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Use ByteBuf for the canvas messages
The type Vec<u8> is super unefficient to work with in Serde if all you want to represent is a simple blob.
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19 changed files with 170 additions and 62 deletions
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@ -263,7 +263,7 @@ impl HTMLCanvasElement {
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let msg = CanvasMsg::FromScript(FromScriptMsg::SendPixels(sender));
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context.get_ipc_renderer().send(msg).unwrap();
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receiver.recv().unwrap()?
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receiver.recv().unwrap()?.into()
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},
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Some(&CanvasContext::WebGL(_)) => {
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// TODO: add a method in WebGLRenderingContext to get the pixels.
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