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Store vertex attribs data in DOM and optimise GetVertexAttrib
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0814bd6699
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cde6023ed4
3 changed files with 143 additions and 168 deletions
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@ -211,7 +211,6 @@ pub enum WebGLCommand {
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GetActiveUniform(WebGLProgramId, u32, WebGLSender<WebGLResult<(i32, u32, String)>>),
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GetAttribLocation(WebGLProgramId, String, WebGLSender<Option<i32>>),
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GetUniformLocation(WebGLProgramId, String, WebGLSender<Option<i32>>),
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GetVertexAttribOffset(u32, u32, WebGLSender<isize>),
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GetShaderInfoLog(WebGLShaderId, WebGLSender<String>),
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GetProgramInfoLog(WebGLProgramId, WebGLSender<String>),
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GetFramebufferAttachmentParameter(u32, u32, u32, WebGLSender<i32>),
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@ -278,9 +277,7 @@ pub enum WebGLCommand {
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GetProgramParameterInt(WebGLProgramId, ProgramParameterInt, WebGLSender<i32>),
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GetShaderParameterBool(WebGLShaderId, ShaderParameterBool, WebGLSender<bool>),
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GetShaderParameterInt(WebGLShaderId, ShaderParameterInt, WebGLSender<i32>),
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GetVertexAttribBool(u32, VertexAttribBool, WebGLSender<WebGLResult<bool>>),
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GetVertexAttribInt(u32, VertexAttribInt, WebGLSender<WebGLResult<i32>>),
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GetVertexAttribFloat4(u32, VertexAttribFloat4, WebGLSender<WebGLResult<[f32; 4]>>),
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GetCurrentVertexAttrib(u32, WebGLSender<[f32; 4]>),
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GetTexParameterFloat(u32, TexParameterFloat, WebGLSender<f32>),
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GetTexParameterInt(u32, TexParameterInt, WebGLSender<i32>),
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TexParameteri(u32, TexParameterInt, i32),
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@ -568,20 +565,3 @@ parameters! {
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}),
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}
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}
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parameters! {
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VertexAttrib {
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Bool(VertexAttribBool {
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VertexAttribArrayEnabled = gl::VERTEX_ATTRIB_ARRAY_ENABLED,
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VertexAttribArrayNormalized = gl::VERTEX_ATTRIB_ARRAY_NORMALIZED,
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}),
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Int(VertexAttribInt {
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VertexAttribArraySize = gl::VERTEX_ATTRIB_ARRAY_SIZE,
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VertexAttribArrayStride = gl::VERTEX_ATTRIB_ARRAY_STRIDE,
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VertexAttribArrayType = gl::VERTEX_ATTRIB_ARRAY_TYPE,
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}),
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Float4(VertexAttribFloat4 {
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CurrentVertexAttrib = gl::CURRENT_VERTEX_ATTRIB,
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}),
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}
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}
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