gfx: fix hit-testing to take into account nested stacking contexts.

I messed this up in the previous hit testing pr.
This commit is contained in:
Emilio Cobos Álvarez 2016-08-12 23:50:04 -07:00
parent 8a5e1b70b7
commit ce5f035a69
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@ -719,28 +719,32 @@ impl StackingContext {
geometry::f32_rect_to_au_rect(overflow)
}
pub fn hit_test<'a>(&self,
traversal: &mut DisplayListTraversal<'a>,
translated_point: &Point2D<Au>,
client_point: &Point2D<Au>,
scroll_offsets: &ScrollOffsetMap,
result: &mut Vec<DisplayItemMetadata>) {
fn hit_test<'a>(&self,
traversal: &mut DisplayListTraversal<'a>,
translated_point: &Point2D<Au>,
client_point: &Point2D<Au>,
scroll_offsets: &ScrollOffsetMap,
result: &mut Vec<DisplayItemMetadata>) {
let is_fixed = match self.layer_info {
Some(ref layer_info) => layer_info.scroll_policy == ScrollPolicy::FixedPosition,
None => false,
};
let effective_point = if is_fixed { client_point } else { translated_point };
// Convert the point into stacking context local transform space.
let mut point = if self.context_type == StackingContextType::Real {
let point = *effective_point - self.bounds.origin;
// Convert the parent translated point into stacking context local
// transform space if the stacking context isn't fixed.
//
// If it's fixed, we need to use the client point anyway, and if it's a
// pseudo-stacking context, our parent's is enough.
let mut translated_point = if is_fixed {
*client_point
} else if self.context_type == StackingContextType::Real {
let point = *translated_point - self.bounds.origin;
let inv_transform = self.transform.inverse().unwrap();
let frac_point = inv_transform.transform_point(&Point2D::new(point.x.to_f32_px(),
point.y.to_f32_px()));
Point2D::new(Au::from_f32_px(frac_point.x), Au::from_f32_px(frac_point.y))
} else {
*effective_point
*translated_point
};
// Adjust the translated point to account for the scroll offset if
@ -751,22 +755,23 @@ impl StackingContext {
// `Window::hit_test_query()`) by now.
if !is_fixed && self.id != StackingContextId::root() {
if let Some(scroll_offset) = scroll_offsets.get(&self.id) {
point.x -= Au::from_f32_px(scroll_offset.x);
point.y -= Au::from_f32_px(scroll_offset.y);
translated_point.x -= Au::from_f32_px(scroll_offset.x);
translated_point.y -= Au::from_f32_px(scroll_offset.y);
}
}
for child in self.children() {
while let Some(item) = traversal.advance(self) {
if let Some(meta) = item.hit_test(point) {
if let Some(meta) = item.hit_test(translated_point) {
result.push(meta);
}
}
child.hit_test(traversal, translated_point, client_point, scroll_offsets, result);
child.hit_test(traversal, &translated_point, client_point,
scroll_offsets, result);
}
while let Some(item) = traversal.advance(self) {
if let Some(meta) = item.hit_test(point) {
if let Some(meta) = item.hit_test(translated_point) {
result.push(meta);
}
}