a node. The only safe operation that can be performed on this node is to
/// compare it to another opaque handle or to another node.
///
/// Because the script task's GC does not trace layout, node data cannot be safely stored in layout
/// data structures. Also, layout code tends to be faster when the DOM is not being accessed, for
/// locality reasons. Using `OpaqueNode` enforces this invariant.
#[deriving(Clone, Eq)]
pub struct OpaqueNode(uintptr_t);
impl OpaqueNode {
/// Returns the address of this node, for debugging purposes.
pub fn id(&self) -> uintptr_t {
unsafe {
cast::transmute_copy(self)
}
}
}
impl<E> DisplayListCollection<E> {
pub fn new() -> DisplayListCollection<E> {
DisplayListCollection {
lists: ~[]
/// A stacking context. See CSS 2.1 § E.2. "Steps" below refer to steps in that section of the
/// specification.
///
/// TODO(pcwalton): Outlines.
pub struct StackingContext {
/// The border and backgrounds for the root of this stacking context: steps 1 and 2.
background_and_borders: DisplayList,
/// Borders and backgrounds for block-level descendants: step 4.
block_backgrounds_and_borders: DisplayList,
/// Floats: step 5. These are treated as pseudo-stacking contexts.
floats: DisplayList,
/// All other content.
content: DisplayList,
/// Positioned descendant stacking contexts, along with their `z-index` levels.
///
/// TODO(pcwalton): `z-index` should be the actual CSS property value in order to handle
/// `auto`, not just an integer. In this case we should store an actual stacking context, not
/// a flattened display list.
positioned_descendants: SmallVec0<(int, DisplayList)>,
}
impl StackingContext {
pub fn new() -> StackingContext {
StackingContext {
background_and_borders: DisplayList::new(),
block_backgrounds_and_borders: DisplayList::new(),
floats: DisplayList::new(),
content: DisplayList::new(),
positioned_descendants: SmallVec0::new(),
}
}
pub fn iter<'a>(&'a self) -> DisplayListIterator<'a,E> {
ParentDisplayListIterator(self.lists.iter())
pub fn list_for_background_and_border_level<'a>(
&'a mut self,
level: BackgroundAndBorderLevel)
-> &'a mut DisplayList {
match level {
RootOfStackingContextLevel => &mut self.background_and_borders,
BlockLevel => &mut self.block_backgrounds_and_borders,
ContentLevel => &mut self.content,
}
}
pub fn add_list(&mut self, list: DisplayList<E>) {
self.lists.push(list);
/// Flattens a stacking context into a display list according to the steps in CSS 2.1 § E.2.
pub fn flatten(self) -> DisplayList {
// Steps 1 and 2: Borders and background for the root.
let StackingContext {
background_and_borders: mut result,
block_backgrounds_and_borders,
floats,
content,
positioned_descendants: mut positioned_descendants
} = self;
// TODO(pcwalton): Sort positioned children according to z-index.
// Step 3: Positioned descendants with negative z-indices.
for &(ref mut z_index, ref mut list) in positioned_descendants.mut_iter() {
if *z_index < 0 {
result.push_all_move(mem::replace(list, DisplayList::new()))
}
}
pub fn draw_lists_into_context(&self, render_context: &mut RenderContext) {
for list in self.lists.iter() {
list.draw_into_context(render_context);
// Step 4: Block backgrounds and borders.
result.push_all_move(block_backgrounds_and_borders);
// Step 5: Floats.
result.push_all_move(floats);
// TODO(pcwalton): Step 6: Inlines that generate stacking contexts.
// Step 7: Content.
result.push_all_move(content);
// Steps 8 and 9: Positioned descendants with nonnegative z-indices.
for &(ref mut z_index, ref mut list) in positioned_descendants.mut_iter() {
if *z_index >= 0 {
result.push_all_move(mem::replace(list, DisplayList::new()))
}
debug!("{:?}", self.dump());
}
fn dump(&self) {
let mut index = 0;
for list in self.lists.iter() {
debug!("dumping display list {:d}:", index);
list.dump();
index = index + 1;
}
// TODO(pcwalton): Step 10: Outlines.
result
}
}
/// Which level to place backgrounds and borders in.
pub enum BackgroundAndBorderLevel {
RootOfStackingContextLevel,
BlockLevel,
ContentLevel,
}
/// A list of rendering operations to be performed.
pub struct DisplayList<E> {
list: ~[DisplayItem<E>]
pub struct DisplayList {
list: SmallVec0<DisplayItem>,
}
pub enum DisplayListIterator<'a,E> {
pub enum DisplayListIterator<'a> {
EmptyDisplayListIterator,
ParentDisplayListIterator(Items<'a,DisplayList<E>>),
ParentDisplayListIterator(Items<'a,DisplayList>),
}
impl<'a,E> Iterator<&'a DisplayList<E>> for DisplayListIterator<'a,E> {
impl<'a> Iterator<&'a DisplayList> for DisplayListIterator<'a> {
#[inline]
fn next(&mut self) -> Option<&'a DisplayList<E>> {
fn next(&mut self) -> Option<&'a DisplayList> {
match *self {
EmptyDisplayListIterator => None,
ParentDisplayListIterator(ref mut subiterator) => subiterator.next(),
@ -83,11 +164,11 @@ impl<'a,E> Iterator<&'a DisplayList<E>> for DisplayListIterator<'a,E> {
}
}
impl<E> DisplayList<E> {
impl DisplayList {
/// Creates a new display list.
pub fn new() -> DisplayList<E> {
pub fn new() -> DisplayList {
DisplayList {
list: ~[]
list: SmallVec0::new(),
}
}
@ -98,60 +179,62 @@ impl<E> DisplayList<E> {
}
/// Appends the given item to the display list.
pub fn append_item(&mut self, item: DisplayItem<E>) {
// FIXME(Issue #150): crashes
//debug!("Adding display item {:u}: {}", self.len(), item);
pub fn push(&mut self, item: DisplayItem) {
self.list.push(item)
}
/// Appends the given display list to this display list, consuming the other display list in
/// the process.
pub fn push_all_move(&mut self, other: DisplayList) {
self.list.push_all_move(other.list)
}
/// Draws the display list into the given render context.
pub fn draw_into_context(&self, render_context: &mut RenderContext) {
debug!("Beginning display list.");
for item in self.list.iter() {
// FIXME(Issue #150): crashes
//debug!("drawing {}", *item);
item.draw_into_context(render_context)
}
debug!("Ending display list.");
}
/// Returns a preorder iterator over the given display list.
pub fn iter<'a>(&'a self) -> DisplayItemIterator<'a,E> {
pub fn iter<'a>(&'a self) -> DisplayItemIterator<'a> {
ParentDisplayItemIterator(self.list.iter())
}
}
/// One drawing command in the list.
pub enum DisplayItem<E> {
SolidColorDisplayItemClass(~SolidColorDisplayItem<E>),
TextDisplayItemClass(~TextDisplayItem<E>),
ImageDisplayItemClass(~ImageDisplayItem<E>),
BorderDisplayItemClass(~BorderDisplayItem<E>),
LineDisplayItemClass(~LineDisplayItem<E>),
ClipDisplayItemClass(~ClipDisplayItem<E>)
pub enum DisplayItem {
SolidColorDisplayItemClass(~SolidColorDisplayItem),
TextDisplayItemClass(~TextDisplayItem),
ImageDisplayItemClass(~ImageDisplayItem),
BorderDisplayItemClass(~BorderDisplayItem),
LineDisplayItemClass(~LineDisplayItem),
ClipDisplayItemClass(~ClipDisplayItem)
}
/// Information common to all display items.
pub struct BaseDisplayItem<E> {
pub struct BaseDisplayItem {
/// The boundaries of the display item.
///
/// TODO: Which coordinate system should this use?
bounds: Rect<Au>,
/// Extra data: either the originating flow (for hit testing) or nothing (for rendering).
extra: E,
/// The originating DOM node.
node: OpaqueNode,
}
/// Renders a solid color.
pub struct SolidColorDisplayItem<E> {
base: BaseDisplayItem<E>,
pub struct SolidColorDisplayItem {
base: BaseDisplayItem,
color: Color,
}
/// Renders text.
pub struct TextDisplayItem<E> {
pub struct TextDisplayItem {
/// Fields common to all display items.
base: BaseDisplayItem<E>,
base: BaseDisplayItem,
/// The text run.
text_run: Arc<~TextRun>,
@ -188,14 +271,19 @@ bitfield!(TextDisplayItemFlags, override_overline, set_override_overline, 0x02)
bitfield!(TextDisplayItemFlags, override_line_through, set_override_line_through, 0x04)
/// Renders an image.
pub struct ImageDisplayItem<E> {
base: BaseDisplayItem<E>,
pub struct ImageDisplayItem {
base: BaseDisplayItem,
image: Arc<~Image>,
/// The dimensions to which the image display item should be stretched. If this is smaller than
/// the bounds of this display item, then the image will be repeated in the appropriate
/// direction to tile the entire bounds.
stretch_size: Size2D<Au>,
}
/// Renders a border.
pub struct BorderDisplayItem<E> {
base: BaseDisplayItem<E>,
pub struct BorderDisplayItem {
base: BaseDisplayItem,
/// The border widths
border: SideOffsets2D<Au>,
@ -207,31 +295,31 @@ pub struct BorderDisplayItem<E> {
style: SideOffsets2D<border_style::T>
}
/// Renders a line segment
pub struct LineDisplayItem<E> {
base: BaseDisplayItem<E>,
/// Renders a line segment.
pub struct LineDisplayItem {
base: BaseDisplayItem,
/// The line segment color.
color: Color,
/// The line segemnt style.
/// The line segment style.
style: border_style::T
}
pub struct ClipDisplayItem<E> {
base: BaseDisplayItem<E>,
child_list: ~[DisplayItem<E>],
pub struct ClipDisplayItem {
base: BaseDisplayItem,
child_list: SmallVec0<DisplayItem>,
need_clip: bool
}
pub enum DisplayItemIterator<'a,E> {
pub enum DisplayItemIterator<'a> {
EmptyDisplayItemIterator,
ParentDisplayItemIterator(Items<'a,DisplayItem<E>>),
ParentDisplayItemIterator(SmallVecIterator<'a,DisplayItem>),
}
impl<'a,E> Iterator<&'a DisplayItem<E>> for DisplayItemIterator<'a,E> {
impl<'a> Iterator<&'a DisplayItem> for DisplayItemIterator<'a> {
#[inline]
fn next(&mut self) -> Option<&'a DisplayItem<E>> {
fn next(&mut self) -> Option<&'a DisplayItem> {
match *self {
EmptyDisplayItemIterator => None,
ParentDisplayItemIterator(ref mut subiterator) => subiterator.next(),
@ -239,7 +327,7 @@ impl<'a,E> Iterator<&'a DisplayItem<E>> for DisplayItemIterator<'a,E> {
}
}
impl<E> DisplayItem<E> {
impl DisplayItem {
/// Renders this display item into the given render context.
fn draw_into_context(&self, render_context: &mut RenderContext) {
match *self {
@ -306,7 +394,22 @@ impl<E> DisplayItem<E> {
ImageDisplayItemClass(ref image_item) => {
debug!("Drawing image at {:?}.", image_item.base.bounds);
render_context.draw_image(image_item.base.bounds, image_item.image.clone())
let mut y_offset = Au(0);
while y_offset < image_item.base.bounds.size.height {
let mut x_offset = Au(0);
while x_offset < image_item.base.bounds.size.width {
let mut bounds = image_item.base.bounds;
bounds.origin.x = bounds.origin.x + x_offset;
bounds.origin.y = bounds.origin.y + y_offset;
bounds.size = image_item.stretch_size;
render_context.draw_image(bounds, image_item.image.clone());
x_offset = x_offset + image_item.stretch_size.width;
}
y_offset = y_offset + image_item.stretch_size.height;
}
}
BorderDisplayItemClass(ref border) => {
@ -324,7 +427,7 @@ impl<E> DisplayItem<E> {
}
}
pub fn base<'a>(&'a self) -> &'a BaseDisplayItem<E> {
pub fn base<'a>(&'a self) -> &'a BaseDisplayItem {
// FIXME(tkuehn): Workaround for Rust region bug.
unsafe {
match *self {
@ -342,7 +445,7 @@ impl<E> DisplayItem<E> {
self.base().bounds
}
pub fn children<'a>(&'a self) -> DisplayItemIterator<'a,E> {
pub fn children<'a>(&'a self) -> DisplayItemIterator<'a> {
match *self {
ClipDisplayItemClass(ref clip) => ParentDisplayItemIterator(clip.child_list.iter()),
SolidColorDisplayItemClass(..) |

View file

@ -5,8 +5,8 @@
use font_context::FontContext;
use style::computed_values::border_style;
use azure::azure_hl::{B8G8R8A8, Color, ColorPattern, DrawOptions};
use azure::azure_hl::{DrawSurfaceOptions, DrawTarget, Linear, StrokeOptions};
use azure::azure_hl::{B8G8R8A8, Color, ColorPattern, DrawOptions, DrawSurfaceOptions, DrawTarget};
use azure::azure_hl::{Linear, SourceOp, StrokeOptions};
use azure::AZ_CAP_BUTT;
use azure::AzFloat;
use geom::point::Point2D;
@ -45,7 +45,7 @@ impl<'a> RenderContext<'a> {
pub fn draw_solid_color(&self, bounds: &Rect<Au>, color: Color) {
self.draw_target.make_current();
self.draw_target.fill_rect(&bounds.to_azure_rect(), &ColorPattern(color));
self.draw_target.fill_rect(&bounds.to_azure_rect(), &ColorPattern(color), None);
}
pub fn draw_border(&self,
@ -121,13 +121,15 @@ impl<'a> RenderContext<'a> {
}
pub fn clear(&self) {
let pattern = ColorPattern(Color(1.0, 1.0, 1.0, 1.0));
let pattern = ColorPattern(Color(0.0, 0.0, 0.0, 0.0));
let rect = Rect(Point2D(self.page_rect.origin.x as AzFloat,
self.page_rect.origin.y as AzFloat),
Size2D(self.screen_rect.size.width as AzFloat,
self.screen_rect.size.height as AzFloat));
let mut draw_options = DrawOptions(1.0, 0);
draw_options.set_composition_op(SourceOp);
self.draw_target.make_current();
self.draw_target.fill_rect(&rect, &pattern);
self.draw_target.fill_rect(&rect, &pattern, Some(&draw_options));
}
fn draw_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: SideOffsets2D<Color>, style: SideOffsets2D<border_style::T>) {

View file

@ -2,7 +2,12 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// The task that handles all rendering/painting.
//! The task that handles all rendering/painting.
use buffer_map::BufferMap;
use display_list::DisplayList;
use font_context::{FontContext, FontContextInfo};
use render_context::RenderContext;
use azure::azure_hl::{B8G8R8A8, Color, DrawTarget, StolenGLResources};
use azure::AzFloat;
@ -12,12 +17,14 @@ use geom::size::Size2D;
use layers::platform::surface::{NativePaintingGraphicsContext, NativeSurface};
use layers::platform::surface::{NativeSurfaceMethods};
use layers;
use servo_msg::compositor_msg::{Epoch, IdleRenderState, LayerBuffer, LayerBufferSet};
use servo_msg::compositor_msg::{RenderListener, RenderingRenderState};
use servo_msg::compositor_msg::{Epoch, IdleRenderState, LayerBuffer};
use servo_msg::compositor_msg::{LayerBufferSet, LayerId, LayerMetadata, RenderListener};
use servo_msg::compositor_msg::{RenderingRenderState, ScrollPolicy};
use servo_msg::constellation_msg::{ConstellationChan, PipelineId, RendererReadyMsg};
use servo_msg::constellation_msg::{Failure, FailureMsg};
use servo_msg::platform::surface::NativeSurfaceAzureMethods;
use servo_util::opts::Opts;
use servo_util::smallvec::{SmallVec, SmallVec1};
use servo_util::time::{ProfilerChan, profile};
use servo_util::time;
use servo_util::task::send_on_failure;
@ -26,20 +33,23 @@ use std::comm::{Chan, Port};
use std::task;
use sync::Arc;
use buffer_map::BufferMap;
use display_list::DisplayListCollection;
use font_context::{FontContext, FontContextInfo};
use render_context::RenderContext;
pub struct RenderLayer<T> {
display_list_collection: Arc<DisplayListCollection<T>>,
size: Size2D<uint>,
color: Color
/// Information about a layer that layout sends to the painting task.
pub struct RenderLayer {
/// A per-pipeline ID describing this layer that should be stable across reflows.
id: LayerId,
/// The display list describing the contents of this layer.
display_list: Arc<DisplayList>,
/// The position of the layer in pixels.
rect: Rect<uint>,
/// The color of the background in this layer. Used for unrendered content.
color: Color,
/// The scrolling policy of this layer.
scroll_policy: ScrollPolicy,
}
pub enum Msg<T> {
RenderMsg(RenderLayer<T>),
ReRenderMsg(~[BufferRequest], f32, Epoch),
pub enum Msg {
RenderMsg(SmallVec1<RenderLayer>),
ReRenderMsg(~[BufferRequest], f32, LayerId, Epoch),
UnusedBufferMsg(~[~LayerBuffer]),
PaintPermissionGranted,
PaintPermissionRevoked,
@ -63,22 +73,21 @@ pub fn BufferRequest(screen_rect: Rect<uint>, page_rect: Rect<f32>) -> BufferReq
}
}
// FIXME(rust#9155): this should be a newtype struct, but
// generic newtypes ICE when compiled cross-crate
pub struct RenderChan<T> {
chan: Chan<Msg<T>>,
// FIXME(pcwalton): This should be a newtype struct.
pub struct RenderChan {
chan: Chan<Msg>,
}
impl<T: Send> Clone for RenderChan<T> {
fn clone(&self) -> RenderChan<T> {
impl Clone for RenderChan {
fn clone(&self) -> RenderChan {
RenderChan {
chan: self.chan.clone(),
}
}
}
impl<T: Send> RenderChan<T> {
pub fn new() -> (Port<Msg<T>>, RenderChan<T>) {
impl RenderChan {
pub fn new() -> (Port<Msg>, RenderChan) {
let (port, chan) = Chan::new();
let render_chan = RenderChan {
chan: chan,
@ -86,11 +95,11 @@ impl<T: Send> RenderChan<T> {
(port, render_chan)
}
pub fn send(&self, msg: Msg<T>) {
pub fn send(&self, msg: Msg) {
assert!(self.try_send(msg), "RenderChan.send: render port closed")
}
pub fn try_send(&self, msg: Msg<T>) -> bool {
pub fn try_send(&self, msg: Msg) -> bool {
self.chan.try_send(msg)
}
}
@ -102,9 +111,9 @@ enum GraphicsContext {
GpuGraphicsContext,
}
pub struct RenderTask<C,T> {
pub struct RenderTask<C> {
id: PipelineId,
port: Port<Msg<T>>,
port: Port<Msg>,
compositor: C,
constellation_chan: ConstellationChan,
font_ctx: ~FontContext,
@ -119,8 +128,8 @@ pub struct RenderTask<C,T> {
/// The native graphics context.
native_graphics_context: Option<NativePaintingGraphicsContext>,
/// The layer to be rendered
render_layer: Option<RenderLayer<T>>,
/// The layers to be rendered.
render_layers: SmallVec1<RenderLayer>,
/// Permission to send paint messages to the compositor
paint_permission: bool,
@ -140,9 +149,25 @@ macro_rules! native_graphics_context(
)
)
impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
fn initialize_layers<C:RenderListener>(
compositor: &mut C,
pipeline_id: PipelineId,
epoch: Epoch,
render_layers: &[RenderLayer]) {
let metadata = render_layers.iter().map(|render_layer| {
LayerMetadata {
id: render_layer.id,
rect: render_layer.rect,
color: render_layer.color,
scroll_policy: render_layer.scroll_policy,
}
}).collect();
compositor.initialize_layers_for_pipeline(pipeline_id, metadata, epoch);
}
impl<C: RenderListener + Send> RenderTask<C> {
pub fn create(id: PipelineId,
port: Port<Msg<T>>,
port: Port<Msg>,
compositor: C,
constellation_chan: ConstellationChan,
failure_msg: Failure,
@ -181,7 +206,7 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
native_graphics_context: native_graphics_context,
render_layer: None,
render_layers: SmallVec1::new(),
paint_permission: false,
epoch: Epoch(0),
@ -207,20 +232,25 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
loop {
match self.port.recv() {
RenderMsg(render_layer) => {
if self.paint_permission {
RenderMsg(render_layers) => {
self.epoch.next();
self.compositor.set_layer_page_size_and_color(self.id, render_layer.size, self.epoch, render_layer.color);
} else {
self.render_layers = render_layers;
if !self.paint_permission {
debug!("render_task: render ready msg");
let ConstellationChan(ref mut c) = self.constellation_chan;
c.send(RendererReadyMsg(self.id));
continue;
}
self.render_layer = Some(render_layer);
initialize_layers(&mut self.compositor,
self.id,
self.epoch,
self.render_layers.as_slice());
}
ReRenderMsg(tiles, scale, epoch) => {
ReRenderMsg(tiles, scale, layer_id, epoch) => {
if self.epoch == epoch {
self.render(tiles, scale);
self.render(tiles, scale, layer_id);
} else {
debug!("renderer epoch mismatch: {:?} != {:?}", self.epoch, epoch);
}
@ -233,12 +263,16 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
}
PaintPermissionGranted => {
self.paint_permission = true;
match self.render_layer {
Some(ref render_layer) => {
// Here we assume that the main layer—the layer responsible for the page size—
// is the first layer. This is a pretty fragile assumption. It will be fixed
// once we use the layers-based scrolling infrastructure for all scrolling.
if self.render_layers.len() > 1 {
self.epoch.next();
self.compositor.set_layer_page_size_and_color(self.id, render_layer.size, self.epoch, render_layer.color);
}
None => {}
initialize_layers(&mut self.compositor,
self.id,
self.epoch,
self.render_layers.as_slice());
}
}
PaintPermissionRevoked => {
@ -253,18 +287,31 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
}
}
fn render(&mut self, tiles: ~[BufferRequest], scale: f32) {
if self.render_layer.is_none() {
return
}
self.compositor.set_render_state(RenderingRenderState);
/// Renders one layer and sends the tiles back to the layer.
///
/// FIXME(pcwalton): We will probably want to eventually send all layers belonging to a page in
/// one transaction, to avoid the user seeing inconsistent states.
fn render(&mut self, tiles: ~[BufferRequest], scale: f32, layer_id: LayerId) {
time::profile(time::RenderingCategory, self.profiler_chan.clone(), || {
// FIXME: Try not to create a new array here.
let mut new_buffers = ~[];
// Find the appropriate render layer.
let mut render_layer = None;
for layer in self.render_layers.iter() {
if layer.id == layer_id {
render_layer = Some(layer);
break
}
}
let render_layer = match render_layer {
Some(render_layer) => render_layer,
None => return,
};
self.compositor.set_render_state(RenderingRenderState);
// Divide up the layer into tiles.
time::profile(time::RenderingPrepBuffCategory, self.profiler_chan.clone(), || {
for tile in tiles.iter() {
let width = tile.screen_rect.size.width;
let height = tile.screen_rect.size.height;
@ -302,6 +349,8 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
let matrix = matrix.translate(-(tile.page_rect.origin.x) as AzFloat,
-(tile.page_rect.origin.y) as AzFloat);
let matrix = matrix.translate(-(render_layer.rect.origin.x as AzFloat),
-(render_layer.rect.origin.y as AzFloat));
ctx.draw_target.set_transform(&matrix);
@ -310,8 +359,7 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
// Draw the display list.
profile(time::RenderingDrawingCategory, self.profiler_chan.clone(), || {
let render_layer = self.render_layer.as_ref().unwrap();
render_layer.display_list_collection.get().draw_lists_into_context(&mut ctx);
render_layer.display_list.get().draw_into_context(&mut ctx);
ctx.draw_target.flush();
});
}
@ -384,7 +432,6 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
new_buffers.push(buffer);
}
});
let layer_buffer_set = ~LayerBufferSet {
buffers: new_buffers,
@ -392,7 +439,7 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
debug!("render_task: returning surface");
if self.paint_permission {
self.compositor.paint(self.id, layer_buffer_set, self.epoch);
self.compositor.paint(self.id, render_layer.id, layer_buffer_set, self.epoch);
} else {
debug!("render_task: RendererReadyMsg send");
let ConstellationChan(ref mut c) = self.constellation_chan;

View file

@ -5,16 +5,13 @@
use constellation::SendableFrameTree;
use compositing::compositor_layer::CompositorLayer;
use compositing::*;
use pipeline::CompositionPipeline;
use platform::{Application, Window};
use windowing::{WindowEvent, WindowMethods,
WindowNavigateMsg,
IdleWindowEvent, RefreshWindowEvent, ResizeWindowEvent, LoadUrlWindowEvent,
MouseWindowEventClass, MouseWindowMoveEventClass,ScrollWindowEvent, ZoomWindowEvent, NavigationWindowEvent,
FinishedWindowEvent, QuitWindowEvent,
MouseWindowEvent, MouseWindowClickEvent, MouseWindowMouseDownEvent, MouseWindowMouseUpEvent};
use windowing::{FinishedWindowEvent, IdleWindowEvent, LoadUrlWindowEvent, MouseWindowClickEvent};
use windowing::{MouseWindowEvent, MouseWindowEventClass, MouseWindowMouseDownEvent};
use windowing::{MouseWindowMouseUpEvent, MouseWindowMoveEventClass, NavigationWindowEvent};
use windowing::{QuitWindowEvent, RefreshWindowEvent, ResizeWindowEvent, ScrollWindowEvent};
use windowing::{WindowEvent, WindowMethods, WindowNavigateMsg, ZoomWindowEvent};
use azure::azure_hl::{SourceSurfaceMethods, Color};
use azure::azure_hl;
@ -29,8 +26,10 @@ use layers::rendergl::RenderContext;
use layers::scene::Scene;
use opengles::gl2;
use png;
use servo_msg::compositor_msg::{Blank, Epoch, FinishedLoading, IdleRenderState, LayerBufferSet, ReadyState, RenderState};
use servo_msg::constellation_msg::{ConstellationChan, ExitMsg, NavigateMsg, ResizedWindowMsg, LoadUrlMsg, PipelineId};
use servo_msg::compositor_msg::{Blank, Epoch, FinishedLoading, IdleRenderState, LayerBufferSet};
use servo_msg::compositor_msg::{LayerId, ReadyState, RenderState, ScrollPolicy, Scrollable};
use servo_msg::constellation_msg::{ConstellationChan, ExitMsg, LoadUrlMsg, NavigateMsg};
use servo_msg::constellation_msg::{PipelineId, ResizedWindowMsg};
use servo_msg::constellation_msg;
use servo_util::opts::Opts;
use servo_util::time::{profile, ProfilerChan, Timer};
@ -55,6 +54,9 @@ pub struct IOCompositor {
/// The root ContainerLayer.
root_layer: Rc<ContainerLayer>,
/// The root pipeline.
root_pipeline: Option<CompositionPipeline>,
/// The canvas to paint a page.
scene: Scene,
@ -110,7 +112,6 @@ pub struct IOCompositor {
}
impl IOCompositor {
pub fn new(app: &Application,
opts: Opts,
port: Port<Msg>,
@ -131,6 +132,7 @@ impl IOCompositor {
opts: opts,
context: rendergl::init_render_context(),
root_layer: root_layer.clone(),
root_pipeline: None,
scene: Scene(ContainerLayerKind(root_layer), window_size, identity()),
window_size: Size2D(window_size.width as uint, window_size.height as uint),
graphics_context: CompositorTask::create_graphics_context(),
@ -253,11 +255,10 @@ impl IOCompositor {
self.change_render_state(render_state);
}
(Data(SetUnRenderedColor(_id, color)), false) => {
self.set_unrendered_color(_id, color);
(Data(SetUnRenderedColor(pipeline_id, layer_id, color)), false) => {
self.set_unrendered_color(pipeline_id, layer_id, color);
}
(Data(SetIds(frame_tree, response_chan, new_constellation_chan)), _) => {
self.set_ids(frame_tree, response_chan, new_constellation_chan);
}
@ -266,32 +267,44 @@ impl IOCompositor {
chan.send(Some(azure_hl::current_graphics_metadata()));
}
(Data(NewLayer(_id, new_size)), false) => {
self.create_new_layer(_id, new_size);
(Data(CreateRootCompositorLayerIfNecessary(pipeline_id, layer_id, size)),
false) => {
self.create_root_compositor_layer_if_necessary(pipeline_id, layer_id, size);
}
(Data(SetLayerPageSize(id, new_size, epoch)), false) => {
self.set_layer_page_size(id, new_size, epoch);
(Data(CreateDescendantCompositorLayerIfNecessary(pipeline_id,
layer_id,
rect,
scroll_behavior)),
false) => {
self.create_descendant_compositor_layer_if_necessary(pipeline_id,
layer_id,
rect,
scroll_behavior);
}
(Data(SetLayerClipRect(id, new_rect)), false) => {
self.set_layer_clip_rect(id, new_rect);
(Data(SetLayerPageSize(pipeline_id, layer_id, new_size, epoch)), false) => {
self.set_layer_page_size(pipeline_id, layer_id, new_size, epoch);
}
(Data(DeleteLayer(id)), _) => {
(Data(SetLayerClipRect(pipeline_id, layer_id, new_rect)), false) => {
self.set_layer_clip_rect(pipeline_id, layer_id, new_rect);
}
(Data(DeleteLayerGroup(id)), _) => {
self.delete_layer(id);
}
(Data(Paint(id, new_layer_buffer_set, epoch)), false) => {
self.paint(id, new_layer_buffer_set, epoch);
(Data(Paint(pipeline_id, layer_id, new_layer_buffer_set, epoch)), false) => {
self.paint(pipeline_id, layer_id, new_layer_buffer_set, epoch);
}
(Data(InvalidateRect(id, rect)), false) => {
self.invalidate_rect(id, rect);
(Data(InvalidateRect(pipeline_id, layer_id, rect)), false) => {
self.invalidate_rect(pipeline_id, layer_id, rect);
}
(Data(ScrollFragmentPoint(id, point)), false) => {
self.scroll_fragment_to_point(id, point);
(Data(ScrollFragmentPoint(pipeline_id, layer_id, point)), false) => {
self.scroll_fragment_to_point(pipeline_id, layer_id, point);
}
(Data(LoadComplete(..)), false) => {
@ -313,11 +326,10 @@ impl IOCompositor {
}
}
fn set_unrendered_color(&mut self, _id: PipelineId, color: Color) {
// FIXME(pcwalton): Take the pipeline ID and layer ID into account.
fn set_unrendered_color(&mut self, _: PipelineId, _: LayerId, color: Color) {
match self.compositor_layer {
Some(ref mut layer) => {
layer.unrendered_color = color;
}
Some(ref mut layer) => layer.unrendered_color = color,
None => {}
}
}
@ -328,31 +340,7 @@ impl IOCompositor {
new_constellation_chan: ConstellationChan) {
response_chan.send(());
// This assumes there is at most one child, which should be the case.
// NOTE: work around borrowchk
{
let tmp = self.root_layer.borrow().first_child.borrow();
match *tmp.get() {
Some(ref old_layer) => ContainerLayer::remove_child(self.root_layer.clone(),
old_layer.clone()),
None => {}
}
}
let layer = CompositorLayer::from_frame_tree(frame_tree,
self.opts.tile_size,
Some(10000000u),
self.opts.cpu_painting);
ContainerLayer::add_child_start(self.root_layer.clone(),
ContainerLayerKind(layer.root_layer.clone()));
// If there's already a root layer, destroy it cleanly.
match self.compositor_layer {
None => {}
Some(ref mut compositor_layer) => compositor_layer.clear_all(),
}
self.compositor_layer = Some(layer);
self.root_pipeline = Some(frame_tree.pipeline.clone());
// Initialize the new constellation channel by sending it the root window size.
let window_size = self.window.borrow().size();
@ -366,39 +354,81 @@ impl IOCompositor {
self.constellation_chan = new_constellation_chan;
}
fn create_new_layer(&mut self, _id: PipelineId, new_size: Size2D<f32>) {
// FIXME: This should create an additional layer instead of replacing the current one.
// Once ResizeLayer messages are set up, we can switch to the new functionality.
let p = match self.compositor_layer {
Some(ref compositor_layer) => compositor_layer.pipeline.clone(),
// FIXME(pcwalton): Take the pipeline ID into account.
fn create_root_compositor_layer_if_necessary(&mut self,
_: PipelineId,
layer_id: LayerId,
size: Size2D<f32>) {
let (root_pipeline, root_layer_id) = match self.compositor_layer {
Some(ref compositor_layer) => {
(compositor_layer.pipeline.clone(), compositor_layer.id_of_first_child())
}
None => {
match self.root_pipeline {
Some(ref root_pipeline) => (root_pipeline.clone(), LayerId::null()),
None => fail!("Compositor: Received new layer without initialized pipeline"),
}
}
};
let page_size = Size2D(new_size.width as f32, new_size.height as f32);
let new_layer = CompositorLayer::new(p,
Some(page_size),
if layer_id != root_layer_id {
let root_pipeline_id = root_pipeline.id;
let mut new_layer = CompositorLayer::new_root(root_pipeline,
size,
self.opts.tile_size,
Some(10000000u),
self.opts.cpu_painting);
{
let current_child = self.root_layer.borrow().first_child.borrow();
// This assumes there is at most one child, which should be the case.
match *current_child.get() {
Some(ref old_layer) => ContainerLayer::remove_child(self.root_layer.clone(),
old_layer.clone()),
None => {}
Some(ref old_layer) => {
ContainerLayer::remove_child(self.root_layer.clone(), old_layer.clone())
}
}
}
assert!(new_layer.add_child_if_necessary(self.root_layer.clone(),
root_pipeline_id,
new_layer.id,
layer_id,
Rect(Point2D(0f32, 0f32), size),
size,
Scrollable));
ContainerLayer::add_child_start(self.root_layer.clone(),
ContainerLayerKind(new_layer.root_layer.clone()));
self.compositor_layer = Some(new_layer);
}
self.ask_for_tiles();
}
fn create_descendant_compositor_layer_if_necessary(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
rect: Rect<f32>,
scroll_policy: ScrollPolicy) {
match self.compositor_layer {
Some(ref mut compositor_layer) => {
assert!(compositor_layer.add_child_if_necessary(self.root_layer.clone(),
pipeline_id,
compositor_layer.id,
layer_id,
rect,
compositor_layer.page_size
.unwrap(),
scroll_policy))
}
None => fail!("Compositor: Received new layer without initialized pipeline"),
};
self.ask_for_tiles();
}
fn set_layer_page_size(&mut self,
id: PipelineId,
pipeline_id: PipelineId,
layer_id: LayerId,
new_size: Size2D<f32>,
epoch: Epoch) {
let (ask, move): (bool, bool) = match self.compositor_layer {
@ -407,8 +437,10 @@ impl IOCompositor {
let world_zoom = self.world_zoom;
let page_window = Size2D(window_size.width as f32 / world_zoom,
window_size.height as f32 / world_zoom);
layer.resize(id, new_size, page_window, epoch);
let move = self.fragment_point.take().map_or(false, |point| layer.move(point, page_window));
layer.resize(pipeline_id, layer_id, new_size, page_window, epoch);
let move = self.fragment_point.take().map_or(false, |point| {
layer.move(pipeline_id, layer_id, point, page_window)
});
(true, move)
}
@ -421,10 +453,13 @@ impl IOCompositor {
}
}
fn set_layer_clip_rect(&mut self, id: PipelineId, new_rect: Rect<f32>) {
fn set_layer_clip_rect(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
new_rect: Rect<f32>) {
let ask: bool = match self.compositor_layer {
Some(ref mut layer) => {
assert!(layer.set_clipping_rect(id, new_rect));
assert!(layer.set_clipping_rect(pipeline_id, layer_id, new_rect));
true
}
None => {
@ -454,10 +489,11 @@ impl IOCompositor {
}
fn paint(&mut self,
id: PipelineId,
pipeline_id: PipelineId,
layer_id: LayerId,
new_layer_buffer_set: ~LayerBufferSet,
epoch: Epoch) {
debug!("osmain: received new frame");
debug!("compositor received new frame");
// From now on, if we destroy the buffers, they will leak.
let mut new_layer_buffer_set = new_layer_buffer_set;
@ -466,27 +502,29 @@ impl IOCompositor {
match self.compositor_layer {
Some(ref mut layer) => {
assert!(layer.add_buffers(&self.graphics_context,
id,
pipeline_id,
layer_id,
new_layer_buffer_set,
epoch).is_none());
self.recomposite = true;
}
None => {
fail!("Compositor: given paint command with no CompositorLayer initialized");
fail!("compositor given paint command with no CompositorLayer initialized");
}
}
// TODO: Recycle the old buffers; send them back to the renderer to reuse if
// it wishes.
}
fn invalidate_rect(&mut self, id: PipelineId, rect: Rect<uint>) {
fn invalidate_rect(&mut self, pipeline_id: PipelineId, layer_id: LayerId, rect: Rect<uint>) {
let ask: bool = match self.compositor_layer {
Some(ref mut layer) => {
let point = Point2D(rect.origin.x as f32,
rect.origin.y as f32);
let size = Size2D(rect.size.width as f32,
rect.size.height as f32);
layer.invalidate_rect(id, Rect(point, size));
layer.invalidate_rect(pipeline_id, layer_id, Rect(point, size));
true
}
None => {
@ -500,14 +538,18 @@ impl IOCompositor {
}
}
fn scroll_fragment_to_point(&mut self, id: PipelineId, point: Point2D<f32>) {
fn scroll_fragment_to_point(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
point: Point2D<f32>) {
let world_zoom = self.world_zoom;
let page_window = Size2D(self.window_size.width as f32 / world_zoom,
self.window_size.height as f32 / world_zoom);
let (ask, move): (bool, bool) = match self.compositor_layer {
Some(ref mut layer) if layer.pipeline.id == id && !layer.hidden => {
(true, layer.move(point, page_window))
let (ask, move): (bool, bool) = match self.compositor_layer {
Some(ref mut layer) if layer.pipeline.id == pipeline_id && !layer.hidden => {
(true, layer.move(pipeline_id, layer_id, point, page_window))
}
Some(_) | None => {
self.fragment_point = Some(point);
@ -630,7 +672,7 @@ impl IOCompositor {
self.window_size.height as f32 / world_zoom);
let mut scroll = false;
for layer in self.compositor_layer.mut_iter() {
scroll = layer.scroll(page_delta, page_cursor, page_window) || scroll;
scroll = layer.handle_scroll_event(page_delta, page_cursor, page_window) || scroll;
}
self.recomposite_if(scroll);
self.ask_for_tiles();
@ -656,7 +698,7 @@ impl IOCompositor {
let page_window = Size2D(window_size.width as f32 / world_zoom,
window_size.height as f32 / world_zoom);
for layer in self.compositor_layer.mut_iter() {
layer.scroll(page_delta, page_cursor, page_window);
layer.handle_scroll_event(page_delta, page_cursor, page_window);
}
self.recomposite = true;
@ -679,7 +721,9 @@ impl IOCompositor {
for layer in self.compositor_layer.mut_iter() {
if !layer.hidden {
let rect = Rect(Point2D(0f32, 0f32), window_size_page);
let recomposite = layer.get_buffer_request(&self.graphics_context, rect, world_zoom) ||
let recomposite = layer.get_buffer_request(&self.graphics_context,
rect,
world_zoom) ||
self.recomposite;
self.recomposite = recomposite;
} else {
@ -756,3 +800,4 @@ impl IOCompositor {
self.recomposite = result || self.recomposite;
}
}

View file

@ -3,42 +3,56 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use compositing::quadtree::{Quadtree, Normal, Invalid, Hidden};
use constellation::{SendableChildFrameTree, SendableFrameTree};
use pipeline::CompositionPipeline;
use windowing::{MouseWindowEvent, MouseWindowClickEvent, MouseWindowMouseDownEvent};
use windowing::{MouseWindowMouseUpEvent};
use azure::azure_hl::Color;
use geom::matrix::identity;
use geom::point::Point2D;
use geom::rect::Rect;
use geom::size::Size2D;
use gfx::render_task::{ReRenderMsg, UnusedBufferMsg};
use gfx;
use layers::layers::{ContainerLayerKind, ContainerLayer, Flip, NoFlip, TextureLayer};
use layers::layers::TextureLayerKind;
#[cfg(target_os="macos")]
#[cfg(target_os="android")]
use layers::layers::VerticalFlip;
use layers::platform::surface::{NativeCompositingGraphicsContext, NativeSurfaceMethods};
use layers::texturegl::{Texture, TextureTarget};
#[cfg(target_os="macos")] use layers::texturegl::TextureTargetRectangle;
use pipeline::CompositionPipeline;
use script::dom::event::{ClickEvent, MouseDownEvent, MouseMoveEvent, MouseUpEvent};
use script::script_task::{ScriptChan, SendEventMsg};
use servo_msg::compositor_msg::{LayerBuffer, LayerBufferSet, Epoch, Tile};
use servo_msg::compositor_msg::{Epoch, FixedPosition, LayerBuffer, LayerBufferSet, LayerId};
use servo_msg::compositor_msg::{ScrollPolicy, Tile};
use servo_msg::constellation_msg::PipelineId;
use std::cmp;
use std::rc::Rc;
use windowing::{MouseWindowEvent, MouseWindowClickEvent, MouseWindowMouseDownEvent};
use windowing::{MouseWindowMouseUpEvent};
use azure::azure_hl::Color;
use gfx;
#[cfg(target_os="macos")]
#[cfg(target_os="android")]
use layers::layers::VerticalFlip;
#[cfg(not(target_os="macos"))]
use layers::texturegl::TextureTarget2D;
#[cfg(target_os="macos")]
use layers::texturegl::TextureTargetRectangle;
/// The amount of memory usage allowed per layer.
static MAX_TILE_MEMORY_PER_LAYER: uint = 10000000;
/// The CompositorLayer represents an element on a page that has a unique scroll
/// or animation behavior. This can include absolute positioned elements, iframes, etc.
/// Each layer can also have child layers.
///
/// FIXME(pcwalton): This should be merged with the concept of a layer in `rust-layers` and
/// ultimately removed, except as a set of helper methods on `rust-layers` layers.
pub struct CompositorLayer {
/// This layer's pipeline. BufferRequests and mouse events will be sent through this.
pipeline: CompositionPipeline,
/// The ID of this layer within the pipeline.
id: LayerId,
/// The bounds of this layer in terms of its parent (a.k.a. the scissor box).
bounds: Rect<f32>,
/// The size of the underlying page in page coordinates. This is an option
/// because we may not know the size of the page until layout is finished completely.
/// if we have no size yet, the layer is hidden until a size message is recieved.
@ -70,17 +84,20 @@ pub struct CompositorLayer {
epoch: Epoch,
/// The behavior of this layer when a scroll message is received.
scroll_behavior: ScrollBehavior,
wants_scroll_events: WantsScrollEventsFlag,
/// Whether an ancestor layer that receives scroll events moves this layer.
scroll_policy: ScrollPolicy,
/// True if CPU rendering is enabled, false if we're using GPU rendering.
cpu_painting: bool,
/// The color to use for the unrendered-content void
unrendered_color: Color
unrendered_color: Color,
}
/// Helper struct for keeping CompositorLayer children organized.
struct CompositorLayerChild {
pub struct CompositorLayerChild {
/// The child itself.
child: ~CompositorLayer,
/// A ContainerLayer managed by the parent node. This deals with clipping and
@ -95,13 +112,28 @@ enum MaybeQuadtree {
NoTree(uint, Option<uint>),
}
/// Determines the behavior of the layer when a scroll message is recieved.
enum ScrollBehavior {
/// Normal scrolling behavior.
Scroll,
/// Scrolling messages targeted at this layer are ignored, but can be
/// passed on to child layers.
FixedPosition,
impl MaybeQuadtree {
fn tile_size(&self) -> uint {
match *self {
Tree(ref quadtree) => quadtree.max_tile_size,
NoTree(tile_size, _) => tile_size,
}
}
}
#[deriving(Eq, Clone)]
pub enum WantsScrollEventsFlag {
WantsScrollEvents,
DoesntWantScrollEvents,
}
fn create_container_layer_from_rect(rect: Rect<f32>) -> Rc<ContainerLayer> {
let container = Rc::new(ContainerLayer());
container.borrow().scissor.set(Some(rect));
container.borrow().common.with_mut(|common| {
common.transform = identity().translate(rect.origin.x, rect.origin.y, 0f32);
});
container
}
trait Clampable {
@ -124,79 +156,155 @@ impl Clampable for f32 {
impl CompositorLayer {
/// Creates a new CompositorLayer with an optional page size. If no page size is given,
/// the layer is initially hidden and initialized without a quadtree.
pub fn new(pipeline: CompositionPipeline,
/// Creates a new `CompositorLayer`.
fn new(pipeline: CompositionPipeline,
layer_id: LayerId,
bounds: Rect<f32>,
page_size: Option<Size2D<f32>>,
tile_size: uint,
max_mem: Option<uint>,
cpu_painting: bool)
cpu_painting: bool,
wants_scroll_events: WantsScrollEventsFlag,
scroll_policy: ScrollPolicy)
-> CompositorLayer {
CompositorLayer {
pipeline: pipeline,
id: layer_id,
bounds: bounds,
page_size: page_size,
scroll_offset: Point2D(0f32, 0f32),
children: ~[],
quadtree: match page_size {
None => NoTree(tile_size, max_mem),
Some(page_size) => Tree(Quadtree::new(Size2D(page_size.width as uint,
page_size.height as uint),
None => NoTree(tile_size, Some(MAX_TILE_MEMORY_PER_LAYER)),
Some(page_size) => {
Tree(Quadtree::new(Size2D(page_size.width as uint, page_size.height as uint),
tile_size,
max_mem)),
Some(MAX_TILE_MEMORY_PER_LAYER)))
}
},
root_layer: Rc::new(ContainerLayer()),
hidden: true,
epoch: Epoch(0),
scroll_behavior: Scroll,
wants_scroll_events: wants_scroll_events,
scroll_policy: scroll_policy,
cpu_painting: cpu_painting,
unrendered_color: gfx::color::rgba(0.0, 0.0, 0.0, 0.0),
}
}
/// Constructs a CompositorLayer tree from a frame tree.
pub fn from_frame_tree(frame_tree: SendableFrameTree,
/// Creates a new root `CompositorLayer` bound to a composition pipeline with an optional page
/// size. If no page size is given, the layer is initially hidden and initialized without a
/// quadtree.
pub fn new_root(pipeline: CompositionPipeline,
page_size: Size2D<f32>,
tile_size: uint,
max_mem: Option<uint>,
cpu_painting: bool)
-> CompositorLayer {
let SendableFrameTree { pipeline, children } = frame_tree;
let mut layer = CompositorLayer::new(pipeline, None, tile_size, max_mem, cpu_painting);
layer.children = (children.move_iter().map(|child| {
let SendableChildFrameTree { frame_tree, rect } = child;
let container = Rc::new(ContainerLayer());
match rect {
Some(rect) => {
container.borrow().scissor.set(Some(rect));
container.borrow().common.with_mut(|common| common.transform = identity().translate(rect.origin.x,
rect.origin.y,
0f32));
CompositorLayer {
pipeline: pipeline,
id: LayerId::null(),
bounds: Rect(Point2D(0f32, 0f32), page_size),
page_size: Some(page_size),
scroll_offset: Point2D(0f32, 0f32),
children: ~[],
quadtree: NoTree(tile_size, Some(MAX_TILE_MEMORY_PER_LAYER)),
root_layer: Rc::new(ContainerLayer()),
hidden: false,
epoch: Epoch(0),
wants_scroll_events: WantsScrollEvents,
scroll_policy: FixedPosition,
cpu_painting: cpu_painting,
unrendered_color: gfx::color::rgba(0.0, 0.0, 0.0, 0.0),
}
None => {}
}
let child_layer = ~CompositorLayer::from_frame_tree(frame_tree,
tile_size,
max_mem,
cpu_painting);
ContainerLayer::add_child_start(container.clone(), ContainerLayerKind(child_layer.root_layer.clone()));
CompositorLayerChild {
child: child_layer,
container: container,
}
})).collect();
layer.set_occlusions();
layer
}
// Move the layer by as relative specified amount in page coordinates. Does not change
// the position of the layer relative to its parent. This also takes in a cursor position
// to see if the mouse is over child layers first. If a layer successfully scrolled, returns
// true; otherwise returns false, so a parent layer can scroll instead.
pub fn scroll(&mut self, delta: Point2D<f32>, cursor: Point2D<f32>, window_size: Size2D<f32>)
/// Adds a child layer to the layer with the given ID and the given pipeline, if it doesn't
/// exist yet. The child layer will have the same pipeline, tile size, memory limit, and CPU
/// painting status as its parent.
///
/// Returns:
/// * True if the layer was added;
/// * True if the layer was not added because it already existed;
/// * False if the layer could not be added because no suitable parent layer with the given
/// ID and pipeline could be found.
pub fn add_child_if_necessary(&mut self,
container_layer: Rc<ContainerLayer>,
pipeline_id: PipelineId,
parent_layer_id: LayerId,
child_layer_id: LayerId,
rect: Rect<f32>,
page_size: Size2D<f32>,
scroll_policy: ScrollPolicy)
-> bool {
if self.pipeline.id != pipeline_id || self.id != parent_layer_id {
return self.children.mut_iter().any(|kid_holder| {
kid_holder.child.add_child_if_necessary(kid_holder.container.clone(),
pipeline_id,
parent_layer_id,
child_layer_id,
rect,
page_size,
scroll_policy)
})
}
// See if we've already made this child layer.
for kid_holder in self.children.iter() {
if kid_holder.child.pipeline.id == pipeline_id &&
kid_holder.child.id == child_layer_id {
return true
}
}
let mut kid = ~CompositorLayer::new(self.pipeline.clone(),
child_layer_id,
rect,
Some(page_size),
self.quadtree.tile_size(),
self.cpu_painting,
DoesntWantScrollEvents,
scroll_policy);
kid.hidden = false;
// Place the kid's layer in a container...
let kid_container = create_container_layer_from_rect(rect);
ContainerLayer::add_child_start(kid_container.clone(),
ContainerLayerKind(kid.root_layer.clone()));
// ...and add *that* container as a child of the container passed in.
ContainerLayer::add_child_end(container_layer,
ContainerLayerKind(kid_container.clone()));
self.children.push(CompositorLayerChild {
child: kid,
container: kid_container,
});
true
}
/// Move the layer's descendants that don't want scroll events and scroll by a relative
/// specified amount in page coordinates. This also takes in a cursor position to see if the
/// mouse is over child layers first. If a layer successfully scrolled, returns true; otherwise
/// returns false, so a parent layer can scroll instead.
pub fn handle_scroll_event(&mut self,
delta: Point2D<f32>,
cursor: Point2D<f32>,
window_size: Size2D<f32>)
-> bool {
// If this layer is hidden, neither it nor its children will scroll.
if self.hidden {
return false
}
// If this layer doesn't want scroll events, neither it nor its children can handle scroll
// events.
if self.wants_scroll_events != WantsScrollEvents {
return false
}
// Allow children to scroll.
let cursor = cursor - self.scroll_offset;
for child in self.children.mut_iter().filter(|x| !x.child.hidden) {
for child in self.children.mut_iter() {
// NOTE: work around borrowchk
let tmp = child.container.borrow().scissor.borrow();
match *tmp.get() {
@ -206,16 +314,16 @@ impl CompositorLayer {
Some(rect) => {
if cursor.x >= rect.origin.x && cursor.x < rect.origin.x + rect.size.width
&& cursor.y >= rect.origin.y && cursor.y < rect.origin.y + rect.size.height
&& child.child.scroll(delta, cursor - rect.origin, rect.size) {
return true;
&& child.child.handle_scroll_event(delta,
cursor - rect.origin,
rect.size) {
return true
}
}
}
}
// This scroll event is mine!
match self.scroll_behavior {
Scroll => {
// Scroll this layer!
let old_origin = self.scroll_offset;
self.scroll_offset = self.scroll_offset + delta;
@ -230,18 +338,58 @@ impl CompositorLayer {
let min_y = cmp::min(window_size.height - page_size.height, 0.0);
self.scroll_offset.y = self.scroll_offset.y.clamp(&min_y, &0.0);
// check to see if we scrolled
if old_origin - self.scroll_offset == Point2D(0f32, 0f32) {
return false;
return false
}
self.root_layer.borrow().common.with_mut(|common| common.set_transform(identity().translate(self.scroll_offset.x,
self.scroll(self.scroll_offset)
}
#[allow(dead_code)]
fn dump_layer_tree(&self, layer: Rc<ContainerLayer>, indent: ~str) {
{
let scissor = layer.borrow().scissor.borrow();
println!("{}scissor {:?}", indent, *scissor.get());
}
for kid in layer.borrow().children() {
match kid {
ContainerLayerKind(ref container_layer) => {
self.dump_layer_tree((*container_layer).clone(), indent + " ");
}
TextureLayerKind(_) => {
println!("{} (texture layer)", indent);
}
}
}
}
/// Actually scrolls the descendants of a layer that scroll. This is called by
/// `handle_scroll_event` above when it determines that a layer wants to scroll.
fn scroll(&mut self, scroll_offset: Point2D<f32>) -> bool {
let mut result = false;
// Only scroll this layer if it's not fixed-positioned.
if self.scroll_policy != FixedPosition {
// Scroll this layer!
self.scroll_offset = scroll_offset;
self.root_layer
.borrow()
.common
.with_mut(|common| {
common.set_transform(identity().translate(self.scroll_offset.x,
self.scroll_offset.y,
0.0)));
true
0.0))
});
result = true
}
FixedPosition => false, // Ignore this scroll event.
for kid_holder in self.children.mut_iter() {
result = kid_holder.child.scroll(scroll_offset) || result;
}
result
}
// Takes in a MouseWindowEvent, determines if it should be passed to children, and
@ -282,43 +430,49 @@ impl CompositorLayer {
chan.try_send(SendEventMsg(self.pipeline.id.clone(), message));
}
// Given the current window size, determine which tiles need to be (re)rendered
// and sends them off the the appropriate renderer.
// Returns a bool that is true if the scene should be repainted.
// Given the current window size, determine which tiles need to be (re-)rendered and sends them
// off the the appropriate renderer. Returns true if and only if the scene should be repainted.
pub fn get_buffer_request(&mut self,
graphics_context: &NativeCompositingGraphicsContext,
window_rect: Rect<f32>,
scale: f32)
-> bool {
let rect = Rect(Point2D(-self.scroll_offset.x + window_rect.origin.x,
-self.scroll_offset.y + window_rect.origin.y),
window_rect.size);
let mut redisplay: bool;
{ // block here to prevent double mutable borrow of self
let quadtree = match self.quadtree {
NoTree(..) => fail!("CompositorLayer: cannot get buffer request for {:?},
no quadtree initialized", self.pipeline.id),
Tree(ref mut quadtree) => quadtree,
};
let (request, unused) = quadtree.get_tile_rects_page(rect, scale);
redisplay = !unused.is_empty(); // workaround to make redisplay visible outside block
if redisplay { // send back unused tiles
let mut redisplay = false;
match self.quadtree {
NoTree(..) => {}
Tree(ref mut quadtree) => {
let (request, unused) = quadtree.get_tile_rects_page(window_rect, scale);
// Workaround to make redisplay visible outside block.
redisplay = !unused.is_empty();
if redisplay {
// Send back unused tiles.
self.pipeline.render_chan.try_send(UnusedBufferMsg(unused));
}
if !request.is_empty() { // ask for tiles
self.pipeline.render_chan.try_send(ReRenderMsg(request, scale, self.epoch));
if !request.is_empty() {
// Ask for tiles.
//
// FIXME(pcwalton): We may want to batch these up in the case in which one
// page has multiple layers, to avoid the user seeing inconsistent states.
let msg = ReRenderMsg(request, scale, self.id, self.epoch);
self.pipeline.render_chan.try_send(msg);
}
}
};
if redisplay {
self.build_layer_tree(graphics_context);
}
let transform = |x: &mut CompositorLayerChild| -> bool {
// NOTE: work around borrowchk
let tmp = x.container.borrow().scissor.borrow();
match *tmp.get() {
Some(scissor) => {
let new_rect = rect.intersection(&scissor);
match new_rect {
let mut new_rect = window_rect;
new_rect.origin.x = new_rect.origin.x - x.child.scroll_offset.x;
new_rect.origin.y = new_rect.origin.y - x.child.scroll_offset.y;
match new_rect.intersection(&scissor) {
Some(new_rect) => {
// Child layers act as if they are rendered at (0,0), so we
// subtract the layer's (x,y) coords in its containing page
@ -328,13 +482,11 @@ impl CompositorLayer {
x.child.get_buffer_request(graphics_context, child_rect, scale)
}
None => {
false //Layer is offscreen
false // Layer is offscreen
}
}
}
None => {
fail!("CompositorLayer: Child layer not clipped");
}
None => fail!("child layer not clipped!"),
}
};
self.children.mut_iter().filter(|x| !x.child.hidden)
@ -347,9 +499,18 @@ impl CompositorLayer {
// and clip the layer to the specified size in page coordinates.
// If the layer is hidden and has a defined page size, unhide it.
// This method returns false if the specified layer is not found.
pub fn set_clipping_rect(&mut self, pipeline_id: PipelineId, new_rect: Rect<f32>) -> bool {
match self.children.iter().position(|x| pipeline_id == x.child.pipeline.id) {
pub fn set_clipping_rect(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
new_rect: Rect<f32>)
-> bool {
debug!("compositor_layer: starting set_clipping_rect()");
match self.children.iter().position(|kid_holder| {
pipeline_id == kid_holder.child.pipeline.id &&
layer_id == kid_holder.child.id
}) {
Some(i) => {
debug!("compositor_layer: node found for set_clipping_rect()");
let child_node = &mut self.children[i];
child_node.container.borrow().common.with_mut(|common|
common.set_transform(identity().translate(new_rect.origin.x,
@ -360,6 +521,7 @@ impl CompositorLayer {
let tmp = child_node.container.borrow().scissor.borrow();
tmp.get().clone()
};
child_node.container.borrow().scissor.set(Some(new_rect));
match self.quadtree {
NoTree(..) => {} // Nothing to do
@ -382,22 +544,37 @@ impl CompositorLayer {
None => {
// ID does not match any of our immediate children, so recurse on
// descendents (including hidden children)
self.children.mut_iter().map(|x| &mut x.child).any(|x| x.set_clipping_rect(pipeline_id, new_rect))
self.children
.mut_iter()
.map(|kid_holder| &mut kid_holder.child)
.any(|kid| kid.set_clipping_rect(pipeline_id, layer_id, new_rect))
}
}
}
// Set the layer's page size. This signals that the renderer is ready for BufferRequests.
// If the layer is hidden and has a defined clipping rect, unhide it.
// This method returns false if the specified layer is not found.
pub fn resize(&mut self, pipeline_id: PipelineId, new_size: Size2D<f32>, window_size: Size2D<f32>, epoch: Epoch) -> bool {
if self.pipeline.id == pipeline_id {
pub fn resize(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
new_size: Size2D<f32>,
window_size: Size2D<f32>,
epoch: Epoch)
-> bool {
debug!("compositor_layer: starting resize()");
if self.pipeline.id != pipeline_id || self.id != layer_id {
return self.resize_helper(pipeline_id, layer_id, new_size, epoch)
}
debug!("compositor_layer: layer found for resize()");
self.epoch = epoch;
self.page_size = Some(new_size);
match self.quadtree {
Tree(ref mut quadtree) => {
self.pipeline.render_chan.try_send(UnusedBufferMsg(quadtree.resize(new_size.width as uint,
self.pipeline
.render_chan
.try_send(UnusedBufferMsg(quadtree.resize(new_size.width as uint,
new_size.height as uint)));
}
NoTree(tile_size, max_mem) => {
@ -409,18 +586,32 @@ impl CompositorLayer {
}
// Call scroll for bounds checking if the page shrunk. Use (-1, -1) as the cursor position
// to make sure the scroll isn't propagated downwards.
self.scroll(Point2D(0f32, 0f32), Point2D(-1f32, -1f32), window_size);
self.handle_scroll_event(Point2D(0f32, 0f32), Point2D(-1f32, -1f32), window_size);
self.hidden = false;
self.set_occlusions();
true
} else {
self.resize_helper(pipeline_id, new_size, epoch)
}
}
pub fn move(&mut self, origin: Point2D<f32>, window_size: Size2D<f32>) -> bool {
match self.scroll_behavior {
Scroll => {
pub fn move(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
origin: Point2D<f32>,
window_size: Size2D<f32>)
-> bool {
// Search children for the right layer to move.
if self.pipeline.id != pipeline_id || self.id != layer_id {
for kid_holder in self.children.mut_iter() {
if kid_holder.child.move(pipeline_id, layer_id, origin, window_size) {
return true
}
}
return false
}
if self.wants_scroll_events != WantsScrollEvents {
return false
}
// Scroll this layer!
let old_origin = self.scroll_offset;
self.scroll_offset = Point2D(0f32, 0f32) - origin;
@ -440,14 +631,7 @@ impl CompositorLayer {
return false;
}
self.root_layer.borrow().common.with_mut(|common|
common.set_transform(identity().translate(self.scroll_offset.x,
self.scroll_offset.y,
0.0)));
true
}
FixedPosition => false // Ignore this scroll event.
}
self.scroll(self.scroll_offset)
}
// Returns whether the layer should be vertically flipped.
@ -479,9 +663,19 @@ impl CompositorLayer {
}
// A helper method to resize sublayers.
fn resize_helper(&mut self, pipeline_id: PipelineId, new_size: Size2D<f32>, epoch: Epoch) -> bool {
let found = match self.children.iter().position(|x| pipeline_id == x.child.pipeline.id) {
fn resize_helper(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
new_size: Size2D<f32>,
epoch: Epoch)
-> bool {
debug!("compositor_layer: starting resize_helper()");
let found = match self.children.iter().position(|kid_holder| {
pipeline_id == kid_holder.child.pipeline.id &&
layer_id == kid_holder.child.id
}) {
Some(i) => {
debug!("compositor_layer: layer found for resize_helper()");
let child_node = &mut self.children[i];
let child = &mut child_node.child;
child.epoch = epoch;
@ -502,9 +696,11 @@ impl CompositorLayer {
let tmp = child_node.container.borrow().scissor.borrow();
match *tmp.get() {
Some(scissor) => {
// Call scroll for bounds checking if the page shrunk. Use (-1, -1) as the cursor position
// to make sure the scroll isn't propagated downwards.
child.scroll(Point2D(0f32, 0f32), Point2D(-1f32, -1f32), scissor.size);
// Call scroll for bounds checking if the page shrunk. Use (-1, -1) as the
// cursor position to make sure the scroll isn't propagated downwards.
child.handle_scroll_event(Point2D(0f32, 0f32),
Point2D(-1f32, -1f32),
scissor.size);
child.hidden = false;
}
None => {} // Nothing to do
@ -516,11 +712,15 @@ impl CompositorLayer {
if found { // Boolean flag to get around double borrow of self
self.set_occlusions();
true
} else {
// ID does not match ours, so recurse on descendents (including hidden children)
self.children.mut_iter().map(|x| &mut x.child).any(|x| x.resize_helper(pipeline_id, new_size, epoch))
return true
}
// If we got here, the layer's ID does not match ours, so recurse on descendents (including
// hidden children).
self.children
.mut_iter()
.map(|kid_holder| &mut kid_holder.child)
.any(|kid_holder| kid_holder.resize_helper(pipeline_id, layer_id, new_size, epoch))
}
// Collect buffers from the quadtree. This method IS NOT recursive, so child CompositorLayers
@ -577,7 +777,9 @@ impl CompositorLayer {
buffer.native_surface.bind_to_texture(graphics_context, &texture, size);
// Make a texture layer and add it.
texture_layer = Rc::new(TextureLayer::new(texture, buffer.screen_pos.size, flip));
texture_layer = Rc::new(TextureLayer::new(texture,
buffer.screen_pos.size,
flip));
ContainerLayer::add_child_end(self.root_layer.clone(),
TextureLayerKind(texture_layer.clone()));
None
@ -632,45 +834,17 @@ impl CompositorLayer {
pub fn add_buffers(&mut self,
graphics_context: &NativeCompositingGraphicsContext,
pipeline_id: PipelineId,
layer_id: LayerId,
mut new_buffers: ~LayerBufferSet,
epoch: Epoch)
-> Option<~LayerBufferSet> {
if self.pipeline.id == pipeline_id {
if self.epoch != epoch {
debug!("compositor epoch mismatch: {:?} != {:?}, id: {:?}",
self.epoch,
epoch,
self.pipeline.id);
self.pipeline.render_chan.try_send(UnusedBufferMsg(new_buffers.buffers));
return None;
}
{
// Block here to prevent double mutable borrow of self.
let quadtree = match self.quadtree {
NoTree(..) => fail!("CompositorLayer: cannot add buffers, no quadtree initialized"),
Tree(ref mut quadtree) => quadtree,
};
let mut unused_tiles = ~[];
// move_rev_iter is more efficient
for buffer in new_buffers.buffers.move_rev_iter() {
unused_tiles.push_all_move(quadtree.add_tile_pixel(buffer.screen_pos.origin.x,
buffer.screen_pos.origin.y,
buffer.resolution, buffer));
}
if !unused_tiles.is_empty() { // send back unused buffers
self.pipeline.render_chan.try_send(UnusedBufferMsg(unused_tiles));
}
}
self.build_layer_tree(graphics_context);
return None;
}
debug!("compositor_layer: starting add_buffers()");
if self.pipeline.id != pipeline_id || self.id != layer_id {
// ID does not match ours, so recurse on descendents (including hidden children).
for child_layer in self.children.mut_iter() {
match child_layer.child.add_buffers(graphics_context,
pipeline_id,
layer_id,
new_buffers,
epoch) {
None => return None,
@ -679,10 +853,47 @@ impl CompositorLayer {
}
// Not found. Give the caller the buffers back.
Some(new_buffers)
return Some(new_buffers)
}
// Deletes a specified sublayer, including hidden children. Returns false if the layer is not found.
debug!("compositor_layer: layers found for add_buffers()");
if self.epoch != epoch {
debug!("add_buffers: compositor epoch mismatch: {:?} != {:?}, id: {:?}",
self.epoch,
epoch,
self.pipeline.id);
self.pipeline.render_chan.try_send(UnusedBufferMsg(new_buffers.buffers));
return None
}
{
let quadtree = match self.quadtree {
NoTree(..) => {
fail!("CompositorLayer: cannot add buffers, no quadtree initialized")
}
Tree(ref mut quadtree) => quadtree,
};
let mut unused_tiles = ~[];
// `move_rev_iter` is more efficient than `.move_iter().reverse()`.
for buffer in new_buffers.buffers.move_rev_iter() {
unused_tiles.push_all_move(quadtree.add_tile_pixel(buffer.screen_pos.origin.x,
buffer.screen_pos.origin.y,
buffer.resolution,
buffer));
}
if !unused_tiles.is_empty() { // send back unused buffers
self.pipeline.render_chan.try_send(UnusedBufferMsg(unused_tiles));
}
}
self.build_layer_tree(graphics_context);
return None
}
// Deletes a specified sublayer, including hidden children. Returns false if the layer is not
// found.
pub fn delete(&mut self,
graphics_context: &NativeCompositingGraphicsContext,
pipeline_id: PipelineId)
@ -717,8 +928,11 @@ impl CompositorLayer {
}
}
pub fn invalidate_rect(&mut self, pipeline_id: PipelineId, rect: Rect<f32>) -> bool {
if self.pipeline.id == pipeline_id {
pub fn invalidate_rect(&mut self, pipeline_id: PipelineId, layer_id: LayerId, rect: Rect<f32>)
-> bool {
debug!("compositor_layer: starting invalidate_rect()");
if self.pipeline.id == pipeline_id && layer_id == self.id {
debug!("compositor_layer: layer found for invalidate_rect()");
let quadtree = match self.quadtree {
NoTree(..) => return true, // Nothing to do
Tree(ref mut quadtree) => quadtree,
@ -727,7 +941,10 @@ impl CompositorLayer {
true
} else {
// ID does not match ours, so recurse on descendents (including hidden children).
self.children.mut_iter().map(|x| &mut x.child).any(|x| x.invalidate_rect(pipeline_id, rect))
self.children
.mut_iter()
.map(|kid_holder| &mut kid_holder.child)
.any(|kid| kid.invalidate_rect(pipeline_id, layer_id, rect))
}
}
@ -773,16 +990,6 @@ impl CompositorLayer {
}
}
/// Destroys all quadtree tiles of all layers, including child layers, sending the buffers
/// back to the renderer to be destroyed or reused.
pub fn clear_all(&mut self) {
self.clear();
for kid in self.children.mut_iter() {
kid.child.clear_all()
}
}
/// Destroys all tiles of all layers, including children, *without* sending them back to the
/// renderer. You must call this only when the render task is destined to be going down;
/// otherwise, you will leak tiles.
@ -804,5 +1011,12 @@ impl CompositorLayer {
kid.child.forget_all_tiles();
}
}
pub fn id_of_first_child(&self) -> LayerId {
for kid_holder in self.children.iter() {
return kid_holder.child.id
}
fail!("no first child!");
}
}

View file

@ -13,8 +13,8 @@ use geom::point::Point2D;
use geom::rect::Rect;
use geom::size::Size2D;
use layers::platform::surface::{NativeCompositingGraphicsContext, NativeGraphicsMetadata};
use servo_msg::compositor_msg::{Epoch, RenderListener, LayerBufferSet, RenderState, ReadyState};
use servo_msg::compositor_msg::ScriptListener;
use servo_msg::compositor_msg::{Epoch, LayerBufferSet, LayerId, LayerMetadata, ReadyState};
use servo_msg::compositor_msg::{RenderListener, RenderState, ScriptListener, ScrollPolicy};
use servo_msg::constellation_msg::{ConstellationChan, PipelineId};
use servo_util::opts::Opts;
use servo_util::time::ProfilerChan;
@ -45,12 +45,15 @@ impl ScriptListener for CompositorChan {
self.chan.send(msg);
}
fn invalidate_rect(&self, id: PipelineId, rect: Rect<uint>) {
self.chan.send(InvalidateRect(id, rect));
fn invalidate_rect(&self, pipeline_id: PipelineId, layer_id: LayerId, rect: Rect<uint>) {
self.chan.send(InvalidateRect(pipeline_id, layer_id, rect));
}
fn scroll_fragment_point(&self, id: PipelineId, point: Point2D<f32>) {
self.chan.send(ScrollFragmentPoint(id, point));
fn scroll_fragment_point(&self,
pipeline_id: PipelineId,
layer_id: LayerId,
point: Point2D<f32>) {
self.chan.send(ScrollFragmentPoint(pipeline_id, layer_id, point));
}
fn close(&self) {
@ -72,30 +75,64 @@ impl RenderListener for CompositorChan {
port.recv()
}
fn paint(&self, id: PipelineId, layer_buffer_set: ~LayerBufferSet, epoch: Epoch) {
self.chan.send(Paint(id, layer_buffer_set, epoch))
fn paint(&self,
pipeline_id: PipelineId,
layer_id: LayerId,
layer_buffer_set: ~LayerBufferSet,
epoch: Epoch) {
self.chan.send(Paint(pipeline_id, layer_id, layer_buffer_set, epoch))
}
fn new_layer(&self, id: PipelineId, page_size: Size2D<uint>) {
fn create_layer_group_for_pipeline(&self, id: PipelineId, page_size: Size2D<uint>) {
let Size2D { width, height } = page_size;
self.chan.send(NewLayer(id, Size2D(width as f32, height as f32)))
}
fn set_layer_page_size_and_color(&self, id: PipelineId, page_size: Size2D<uint>, epoch: Epoch, color: Color) {
let Size2D { width, height } = page_size;
self.chan.send(SetUnRenderedColor(id, color));
self.chan.send(SetLayerPageSize(id, Size2D(width as f32, height as f32), epoch))
self.chan.send(CreateRootCompositorLayerIfNecessary(id,
LayerId::null(),
Size2D(width as f32, height as f32)))
}
fn set_layer_clip_rect(&self, id: PipelineId, new_rect: Rect<uint>) {
fn initialize_layers_for_pipeline(&self,
pipeline_id: PipelineId,
metadata: ~[LayerMetadata],
epoch: Epoch) {
// FIXME(pcwalton): This assumes that the first layer determines the page size, and that
// all other layers are immediate children of it. This is sufficient to handle
// `position: fixed` but will not be sufficient to handle `overflow: scroll` or transforms.
let mut first = true;
for metadata in metadata.iter() {
let origin = Point2D(metadata.rect.origin.x as f32, metadata.rect.origin.y as f32);
let size = Size2D(metadata.rect.size.width as f32, metadata.rect.size.height as f32);
let rect = Rect(origin, size);
if first {
self.chan.send(CreateRootCompositorLayerIfNecessary(pipeline_id,
metadata.id,
size));
first = false
} else {
self.chan
.send(CreateDescendantCompositorLayerIfNecessary(pipeline_id,
metadata.id,
rect,
metadata.scroll_policy));
}
self.chan.send(SetUnRenderedColor(pipeline_id, metadata.id, metadata.color));
self.chan.send(SetLayerPageSize(pipeline_id, metadata.id, size, epoch));
}
}
fn set_layer_clip_rect(&self,
pipeline_id: PipelineId,
layer_id: LayerId,
new_rect: Rect<uint>) {
let new_rect = Rect(Point2D(new_rect.origin.x as f32,
new_rect.origin.y as f32),
Size2D(new_rect.size.width as f32,
new_rect.size.height as f32));
self.chan.send(SetLayerClipRect(id, new_rect))
self.chan.send(SetLayerClipRect(pipeline_id, layer_id, new_rect))
}
fn delete_layer(&self, id: PipelineId) {
self.chan.send(DeleteLayer(id))
fn delete_layer_group(&self, id: PipelineId) {
self.chan.send(DeleteLayerGroup(id))
}
fn set_render_state(&self, render_state: RenderState) {
@ -133,29 +170,32 @@ pub enum Msg {
/// The headless compositor returns `None`.
GetGraphicsMetadata(Chan<Option<NativeGraphicsMetadata>>),
/// Alerts the compositor that there is a new layer to be rendered.
NewLayer(PipelineId, Size2D<f32>),
/// Alerts the compositor that the specified layer's page has changed size.
SetLayerPageSize(PipelineId, Size2D<f32>, Epoch),
/// Tells the compositor to create the root layer for a pipeline if necessary (i.e. if no layer
/// with that ID exists).
CreateRootCompositorLayerIfNecessary(PipelineId, LayerId, Size2D<f32>),
/// Tells the compositor to create a descendant layer for a pipeline if necessary (i.e. if no
/// layer with that ID exists).
CreateDescendantCompositorLayerIfNecessary(PipelineId, LayerId, Rect<f32>, ScrollPolicy),
/// Alerts the compositor that the specified layer has changed size.
SetLayerPageSize(PipelineId, LayerId, Size2D<f32>, Epoch),
/// Alerts the compositor that the specified layer's clipping rect has changed.
SetLayerClipRect(PipelineId, Rect<f32>),
/// Alerts the compositor that the specified layer has been deleted.
DeleteLayer(PipelineId),
SetLayerClipRect(PipelineId, LayerId, Rect<f32>),
/// Alerts the compositor that the specified pipeline has been deleted.
DeleteLayerGroup(PipelineId),
/// Invalidate a rect for a given layer
InvalidateRect(PipelineId, Rect<uint>),
InvalidateRect(PipelineId, LayerId, Rect<uint>),
/// Scroll a page in a window
ScrollFragmentPoint(PipelineId, Point2D<f32>),
ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>),
/// Requests that the compositor paint the given layer buffer set for the given page size.
Paint(PipelineId, ~LayerBufferSet, Epoch),
Paint(PipelineId, LayerId, ~LayerBufferSet, Epoch),
/// Alerts the compositor to the current status of page loading.
ChangeReadyState(ReadyState),
/// Alerts the compositor to the current status of rendering.
ChangeRenderState(RenderState),
/// Sets the channel to the current layout and render tasks, along with their id
SetIds(SendableFrameTree, Chan<()>, ConstellationChan),
SetUnRenderedColor(PipelineId, Color),
/// Sets the color of unrendered content for a layer.
SetUnRenderedColor(PipelineId, LayerId, Color),
/// The load of a page for a given URL has completed.
LoadComplete(PipelineId, Url),
}

View file

@ -77,10 +77,11 @@ impl NullCompositor {
// we'll notice and think about whether it needs a response, like
// SetIds.
NewLayer(..) | SetLayerPageSize(..) | SetLayerClipRect(..) | DeleteLayer(..) |
Paint(..) | InvalidateRect(..) | ChangeReadyState(..) | ChangeRenderState(..)|
ScrollFragmentPoint(..) | SetUnRenderedColor(..) | LoadComplete(..)
=> ()
CreateRootCompositorLayerIfNecessary(..) |
CreateDescendantCompositorLayerIfNecessary(..) | SetLayerPageSize(..) |
SetLayerClipRect(..) | DeleteLayerGroup(..) | Paint(..) | InvalidateRect(..) |
ChangeReadyState(..) | ChangeRenderState(..) | ScrollFragmentPoint(..) |
SetUnRenderedColor(..) | LoadComplete(..) => ()
}
}
}

View file

@ -460,9 +460,13 @@ impl<T: Tile> QuadtreeNode<T> {
/// treated as invalid as well.
/// NOTE: this method will sometimes modify the tree by deleting tiles.
/// See the QuadTree function description for more details.
fn get_tile_rects(&mut self, window: Rect<f32>, clip: Size2D<f32>, scale: f32, tile_size: f32, override: bool) ->
(~[BufferRequest], ~[T], int) {
fn get_tile_rects(&mut self,
window: Rect<f32>,
clip: Size2D<f32>,
scale: f32,
tile_size: f32,
override: bool)
-> (~[BufferRequest], ~[T], int) {
let w_x = window.origin.x;
let w_y = window.origin.y;
let w_width = window.size.width;

View file

@ -14,6 +14,7 @@ use script::script_task::{ResizeMsg, ResizeInactiveMsg, ExitPipelineMsg};
use script::layout_interface;
use script::layout_interface::LayoutChan;
use script::script_task::ScriptChan;
use servo_msg::compositor_msg::LayerId;
use servo_msg::constellation_msg::{ConstellationChan, ExitMsg, FailureMsg, Failure, FrameRectMsg};
use servo_msg::constellation_msg::{IFrameSandboxState, IFrameUnsandboxed, InitLoadUrlMsg};
use servo_msg::constellation_msg::{LoadCompleteMsg, LoadIframeUrlMsg, LoadUrlMsg, Msg, NavigateMsg};
@ -98,15 +99,6 @@ pub struct SendableChildFrameTree {
rect: Option<Rect<f32>>,
}
// impl SendableFrameTree {
// fn contains(&self, id: PipelineId) -> bool {
// self.pipeline.id == id ||
// self.children.iter().any(|&SendableChildFrameTree { frame_tree: ref frame_tree, .. }| {
// frame_tree.contains(id)
// })
// }
// }
enum ReplaceResult {
ReplacedNode(Rc<FrameTree>),
OriginalNode(Rc<FrameTree>),
@ -511,11 +503,12 @@ impl Constellation {
== subpage_id
};
let frames = self.find_all(pipeline_id);
{
// Update a child's frame rect and inform its script task of the change,
// if it hasn't been already. Optionally inform the compositor if
// resize happens immediately.
let compositor_chan = self.compositor_chan.clone();
let update_child_rect = |child_frame_tree: &mut ChildFrameTree, is_active: bool| {
child_frame_tree.rect = Some(rect.clone());
// NOTE: work around borrowchk issues
@ -524,22 +517,20 @@ impl Constellation {
let Size2D { width, height } = rect.size;
if is_active {
let pipeline = pipeline.get().borrow();
let ScriptChan(ref chan) = pipeline.script_chan;
chan.send(ResizeMsg(pipeline.id, Size2D {
let ScriptChan(ref script_chan) = pipeline.script_chan;
script_chan.send(ResizeMsg(pipeline.id, Size2D {
width: width as uint,
height: height as uint
}));
compositor_chan.send(SetLayerClipRect(pipeline.id, rect));
self.compositor_chan.send(SetLayerClipRect(pipeline.id,
LayerId::null(),
rect));
} else {
let pipeline = pipeline.get().borrow();
let ScriptChan(ref chan) = pipeline.script_chan;
chan.send(ResizeInactiveMsg(pipeline.id,
Size2D(width as uint, height as uint)));
}
let pipeline = pipeline.get().borrow();
already_sent.insert(pipeline.id);
}
};
};
// If the subframe is in the current frame tree, the compositor needs the new size
for current_frame in self.current_frame().iter() {
@ -554,7 +545,6 @@ impl Constellation {
}
// Update all frames with matching pipeline- and subpage-ids
let frames = self.find_all(pipeline_id);
for frame_tree in frames.iter() {
// NOTE: work around borrowchk issues
let mut tmp = frame_tree.borrow().children.borrow_mut();

View file

@ -330,6 +330,36 @@ enum BlockType {
FloatNonReplacedType,
}
#[deriving(Clone, Eq)]
pub enum MarginsMayCollapseFlag {
MarginsMayCollapse,
MarginsMayNotCollapse,
}
// Propagates the `layers_needed_for_descendants` flag appropriately from a child. This is called
// as part of height assignment.
//
// If any fixed descendants of kids are present, this kid needs a layer.
//
// FIXME(pcwalton): This is too layer-happy. Like WebKit, we shouldn't do this unless
// the positioned descendants are actually on top of the fixed kids.
//
// TODO(pcwalton): Do this for CSS transforms and opacity too, at least if they're
// animating.
fn propagate_layer_flag_from_child(layers_needed_for_descendants: &mut bool, kid: &mut Flow) {
if kid.is_absolute_containing_block() {
let kid_base = flow::mut_base(kid);
if kid_base.flags_info.flags.needs_layer() {
*layers_needed_for_descendants = true
}
} else {
let kid_base = flow::mut_base(kid);
if kid_base.flags_info.flags.layers_needed_for_descendants() {
*layers_needed_for_descendants = true
}
}
}
// A block formatting context.
pub struct BlockFlow {
/// Data common to all flows.
@ -1180,104 +1210,37 @@ impl BlockFlow {
///
/// Set the absolute position for children after doing any offsetting for
/// position: relative.
pub fn build_display_list_block<E:ExtraDisplayListData>(
&mut self,
builder: &DisplayListBuilder,
container_block_size: &Size2D<Au>,
absolute_cb_abs_position: Point2D<Au>,
dirty: &Rect<Au>,
index: uint,
lists: &RefCell<DisplayListCollection<E>>)
-> uint {
pub fn build_display_list_block(&mut self,
stacking_context: &mut StackingContext,
builder: &mut DisplayListBuilder,
info: &DisplayListBuildingInfo) {
if self.is_float() {
self.build_display_list_float(builder, container_block_size, dirty, index, lists);
return index;
// TODO(pcwalton): This is a pseudo-stacking context. We need to merge `z-index: auto`
// kids into the parent stacking context, when that is supported.
self.build_display_list_float(stacking_context, builder, info)
} else if self.is_absolutely_positioned() {
return self.build_display_list_abs(builder, container_block_size,
absolute_cb_abs_position,
dirty, index, lists);
}
// FIXME: Shouldn't this be the abs_rect _after_ relative positioning?
let abs_rect = Rect(self.base.abs_position, self.base.position.size);
if !abs_rect.intersects(dirty) {
return index;
}
debug!("build_display_list_block: adding display element");
let rel_offset = match self.box_ {
Some(ref box_) => {
box_.relative_position(container_block_size)
},
None => {
Point2D {
x: Au::new(0),
y: Au::new(0),
self.build_display_list_abs(stacking_context, builder, info)
} else {
self.build_display_list_block_common(stacking_context,
builder,
info,
Point2D(Au(0), Au(0)),
BlockLevel)
}
}
};
// add box that starts block context
for box_ in self.box_.iter() {
box_.build_display_list(builder, dirty, self.base.abs_position + rel_offset,
(&*self) as &Flow, index, lists);
}
// TODO: handle any out-of-flow elements
let this_position = self.base.abs_position;
for child in self.base.child_iter() {
let child_base = flow::mut_base(child);
child_base.abs_position = this_position + child_base.position.origin + rel_offset;
}
index
}
pub fn build_display_list_float<E:ExtraDisplayListData>(
&mut self,
builder: &DisplayListBuilder,
container_block_size: &Size2D<Au>,
dirty: &Rect<Au>,
index: uint,
lists: &RefCell<DisplayListCollection<E>>)
-> bool {
let abs_rect = Rect(self.base.abs_position, self.base.position.size);
if !abs_rect.intersects(dirty) {
return true;
}
// position:relative
let rel_offset = match self.box_ {
Some(ref box_) => {
box_.relative_position(container_block_size)
},
None => {
Point2D {
x: Au::new(0),
y: Au::new(0),
}
}
};
let offset = self.base.abs_position + self.float.get_ref().rel_pos + rel_offset;
// add box that starts block context
for box_ in self.box_.iter() {
box_.build_display_list(builder, dirty, offset, (&*self) as &Flow, index, lists);
}
// TODO: handle any out-of-flow elements
// go deeper into the flow tree
for child in self.base.child_iter() {
let child_base = flow::mut_base(child);
child_base.abs_position = offset + child_base.position.origin + rel_offset;
}
false
pub fn build_display_list_float(&mut self,
parent_stacking_context: &mut StackingContext,
builder: &mut DisplayListBuilder,
info: &DisplayListBuildingInfo) {
let mut stacking_context = StackingContext::new();
let float_offset = self.float.get_ref().rel_pos;
self.build_display_list_block_common(&mut stacking_context,
builder,
info,
float_offset,
RootOfStackingContextLevel);
parent_stacking_context.floats.push_all_move(stacking_context.flatten())
}
/// Calculate and set the height, offsets, etc. for absolutely positioned flow.
@ -1351,63 +1314,72 @@ impl BlockFlow {
box_.margin.set(margin);
let mut position = box_.border_box.get();
position.origin.y = box_.margin.get().top;
position.origin.y = Au(0);
// Border box height
let border_and_padding = box_.noncontent_height();
position.size.height = solution.height + border_and_padding;
box_.border_box.set(position);
self.base.position.origin.y = solution.top;
self.base.position.size.height = solution.height + border_and_padding
+ solution.margin_top + solution.margin_bottom;
self.base.position.origin.y = solution.top + margin.top;
self.base.position.size.height = solution.height + border_and_padding;
}
}
/// Add display items for Absolutely Positioned flow.
pub fn build_display_list_abs<E:ExtraDisplayListData>(
&mut self,
builder: &DisplayListBuilder,
_: &Size2D<Au>,
absolute_cb_abs_position: Point2D<Au>,
dirty: &Rect<Au>,
mut index: uint,
lists: &RefCell<DisplayListCollection<E>>)
-> uint {
let flow_origin = if self.is_fixed() {
pub fn build_display_list_abs(&mut self,
parent_stacking_context: &mut StackingContext,
builder: &mut DisplayListBuilder,
info: &DisplayListBuildingInfo) {
let mut stacking_context = StackingContext::new();
let mut info = *info;
info.absolute_containing_block_position = if self.is_fixed() {
// The viewport is initially at (0, 0).
self.base.position.origin
} else {
// Absolute position of Containing Block + position of absolute flow
// wrt Containing Block
absolute_cb_abs_position + self.base.position.origin
info.absolute_containing_block_position + self.base.position.origin
};
if self.is_fixed() {
lists.with_mut(|lists| {
index = lists.lists.len();
lists.add_list(DisplayList::<E>::new());
});
}
// Set the absolute position, which will be passed down later as part
// of containing block details for absolute descendants.
self.base.abs_position = flow_origin;
let abs_rect = Rect(flow_origin, self.base.position.size);
if !abs_rect.intersects(dirty) {
return index;
self.base.abs_position = info.absolute_containing_block_position;
self.build_display_list_block_common(&mut stacking_context,
builder,
&info,
Point2D(Au(0), Au(0)),
RootOfStackingContextLevel);
if !info.layers_needed_for_positioned_flows && !self.base.flags_info.flags.needs_layer() {
// We didn't need a layer.
//
// TODO(pcwalton): `z-index`.
parent_stacking_context.positioned_descendants.push((0, stacking_context.flatten()));
return
}
for box_ in self.box_.iter() {
box_.build_display_list(builder, dirty, flow_origin, (&*self) as &Flow, index, lists);
}
// Go deeper into the flow tree.
for child in self.base.child_iter() {
let child_base = flow::mut_base(child);
child_base.abs_position = flow_origin + child_base.position.origin;
}
index
// If we got here, then we need a new layer.
//
// FIXME(pcwalton): The color is wrong!
let size = Size2D(self.base.position.size.width.to_nearest_px() as uint,
self.base.position.size.height.to_nearest_px() as uint);
let origin = Point2D(info.absolute_containing_block_position.x.to_nearest_px() as uint,
info.absolute_containing_block_position.y.to_nearest_px() as uint);
let scroll_policy = if self.is_fixed() {
FixedPosition
} else {
Scrollable
};
let new_layer = RenderLayer {
id: self.layer_id(0),
display_list: Arc::new(stacking_context.flatten()),
rect: Rect(origin, size),
color: color::rgba(255.0, 255.0, 255.0, 0.0),
scroll_policy: scroll_policy,
};
builder.layers.push(new_layer)
}
/// Return the top outer edge of the Hypothetical Box for an absolute flow.
@ -1663,6 +1635,18 @@ impl Flow for BlockFlow {
}
}
fn layer_id(&self, fragment_index: uint) -> LayerId {
// FIXME(pcwalton): This is a hack and is totally bogus in the presence of pseudo-elements.
// But until we have incremental reflow we can't do better--we recreate the flow for every
// DOM node so otherwise we nuke layers on every reflow.
match self.box_ {
Some(ref box_) => {
LayerId(box_.node.id(), fragment_index)
}
None => fail!("can't make a layer ID for a flow with no box"),
}
}
fn debug_str(&self) -> ~str {
let txt = if self.is_float() {
~"FloatFlow: "

View file

@ -951,10 +951,8 @@ impl Box {
(Au::new(0), Au::new(0))
}
pub fn paint_inline_background_border_if_applicable<E:ExtraDisplayListData>(
&self,
index: uint,
lists: &RefCell<DisplayListCollection<E>>,
pub fn paint_inline_background_border_if_applicable(&self,
list: &mut DisplayList,
absolute_bounds: &Rect<Au>,
offset: &Point2D<Au>) {
// FIXME: This causes a lot of background colors to be displayed when they are clearly not
@ -965,7 +963,7 @@ impl Box {
match info.get() {
&Some(ref box_info) => {
let mut bg_rect = absolute_bounds.clone();
for info in box_info.parent_info.rev_iter() {
for info in box_info.parent_info.as_slice().rev_iter() {
// TODO (ksh8281) compute vertical-align, line-height
bg_rect.origin.y = box_info.baseline + offset.y - info.font_ascent;
bg_rect.size.height = info.font_ascent + info.font_descent;
@ -973,23 +971,24 @@ impl Box {
info.style.get().Background.get().background_color);
if !background_color.alpha.approx_eq(&0.0) {
lists.with_mut(|lists| {
let solid_color_display_item = ~SolidColorDisplayItem {
base: BaseDisplayItem {
bounds: bg_rect.clone(),
extra: ExtraDisplayListData::new(self),
node: self.node,
},
color: background_color.to_gfx_color(),
};
lists.lists[index].append_item(SolidColorDisplayItemClass(solid_color_display_item))
});
list.push(SolidColorDisplayItemClass(solid_color_display_item))
}
let border = &info.border;
// Fast path.
if border.is_zero() {
continue;
continue
}
bg_rect.origin.y = bg_rect.origin.y - border.top;
bg_rect.size.height = bg_rect.size.height + border.top + border.bottom;
@ -1003,26 +1002,20 @@ impl Box {
let bottom_style = style.Border.get().border_bottom_style;
let left_style = style.Border.get().border_left_style;
lists.with_mut(|lists| {
let border_display_item = ~BorderDisplayItem {
base: BaseDisplayItem {
bounds: bg_rect,
extra: ExtraDisplayListData::new(self),
node: self.node,
},
border: border.clone(),
color: SideOffsets2D::new(top_color.to_gfx_color(),
right_color.to_gfx_color(),
bottom_color.to_gfx_color(),
left_color.to_gfx_color()),
style: SideOffsets2D::new(top_style,
right_style,
bottom_style,
left_style)
style: SideOffsets2D::new(top_style, right_style, bottom_style, left_style)
};
lists.lists[index].append_item(BorderDisplayItemClass(border_display_item))
});
list.push(BorderDisplayItemClass(border_display_item));
bg_rect.origin.x = bg_rect.origin.x + border.left;
bg_rect.size.width = bg_rect.size.width - border.left - border.right;
@ -1033,11 +1026,9 @@ impl Box {
}
/// Adds the display items necessary to paint the background of this box to the display list if
/// necessary.
pub fn paint_background_if_applicable<E:ExtraDisplayListData>(
&self,
pub fn paint_background_if_applicable(&self,
list: &mut DisplayList,
builder: &DisplayListBuilder,
index: uint,
lists: &RefCell<DisplayListCollection<E>>,
absolute_bounds: &Rect<Au>) {
// FIXME: This causes a lot of background colors to be displayed when they are clearly not
// needed. We could use display list optimization to clean this up, but it still seems
@ -1046,17 +1037,15 @@ impl Box {
let style = self.style();
let background_color = style.resolve_color(style.Background.get().background_color);
if !background_color.alpha.approx_eq(&0.0) {
lists.with_mut(|lists| {
let solid_color_display_item = ~SolidColorDisplayItem {
let display_item = ~SolidColorDisplayItem {
base: BaseDisplayItem {
bounds: *absolute_bounds,
extra: ExtraDisplayListData::new(self),
node: self.node,
},
color: background_color.to_gfx_color(),
};
lists.lists[index].append_item(SolidColorDisplayItemClass(solid_color_display_item))
});
list.push(SolidColorDisplayItemClass(display_item))
}
// The background image is painted on top of the background color.
@ -1064,22 +1053,81 @@ impl Box {
// http://www.w3.org/TR/CSS21/colors.html#background
match style.Background.get().background_image {
Some(ref image_url) => {
let mut holder = ImageHolder::new(image_url.clone(), builder.ctx.image_cache.clone());
let mut holder = ImageHolder::new(image_url.clone(),
builder.ctx.image_cache.clone());
match holder.get_image() {
Some(image) => {
debug!("(building display list) building background image");
// Place the image into the display list.
lists.with_mut(|lists| {
let image_display_item = ~ImageDisplayItem {
// Adjust bounds for `background-position` and `background-attachment`.
let mut bounds = *absolute_bounds;
let horizontal_position = model::specified(
style.Background.get().background_position.horizontal,
bounds.size.width);
let vertical_position = model::specified(
style.Background.get().background_position.vertical,
bounds.size.height);
let clip_display_item;
match style.Background.get().background_attachment {
background_attachment::scroll => {
clip_display_item = None;
bounds.origin.x = bounds.origin.x + horizontal_position;
bounds.origin.y = bounds.origin.y + vertical_position;
bounds.size.width = bounds.size.width - horizontal_position;
bounds.size.height = bounds.size.height - vertical_position;
}
background_attachment::fixed => {
clip_display_item = Some(~ClipDisplayItem {
base: BaseDisplayItem {
bounds: *absolute_bounds,
extra: ExtraDisplayListData::new(self),
bounds: bounds,
node: self.node,
},
child_list: SmallVec0::new(),
need_clip: true,
});
bounds = Rect {
origin: Point2D(horizontal_position, vertical_position),
size: Size2D(bounds.origin.x + bounds.size.width,
bounds.origin.y + bounds.size.height),
}
}
}
// Adjust sizes for `background-repeat`.
match style.Background.get().background_repeat {
background_repeat::no_repeat => {
bounds.size.width = Au::from_px(image.get().width as int);
bounds.size.height = Au::from_px(image.get().height as int)
}
background_repeat::repeat_x => {
bounds.size.height = Au::from_px(image.get().height as int)
}
background_repeat::repeat_y => {
bounds.size.width = Au::from_px(image.get().width as int)
}
background_repeat::repeat => {}
};
// Create the image display item.
let image_display_item = ImageDisplayItemClass(~ImageDisplayItem {
base: BaseDisplayItem {
bounds: bounds,
node: self.node,
},
image: image.clone(),
};
lists.lists[index].append_item(ImageDisplayItemClass(image_display_item));
stretch_size: Size2D(Au::from_px(image.get().width as int),
Au::from_px(image.get().height as int)),
});
match clip_display_item {
None => list.push(image_display_item),
Some(mut clip_display_item) => {
clip_display_item.child_list.push(image_display_item);
list.push(ClipDisplayItemClass(clip_display_item))
}
}
}
None => {
// No image data at all? Do nothing.
@ -1095,11 +1143,7 @@ impl Box {
/// Adds the display items necessary to paint the borders of this box to a display list if
/// necessary.
pub fn paint_borders_if_applicable<E:ExtraDisplayListData>(
&self,
index: uint,
lists: &RefCell<DisplayListCollection<E>>,
abs_bounds: &Rect<Au>) {
pub fn paint_borders_if_applicable(&self, list: &mut DisplayList, abs_bounds: &Rect<Au>) {
// Fast path.
let border = self.border.get();
if border.is_zero() {
@ -1122,11 +1166,10 @@ impl Box {
- self.noncontent_inline_right();
// Append the border to the display list.
lists.with_mut(|lists| {
let border_display_item = ~BorderDisplayItem {
base: BaseDisplayItem {
bounds: abs_bounds,
extra: ExtraDisplayListData::new(self),
node: self.node,
},
border: border,
color: SideOffsets2D::new(top_color.to_gfx_color(),
@ -1139,58 +1182,126 @@ impl Box {
left_style)
};
lists.lists[index].append_item(BorderDisplayItemClass(border_display_item))
});
list.push(BorderDisplayItemClass(border_display_item))
}
/// Adds the display items for this box to the given display list.
fn build_debug_borders_around_text_boxes(&self,
stacking_context: &mut StackingContext,
flow_origin: Point2D<Au>,
text_box: &ScannedTextBoxInfo) {
let box_bounds = self.border_box.get();
let absolute_box_bounds = box_bounds.translate(&flow_origin);
// Compute the text box bounds and draw a border surrounding them.
let debug_border = SideOffsets2D::new_all_same(Au::from_px(1));
let border_display_item = ~BorderDisplayItem {
base: BaseDisplayItem {
bounds: absolute_box_bounds,
node: self.node,
},
border: debug_border,
color: SideOffsets2D::new_all_same(rgb(0, 0, 200)),
style: SideOffsets2D::new_all_same(border_style::solid)
};
stacking_context.content.push(BorderDisplayItemClass(border_display_item));
// Draw a rectangle representing the baselines.
let ascent = text_box.run.get().metrics_for_range(&text_box.range).ascent;
let baseline = Rect(absolute_box_bounds.origin + Point2D(Au(0), ascent),
Size2D(absolute_box_bounds.size.width, Au(0)));
let line_display_item = ~LineDisplayItem {
base: BaseDisplayItem {
bounds: baseline,
node: self.node,
},
color: rgb(0, 200, 0),
style: border_style::dashed,
};
stacking_context.content.push(LineDisplayItemClass(line_display_item))
}
fn build_debug_borders_around_box(&self,
stacking_context: &mut StackingContext,
flow_origin: Point2D<Au>) {
let box_bounds = self.border_box.get();
let absolute_box_bounds = box_bounds.translate(&flow_origin);
// This prints a debug border around the border of this box.
let debug_border = SideOffsets2D::new_all_same(Au::from_px(1));
let border_display_item = ~BorderDisplayItem {
base: BaseDisplayItem {
bounds: absolute_box_bounds,
node: self.node,
},
border: debug_border,
color: SideOffsets2D::new_all_same(rgb(0, 0, 200)),
style: SideOffsets2D::new_all_same(border_style::solid)
};
stacking_context.content.push(BorderDisplayItemClass(border_display_item))
}
/// Adds the display items for this box to the given stacking context.
///
/// Arguments:
///
/// * `stacking_context`: The stacking context to add display items to.
/// * `builder`: The display list builder, which manages the coordinate system and options.
/// * `dirty`: The dirty rectangle in the coordinate system of the owning flow.
/// * `flow_origin`: Position of the origin of the owning flow wrt the display list root flow.
/// box.
/// * `list`: The display list to which items should be appended.
///
/// TODO: To implement stacking contexts correctly, we need to create a set of display lists,
/// one per layer of the stacking context (CSS 2.1 § 9.9.1). Each box is passed the list set
/// representing the box's stacking context. When asked to construct its constituent display
/// items, each box puts its display items into the correct stack layer according to CSS 2.1
/// Appendix E. Finally, the builder flattens the list.
pub fn build_display_list<E:ExtraDisplayListData>(
&self,
/// * `flow`: The flow that this box belongs to.
pub fn build_display_list(&self,
stacking_context: &mut StackingContext,
builder: &DisplayListBuilder,
dirty: &Rect<Au>,
_: &DisplayListBuildingInfo,
flow_origin: Point2D<Au>,
flow: &Flow,
index: uint,
lists: &RefCell<DisplayListCollection<E>>) {
background_and_border_level: BackgroundAndBorderLevel) {
// Box position wrt to the owning flow.
let box_bounds = self.border_box.get();
let absolute_box_bounds = box_bounds.translate(&flow_origin);
debug!("Box::build_display_list at rel={}, abs={}: {:s}",
box_bounds, absolute_box_bounds, self.debug_str());
debug!("Box::build_display_list: dirty={}, flow_origin={}", *dirty, flow_origin);
box_bounds,
absolute_box_bounds,
self.debug_str());
debug!("Box::build_display_list: dirty={}, flow_origin={}", builder.dirty, flow_origin);
if self.style().InheritedBox.get().visibility != visibility::visible {
return;
return
}
if absolute_box_bounds.intersects(dirty) {
debug!("Box::build_display_list: intersected. Adding display item...");
} else {
if !absolute_box_bounds.intersects(&builder.dirty) {
debug!("Box::build_display_list: Did not intersect...");
return;
return
}
self.paint_inline_background_border_if_applicable(index, lists, &absolute_box_bounds, &flow_origin);
debug!("Box::build_display_list: intersected. Adding display item...");
{
let list =
stacking_context.list_for_background_and_border_level(background_and_border_level);
// Add a background to the list, if this is an inline.
//
// FIXME(pcwalton): This is kind of ugly; merge with the call below?
self.paint_inline_background_border_if_applicable(list,
&absolute_box_bounds,
&flow_origin);
// Add the background to the list, if applicable.
self.paint_background_if_applicable(builder, index, lists, &absolute_box_bounds);
self.paint_background_if_applicable(list, builder, &absolute_box_bounds);
// Add a border, if applicable.
//
// TODO: Outlines.
self.paint_borders_if_applicable(index, lists, &absolute_box_bounds);
self.paint_borders_if_applicable(list, &absolute_box_bounds);
}
match self.specific {
UnscannedTextBox(_) => fail!("Shouldn't see unscanned boxes here."),
@ -1224,11 +1335,10 @@ impl Box {
- self.noncontent_inline_right();
// Create the text box.
lists.with_mut(|lists| {
let text_display_item = ~TextDisplayItem {
base: BaseDisplayItem {
bounds: bounds,
extra: ExtraDisplayListData::new(self),
node: self.node,
},
text_run: text_box.run.clone(),
range: text_box.range,
@ -1239,85 +1349,31 @@ impl Box {
flags: text_flags,
};
lists.lists[index].append_item(TextDisplayItemClass(text_display_item));
});
stacking_context.content.push(TextDisplayItemClass(text_display_item));
// Draw debug frames for text bounds.
//
// FIXME(pcwalton): This is a bit of an abuse of the logging infrastructure. We
// should have a real `SERVO_DEBUG` system.
debug!("{:?}", {
// Compute the text box bounds and draw a border surrounding them.
let debug_border = SideOffsets2D::new_all_same(Au::from_px(1));
lists.with_mut(|lists| {
let border_display_item = ~BorderDisplayItem {
base: BaseDisplayItem {
bounds: absolute_box_bounds,
extra: ExtraDisplayListData::new(self),
},
border: debug_border,
color: SideOffsets2D::new_all_same(rgb(0, 0, 200)),
style: SideOffsets2D::new_all_same(border_style::solid)
};
lists.lists[index].append_item(BorderDisplayItemClass(border_display_item));
});
// Draw a rectangle representing the baselines.
let ascent = text_box.run.get().metrics_for_range(
&text_box.range).ascent;
let baseline = Rect(absolute_box_bounds.origin + Point2D(Au(0), ascent),
Size2D(absolute_box_bounds.size.width, Au(0)));
lists.with_mut(|lists| {
let line_display_item = ~LineDisplayItem {
base: BaseDisplayItem {
bounds: baseline,
extra: ExtraDisplayListData::new(self),
},
color: rgb(0, 200, 0),
style: border_style::dashed
};
lists.lists[index].append_item(LineDisplayItemClass(line_display_item));
});
});
debug!("{:?}", self.build_debug_borders_around_text_boxes(stacking_context,
flow_origin,
text_box))
},
GenericBox | IframeBox(..) | TableBox | TableCellBox | TableRowBox |
TableWrapperBox => {
lists.with_mut(|lists| {
let item = ~ClipDisplayItem {
base: BaseDisplayItem {
bounds: absolute_box_bounds,
extra: ExtraDisplayListData::new(self),
node: self.node,
},
child_list: ~[],
child_list: SmallVec0::new(),
need_clip: self.needs_clip()
};
lists.lists[index].append_item(ClipDisplayItemClass(item));
});
stacking_context.content.push(ClipDisplayItemClass(item));
// FIXME(pcwalton): This is a bit of an abuse of the logging infrastructure. We
// should have a real `SERVO_DEBUG` system.
debug!("{:?}", {
// This prints a debug border around the border of this box.
let debug_border = SideOffsets2D::new_all_same(Au::from_px(1));
lists.with_mut(|lists| {
let border_display_item = ~BorderDisplayItem {
base: BaseDisplayItem {
bounds: absolute_box_bounds,
extra: ExtraDisplayListData::new(self),
},
border: debug_border,
color: SideOffsets2D::new_all_same(rgb(0, 0, 200)),
style: SideOffsets2D::new_all_same(border_style::solid)
};
lists.lists[index].append_item(BorderDisplayItemClass(border_display_item));
});
});
debug!("{:?}", self.build_debug_borders_around_box(stacking_context, flow_origin))
},
ImageBox(ref image_box) => {
let mut image_ref = image_box.image.borrow_mut();
@ -1335,16 +1391,15 @@ impl Box {
debug!("(building display list) building image box");
// Place the image into the display list.
lists.with_mut(|lists| {
let image_display_item = ~ImageDisplayItem {
base: BaseDisplayItem {
bounds: bounds,
extra: ExtraDisplayListData::new(self),
node: self.node,
},
image: image.clone(),
stretch_size: bounds.size,
};
lists.lists[index].append_item(ImageDisplayItemClass(image_display_item));
});
stacking_context.content.push(ImageDisplayItemClass(image_display_item))
}
None => {
// No image data at all? Do nothing.
@ -1355,24 +1410,7 @@ impl Box {
}
// FIXME(pcwalton): This is a bit of an abuse of the logging infrastructure. We
// should have a real `SERVO_DEBUG` system.
debug!("{:?}", {
let debug_border = SideOffsets2D::new_all_same(Au::from_px(1));
lists.with_mut(|lists| {
let border_display_item = ~BorderDisplayItem {
base: BaseDisplayItem {
bounds: absolute_box_bounds,
extra: ExtraDisplayListData::new(self),
},
border: debug_border,
color: SideOffsets2D::new_all_same(rgb(0, 0, 200)),
style: SideOffsets2D::new_all_same(border_style::solid)
};
lists.lists[index].append_item(BorderDisplayItemClass(border_display_item))
});
});
debug!("{:?}", self.build_debug_borders_around_box(stacking_context, flow_origin))
}
}
@ -1440,8 +1478,8 @@ impl Box {
UnscannedTextBox(_) => fail!("Unscanned text boxes should have been scanned by now!"),
}
}
/// Returns, and computes, the height of this box.
///
pub fn content_height(&self) -> Au {
match self.specific {
GenericBox | IframeBox(_) | TableBox | TableCellBox | TableRowBox |

View file

@ -5,10 +5,10 @@
//! Data needed by the layout task.
use css::matching::{ApplicableDeclarationsCache, StyleSharingCandidateCache};
use layout::util::OpaqueNode;
use extra::url::Url;
use geom::size::Size2D;
use gfx::display_list::OpaqueNode;
use gfx::font_context::{FontContext, FontContextInfo};
use green::task::GreenTask;
use script::layout_interface::LayoutChan;

View file

@ -4,39 +4,34 @@
//! Constructs display lists from boxes.
use layout::box_::Box;
use layout::context::LayoutContext;
use layout::util::OpaqueNode;
use geom::{Point2D, Rect, Size2D};
use gfx::render_task::RenderLayer;
use gfx;
use servo_util::geometry::Au;
use servo_util::smallvec::SmallVec0;
use style;
pub trait ExtraDisplayListData {
fn new(box_: &Box) -> Self;
}
pub type Nothing = ();
impl ExtraDisplayListData for OpaqueNode {
fn new(box_: &Box) -> OpaqueNode {
box_.node
}
}
impl ExtraDisplayListData for Nothing {
fn new(_: &Box) -> Nothing {
()
}
}
/// A builder object that manages display list builder should mainly hold information about the
/// initial request and desired result--for example, whether the `DisplayList` is to be used for
/// painting or hit testing. This can affect which boxes are created.
///
/// Right now, the builder isn't used for much, but it establishes the pattern we'll need once we
/// support display-list-based hit testing and so forth.
/// Manages the information needed to construct the display list.
pub struct DisplayListBuilder<'a> {
ctx: &'a LayoutContext,
/// A list of render layers that we've built up, root layer not included.
layers: SmallVec0<RenderLayer>,
/// The dirty rect.
dirty: Rect<Au>,
}
/// Information needed at each step of the display list building traversal.
pub struct DisplayListBuildingInfo {
/// The size of the containing block.
containing_block_size: Size2D<Au>,
/// The absolute position of the absolute containing block.
absolute_containing_block_position: Point2D<Au>,
/// Whether the absolute containing block forces positioned descendants to be layerized.
layers_needed_for_positioned_flows: bool,
}
//

View file

@ -219,6 +219,14 @@ pub trait Flow {
fail!("this is not the CB-generating flow you're looking for")
}
/// Returns a layer ID for the given fragment.
fn layer_id(&self, fragment_id: uint) -> LayerId {
unsafe {
let pointer: uint = cast::transmute(self);
LayerId(pointer, fragment_id)
}
}
/// Returns a debugging string describing this flow.
fn debug_str(&self) -> ~str {
~"???"
@ -336,16 +344,11 @@ pub trait MutableFlowUtils {
/// Computes the overflow region for this flow.
fn store_overflow(self, _: &mut LayoutContext);
/// builds the display lists
fn build_display_lists<E:ExtraDisplayListData>(
self,
builder: &DisplayListBuilder,
container_block_size: &Size2D<Au>,
absolute_cb_abs_position: Point2D<Au>,
dirty: &Rect<Au>,
index: uint,
mut list: &RefCell<DisplayListCollection<E>>)
-> bool;
/// Builds the display lists for this flow and its descendants.
fn build_display_list(self,
stacking_context: &mut StackingContext,
builder: &mut DisplayListBuilder,
info: &DisplayListBuildingInfo);
/// Destroys the flow.
fn destroy(self);
@ -606,6 +609,17 @@ bitfield!(FlowFlags, override_overline, set_override_overline, 0b0000_0100)
// NB: If you update this, you need to update TEXT_DECORATION_OVERRIDE_BITMASK.
bitfield!(FlowFlags, override_line_through, set_override_line_through, 0b0000_1000)
// Whether this flow contains a flow that has its own layer within the same absolute containing
// block.
bitfield!(FlowFlags,
layers_needed_for_descendants,
set_layers_needed_for_descendants,
0b0100_0000)
// Whether this flow must have its own layer. Even if this flag is not set, it might get its own
// layer if it's deemed to be likely to overlap flows with their own layer.
bitfield!(FlowFlags, needs_layer, set_needs_layer, 0b1000_0000)
// The text alignment for this flow.
impl FlowFlags {
#[inline]

View file

@ -3,21 +3,23 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use css::node_style::StyledNode;
use layout::box_::{Box, CannotSplit, GenericBox, IframeBox, ImageBox, ScannedTextBox, SplitDidFit};
use layout::box_::{SplitDidNotFit, UnscannedTextBox, InlineInfo};
use layout::box_::{TableColumnBox, TableRowBox, TableWrapperBox, TableCellBox, TableBox};
use layout::box_::{Box, CannotSplit, GenericBox, IframeBox, ImageBox, InlineInfo, ScannedTextBox};
use layout::box_::{SplitDidFit, SplitDidNotFit, TableBox, TableCellBox, TableColumnBox};
use layout::box_::{TableRowBox, TableWrapperBox, UnscannedTextBox};
use layout::context::LayoutContext;
use layout::display_list_builder::{DisplayListBuilder, ExtraDisplayListData};
use layout::display_list_builder::{DisplayListBuilder, DisplayListBuildingInfo};
use layout::floats::{FloatLeft, Floats, PlacementInfo};
use layout::flow::{BaseFlow, FlowClass, Flow, InlineFlowClass};
use layout::flow;
use layout::model::IntrinsicWidths;
use layout::util::ElementMapping;
use layout::wrapper::ThreadSafeLayoutNode;
use collections::{Deque, RingBuf};
use geom::{Point2D, Rect, Size2D};
use gfx::display_list::DisplayListCollection;
use gfx::display_list::{ContentLevel, StackingContext};
use servo_util::geometry::Au;
use servo_util::geometry;
use servo_util::range::Range;
use std::cell::RefCell;
use std::mem;
@ -480,17 +482,13 @@ impl InlineFlow {
self.boxes = ~[];
}
pub fn build_display_list_inline<E:ExtraDisplayListData>(
&self,
pub fn build_display_list_inline(&self,
stacking_context: &mut StackingContext,
builder: &DisplayListBuilder,
container_block_size: &Size2D<Au>,
dirty: &Rect<Au>,
index: uint,
lists: &RefCell<DisplayListCollection<E>>)
-> uint {
info: &DisplayListBuildingInfo) {
let abs_rect = Rect(self.base.abs_position, self.base.position.size);
if !abs_rect.intersects(dirty) {
return index;
if !abs_rect.intersects(&builder.dirty) {
return
}
// TODO(#228): Once we form line boxes and have their cached bounds, we can be smarter and
@ -498,15 +496,19 @@ impl InlineFlow {
debug!("Flow: building display list for {:u} inline boxes", self.boxes.len());
for box_ in self.boxes.iter() {
let rel_offset: Point2D<Au> = box_.relative_position(container_block_size);
box_.build_display_list(builder, dirty, self.base.abs_position + rel_offset, (&*self) as &Flow, index, lists);
let rel_offset: Point2D<Au> = box_.relative_position(&info.containing_block_size);
box_.build_display_list(stacking_context,
builder,
info,
self.base.abs_position + rel_offset,
(&*self) as &Flow,
ContentLevel);
}
// TODO(#225): Should `inline-block` elements have flows as children of the inline flow or
// should the flow be nested inside the box somehow?
// For now, don't traverse the subtree rooted here
index
// For now, don't traverse the subtree rooted here.
}
/// Returns the relative offset from the baseline for this box, taking into account the value
@ -696,6 +698,7 @@ impl Flow for InlineFlow {
//
// TODO(pcwalton): Cache the linebox scanner?
debug!("assign_height_inline: floats in: {:?}", self.base.floats);
// assign height for inline boxes
for box_ in self.boxes.iter() {
box_.assign_replaced_height_if_necessary();

View file

@ -11,22 +11,22 @@ use css::select::new_stylist;
use css::node_style::StyledNode;
use layout::construct::{FlowConstructionResult, NoConstructionResult};
use layout::context::LayoutContext;
use layout::display_list_builder::{DisplayListBuilder, ToGfxColor};
use layout::display_list_builder::{DisplayListBuilder, DisplayListBuildingInfo, ToGfxColor};
use layout::flow::{Flow, ImmutableFlowUtils, MutableFlowUtils, MutableOwnedFlowUtils};
use layout::flow::{PreorderFlowTraversal, PostorderFlowTraversal};
use layout::flow;
use layout::incremental::RestyleDamage;
use layout::parallel::PaddedUnsafeFlow;
use layout::parallel;
use layout::util::{LayoutDataAccess, OpaqueNode, LayoutDataWrapper};
use layout::util::{LayoutDataAccess, LayoutDataWrapper, OpaqueNodeMethods};
use layout::wrapper::{LayoutNode, TLayoutNode, ThreadSafeLayoutNode};
use extra::url::Url;
use geom::point::Point2D;
use geom::rect::Rect;
use geom::size::Size2D;
use gfx::display_list::{ClipDisplayItemClass, DisplayItem, DisplayItemIterator};
use gfx::display_list::{DisplayList, DisplayListCollection};
use gfx::display_list::{ClipDisplayItemClass, DisplayItem, DisplayItemIterator, DisplayList};
use gfx::display_list::{OpaqueNode, StackingContext};
use gfx::font_context::{FontContext, FontContextInfo};
use gfx::render_task::{RenderMsg, RenderChan, RenderLayer};
use gfx::{render_task, color};
@ -41,18 +41,20 @@ use script::layout_interface::{ContentChangedDocumentDamage, LayoutChan, Msg, Pr
use script::layout_interface::{QueryMsg, ReapLayoutDataMsg, Reflow, UntrustedNodeAddress};
use script::layout_interface::{ReflowForDisplay, ReflowMsg};
use script::script_task::{ReflowCompleteMsg, ScriptChan, SendEventMsg};
use servo_msg::compositor_msg::Scrollable;
use servo_msg::constellation_msg::{ConstellationChan, PipelineId, Failure, FailureMsg};
use servo_net::image_cache_task::{ImageCacheTask, ImageResponseMsg};
use servo_net::local_image_cache::{ImageResponder, LocalImageCache};
use servo_util::geometry::Au;
use servo_util::geometry;
use servo_util::opts::Opts;
use servo_util::smallvec::{SmallVec, SmallVec0, SmallVec1};
use servo_util::time::{ProfilerChan, profile};
use servo_util::time;
use servo_util::task::send_on_failure;
use servo_util::workqueue::WorkQueue;
use std::cast::transmute;
use std::cast;
use std::cell::RefCell;
use std::comm::Port;
use std::mem;
use std::ptr;
@ -79,7 +81,7 @@ pub struct LayoutTask {
script_chan: ScriptChan,
/// The channel on which messages can be sent to the painting task.
render_chan: RenderChan<OpaqueNode>,
render_chan: RenderChan,
/// The channel on which messages can be sent to the image cache.
image_cache_task: ImageCacheTask,
@ -91,7 +93,7 @@ pub struct LayoutTask {
screen_size: Size2D<Au>,
/// A cached display list.
display_list_collection: Option<Arc<DisplayListCollection<OpaqueNode>>>,
display_list: Option<Arc<DisplayList>>,
stylist: ~Stylist,
@ -251,7 +253,7 @@ impl LayoutTask {
constellation_chan: ConstellationChan,
failure_msg: Failure,
script_chan: ScriptChan,
render_chan: RenderChan<OpaqueNode>,
render_chan: RenderChan,
img_cache_task: ImageCacheTask,
opts: Opts,
profiler_chan: ProfilerChan,
@ -282,7 +284,7 @@ impl LayoutTask {
chan: LayoutChan,
constellation_chan: ConstellationChan,
script_chan: ScriptChan,
render_chan: RenderChan<OpaqueNode>,
render_chan: RenderChan,
image_cache_task: ImageCacheTask,
opts: &Opts,
profiler_chan: ProfilerChan)
@ -306,7 +308,7 @@ impl LayoutTask {
local_image_cache: local_image_cache,
screen_size: screen_size,
display_list_collection: None,
display_list: None,
stylist: ~new_stylist(),
initial_css_values: Arc::new(style::initial_values()),
parallel_traversal: parallel_traversal,
@ -339,7 +341,7 @@ impl LayoutTask {
stylist: &*self.stylist,
initial_css_values: self.initial_css_values.clone(),
url: (*url).clone(),
reflow_root: OpaqueNode::from_layout_node(reflow_root),
reflow_root: OpaqueNodeMethods::from_layout_node(reflow_root),
opts: self.opts.clone(),
}
}
@ -627,23 +629,27 @@ impl LayoutTask {
// Build the display list if necessary, and send it to the renderer.
if data.goal == ReflowForDisplay {
profile(time::LayoutDispListBuildCategory, self.profiler_chan.clone(), || {
let root_size = flow::base(layout_root).position.size;
let root_abs_position = Point2D(Au::new(0), Au::new(0));
let mut display_list_collection = DisplayListCollection::new();
display_list_collection.add_list(DisplayList::<OpaqueNode>::new());
let display_list_collection = ~RefCell::new(display_list_collection);
let dirty = flow::base(layout_root).position.clone();
let display_list_builder = DisplayListBuilder {
let mut root_stacking_context = StackingContext::new();
let mut display_list_builder = DisplayListBuilder {
ctx: &layout_ctx,
layers: SmallVec0::new(),
dirty: flow::base(layout_root).position.clone(),
};
let display_list_building_info = DisplayListBuildingInfo {
containing_block_size: flow::base(layout_root).position.size,
absolute_containing_block_position: Point2D(Au(0), Au(0)),
layers_needed_for_positioned_flows: false,
};
layout_root.build_display_lists(&display_list_builder, &root_size,
root_abs_position,
&dirty, 0u, display_list_collection);
let display_list_collection = Arc::new(display_list_collection.unwrap());
layout_root.build_display_list(&mut root_stacking_context,
&mut display_list_builder,
&display_list_building_info);
let display_list = Arc::new(root_stacking_context.flatten());
// FIXME(pcwalton): This is really ugly and can't handle overflow: scroll. Refactor
// it with extreme prejudice.
let mut color = color::rgba(255.0, 255.0, 255.0, 255.0);
for child in node.traverse_preorder() {
if child.type_id() == ElementNodeTypeId(HTMLHtmlElementTypeId) ||
child.type_id() == ElementNodeTypeId(HTMLBodyElementTypeId) {
@ -668,18 +674,33 @@ impl LayoutTask {
}
}
let root_size = Size2D(display_list_building_info.containing_block_size
.width
.to_nearest_px() as uint,
display_list_building_info.containing_block_size
.height
.to_nearest_px() as uint);
let render_layer = RenderLayer {
display_list_collection: display_list_collection.clone(),
size: Size2D(root_size.width.to_nearest_px() as uint,
root_size.height.to_nearest_px() as uint),
color: color
id: layout_root.layer_id(0),
display_list: display_list.clone(),
rect: Rect(Point2D(0u, 0u), root_size),
color: color,
scroll_policy: Scrollable,
};
self.display_list_collection = Some(display_list_collection.clone());
self.display_list = Some(display_list.clone());
let mut layers = SmallVec1::new();
layers.push(render_layer);
let DisplayListBuilder {
layers: sublayers,
..
} = display_list_builder;
layers.push_all_move(sublayers);
debug!("Layout done!");
self.render_chan.send(RenderMsg(render_layer));
self.render_chan.send(RenderMsg(layers));
});
}
@ -701,15 +722,14 @@ impl LayoutTask {
// The neat thing here is that in order to answer the following two queries we only
// need to compare nodes for equality. Thus we can safely work only with `OpaqueNode`.
ContentBoxQuery(node, reply_chan) => {
let node = OpaqueNode::from_script_node(node);
let node: OpaqueNode = OpaqueNodeMethods::from_script_node(node);
fn union_boxes_for_node<'a>(
accumulator: &mut Option<Rect<Au>>,
mut iter: DisplayItemIterator<'a,OpaqueNode>,
fn union_boxes_for_node(accumulator: &mut Option<Rect<Au>>,
mut iter: DisplayItemIterator,
node: OpaqueNode) {
for item in iter {
union_boxes_for_node(accumulator, item.children(), node);
if item.base().extra == node {
if item.base().node == node {
match *accumulator {
None => *accumulator = Some(item.base().bounds),
Some(ref mut acc) => *acc = acc.union(&item.base().bounds),
@ -719,41 +739,49 @@ impl LayoutTask {
}
let mut rect = None;
for display_list in self.display_list_collection.as_ref().unwrap().get().iter() {
union_boxes_for_node(&mut rect, display_list.iter(), node);
match self.display_list {
None => fail!("no display list!"),
Some(ref display_list) => {
union_boxes_for_node(&mut rect, display_list.get().iter(), node)
}
}
reply_chan.send(ContentBoxResponse(rect.unwrap_or(Au::zero_rect())))
}
ContentBoxesQuery(node, reply_chan) => {
let node = OpaqueNode::from_script_node(node);
let node: OpaqueNode = OpaqueNodeMethods::from_script_node(node);
fn add_boxes_for_node<'a>(
accumulator: &mut ~[Rect<Au>],
mut iter: DisplayItemIterator<'a,OpaqueNode>,
fn add_boxes_for_node(accumulator: &mut ~[Rect<Au>],
mut iter: DisplayItemIterator,
node: OpaqueNode) {
for item in iter {
add_boxes_for_node(accumulator, item.children(), node);
if item.base().extra == node {
if item.base().node == node {
accumulator.push(item.base().bounds)
}
}
}
let mut boxes = ~[];
for display_list in self.display_list_collection.as_ref().unwrap().get().iter() {
add_boxes_for_node(&mut boxes, display_list.iter(), node);
match self.display_list {
None => fail!("no display list!"),
Some(ref display_list) => {
add_boxes_for_node(&mut boxes, display_list.get().iter(), node)
}
}
reply_chan.send(ContentBoxesResponse(boxes))
}
HitTestQuery(_, point, reply_chan) => {
fn hit_test(x: Au, y: Au, list: &[DisplayItem<OpaqueNode>])
fn hit_test(x: Au, y: Au, list: &[DisplayItem])
-> Option<HitTestResponse> {
for item in list.rev_iter() {
match *item {
ClipDisplayItemClass(ref cc) => {
let ret = hit_test(x, y, cc.child_list);
if !cc.need_clip || geometry::rect_contains_point(cc.base.bounds,
Point2D(x, y)) {
let ret = hit_test(x, y, cc.child_list.as_slice());
if !ret.is_none() {
return ret;
return ret
}
}
}
_ => {}
@ -774,31 +802,35 @@ impl LayoutTask {
y < bounds.origin.y + bounds.size.height &&
bounds.origin.y <= y {
return Some(HitTestResponse(item.base()
.extra
.node
.to_untrusted_node_address()))
}
}
let ret: Option<HitTestResponse> = None;
ret
}
for display_list in self.display_list_collection.as_ref().unwrap().get().lists.rev_iter() {
let (x, y) = (Au::from_frac_px(point.x as f64),
Au::from_frac_px(point.y as f64));
let resp = hit_test(x,y,display_list.list);
let resp = match self.display_list {
None => fail!("no display list!"),
Some(ref display_list) => hit_test(x, y, display_list.get().list.as_slice()),
};
if resp.is_some() {
reply_chan.send(Ok(resp.unwrap()));
return
}
}
reply_chan.send(Err(()));
}
MouseOverQuery(_, point, reply_chan) => {
fn mouse_over_test(x: Au, y: Au, list: &[DisplayItem<OpaqueNode>], result: &mut ~[UntrustedNodeAddress]) {
fn mouse_over_test(x: Au,
y: Au,
list: &[DisplayItem],
result: &mut ~[UntrustedNodeAddress]) {
for item in list.rev_iter() {
match *item {
ClipDisplayItemClass(ref cc) => {
mouse_over_test(x, y, cc.child_list, result);
mouse_over_test(x, y, cc.child_list.as_slice(), result);
}
_ => {}
}
@ -814,18 +846,24 @@ impl LayoutTask {
y < bounds.origin.y + bounds.size.height &&
bounds.origin.y <= y {
result.push(item.base()
.extra
.node
.to_untrusted_node_address());
}
}
}
let mut mouse_over_list:~[UntrustedNodeAddress] = ~[];
for display_list in self.display_list_collection.as_ref().unwrap().get().lists.rev_iter() {
let (x, y) = (Au::from_frac_px(point.x as f64),
Au::from_frac_px(point.y as f64));
mouse_over_test(x,y,display_list.list, &mut mouse_over_list);
match self.display_list {
None => fail!("no display list!"),
Some(ref display_list) => {
mouse_over_test(x,
y,
display_list.get().list.as_slice(),
&mut mouse_over_list);
}
};
if mouse_over_list.is_empty() {
reply_chan.send(Err(()));

View file

@ -9,7 +9,6 @@ use extra::url::Url;
use geom::size::Size2D;
use gfx::render_task::{PaintPermissionGranted, PaintPermissionRevoked};
use gfx::render_task::{RenderChan, RenderTask};
use layout::util::OpaqueNode;
use script::layout_interface::LayoutChan;
use script::script_task::LoadMsg;
use script::script_task::{AttachLayoutMsg, NewLayoutInfo, ScriptTask, ScriptChan};
@ -28,7 +27,7 @@ pub struct Pipeline {
subpage_id: Option<SubpageId>,
script_chan: ScriptChan,
layout_chan: LayoutChan,
render_chan: RenderChan<OpaqueNode>,
render_chan: RenderChan,
layout_shutdown_port: Port<()>,
render_shutdown_port: Port<()>,
/// The most recently loaded url
@ -40,7 +39,7 @@ pub struct Pipeline {
pub struct CompositionPipeline {
id: PipelineId,
script_chan: ScriptChan,
render_chan: RenderChan<OpaqueNode>,
render_chan: RenderChan,
}
impl Pipeline {
@ -171,7 +170,7 @@ impl Pipeline {
subpage_id: Option<SubpageId>,
script_chan: ScriptChan,
layout_chan: LayoutChan,
render_chan: RenderChan<OpaqueNode>,
render_chan: RenderChan,
layout_shutdown_port: Port<()>,
render_shutdown_port: Port<()>)
-> Pipeline {

View file

@ -2,17 +2,18 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use azure::azure_hl::Color;
use geom::point::Point2D;
use geom::rect::Rect;
use geom::size::Size2D;
use azure::azure_hl::Color;
use layers::platform::surface::{NativeGraphicsMetadata, NativePaintingGraphicsContext};
use layers::platform::surface::{NativeSurface, NativeSurfaceMethods};
use serialize::{Encoder, Encodable};
use std::fmt::{Formatter, Show};
use std::fmt;
use constellation_msg::PipelineId;
use serialize::{Encoder, Encodable};
pub struct LayerBuffer {
/// The native surface which can be shared between threads or processes. On Mac this is an
/// `IOSurface`; on Linux this is an X Pixmap; on Android this is an `EGLImageKHR`.
@ -76,15 +77,73 @@ impl Epoch {
}
}
#[deriving(Clone, Eq)]
pub struct LayerId(uint, uint);
impl Show for LayerId {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
let LayerId(a, b) = *self;
write!(f.buf, "Layer({}, {})", a, b);
Ok(())
}
}
impl LayerId {
/// FIXME(pcwalton): This is unfortunate. Maybe remove this in the future.
pub fn null() -> LayerId {
LayerId(0, 0)
}
}
/// The scrolling policy of a layer.
#[deriving(Eq)]
pub enum ScrollPolicy {
/// These layers scroll when the parent receives a scrolling message.
Scrollable,
/// These layers do not scroll when the parent receives a scrolling message.
FixedPosition,
}
/// All layer-specific information that the painting task sends to the compositor other than the
/// buffer contents of the layer itself.
pub struct LayerMetadata {
/// An opaque ID. This is usually the address of the flow and index of the box within it.
id: LayerId,
/// The position and size of the layer in pixels.
rect: Rect<uint>,
/// The background color of the layer.
color: Color,
/// The scrolling policy of this layer.
scroll_policy: ScrollPolicy,
}
/// The interface used by the renderer to acquire draw targets for each render frame and
/// submit them to be drawn to the display.
pub trait RenderListener {
fn get_graphics_metadata(&self) -> Option<NativeGraphicsMetadata>;
fn new_layer(&self, PipelineId, Size2D<uint>);
fn set_layer_page_size_and_color(&self, PipelineId, Size2D<uint>, Epoch, Color);
fn set_layer_clip_rect(&self, PipelineId, Rect<uint>);
fn delete_layer(&self, PipelineId);
fn paint(&self, id: PipelineId, layer_buffer_set: ~LayerBufferSet, Epoch);
fn create_layer_group_for_pipeline(&self, PipelineId, Size2D<uint>);
/// Informs the compositor of the layers for the given pipeline. The compositor responds by
/// creating and/or destroying render layers as necessary.
fn initialize_layers_for_pipeline(&self,
pipeline_id: PipelineId,
metadata: ~[LayerMetadata],
epoch: Epoch);
fn set_layer_clip_rect(&self,
pipeline_id: PipelineId,
layer_id: LayerId,
new_rect: Rect<uint>);
fn delete_layer_group(&self, PipelineId);
/// Sends new tiles for the given layer to the compositor.
fn paint(&self,
pipeline_id: PipelineId,
layer_id: LayerId,
layer_buffer_set: ~LayerBufferSet,
epoch: Epoch);
fn set_render_state(&self, render_state: RenderState);
}
@ -92,8 +151,11 @@ pub trait RenderListener {
/// which is used in displaying the appropriate message in the window's title.
pub trait ScriptListener : Clone {
fn set_ready_state(&self, ReadyState);
fn invalidate_rect(&self, PipelineId, Rect<uint>);
fn scroll_fragment_point(&self, PipelineId, Point2D<f32>);
fn invalidate_rect(&self, pipeline_id: PipelineId, layer_id: LayerId, rect: Rect<uint>);
fn scroll_fragment_point(&self,
pipeline_id: PipelineId,
layer_id: LayerId,
point: Point2D<f32>);
fn close(&self);
fn dup(&self) -> ~ScriptListener;
}

View file

@ -37,7 +37,8 @@ use js::jsapi::{JSObject, JS_InhibitGC, JS_AllowGC, JS_CallFunctionValue};
use js::jsval::NullValue;
use js::rust::{Compartment, Cx, CxUtils, RtUtils};
use js;
use servo_msg::compositor_msg::{FinishedLoading, Loading, PerformingLayout, ScriptListener};
use servo_msg::compositor_msg::{FinishedLoading, LayerId, Loading, PerformingLayout};
use servo_msg::compositor_msg::{ScriptListener};
use servo_msg::constellation_msg::{ConstellationChan, IFrameSandboxed, IFrameUnsandboxed};
use servo_msg::constellation_msg::{LoadIframeUrlMsg, LoadCompleteMsg, LoadUrlMsg, NavigationDirection};
use servo_msg::constellation_msg::{PipelineId, SubpageId, Failure, FailureMsg};
@ -929,10 +930,14 @@ impl ScriptTask {
fn scroll_fragment_point(&self, pipeline_id: PipelineId, page: &Page, node: JS<Element>) {
let (port, chan) = Chan::new();
let node: JS<Node> = NodeCast::from(&node);
let ContentBoxResponse(rect) = page.query_layout(ContentBoxQuery(node.to_trusted_node_address(), chan), port);
let ContentBoxResponse(rect) =
page.query_layout(ContentBoxQuery(node.to_trusted_node_address(), chan), port);
let point = Point2D(to_frac_px(rect.origin.x).to_f32().unwrap(),
to_frac_px(rect.origin.y).to_f32().unwrap());
self.compositor.scroll_fragment_point(pipeline_id, point);
// FIXME(pcwalton): This is pretty bogus when multiple layers are involved. Really
// what needs to happen is that this needs to go through layout to ask which layer
// the element belongs to, and have it send the scroll message to the compositor.
self.compositor.scroll_fragment_point(pipeline_id, LayerId::null(), point);
}
/// This is the main entry point for receiving and dispatching DOM events.

@ -1 +1 @@
Subproject commit 400a01307515def5dd6874ec44ed8a017ada36fd
Subproject commit 79e405fa59c052ff78d7a2527a92474a32ac9b4d