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Check animation_value_type is not 'discrete' instead of 'normal' for ComputeDistance.
We will introduce various new animation_value_type in subsequent patches, so we should just check 'discrete' type for properties that we can't compute distance.
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@ -2100,7 +2100,7 @@ impl ComputeDistance for AnimationValue {
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match (self, other) {
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% for prop in data.longhands:
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% if prop.animatable:
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% if prop.animation_value_type == "normal":
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% if prop.animation_value_type != "discrete":
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(&AnimationValue::${prop.camel_case}(ref from),
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&AnimationValue::${prop.camel_case}(ref to)) => {
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from.compute_distance(to)
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